Yizheng Gu

dblp:199/2915 · DBLP profile ↗
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7ranked-venue papers
3as first author
3since 2021 · last 2023
0000-0002-1794-2171ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 3 first-author · 3 since 2021
YearPublicationVenuePosition
2023 ResType: Invisible and Adaptive Tablet Keyboard Leveraging Resting Fingers
abstract
Text entry on tablet touchscreens is a basic need nowadays. Tablet keyboards require visual attention for users to locate keys, thus not supporting efficient touch typing. They also take up a large proportion of screen space, which affects the access to information. To solve these problems, we propose ResType, an adaptive and invisible keyboard on three-state touch surfaces (e.g. tablets with unintentional touch prevention). ResType allows users to rest their hands on it and automatically adapts the keyboard to the resting fingers. Thus, users do not need visual attention to locate keys, which supports touch typing. We quantitatively explored users’ resting finger patterns on ResType, based on which we proposed an augmented Bayesian decoding algorithm for ResType, with 96.3% top-1 and 99.0% top-3 accuracies. After a 5-day evaluation, ResType achieved 41.26 WPM, outperforming normal tablet keyboards by 13.5% and reaching 86.7% of physical keyboards. It solves the occlusion problem while maintaining comparable typing speed with current methods on visible tablet keyboards.
Zhuojun Li, Chun Yu, Yizheng Gu, Yuanchun Shi
CHI3
2023 Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren
abstract
When living apart, grandparents and grandchildren often use audio-visual communication approaches to stay connected. However, these approaches seldom provide sufficient companionship and intimacy due to a lack of co-presence and spatial interaction, which can be fulfilled by immersive virtual reality (VR). To understand how grandparents and grandchildren might leverage VR to facilitate their remote communication and better inform future design, we conducted a user-centered participatory design study with twelve pairs of grandparents and grandchildren. Results show that VR affords casual and equal communication by reducing the generational gap, and promotes conversation by offering shared activities as bridges for connection. Participants preferred resemblant appearances on avatars for conveying well-being but created ideal selves for gaining playfulness. Based on the results, we contribute eight design implications that inform future VR-based grandparent-grandchild communications.
Xiaoying Wei, Yizheng Gu, Emily Kuang, Beiyan Cao, Xiaofu Jin, Mingming Fan 0001
CHI2
2021 TypeBoard: Identifying Unintentional Touch on Pressure-Sensitive Touchscreen Keyboards
abstract
Text input is essential in tablet computer interaction. However, tablet software keyboards face the problem of misrecognizing unintentional touch, which affects efficiency and usability [29, 49]. In this paper, we proposed TypeBoard, a pressure-sensitive touchscreen keyboard that prevents unintentional touches. The TypeBoard allows users to rest their fingers on the touchscreen, which changes the user behavior: on average, users generate 40.83 unintentional touches every 100 keystrokes. The TypeBoard prevents unintentional touch with an accuracy of 98.88%. A typing study showed that the TypeBoard reduced fatigue (p < 0.005) and typing errors (p < 0.01), and improved the touchscreen keyboard’ typing speed by 11.78% (p < 0.005). As users could touch the screen without triggering responses, we added tactile landmarks on the TypeBoard, allowing users to locate the keys by the sense of touch. This feature further improves the typing speed, outperforming the ordinary tablet keyboard by 21.19% (p < 0.001). Results show that pressure-sensitive touchscreen keyboards can prevent unintentional touch, improving usability from many aspects, such as avoiding fatigue, reducing errors, and mediating touch typing on tablets.
Yizheng Gu, Chun Yu, Xuanzhong Chen, Zhuojun Li, Yuanchun Shi
UIST1
2019 HandSee: Enabling Full Hand Interaction on Smartphone with Front Camera-based Stereo Vision
abstract
We present HandSee, a novel sensing technique that can capture the state and movement of the user's hands touching or gripping a smartphone. We place a right angle prism mirror on the front camera to achieve a stereo vision of the scene above the touchscreen surface. We develop a pipeline to extract the depth image of hands from a monocular RGB image, which consists of three components: a stereo matching algorithm to estimate the pixel-wise depth of the scene, a CNN-based online calibration algorithm to detect hand skin, and a merging algorithm that outputs the depth image of the hands. Building on the output, a substantial set of valuable interaction information, such as fingers' 3D location, gripping posture, and finger identity can be recognized concurrently. Due to this unique sensing ability, HandSee enables a variety of novel interaction techniques and expands the design space for full hand interaction on smartphones.
Chun Yu, Xiaoying Wei, Shubh Vachher, Yueting Weng, Yizheng Gu, Yuanchun Shi
CHI7
2019 Accurate and Low-Latency Sensing of Touch Contact on Any Surface with Finger-Worn IMU Sensor
abstract
Head-mounted Mixed Reality (MR) systems enable touch in­teraction on any physical surface. However, optical methods (i.e., with cameras on the headset) have difficulty in determin­ing the touch contact accurately. We show that a finger ring with Inertial Measurement Unit (IMU) can substantially im­prove the accuracy of contact sensing from 84.74% to 98.61% (f1 score), with a low latency of 10 ms. We tested different ring wearing positions and tapping postures (e.g., with different fingers and parts). Results show that an IMU-based ring worn on the proximal phalanx of the index finger can accurately sense touch contact of most usable tapping postures. Partici­pants preferred wearing a ring for better user experience. Our approach can be used in combination with the optical touch sensing to provide robust and low-latency contact detection.
Yizheng Gu, Chun Yu, Zhipeng Li 0001, Shuchang Xu, Xiaoying Wei, Yuanchun Shi
UIST1
2019 The dynamic grouping keyboard: a general keyboard optimization approach for users with motor impairment
Yizheng Gu, Chun Yu, Yuanchun Shi
CCF Trans. Pervasive Comput. Interact.1
2017 Tap, Dwell or Gesture?: Exploring Head-Based Text Entry Techniques for HMDs
abstract
Despite the increasing popularity of head mounted displays (HMDs), development of efficient text entry methods on these devices has remained under explored. In this paper, we investigate the feasibility of head-based text entry for HMDs, by which, the user controls a pointer on a virtual keyboard using head rotation. Specifically, we investigate three techniques: TapType, DwellType, and GestureType. Users of TapType select a letter by pointing to it and tapping a button. Users of DwellType select a letter by pointing to it and dwelling over it for a period of time. Users of GestureType perform word-level input using a gesture typing style. Two lab studies were conducted. In the first study, users typed 10.59 WPM, 15.58 WPM, and 19.04 WPM with DwellType, TapType, and GestureType, respectively. Users subjectively felt that all three of the techniques were easy to learn and considered the induced fatigue to be acceptable. In the second study, we further investigated GestureType. We improved its gesture-word recognition algorithm by incorporating the head movement pattern obtained from the first study. This resulted in users reaching 24.73 WPM after 60 minutes of training. Based on these results, we argue that head-based text entry is feasible and practical on HMDs, and deserves more attention.
Chun Yu, Yizheng Gu, Zhican Yang, Xin Yi 0001, Hengliang Luo, Yuanchun Shi
CHI2