VLDB 2026 Research / reviewers in the wild / expert
Ling Pan
dblp:199/9303
· DBLP profile ↗
38ranked-venue papers
11as first author
33since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 31 · 11 first-author · 27 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 6 since 2021Computer networks · 3 · 3 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Pre-Trained Video Generative Models as World SimulatorsabstractVideo generative models pre-trained on large-scale internet datasets have achieved remarkable success, excelling at producing realistic synthetic videos. However, they often generate clips based on static prompts (e.g., text or images), limiting their ability to model interactive and dynamic scenarios. In this paper, we propose Dynamic World Simulation (DWS), a novel approach to transform pre-trained video generative models into controllable world simulators capable of executing specified action trajectories. To achieve precise alignment between conditioned actions and generated visual changes, we introduce a lightweight, universal action-conditioned module that seamlessly integrates into any existing model. Instead of focusing on complex visual details, we demonstrate that consistent dynamic transition modeling is the key to building powerful world simulators. Building upon this insight, we further introduce a motion-reinforced loss that enhances action controllability by compelling the model to capture dynamic changes more effectively. Experiments demonstrate that DWS can be versatilely applied to both diffusion and autoregressive transformer models, achieving significant improvements in generating action-controllable, dynamically consistent videos across games and robotics domains. Moreover, to facilitate the applications of the learned world simulator in downstream tasks such as model-based reinforcement learning, we propose prioritized imagination to improve sample efficiency, demonstrating competitive performance compared with state-of-the-art methods. Haoran He, Zhongwen Xu, Ling Pan |
AAAI | 5 |
| 2025 | Flow Factorization for Efficient Generative Flow NetworksabstractGenerative Flow Networks (GFlowNets) is a new family of probabilistic samplers for generating objects under an unnormalized reward distribution. It has emerged as a promising framework for learning stochastic policies that generate high-quality and diverse discrete objects proportional to their rewards, surpassing traditional reward-maximizing reinforcement learning methods. However, existing GFlowNets often suffer with data efficiency due to the direct parameterization of edge flows or dependence on backward policies that are challenging to specify or optimize, especially in high-dimensional action spaces. While the recent development of GFlowNets has primarily focused on developing alternative loss functions, we introduce a novel approach by exploring enhanced flow representations from an architectural perspective. In this paper, we propose to factorize the conventional edge flows into separate state flow and edge-based allocation streams. By introducing an effective method to synergistically combine these two streams to estimate the flows, we develop Bifurcated Generative Flow Networks (BN), a practical implementation to improve learning efficiency. We conduct extensive experiments on various standard benchmarks, and results show that BN significantly improves learning efficiency and effectiveness compared to state-of-the-art baselines. Jiashun Liu, Cheng-Hao Liu, Dianbo Liu, Qingpeng Cai 0001, Ling Pan |
AAAI | 6 |
| 2025 | Towards Robust, Efficient, and Practical Decision-Making: From Reward-Maximizing Deep Reinforcement Learning to Reward-Matching GFlowNetsabstractIn this talk, I will present our recent advances in sequential decision-making systems in reward-maximizing deep RL and the emerging reward-matching GFlowNets. The presentation will examine three fundamental challenges: efficiency, robustness, and practical applications. Ling Pan |
AAAI | 1 |
| 2025 | Learning to Sample Effective and Diverse Prompts for Text-to-Image GenerationabstractRecent advances in text-to-image diffusion models have achieved impressive image generation capabilities. However, it remains challenging to control the generation process with desired properties (e.g., aesthetic quality, user intention), which can be expressed as black-box reward functions. In this paper, we focus on prompt adaptation, which refines the original prompt into model-preferred prompts to generate desired images. While prior work uses reinforcement learning (RL) to optimize prompts, we observe that applying RL often results in generating similar postfixes and deterministic behaviors. To this end, we introduce Prompt Adaptation with GFlowNets (PAG), a novel approach that frames prompt adaptation as a probabilistic inference problem. Our key insight is that leveraging Generative Flow Networks (GFlowNets) allows us to shift from reward max-imization to sampling from an unnormalized density function, enabling both high-quality and diverse prompt generation. However, we identify that a naive application of GFlowNets suffers from mode collapse and uncovers a previously overlooked phenomenon: the progressive loss of neural plasticity in the model, which is compounded by inefficient credit assignment in sequential prompt generation. To address this critical challenge, we develop a systematic approach in PAG with flow reactivation, reward-prioritized sampling, and reward decomposition for prompt adaptation. Extensive experiments validate that PAG successfully learns to sample effective and diverse prompts for text-to-image generation. We also show that PAG exhibits strong robustness across various reward functions and transferability to different text-to-image models. Taeyoung Yun, Dinghuai Zhang, Jinkyoo Park, Ling Pan |
CVPR | 4 |
| 2025 | Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question AnsweringabstractEmbodied Question Answering (EQA) is a challenging task in embodied intelligence that requires agents to dynamically explore 3D environments, actively gather visual information, and perform multi-step reasoning to answer questions. However, current EQA approaches suffer from critical limitations in exploration efficiency, dataset design, and evaluation metrics. Moreover, existing datasets often introduce biases or prior knowledge, leading to disembodied reasoning, while frontier-based exploration strategies struggle in cluttered environments and fail to ensure fine-grained exploration of task-relevant areas. To address these challenges, we construct the EXPloration-awaRe Embodied queStion anSwering Benchmark (EXPRESS-Bench), the largest dataset designed specifically to evaluate both exploration and reasoning capabilities. EXPRESS-Bench consists of 777 exploration trajectories and 2,044 question-trajectory pairs. To improve exploration efficiency, we propose Fine-EQA, a hybrid exploration model that integrates frontier-based and goal-oriented navigation to guide agents toward task-relevant regions more effectively. Additionally, we introduce a novel evaluation metric, Exploration-Answer Consistency (EAC), which ensures faithful assessment by measuring the alignment between answer grounding and exploration reliability. Extensive experimental comparisons with state-of-the-art EQA models demonstrate the effectiveness of our EXPRESS-Bench in advancing embodied exploration and question reasoning. Kaixuan Jiang, Yang Liu 0119, Jingzhou Luo, Ziliang Chen 0001, Ling Pan, Guanbin Li, Liang Lin 0004 |
ICCV | 6 |
| 2025 | Looking Backward: Retrospective Backward Synthesis for Goal-Conditioned GFlowNetsabstractGenerative Flow Networks (GFlowNets), a new family of probabilistic samplers, have demonstrated remarkable capabilities to generate diverse sets of high-reward candidates, in contrast to standard return maximization approaches (e.g., reinforcement learning) which often converge to a single optimal solution. Recent works have focused on developing goal-conditioned GFlowNets, which aim to train a single GFlowNet capable of achieving different outcomes as the task specifies. However, training such models is challenging due to extremely sparse rewards, particularly in high-dimensional problems. Moreover, previous methods suffer from the limited coverage of explored trajectories during training, which presents more pronounced challenges when only offline data is available. In this work, we propose a novel method called \textbf{R}etrospective \textbf{B}ackward \textbf{S}ynthesis (\textbf{RBS}) to address these critical problems. Specifically, RBS synthesizes new backward trajectories in goal-conditioned GFlowNets to enrich training trajectories with enhanced quality and diversity, thereby introducing copious learnable signals for effectively tackling the sparse reward problem. Extensive empirical results show that our method improves sample efficiency by a large margin and outperforms strong baselines on various standard evaluation benchmarks. Our codes are available at \url{https://github.com/tinnerhrhe/Goal-Conditioned-GFN}. Haoran He, Can Chang, Huazhe Xu, Ling Pan |
ICLR | 4 |
| 2025 | Neuroplastic Expansion in Deep Reinforcement LearningabstractThe loss of plasticity in learning agents, analogous to the solidification of neural pathways in biological brains, significantly impedes learning and adaptation in reinforcement learning due to its non-stationary nature. To address this fundamental challenge, we propose a novel approach, *Neuroplastic Expansion* (NE), inspired by cortical expansion in cognitive science. NE maintains learnability and adaptability throughout the entire training process by dynamically growing the network from a smaller initial size to its full dimension. Our method is designed with three key components: (1) elastic neuron generation based on potential gradients, (2) dormant neuron pruning to optimize network expressivity, and (3) neuron consolidation via experience review to strike a balance in the plasticity-stability dilemma. Extensive experiments demonstrate that NE effectively mitigates plasticity loss and outperforms state-of-the-art methods across various tasks in MuJoCo and DeepMind Control Suite environments. NE enables more adaptive learning in complex, dynamic environments, which represents a crucial step towards transitioning deep reinforcement learning from static, one-time training paradigms to more flexible, continually adapting models. Jiashun Liu, Johan S. Obando-Ceron, Aaron C. Courville, Ling Pan |
ICLR | 4 |
| 2025 | Random Policy Evaluation Uncovers Policies of Generative Flow NetworksabstractThe Generative Flow Network (GFlowNet) is a probabilistic framework in which an agent learns a stochastic policy and flow functions to sample objects with probability proportional to an unnormalized reward function. GFlowNets share a strong connection with reinforcement learning (RL) that typically aims to maximize reward. A number of recent works explored connections between GFlowNets and maximum entropy (MaxEnt) RL, which incorporates entropy regularization into the standard RL objective. However, the relationship between GFlowNets and standard RL remains largely unexplored, despite the inherent similarities in their sequential decision-making nature. While GFlowNets can discover diverse solutions through specialized flow-matching objectives, connecting them to standard RL can simplify their implementation through well-established RL principles and also improve RL’s capabilities in diverse solution discovery (a critical requirement in many real-world applications), and bridging this gap can further unlock the potential of both fields. In this paper, we bridge this gap by revealing a fundamental connection between GFlowNets and one of the most basic components of RL – policy evaluation. Surprisingly, we find that the value function obtained from evaluating a uniform policy is closely associated with the flow functions in GFlowNets. Building upon these insights, we introduce a rectified random policy evaluation (RPE) algorithm, which achieves the same reward-matching effect as GFlowNets based on simply evaluating a fixed random policy, offering a new perspective. Empirical results across extensive benchmarks demonstrate that RPE achieves competitive results compared to previous approaches, shedding light on the previously overlooked connection between (non-MaxEnt) RL and GFlowNets. Haoran He, Emmanuel Bengio, Qingpeng Cai 0001, Ling Pan |
ICML | 4 |
| 2025 | The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement LearningabstractOff-policy deep reinforcement learning (RL) agents typically leverage replay buffers for reusing past experiences during learning. This can help sample efficiency when the collected data is informative and aligned with the learning objectives; when that is not the case, it has the effect of “polluting” the replay buffer with data that can exacerbate optimization challenges in addition to wasting environment interactions due to redundant sampling. We argue that sampling these uninformative and wasteful transitions can be avoided by addressing the sunk cost fallacy which, in the context of deep RL, is the tendency towards continuing an episode until termination. To address this, we propose the learn to stop (LEAST) mechanism which uses statistics based on $Q$-values and gradient to guide early episode termination which helps agents recognize when to terminate unproductive episodes early. We demonstrate that our method improves learning efficiency on a variety of RL algorithms, evaluated on both the MuJoCo and DeepMind Control Suite benchmarks. Jiashun Liu, Johan S. Obando-Ceron, Pablo Samuel Castro, Aaron C. Courville, Ling Pan |
ICML | 5 |
| 2025 | Tackling Sparsity in Designated Driver Dispatch with Multi-Agent Reinforcement Learning
Ling Pan, Longbo Huang, Zhixuan Fang |
AAMAS | 2 |
| 2025 | Generative Flow Networks for Personalized Multimedia Systems: A Case Study on Short Video FeedsabstractMultimedia systems underpin modern digital interactions, facilitating seamless integration and optimization of resources across diverse multimedia applications. To meet growing personalization demands, multimedia systems must efficiently manage competing resource needs, adaptive content, and user-specific data handling. This paper introduces Generative Flow Networks (GFlowNets, GFNs) as a brave new framework for enabling personalized multimedia systems. By integrating multi-candidate generative modeling with flow-based principles, GFlowNets offer a scalable and flexible solution for enhancing user-specific multimedia experiences. To illustrate the effectiveness of GFlowNets, we focus on short video feeds, a multimedia application characterized by high personalization demands and significant resource constraints, as a case study. Our proposed GFlowNet-based personalized feeds algorithm demonstrates superior performance compared to traditional rule-based and reinforcement learning methods across critical metrics, including video quality, resource utilization efficiency, and delivery cost. Moreover, we propose a unified GFlowNet-based framework generalizable to other multimedia systems, highlighting its adaptability and wide-ranging applicability. These findings underscore the potential of GFlowNets to advance personalized multimedia systems by addressing complex optimization challenges and supporting sophisticated multimedia application scenarios. Yili Jin 0001, Ling Pan, Rui-Xiao Zhang, Jiangchuan Liu, Xue (Steve) Liu |
ACM Multimedia | 2 |
| 2025 | Measure gradients, not activations! Enhancing neuronal activity in deep reinforcement learningabstractDeep reinforcement learning (RL) agents frequently suffer from neuronal activity loss, which impairs their ability to adapt to new data and learn continually. A common method to quantify and address this issue is the $\tau$-dormant neuron ratio, which uses activation statistics to measure the expressive ability of neurons. While effective for simple MLP-based agents, this approach loses statistical power in more complex architectures. To address this, we argue that in advanced RL agents, maintaining a neuron's **learning capacity**, its ability to adapt via gradient updates, is more critical than preserving its expressive ability. Based on this insight, we shift the statistical objective from activations to gradients, and introduce **GraMa** (**Gra**dient **Ma**gnitude Neural Activity Metric), a lightweight, architecture-agnostic metric for quantifying neuron-level learning capacity. We show that **GraMa** effectively reveals persistent neuron inactivity across diverse architectures, including residual networks, diffusion models, and agents with varied activation functions. Moreover, **re**setting neurons guided by **GraMa** (**ReGraMa**) consistently improves learning performance across multiple deep RL algorithms and benchmarks, such as MuJoCo and the DeepMind Control Suite. **We make our code available.** Jiashun Liu, Johan S. Obando-Ceron, Pablo Samuel Castro, Aaron C. Courville, Ling Pan |
NeurIPS | 6 |
| 2025 | Learning Intractable Multimodal Policies with Reparameterization and Diversity RegularizationabstractTraditional continuous deep reinforcement learning (RL) algorithms employ deterministic or unimodal Gaussian actors, which cannot express complex multimodal decision distributions. This limitation can hinder their performance in diversity-critical scenarios. There have been some attempts to design online multimodal RL algorithms based on diffusion or amortized actors. However, these actors are intractable, making existing methods struggle with balancing performance, decision diversity, and efficiency simultaneously. To overcome this challenge, we first reformulate existing intractable multimodal actors within a unified framework, and prove that they can be directly optimized by policy gradient via reparameterization. Then, we propose a distance-based diversity regularization that does not explicitly require decision probabilities. We identify two diversity-critical domains, namely multi-goal achieving and generative RL, to demonstrate the advantages of multimodal policies and our method, particularly in terms of few-shot robustness. In conventional MuJoCo benchmarks, our algorithm also shows competitive performance. Moreover, our experiments highlight that the amortized actor is a promising policy model class with strong multimodal expressivity and high performance. Our code is available at https://github.com/PneuC/DrAC Ziqi Wang 0011, Jiashun Liu, Ling Pan |
NeurIPS | 3 |
| 2025 | AgentIR: 2nd Workshop on Agent-based Information RetrievalabstractInformation retrieval (IR) systems are essential in modern society, aiding users to efficiently locate relevant information through query expansion, document retrieval, ranking, and re-ranking. User feedback from ranked outputs forms a dynamic interaction loop with IR systems, which can be modeled as either one-time or sequential decision-making problems. Over the past decade, deep reinforcement learning (DRL) has emerged as a promising approach to decision-making, leveraging the high model capacity of deep learning for complex tasks. While significant research has explored the application of DRL to IR tasks, several fundamental challenges remain underexplored, including the underlying information theory in DRL settings, the limitations of reinforcement learning methods for industrial IR applications, and the simulation of DRL-based IR systems. Concurrently, the advent of large language models (LLMs) has introduced new opportunities for optimizing and simulating IR systems. Building on the success of the Agent-based IR Workshop at SIGIR 2024, we propose hosting the second Agent-based IR Workshop at SIGIR 2025. This workshop will continue to provide a platform for researchers and practitioners from academia and industry to present cutting-edge advances in DRL-based and LLM-based IR systems from an agent-based perspective. By building on the foundation laid in the first workshop, the 2025 edition aims to delve deeper into emerging research challenges, foster collaborations, and explore innovative applications. Through engaging discussions and insightful presentations, the workshop seeks to further expand the boundaries of IR research and solidify its role as a premier venue for advancing agent-based IR systems. Pengyue Jia, Qingpeng Cai 0001, Xiangyu Zhao 0001, Ling Pan, Xin Xin 0003, Jin Huang 0010, Weinan Zhang 0001, Li Zhao 0007, Dawei Yin 0001, Grace Hui Yang |
SIGIR | 4 |
| 2024 | Pre-Training and Fine-Tuning Generative Flow NetworksabstractGenerative Flow Networks (GFlowNets) are amortized samplers that learn stochastic policies to sequentially generate compositional objects from a given unnormalized reward distribution.
They can generate diverse sets of high-reward objects, which is an important consideration in scientific discovery tasks. However, as they are typically trained from a given extrinsic reward function, it remains an important open challenge about how to leverage the power of pre-training and train GFlowNets in an unsupervised fashion for efficient adaptation to downstream tasks.
Inspired by recent successes of unsupervised pre-training in various domains, we introduce a novel approach for reward-free pre-training of GFlowNets. By framing the training as a self-supervised problem, we propose an outcome-conditioned GFlowNet (OC-GFN) that learns to explore the candidate space. Specifically, OC-GFN learns to reach any targeted outcomes, akin to goal-conditioned policies in reinforcement learning.
We show that the pre-trained OC-GFN model can allow for a direct extraction of a policy capable of sampling from any new reward functions in downstream tasks.
Nonetheless, adapting OC-GFN on a downstream task-specific reward involves an intractable marginalization over possible outcomes. We propose a novel way to approximate this marginalization by learning an amortized predictor enabling efficient fine-tuning.
Extensive experimental results validate the efficacy of our approach, demonstrating the effectiveness of pre-training the OC-GFN, and its ability to swiftly adapt to downstream tasks and discover modes more efficiently.
This work may serve as a foundation for further exploration of pre-training strategies in the context of GFlowNets. Ling Pan, Moksh Jain, Kanika Madan, Yoshua Bengio |
ICLR | 1 |
| 2024 | Learning to Scale Logits for Temperature-Conditional GFlowNetsabstractGFlowNets are probabilistic models that sequentially generate compositional structures through a stochastic policy. Among GFlowNets, temperature-conditional GFlowNets can introduce temperature-based controllability for exploration and exploitation. We propose Logit-scaling GFlowNets (Logit-GFN), a novel architectural design that greatly accelerates the training of temperature-conditional GFlowNets. It is based on the idea that previously proposed approaches introduced numerical challenges in the deep network training, since different temperatures may give rise to very different gradient profiles as well as magnitudes of the policy’s logits. We find that the challenge is greatly reduced if a learned function of the temperature is used to scale the policy’s logits directly. Also, using Logit-GFN, GFlowNets can be improved by having better generalization capabilities in offline learning and mode discovery capabilities in online learning, which is empirically verified in various biological and chemical tasks. Our code is available at https://github.com/dbsxodud-11/logit-gfn Minsu Kim 0004, Joohwan Ko, Taeyoung Yun, Dinghuai Zhang, Ling Pan, Woochang Kim, Jinkyoo Park, Emmanuel Bengio, Yoshua Bengio |
ICML | 5 |
| 2024 | Learning an Actionable Discrete Diffusion Policy via Large-Scale Actionless Video Pre-TrainingabstractLearning a generalist embodied agent capable of completing multiple tasks poses challenges, primarily stemming from the scarcity of action-labeled robotic datasets. In contrast, a vast amount of human videos exist, capturing intricate tasks and interactions with the physical world. Promising prospects arise for utilizing actionless human videos for pre-training and transferring the knowledge to facilitate robot policy learning through limited robot demonstrations. However, it remains a challenge due to the domain gap between humans and robots. Moreover, it is difficult to extract useful information representing the dynamic world from human videos, because of its noisy and multimodal data structure. In this paper, we introduce a novel framework to tackle these challenges, which leverages a unified discrete diffusion to combine generative pre-training on human videos and policy fine-tuning on a small number of action-labeled robot videos. We start by compressing both human and robot videos into unified video tokens. In the pre-training stage, we employ a discrete diffusion model with a mask-and-replace diffusion strategy to predict future video tokens in the latent space. In the fine-tuning stage, we harness the imagined future videos to guide low-level action learning with a limited set of robot data. Experiments demonstrate that our method generates high-fidelity future videos for planning and enhances the fine-tuned policies compared to previous state-of-the-art approaches with superior performance. Haoran He, Chenjia Bai, Ling Pan, Weinan Zhang 0001, Bin Zhao 0001, Xuelong Li 0001 |
NeurIPS | 3 |
| 2024 | Value-Based Deep Multi-Agent Reinforcement Learning with Dynamic Sparse TrainingabstractDeep Multi-agent Reinforcement Learning (MARL) relies on neural networks with numerous parameters in multi-agent scenarios, often incurring substantial computational overhead. Consequently, there is an urgent need to expedite training and enable model compression in MARL. This paper proposes the utilization of dynamic sparse training (DST), a technique proven effective in deep supervised learning tasks, to alleviate the computational burdens in MARL training. However, a direct adoption of DST fails to yield satisfactory MARL agents, leading to breakdowns in value learning within deep sparse value-based MARL models. Motivated by this challenge, we introduce an innovative Multi-Agent Sparse Training (MAST) framework aimed at simultaneously enhancing the reliability of learning targets and the rationality of sample distribution to improve value learning in sparse models. Specifically, MAST incorporates the Soft Mellowmax Operator with a hybrid TD-($\lambda$) schema to establish dependable learning targets. Additionally, it employs a dual replay buffer mechanism to enhance the distribution of training samples. Building upon these aspects, MAST utilizes gradient-based topology evolution to exclusively train multiple MARL agents using sparse networks. Our comprehensive experimental investigation across various value-based MARL algorithms on multiple benchmarks demonstrates, for the first time, significant reductions in redundancy of up to $20\times$ in Floating Point Operations (FLOPs) for both training and inference, with less than 3% performance degradation. Pihe Hu, Shaolong Li, Ling Pan, Longbo Huang |
NeurIPS | 4 |
| 2024 | QGFN: Controllable Greediness with Action ValuesabstractGenerative Flow Networks (GFlowNets; GFNs) are a family of energy-based generative methods for combinatorial objects, capable of generating diverse and high-utility samples. However, consistently biasing GFNs towards producing high-utility samples is non-trivial. In this work, we leverage connections between GFNs and reinforcement learning (RL) and propose to combine the GFN policy with an action-value estimate, $Q$, to create greedier sampling policies which can be controlled by a mixing parameter. We show that several variants of the proposed method, QGFN, are able to improve on the number of high-reward samples generated in a variety of tasks without sacrificing diversity. Elaine Lau, Stephen Zhewen Lu, Ling Pan, Doina Precup, Emmanuel Bengio |
NeurIPS | 3 |
| 2024 | Kaleidoscope: Learnable Masks for Heterogeneous Multi-agent Reinforcement LearningabstractIn multi-agent reinforcement learning (MARL), parameter sharing is commonly employed to enhance sample efficiency. However, the popular approach of full parameter sharing often leads to homogeneous policies among agents, potentially limiting the performance benefits that could be derived from policy diversity. To address this critical limitation, we introduce \emph{Kaleidoscope}, a novel adaptive partial parameter sharing scheme that fosters policy heterogeneity while still maintaining high sample efficiency. Specifically, Kaleidoscope maintains one set of common parameters alongside multiple sets of distinct, learnable masks for different agents, dictating the sharing of parameters. It promotes diversity among policy networks by encouraging discrepancy among these masks, without sacrificing the efficiencies of parameter sharing. This design allows Kaleidoscope to dynamically balance high sample efficiency with a broad policy representational capacity, effectively bridging the gap between full parameter sharing and non-parameter sharing across various environments. We further extend Kaleidoscope to critic ensembles in the context of actor-critic algorithms, which could help improve value estimations. Our empirical evaluations across extensive environments, including multi-agent particle environment, multi-agent MuJoCo and StarCraft multi-agent challenge v2, demonstrate the superior performance of Kaleidoscope compared with existing parameter sharing approaches, showcasing its potential for performance enhancement in MARL. The code is publicly available at \url{https://github.com/LXXXXR/Kaleidoscope}. Ling Pan |
NeurIPS | 2 |
| 2024 | AgentIR: 1st Workshop on Agent-based Information RetrievalabstractInformation retrieval (IR) systems have become an essential component in modern society to help users find useful information, which consists of a series of processes including query expansion, item recall, item ranking and re-ranking, etc. Based on the ranked information list, users can provide their feedbacks. Such an interaction process between users and IR systems can be naturally formulated as a decision-making problem, which can be either one-step or sequential. In the last ten years, deep reinforcement learning (DRL) has become a promising direction for decision-making, since DRL utilizes the high model capacity of deep learning for complex decision-making tasks. On the one hand, there have been emerging research works focusing on leveraging DRL for IR tasks. However, the fundamental information theory under DRL settings, the challenge of RL methods for Industrial IR tasks, or the simulations of DRL-based IR systems, has not been deeply investigated. On the other hand, the emerging LLM provides new opportunities for optimizing and simulating IR systems. To this end, we propose the first Agent-based IR workshop at SIGIR 2024, as a continuation from one of the most successful IR workshops, DRL4IR. It provides a venue for both academia researchers and industry practitioners to present the recent advances of both DRL-based IR systems and LLM-based IR systems from the agent-based IR's perspective, to foster novel research, interesting findings, and new applications. Qingpeng Cai 0001, Xiangyu Zhao 0001, Ling Pan, Xin Xin 0003, Jin Huang 0010, Weinan Zhang 0001, Li Zhao 0007, Dawei Yin 0001, Grace Hui Yang |
SIGIR | 3 |
| 2024 | Multi-User Delay-Constrained Scheduling With Deep Recurrent Reinforcement LearningabstractMulti-user delay-constrained scheduling is a crucial challenge in various real-world applications, such as wireless communication, live streaming, and cloud computing. The scheduler must make real-time decisions to guarantee both delay and resource constraints simultaneously, without prior information on system dynamics that can be time-varying and challenging to estimate. Additionally, many practical scenarios suffer from partial observability issues due to sensing noise or hidden correlation. To address these challenges, we propose a deep reinforcement learning (DRL) algorithm called Recurrent Softmax Delayed Deep Double Deterministic Policy Gradient ($\mathtt{RSD4}$) (https://github.com/hupihe/RSD4), which is a data-driven method based on a Partially Observed Markov Decision Process (POMDP) formulation.$\mathtt{RSD4}$guarantees resource and delay constraints by Lagrangian dual and delay-sensitive queues, respectively. It also efficiently handles partial observability with a memory mechanism enabled by the recurrent neural network (RNN). Moreover, it introduces user-level decomposition and node-level merging to support large-scale multihop scenarios. Extensive experiments on simulated and real-world datasets demonstrate that$\mathtt{RSD4}$is robust to system dynamics and partially observable environments and achieves superior performance over existing methods. Pihe Hu, Yu Chen 0074, Ling Pan, Zhixuan Fang, Fu Xiao 0001, Longbo Huang |
IEEE/ACM Trans. Netw. | 3 |
| 2023 | Generative Augmented Flow Networks
Ling Pan, Dinghuai Zhang, Aaron C. Courville, Longbo Huang, Yoshua Bengio |
ICLR | 1 |
| 2023 | RLx2: Training a Sparse Deep Reinforcement Learning Model from Scratch
Yiqin Tan, Pihe Hu, Ling Pan, Jiatai Huang, Longbo Huang |
ICLR | 3 |
| 2023 | Better Training of GFlowNets with Local Credit and Incomplete TrajectoriesabstractGenerative Flow Networks or GFlowNets are related to Monte-Carlo Markov chain methods (as they sample from a distribution specified by an energy function), reinforcement learning (as they learn a policy to sample composed objects through a sequence of steps), generative models (as they learn to represent and sample from a distribution) and amortized variational methods (as they can be used to learn to approximate and sample from an otherwise intractable posterior, given a prior and a likelihood). They are trained to generate an object $x$ through a sequence of steps with probability proportional to some reward function $R(x)$ (or $\exp(-\mathcal{E}(x))$ with $\mathcal{E}(x)$ denoting the energy function), given at the end of the generative trajectory. Like for other RL settings where the reward is only given at the end, the efficiency of training and credit assignment may suffer when those trajectories are longer. With previous GFlowNet work, no learning was possible from incomplete trajectories (lacking a terminal state and the computation of the associated reward). In this paper, we consider the case where the energy function can be applied not just to terminal states but also to intermediate states. This is for example achieved when the energy function is additive, with terms available along the trajectory. We show how to reparameterize the GFlowNet state flow function to take advantage of the partial reward already accrued at each state. This enables a training objective that can be applied to update parameters even with incomplete trajectories. Even when complete trajectories are available, being able to obtain more localized credit and gradients is found to speed up training convergence, as demonstrated across many simulations. Ling Pan, Nikolay Malkin, Dinghuai Zhang, Yoshua Bengio |
ICML | 1 |
| 2023 | Let the Flows Tell: Solving Graph Combinatorial Problems with GFlowNetsabstractCombinatorial optimization (CO) problems are often NP-hard and thus out of reach for exact algorithms, making them a tempting domain to apply machine learning methods. The highly structured constraints in these problems can hinder either optimization or sampling directly in the solution space.
On the other hand, GFlowNets have recently emerged as a powerful machinery to efficiently sample from composite unnormalized densities sequentially and have the potential to amortize such solution-searching processes in CO, as well as generate diverse solution candidates.
In this paper, we design Markov decision processes (MDPs) for different combinatorial problems and propose to train conditional GFlowNets to sample from the solution space.
Efficient training techniques are also developed to benefit long-range credit assignment.
Through extensive experiments on a variety of different CO tasks with synthetic and realistic data, we demonstrate that GFlowNet policies can efficiently find high-quality solutions.
Our implementation is open-sourced at https://github.com/zdhNarsil/GFlowNet-CombOpt. Dinghuai Zhang, Hanjun Dai, Nikolay Malkin, Aaron C. Courville, Yoshua Bengio, Ling Pan |
NeurIPS | 6 |
| 2023 | Stochastic Generative Flow NetworksabstractGenerative Flow Networks (or GFlowNets for short) are a family of probabilistic agents that learn to sample complex combinatorial structures through the lens of “inference as control”. They have shown great potential in generating high-quality and diverse candidates from a given energy landscape. However, existing GFlowNets can be applied only to deterministic environments, and fail in more general tasks with stochastic dynamics, which can limit their applicability. To overcome this challenge, this paper introduces Stochastic GFlowNets, a new algorithm that extends GFlowNets to stochastic environments. By decomposing state transitions into two steps, Stochastic GFlowNets isolate environmental stochasticity and learn a dynamics model to capture it. Extensive experimental results demonstrate that Stochastic GFlowNets offer significant advantages over standard GFlowNets as well as MCMC- and RL-based approaches, on a variety of standard benchmarks with stochastic dynamics. Ling Pan, Dinghuai Zhang, Moksh Jain, Longbo Huang, Yoshua Bengio |
UAI | 1 |
| 2023 | Network Topology Optimization via Deep Reinforcement LearningabstractTopology impacts important network performance metrics, including link utilization, throughput and latency, and is of central importance to network operators. However, due to the combinatorial nature of network topology, it is extremely difficult to obtain an optimal solution, especially since topology planning in networks also often comes with management-specific constraints. As a result, local optimization with hand-tuned heuristic methods from human experts is often adopted in practice. Yet, heuristic methods cannot cover the global topology design space while taking into account constraints, and cannot guarantee to find good solutions. In this paper, we propose a novel deep reinforcement learning (DRL) algorithm for graph searching, called DRL-GS, for network topology optimization. DRL-GS consists of three novel components, including a verifier to validate the correctness of a generated network topology, a graph neural network (GNN) to efficiently approximate topology rating, and a DRL agent to conduct a topology search. DRL-GS can efficiently search over relatively large topology space and output topology with satisfactory performance. We conduct a case study based on a real-world network scenario, and our experimental results demonstrate the superior performance of DRL-GS in terms of both efficiency and performance. Ling Pan, Junlan Feng, Chao Deng 0002, Longbo Huang |
IEEE Trans. Commun. | 3 |
| 2022 | Plan Better Amid Conservatism: Offline Multi-Agent Reinforcement Learning with Actor RectificationabstractConservatism has led to significant progress in offline reinforcement learning (RL) where an agent learns from pre-collected datasets. However, as many real-world scenarios involve interaction among multiple agents, it is important to resolve offline RL in the multi-agent setting. Given the recent success of transferring online RL algorithms to the multi-agent setting, one may expect that offline RL algorithms will also transfer to multi-agent settings directly. Surprisingly, we empirically observe that conservative offline RL algorithms do not work well in the multi-agent setting—the performance degrades significantly with an increasing number of agents. Towards mitigating the degradation, we identify a key issue that non-concavity of the value function makes the policy gradient improvements prone to local optima. Multiple agents exacerbate the problem severely, since the suboptimal policy by any agent can lead to uncoordinated global failure. Following this intuition, we propose a simple yet effective method, Offline Multi-Agent RL with Actor Rectification (OMAR), which combines the first-order policy gradients and zeroth-order optimization methods to better optimize the conservative value functions over the actor parameters. Despite the simplicity, OMAR achieves state-of-the-art results in a variety of multi-agent control tasks. Ling Pan, Longbo Huang, Tengyu Ma 0001, Huazhe Xu |
ICML | 1 |
| 2022 | Effective multi-user delay-constrained scheduling with deep recurrent reinforcement learningabstractMulti-user delay constrained scheduling is important in many real-world applications including wireless communication, live streaming, and cloud computing. Yet, it poses a critical challenge since the scheduler needs to make real-time decisions to guarantee the delay and resource constraints simultaneously without prior information of system dynamics, which can be time-varying and hard to estimate. Moreover, many practical scenarios suffer from partial observability issues, e.g., due to sensing noise or hidden correlation. To tackle these challenges, we propose a deep reinforcement learning (DRL) algorithm, named Recurrent Softmax Delayed Deep Double Deterministic Policy Gradient (RSD4)1, which is a data-driven method based on a Partially Observed Markov Decision Process (POMDP) formulation. RSD4 guarantees resource and delay constraints by Lagrangian dual and delay-sensitive queues, respectively. It also efficiently tackles partial observability with a memory mechanism enabled by the recurrent neural network (RNN) and introduces user-level decomposition and node-level merging to ensure scalability. Extensive experiments on simulated/real-world datasets demonstrate that RSD4 is robust to system dynamics and partially observable environments, and achieves superior performances over existing DRL and non-DRL-based methods. Pihe Hu, Ling Pan, Yu Chen 0074, Zhixuan Fang, Longbo Huang |
MobiHoc | 2 |
| 2022 | E-MAPP: Efficient Multi-Agent Reinforcement Learning with Parallel Program GuidanceabstractA critical challenge in multi-agent reinforcement learning(MARL) is for multiple agents to efficiently accomplish complex, long-horizon tasks. The agents often have difficulties in cooperating on common goals, dividing complex tasks, and planning through several stages to make progress. We propose to address these challenges by guiding agents with programs designed for parallelization, since programs as a representation contain rich structural and semantic information, and are widely used as abstractions for long-horizon tasks. Specifically, we introduce Efficient Multi-Agent Reinforcement Learning with Parallel Program Guidance(E-MAPP), a novel framework that leverages parallel programs to guide multiple agents to efficiently accomplish goals that require planning over $10+$ stages. E-MAPP integrates the structural information from a parallel program, promotes the cooperative behaviors grounded in program semantics, and improves the time efficiency via a task allocator. We conduct extensive experiments on a series of challenging, long-horizon cooperative tasks in the Overcooked environment. Results show that E-MAPP outperforms strong baselines in terms of the completion rate, time efficiency, and zero-shot generalization ability by a large margin. Can Chang, Ni Mu, Jiajun Wu 0001, Ling Pan, Huazhe Xu |
NeurIPS | 4 |
| 2021 | Regularized Softmax Deep Multi-Agent Q-LearningabstractTackling overestimation in $Q$-learning is an important problem that has been extensively studied in single-agent reinforcement learning, but has received comparatively little attention in the multi-agent setting. In this work, we empirically demonstrate that QMIX, a popular $Q$-learning algorithm for cooperative multi-agent reinforcement learning (MARL), suffers from a more severe overestimation in practice than previously acknowledged, and is not mitigated by existing approaches. We rectify this with a novel regularization-based update scheme that penalizes large joint action-values that deviate from a baseline and demonstrate its effectiveness in stabilizing learning. Furthermore, we propose to employ a softmax operator, which we efficiently approximate in a novel way in the multi-agent setting, to further reduce the potential overestimation bias. Our approach, Regularized Softmax (RES) Deep Multi-Agent $Q$-Learning, is general and can be applied to any $Q$-learning based MARL algorithm. We demonstrate that, when applied to QMIX, RES avoids severe overestimation and significantly improves performance, yielding state-of-the-art results in a variety of cooperative multi-agent tasks, including the challenging StarCraft II micromanagement benchmarks. Ling Pan, Tabish Rashid, Bei Peng 0001, Longbo Huang, Shimon Whiteson |
NeurIPS | 1 |
| 2021 | Exploration in policy optimization through multiple paths
Ling Pan, Qingpeng Cai 0001, Longbo Huang |
Auton. Agents Multi Agent Syst. | 1 |
| 2020 | Deterministic Value-Policy Gradients
Qingpeng Cai 0001, Ling Pan, Pingzhong Tang |
AAAI | 2 |
| 2020 | Reinforcement Learning with Dynamic Boltzmann Softmax UpdatesabstractValue function estimation is an important task in reinforcement learning, i.e., prediction. The Boltzmann softmax operator is a natural value estimator and can provide several benefits. However, it does not satisfy the non-expansion property, and its direct use may fail to converge even in value iteration. In this paper, we propose to update the value function with dynamic Boltzmann softmax (DBS) operator, which has good convergence property in the setting of planning and learning. Experimental results on GridWorld show that the DBS operator enables better estimation of the value function, which rectifies the convergence issue of the softmax operator. Finally, we propose the DBS-DQN algorithm by applying the DBS operator, which outperforms DQN substantially in 40 out of 49 Atari games. Ling Pan, Qingpeng Cai 0001, Wei Chen 0034, Longbo Huang |
IJCAI | 1 |
| 2020 | Softmax Deep Double Deterministic Policy GradientsabstractA widely-used actor-critic reinforcement learning algorithm for continuous control, Deep Deterministic Policy Gradients (DDPG), suffers from the overestimation problem, which can negatively affect the performance. Although the state-of-the-art Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithm mitigates the overestimation issue, it can lead to a large underestimation bias. In this paper, we propose to use the Boltzmann softmax operator for value function estimation in continuous control. We first theoretically analyze the softmax operator in continuous action space. Then, we uncover an important property of the softmax operator in actor-critic algorithms, i.e., it helps to smooth the optimization landscape, which sheds new light on the benefits of the operator. We also design two new algorithms, Softmax Deep Deterministic Policy Gradients (SD2) and Softmax Deep Double Deterministic Policy Gradients (SD3), by building the softmax operator upon single and double estimators, which can effectively improve the overestimation and underestimation bias. We conduct extensive experiments on challenging continuous control tasks, and results show that SD3 outperforms state-of-the-art methods. Ling Pan, Qingpeng Cai 0001, Longbo Huang |
NeurIPS | 1 |
| 2019 | A Deep Reinforcement Learning Framework for Rebalancing Dockless Bike Sharing SystemsabstractBike sharing provides an environment-friendly way for traveling and is booming all over the world. Yet, due to the high similarity of user travel patterns, the bike imbalance problem constantly occurs, especially for dockless bike sharing systems, causing significant impact on service quality and company revenue. Thus, it has become a critical task for bike sharing operators to resolve such imbalance efficiently. In this paper, we propose a novel deep reinforcement learning framework for incentivizing users to rebalance such systems. We model the problem as a Markov decision process and take both spatial and temporal features into consideration. We develop a novel deep reinforcement learning algorithm called Hierarchical Reinforcement Pricing (HRP), which builds upon the Deep Deterministic Policy Gradient algorithm. Different from existing methods that often ignore spatial information and rely heavily on accurate prediction, HRP captures both spatial and temporal dependencies using a divide-and-conquer structure with an embedded localized module. We conduct extensive experiments to evaluate HRP, based on a dataset from Mobike, a major Chinese dockless bike sharing company. Results show that HRP performs close to the 24-timeslot look-ahead optimization, and outperforms state-of-the-art methods in both service level and bike distribution. It also transfers well when applied to unseen areas. Ling Pan, Qingpeng Cai 0001, Zhixuan Fang, Pingzhong Tang, Longbo Huang |
AAAI | 1 |
| 2017 | Medical Sign Recognition of Lung Nodules Based on Image Retrieval with Semantic Features and Supervised Hashing
Juanjuan Zhao 0002, Ling Pan, Xiao-Xian Tang |
J. Comput. Sci. Technol. | 2 |