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Lin Yang 0013

dblp:20/2970-13 · DBLP profile ↗
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15ranked-venue papers
4as first author
14since 2021 · last 2026
0000-0001-9056-0500ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 2 first-author · 8 since 2021Computer networks · 3 · 2 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 53% Language models and text generation · 18% Question answering and dialogue systems · 14%
Theoretical computer science
3 papers
Distributed computing theory · 51% Algorithmic game theory and mechanism design · 49%

Topics — the 13 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-armed bandit
multi-agent bandit
1.222023
Achieving Near-Optimal Individual Regret & Low Communications in Multi-Agent Bandits · ICLR 2023
Distributed Bandits with Heterogeneous Agents · INFOCOM 2022
Natural language and speech › Question answering and dialogue systems › reasoning-based question answering
multi-hop question answering
1.012026
CompactRAG: Reducing LLM Calls and Token Overhead in Multi-Hop Question Answering · WWW 2026
Natural language and speech › Language models and text generation
retrieval-augmented generation
1.012026
CompactRAG: Reducing LLM Calls and Token Overhead in Multi-Hop Question Answering · WWW 2026
Distributed computing theory
distributed algorithms
1.012026
Cooperative Bandit Algorithms With Optimal Regret and Communication Costs · IEEE Trans. Netw. 2026
Algorithmic game theory and mechanism design
multi-armed bandit
1.012026
Cooperative Bandit Algorithms With Optimal Regret and Communication Costs · IEEE Trans. Netw. 2026
Machine learning › Learning theory › online learning
regret bounds
0.922021
Cooperative Stochastic Bandits with Asynchronous Agents and Constrained Feedback · NeurIPS 2021
Adversarial Bandits with Corruptions: Regret Lower Bound and No-regret Algorithm · NeurIPS 2020
Machine learning › Reinforcement learning
regret minimization
0.712023
Achieving Near-Optimal Individual Regret & Low Communications in Multi-Agent Bandits · ICLR 2023
Machine learning › Reinforcement learning › multi-armed bandit › multi-agent bandit
cooperative bandit
0.512021
Cooperative Stochastic Bandits with Asynchronous Agents and Constrained Feedback · NeurIPS 2021
Machine learning › Reinforcement learning
multi-armed bandit
0.512021
Cooperative Stochastic Bandits with Asynchronous Agents and Constrained Feedback · NeurIPS 2021
Machine learning › Reinforcement learning › multi-armed bandit
adversarial bandit
0.412020
Adversarial Bandits with Corruptions: Regret Lower Bound and No-regret Algorithm · NeurIPS 2020
Machine learning › Reinforcement learning
bandit
0.412020
Adversarial Bandits with Corruptions: Regret Lower Bound and No-regret Algorithm · NeurIPS 2020
Natural language and speech › Language models and text generation
large language model
0.312026
CompactRAG: Reducing LLM Calls and Token Overhead in Multi-Hop Question Answering · WWW 2026
Machine learning › Efficient and distributed learning
collaborative learning
0.112021
Cooperative Stochastic Bandits with Asynchronous Agents and Constrained Feedback · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

regret analysis · 2.1UCB · 1.1CO-AAE · 1.1retrieval-augmented generation · 1.0robustness parameter · 0.9biased estimator · 0.9distributed learning · 0.7two-stage learning algorithm · 0.5lower confidence bound · 0.5
YearPublicationVenuePosition
2026 CompactRAG: Reducing LLM Calls and Token Overhead in Multi-Hop Question Answering
Zhiyu Yang 0001, Xupeng Zhang, Lin Yang 0013
WWW6
2026 FTdasc: A frequency-Time domain approach with stationarity correction for multivariate time series forecasting
Xiaofeng Zhang 0003, Yepeng Liu 0003, Yujuan Sun, Hua Wang 0012, Lin Yang 0013, Ren Wang 0011
Expert Syst. Appl.6
2026 Online Minimization of Convex Age of Information With Transmission Costs
Bo Sun 0004, Xiangxiang Dai, Hengjun Tang, Lin Yang 0013, John C. S. Lui
IEEE Trans. Netw.6
2026 Cooperative Bandit Algorithms With Optimal Regret and Communication Costs
Lin Yang 0013, Xuchuang Wang, Mohammad Hajiesmaili, Lijun Zhang 0005, John C. S. Lui, Don Towsley
IEEE Trans. Netw.1
2025 Rethinking the Chain-of-Thought: The Roles of In-Context Learning and Pretrained Priors
Zhiyu Yang 0001, Shanyi Zhu, Lin Yang 0013
ICIC (24)5
2025 Near-Optimal Regret Bounds for Federated Multi-armed Bandits with Fully Distributed Communication
abstract
In this paper, we focus on the research of federated multi-armed bandit (FMAB) problems where agents can only communicate with their neighbors. All agents aim to solve a common multi-armed bandit (MAB) problem to minimize individual regrets, while group regret can also be minimized. In a federated bandit problem, an agent fails to estimate the global reward means of arms by only using local observations, and hence, the bandit learning algorithm usually adopts a consensus estimation strategy to address the heterogeneity. However, up to now, the existing algorithms with fully distributed communication graphs only achieved a suboptimal result for the problem. To address that, a fully distributed online consensus estimation algorithm (\texttt{CES}) is proposed to estimate the global mean without bias. Integrating this consensus estimator into a distributed successive elimination bandit algorithm framework yields our federated bandit algorithm. Our algorithm significantly improves both individual and group regrets over previous approaches, and we provide an in-depth analysis of the lower bound for this problem.
Xuchuang Wang, Lin Yang 0013
UAI5
2025 Offline-to-online reinforcement learning with policy ensemble and policy-extended value
Lin Yang 0013
Appl. Intell.3
2023 On-Demand Communication for Asynchronous Multi-Agent Bandits
abstract
This paper studies a cooperative multi-agent multi-armed stochastic bandit problem where agents operate asynchronously – agent pull times and rates are unknown, irregular, and heterogeneous – and face the same instance of a K-armed bandit problem. Agents can share reward information to speed up the learning process at additional communication costs. We propose ODC, an on-demand communication protocol that tailors the communication of each pair of agents based on their empirical pull times. ODC is efficient when the pull times of agents are highly heterogeneous, and its communication complexity depends on the empirical pull times of agents. ODC is a generic protocol that can be integrated into most cooperative bandit algorithms without degrading their performance. We then incorporate ODC into the natural extensions of UCB and AAE algorithms and propose two communication-efficient cooperative algorithms. Our analysis shows that both algorithms are near-optimal in regret.
Yu-Zhen Janice Chen, Lin Yang 0013, Xuchuang Wang, Xutong Liu 0002, Mohammad Hajiesmaili, John C. S. Lui, Don Towsley
AISTATS2
2023 Achieving Near-Optimal Individual Regret & Low Communications in Multi-Agent Bandits
Xuchuang Wang, Lin Yang 0013, Yu-Zhen Janice Chen, Xutong Liu 0002, Mohammad Hajiesmaili, Don Towsley, John C. S. Lui
ICLR2
2023 Exploration for Free: How Does Reward Heterogeneity Improve Regret in Cooperative Multi-agent Bandits?
abstract
This paper studies a cooperative multi-agent bandit scenario in which the rewards observed by agents are heterogeneous—one agent’s meat can be another agent’s poison. Specifically, the total reward observed by each agent is the sum of two values: an arm-specific reward, capturing the intrinsic value of the arm, and a privately-known agent-specific reward, which captures the personal preference/limitations of the agent. This heterogeneity in total reward leads to different local optimal arms for agents but creates an opportunity for \textit{free exploration} in a cooperative setting—an agent can freely explore its local optimal arm with no regret and share this free observation with some other agents who would suffer regrets if they pull this arm since the arm is not optimal for them. We first characterize a regret lower bound that captures free exploration, i.e., arms that can be freely explored have no contribution to the regret lower bound. Then, we present a cooperative bandit algorithm that takes advantage of free exploration and achieves a near-optimal regret upper bound which tightly matches the regret lower bound up to a constant factor. Lastly, we run numerical simulations to compare our algorithm with various baselines without free exploration.
Xuchuang Wang, Lin Yang 0013, Yu-Zhen Janice Chen, Xutong Liu 0002, Mohammad Hajiesmaili, Don Towsley, John C. S. Lui
UAI2
2022 Distributed Bandits with Heterogeneous Agents
abstract
This paper tackles a multi-agent bandit setting where M agents cooperate together to solve the same instance of a K-armed stochastic bandit problem. The agents are heterogeneous: each agent has limited access to a local subset of arms and the agents are asynchronous with different gaps between decision-making rounds. The goal for each agent is to find its optimal local arm, and agents can cooperate by sharing their observations with others. While cooperation between agents improves the performance of learning, it comes with an additional complexity of communication between agents. For this heterogeneous multi-agent setting, we propose two learning algorithms, CO-UCB and CO-AAE. We prove that both algorithms achieve order-optimal regret, which is $O\left({{\sum _{i:{{\bar \Delta }_i} > 0}}\log T/{{\tilde \Delta }_i}}\right)$, where ${\tilde \Delta _i}$ is the minimum suboptimality gap between the reward mean of arm i and any local optimal arm. In addition, a careful selection of the valuable information for cooperation, CO-AAE achieves a low communication complexity of O(log T). Last, numerical experiments verify the efficiency of both algorithms.
Lin Yang 0013, Yu-Zhen Janice Chen, Mohammad Hajiesmaili, John C. S. Lui, Don Towsley
INFOCOM1
2022 Learning-Based Control Policy and Regret Analysis for Online Quadratic Optimization With Asymmetric Information Structure
abstract
In this article, we propose a learning approach to analyze dynamic systems with an asymmetric information structure. Instead of adopting a game-theoretic setting, we investigate an online quadratic optimization problem driven by system noises with unknown statistics. Due to information asymmetry, it is infeasible to use the classic Kalman filter nor optimal control strategies for such systems. It is necessary and beneficial to develop an admissible approach that learns the probability statistics as time goes forward. Motivated by the online convex optimization (OCO) theory, we introduce the notion of regret, which is defined as the cumulative performance loss difference between the optimal offline-known statistics cost and the optimal online-unknown statistics cost. By utilizing dynamic programming and linear minimum mean square biased estimate (LMMSUE), we propose a new type of online state-feedback control policy and characterize the behavior of regret in a finite-time regime. The regret is shown to be sublinear and bounded by O(lnT) . Moreover, we address an online optimization problem with output-feedback control policy and propose a heuristic online control policy.
Cheng Tan 0001, Lin Yang 0013, Wing Shing Wong
IEEE Trans. Cybern.2
2021 Cooperative Stochastic Bandits with Asynchronous Agents and Constrained Feedback
abstract
This paper studies a cooperative multi-armed bandit problem with $M$ agents cooperating together to solve the same instance of a $K$-armed stochastic bandit problem with the goal of maximizing the cumulative reward of agents. The agents are heterogeneous in (i) their limited access to a local subset of arms; and (ii) their decision-making rounds, i.e., agents are asynchronous with different decision-making gaps. The goal is to find the global optimal arm and agents are able to pull any arm, however, they observe the reward only when the selected arm is local.The challenge is a tradeoff for agents between pulling a local arm with the possibility of observing the feedback, or relying on the observations of other agents that might occur at different rates. Naive extensions of traditional algorithms lead to an arbitrarily poor regret as a function of aggregate action frequency of any $\textit{suboptimal}$ arm located in slow agents. We resolve this issue by proposing a novel two-stage learning algorithm, called $\texttt{CO-LCB}$ algorithm, whose regret is a function of aggregate action frequency of agents containing the $\textit{optimal}$ arm. We also show that the regret of $\texttt{CO-LCB}$ matches the regret lower bound up to a small factor.
Lin Yang 0013, Yu-Zhen Janice Chen, Stephen Pasteris, Mohammad Hajiesmaili, John C. S. Lui, Don Towsley
NeurIPS1
2021 Competitive bidding strategies for online linear optimization with inventory management constraints
Russell Lee, Yutao Zhou, Lin Yang 0013, Mohammad Hajiesmaili, Ramesh K. Sitaraman
Perform. Evaluation3
2020 Adversarial Bandits with Corruptions: Regret Lower Bound and No-regret Algorithm
abstract
This paper studies adversarial bandits with corruptions. In the basic adversarial bandit setting, the reward of arms is predetermined by an adversary who is oblivious to the learner’s policy. In this paper, we consider an extended setting in which an attacker sits in-between the environment and the learner, and is endowed with a limited budget to corrupt the reward of the selected arm. We have two main results. First, we derive a lower bound on the regret of any bandit algorithm that is aware of the budget of the attacker. Also, for budget-agnostic algorithms, we characterize an impossibility result demonstrating that even when the attacker has a sublinear budget, i.e., a budget growing sublinearly with time horizon T, they fail to achieve a sublinear regret. Second, we propose ExpRb, a bandit algorithm that incorporates a biased estimator and a robustness parameter to deal with corruption. We characterize the regret of ExpRb as a function of the corruption budget and show that for the case of a known corruption budget, the regret of ExpRb is tight.
Lin Yang 0013, Mohammad Hajiesmaili, Mohammad Sadegh Talebi, John C. S. Lui, Wing Shing Wong
NeurIPS1