VLDB 2026 Research / reviewers in the wild / expert
David Beining
dblp:20/3256
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational science and engineering › active learning
project-based learning |
0.0 | 1 | 2003 | Creating dome animations with the Digital Pueblo Project · SIGGRAPH 2003 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Creating dome animations with the Digital Pueblo ProjectabstractThe Digital Pueblo Project at the University of New Mexico is building the infrastructure for a digital arts and animation industry in a largely rural state with many diverse cultural groups. Key to this effort is project-based training of an "eight to eighty" workforce drawn from the community. This presentation shows a successful effort to create fulldome animations for the LodeStar Astronomy Center using a collection of local artists, students, and computer scientists. Edward Angel, Hue Walker Baumgarner-Kirby, David Beining |
SIGGRAPH | 3 |