VLDB 2026 Research / reviewers in the wild / expert
Koen Meinds
dblp:20/5202
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0004-4615-8468ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
antialiasing |
1.0 | 1 | 2026 | Analytical Texture Mapping · IEEE Trans. Vis. Comput. Graph. 2026 |
Rendering
texture mapping |
1.0 | 1 | 2026 | Analytical Texture Mapping · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
sampling theory · 1.0piece-wise polynomial prefilters · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Analytical Texture MappingabstractResampling of warped images has been a topic of research for a long time but only seldomly has focused on theoretically exact resampling. We present a resampling method for minification, applied on the texture mapping function of a 3D graphics pipeline, that is derived from sampling theory without making any approximations. Our method supports freely selectable 2D integratable prefilter (anti-aliasing) functions and uses a 2D box reconstruction filter. We have implemented our method both for CPU and GPU (OpenGL) using multiple prefilter functions defined by piece-wise polynomials. The correctness of our exact resampling method has been made plausible by comparing texture mapping results of our method with those of extreme supersampling. We additionally show how the prefilter of our method can also be applied for high quality polygon edge anti-aliasing. Since our proposed method does not use any approximations, up to numerical precision, it can be used as a reference for approximate texture mapping methods. Koen Meinds, Elmar Eisemann |
IEEE Trans. Vis. Comput. Graph. | 1 |