Demo Data from VLDB 2026 / reviewers in the wild / expert
Kiha Lee
dblp:20/5765
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2005
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape modeling › parametric modeling › spline curves
circle splines |
0.1 | 2 | 2005 | Fair, G2- and C2-continuous circle splines for the interpolation of sparse data points · Comput. Aided Des. 2005 Fair and robust circle splines · SIGGRAPH 2003 |
Geometric modeling and processing › shape modeling › parametric modeling
curve design |
0.0 | 1 | 2003 | Fair and robust circle splines · SIGGRAPH 2003 |
Geometric modeling and processing › shape modeling › curve and surface modeling
geometric continuity |
0.0 | 1 | 2005 | Fair, G2- and C2-continuous circle splines for the interpolation of sparse data points · Comput. Aided Des. 2005 |
Methods — techniques the papers use, named apart from their topics
minimum variation curves · 0.0circle blending · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2005 | Fair, G2- and C2-continuous circle splines for the interpolation of sparse data points
Carlo H. Séquin, Kiha Lee, Jane Yen |
Comput. Aided Des. | 2 |
| 2003 | Fair and robust circle splinesabstractFor many applications, such as aesthetic designs or camera paths, nicely rounded, smooth, interpolatory paths -- free of cusps and abrupt hairpin turns -- are most important. Such curves can be obtained from globally optimized minimum variation curves (MVC) [Moreton and Séquin 1992], but at high computational costs. We present a blending scheme between circles that robustly produces equally good-looking G2-continuous curves through very challenging sets of interpolation points. One basic method produces such curves in the plane, on a sphere, and in 3D space. Carlo H. Séquin, Kiha Lee |
SIGGRAPH | 2 |