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Kiha Lee

dblp:20/5765 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › parametric modeling › spline curves
circle splines
0.122005
Fair, G2- and C2-continuous circle splines for the interpolation of sparse data points · Comput. Aided Des. 2005
Fair and robust circle splines · SIGGRAPH 2003
Geometric modeling and processing › shape modeling › parametric modeling
curve design
0.012003
Fair and robust circle splines · SIGGRAPH 2003
Geometric modeling and processing › shape modeling › curve and surface modeling
geometric continuity
0.012005
Fair, G2- and C2-continuous circle splines for the interpolation of sparse data points · Comput. Aided Des. 2005

Methods — techniques the papers use, named apart from their topics

minimum variation curves · 0.0circle blending · 0.0
YearPublicationVenuePosition
2005 Fair, G2- and C2-continuous circle splines for the interpolation of sparse data points
Carlo H. Séquin, Kiha Lee, Jane Yen
Comput. Aided Des.2
2003 Fair and robust circle splines
abstract
For many applications, such as aesthetic designs or camera paths, nicely rounded, smooth, interpolatory paths -- free of cusps and abrupt hairpin turns -- are most important. Such curves can be obtained from globally optimized minimum variation curves (MVC) [Moreton and Séquin 1992], but at high computational costs. We present a blending scheme between circles that robustly produces equally good-looking G2-continuous curves through very challenging sets of interpolation points. One basic method produces such curves in the plane, on a sphere, and in 3D space.
Carlo H. Séquin, Kiha Lee
SIGGRAPH2