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Ting Luo 0009

dblp:20/7700-9 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Performance modeling and evaluation · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Performance modeling and evaluation › simulation › parallel and distributed simulation
parallel simulation
0.612022
EnvPool: A Highly Parallel Reinforcement Learning Environment Execution Engine · NeurIPS 2022
Machine learning › Reinforcement learning
reinforcement learning training
0.212022
EnvPool: A Highly Parallel Reinforcement Learning Environment Execution Engine · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

parallel environment execution · 1.1asynchronous simulation · 1.1
YearPublicationVenuePosition
2022 EnvPool: A Highly Parallel Reinforcement Learning Environment Execution Engine
abstract
There has been significant progress in developing reinforcement learning (RL) training systems. Past works such as IMPALA, Apex, Seed RL, Sample Factory, and others, aim to improve the system's overall throughput. In this paper, we aim to address a common bottleneck in the RL training system, i.e., parallel environment execution, which is often the slowest part of the whole system but receives little attention. With a curated design for paralleling RL environments, we have improved the RL environment simulation speed across different hardware setups, ranging from a laptop and a modest workstation, to a high-end machine such as NVIDIA DGX-A100. On a high-end machine, EnvPool achieves one million frames per second for the environment execution on Atari environments and three million frames per second on MuJoCo environments. When running EnvPool on a laptop, the speed is 2.8x that of the Python subprocess. Moreover, great compatibility with existing RL training libraries has been demonstrated in the open-sourced community, including CleanRL, rl_games, DeepMind Acme, etc. Finally, EnvPool allows researchers to iterate their ideas at a much faster pace and has great potential to become the de facto RL environment execution engine. Example runs show that it only takes five minutes to train agents to play Atari Pong and MuJoCo Ant on a laptop. EnvPool is open-sourced at https://github.com/sail-sg/envpool.
Jiayi Weng, Shengyi Huang, Bo Liu 0039, Denys Makoviichuk, Viktor Makoviychuk, Ting Luo 0009, Zhongwen Xu, Shuicheng Yan
NeurIPS9