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Kewen Wu 0004

dblp:20/9169-4 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Knowledge representation and reasoning · 41% Planning, search and constraint satisfaction · 23% Motion planning and robot control · 18%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning › commonsense reasoning
physical reasoning
1.322024
I-PHYRE: Interactive Physical Reasoning · ICLR 2024
On the Learning Mechanisms in Physical Reasoning · NeurIPS 2022
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
multi-step planning
0.812024
I-PHYRE: Interactive Physical Reasoning · ICLR 2024
Robotics › Motion planning and robot control
dynamics prediction
0.612022
On the Learning Mechanisms in Physical Reasoning · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

supervised learning · 0.8reinforcement learning · 0.8dynamics prediction network · 0.6contrastive learning · 0.6
YearPublicationVenuePosition
2024 I-PHYRE: Interactive Physical Reasoning
abstract
Current evaluation protocols predominantly assess physical reasoning in stationary scenes, creating a gap in evaluating agents' abilities to interact with dynamic events. While contemporary methods allow agents to modify initial scene configurations and observe consequences, they lack the capability to interact with events in real time. To address this, we introduce I-PHYRE, a framework that challenges agents to simultaneously exhibit intuitive physical reasoning, multi-step planning, and in-situ intervention. Here, intuitive physical reasoning refers to a quick, approximate understanding of physics to address complex problems; multi-step denotes the need for extensive sequence planning in I-PHYRE, considering each intervention can significantly alter subsequent choices; and in-situ implies the necessity for timely object manipulation within a scene, where minor timing deviations can result in task failure. We formulate four game splits to scrutinize agents' learning and generalization of essential principles of interactive physical reasoning, fostering learning through interaction with representative scenarios. Our exploration involves three planning strategies and examines several supervised and reinforcement agents' zero-shot generalization proficiency on I-PHYRE. The outcomes highlight a notable gap between existing learning algorithms and human performance, emphasizing the imperative for more research in enhancing agents with interactive physical reasoning capabilities. The environment and baselines will be made publicly available.
Shiqian Li, Kewen Wu 0004, Chi Zhang 0017, Yixin Zhu 0001
ICLR2
2022 On the Learning Mechanisms in Physical Reasoning
abstract
Is dynamics prediction indispensable for physical reasoning? If so, what kind of roles do the dynamics prediction modules play during the physical reasoning process? Most studies focus on designing dynamics prediction networks and treating physical reasoning as a downstream task without investigating the questions above, taking for granted that the designed dynamics prediction would undoubtedly help the reasoning process. In this work, we take a closer look at this assumption, exploring this fundamental hypothesis by comparing two learning mechanisms: Learning from Dynamics (LfD) and Learning from Intuition (LfI). In the first experiment, we directly examine and compare these two mechanisms. Results show a surprising finding: Simple LfI is better than or on par with state-of-the-art LfD. This observation leads to the second experiment with Ground-truth Dynamics (GD), the ideal case of LfD wherein dynamics are obtained directly from a simulator. Results show that dynamics, if directly given instead of approximated, would achieve much higher performance than LfI alone on physical reasoning; this essentially serves as the performance upper bound. Yet practically, LfD mechanism can only predict Approximate Dynamics (AD) using dynamics learning modules that mimic the physical laws, making the following downstream physical reasoning modules degenerate into the LfI paradigm; see the third experiment. We note that this issue is hard to mitigate, as dynamics prediction errors inevitably accumulate in the long horizon. Finally, in the fourth experiment, we note that LfI, the extremely simpler strategy when done right, is more effective in learning to solve physical reasoning problems. Taken together, the results on the challenging benchmark of PHYRE show that LfI is, if not better, as good as LfD with bells and whistles for dynamics prediction. However, the potential improvement from LfD, though challenging, remains lucrative.
Shiqian Li, Kewen Wu 0004, Chi Zhang 0017, Yixin Zhu 0001
NeurIPS2