Demo Data from VLDB 2026 / reviewers in the wild / expert
Hidemasa Takana
dblp:20/9761
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0002-4862-9866ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
fluid reconstruction |
0.8 | 1 | 2024 | Real-Time Reconstruction of Fluid Flow under Unknown Disturbance · ACM Trans. Graph. 2024 |
Computer animation and physical simulation › fluid simulation › particle-based fluid simulation
smoothed particle hydrodynamics |
0.8 | 1 | 2024 | Real-Time Reconstruction of Fluid Flow under Unknown Disturbance · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.8gradient-based optimization · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Real-Time Reconstruction of Fluid Flow under Unknown DisturbanceabstractWe present a framework that captures sparse Lagrangian flow information from a volume of real liquid and reconstructs its detailed kinematic information in real time. Our framework can perform flow reconstruction even when the liquid is disturbed by an object of unknown movement and shape. Through a large dataset of liquid moving under external disturbance, an agent is trained using reinforcement learning to reproduce the target flow kinematics with only the captured sparse information as inputs while remaining oblivious to the movement and the shape of the disturbance sources. To ensure that the underlying simulation model faithfully obeys physical reality, we also optimize the viscosity parameters in Smoothed Particle Hydrodynamics (SPH) using classical fluid dynamics knowledge and gradient-based optimization. By quantitatively comparing the reconstruction results against real-world and simulated ground truth, we verified that our reconstruction method is resilient to different agitation patterns. Kinfung Chu, Jiawei Huang 0005, Hidemasa Takana, Yoshifumi Kitamura |
ACM Trans. Graph. | 3 |