Alejandro Ortega-Arranz

dblp:200/0944 · DBLP profile ↗
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12ranked-venue papers
5as first author
8since 2021 · last 2026
0000-0002-8167-7157ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 11 · 5 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 10 · 5 first-author · 6 since 2021
YearPublicationVenuePosition
2026 GenAI Analytics and Pedagogical Configurations: Featuring New Generative AI Systems in Education
Alejandro Ortega-Arranz, Paraskevi Topali, Pablo García-Zarza, Miguel L. Bote-Lorenzo, Juan I. Asensio-Pérez, Inge Molenaar
LAK1
2025 Assisting Teachers in the Design of Feedback for Online Learning Using Large Language Models: A Theory-Driven Approach
Paraskevi Topali, Alejandro Ortega-Arranz, Miguel L. Bote-Lorenzo, Juan I. Asensio-Pérez
EC-TEL (2)2
2025 Configuring and Monitoring Students' Interactions with Generative AI Tools: Supporting Teacher Autonomy
abstract
Contains fulltext : 316609.pdf (Publisher’s version ) (Open Access)
Alejandro Ortega-Arranz, Paraskevi Topali, Inge Molenaar
LAK1
2025 e-FeeD4Mi: human-centred design of personalised and contextualised feedback in MOOCs
abstract
Personalised feedback in MOOCs is often prevented by the non-scalability of traditional approaches and the lack of pedagogical grounding of the current learning analytics (LA) solutions. One way to tackle such limitations is the adoption of a participatory approach through the active positioning of MOOC instructors in the design and development of LA solutions. Nonetheless, there is a scarcity of empirical proposals supporting these approaches in MOOCs. To that end, the current paper presents e-FeeD4Mi, a web-based tool, incorporating a set of catalogues, recommendations and a process, that aim to support instructors in the design of human-centred LA-informed feedback. We conducted an evaluative study with 6 MOOC instructors who employed the tool into their course designs to assess e-FeeD4Mi usefulness, usability and associated workload. The evidence gathered permitted us to understand how e-FeeD4Mi support the design of human-centred LA-based feedback in MOOCs. Altogether, the results showed a good usability and participants' satisfaction regarding the use of the tool for shaping personalised feedback. At the same time, participants offered ideas for further tool enrichment. This study expands upon the current body of empirical research on the human-centred approaches in the design of LA-driven interventions in MOOCs.
Paraskevi Topali, Alejandro Ortega-Arranz, Juan I. Asensio-Pérez, Sara Villagrá-Sobrino, Alejandra Martínez-Monés, Yannis A. Dimitriadis
Behav. Inf. Technol.2
2025 Designing human-centered learning analytics and artificial intelligence in education solutions: a systematic literature review
abstract
The recent advances in educational technology enabled the development of solutions that collect and analyse data from learning scenarios to inform the decision-making processes. Research fields like Learning Analytics (LA) and Artificial Intelligence (AI) aim at supporting teaching and learning by using such solutions. However, their adoption in authentic settings is still limited, among other reasons, derived from ignoring the stakeholders' needs, a lack of pedagogical contextualisation, and a low trust in new technologies. Thus, the research fields of Human-Centered LA (HCLA) and Human-Centered AI (HCAI) recently emerged, aiming to understand the active involvement of stakeholders in the creation of such proposals. This paper presents a systematic literature review of 47 empirical research studies on the topic. The results show that more than two-thirds of the papers involve stakeholders in the design of the solutions, while fewer papers involved them during the ideation and prototyping, and the majority do not report any evaluation. Interestingly, while multiple techniques were used to collect data (mainly interviews, focus groups and workshops), few papers explicitly mentioned the adoption of existing HC design guidelines. Further evidence is needed to show the real impact of HCLA/HCAI approaches (e.g., in terms of user satisfaction and adoption).
Paraskevi Topali, Alejandro Ortega-Arranz, María Jesús Rodríguez-Triana, Erkan Er, Mohammad Khalil, Gökhan Akçapinar
Behav. Inf. Technol.2
2022 e-FeeD4Mi: Automating Tailored LA-Informed Feedback in Virtual Learning Environments
Alejandro Ortega-Arranz, Paraskevi Topali, Juan I. Asensio-Pérez, Sara Villagrá-Sobrino, Alejandra Martínez-Monés, Yannis A. Dimitriadis
EC-TEL1
2022 Supporting instructors in the design of actionable feedback for MOOCs
abstract
The provision of feedback in Massive Open Online Courses (MOOCs) is a non-trivial task for instructors. Current Learning Analytics (LA) solutions provide opportunities for scaling up such feedback strategies. Yet, most of these solutions lack course contextualization and guidance for MOOC instructors. This paper presents a conceptual framework and a web-based tool aimed at supporting instructors in the design and enactment of feedback strategies within MOOC learning designs. Both the framework and the tool are based on a structured process and include a set of catalogues facilitating the reflection and (re)design of these strategies. Additionally, this paper reports an evaluation of the framework catalogues and the usefulness of the framework process in an online workshop (N=11). As part of this ongoing work, we also explored the experience of participants with the tool. The results are positive, highlighting the usefulness of the framework catalogues, especially for non-experienced MOOC instructors. We envision that the initial evidence gathered can contribute to research on conceptual and technological tools supporting feedback design, and to promote the synergy among LA and human-centered approaches in MOOC settings.
Paraskevi Topali, Alejandro Ortega-Arranz, Irene-Angelica Chounta, Juan I. Asensio-Pérez, Alejandra Martínez-Monés, Sara Villagrá-Sobrino
EDUCON2
2021 Identifying Learner Problems Framed within MOOC Learning Designs
abstract
Detecting learners who face problems in MOOCs usually poses difficulties due to the high instructor-learners ratio, the diversity of the population, and the asynchronous participation mode. Existing solutions mainly draw on self-reported problems in discussion forums and on dashboards displaying learners’ activity traces. However, these approaches cannot scale up easily or do not consider the course learning design. This paper presents a conceptual framework aimed at guiding MOOC instructors in the identification of potential learners' problems and indicators of such problems, considering the learning design of the course (e.g., types of activities, difficulty, etc.). An instrumental qualitative case study served for the evaluation and refinement of the framework. The results showed that the framework positively helped instructors to reflect on potential learners’ problems they had not considered beforehand, and to associate such problems with a set of indicators related to their learning designs.
Paraskevi Topali, Alejandro Ortega-Arranz, Alejandra Martínez-Monés, Sara Villagrá-Sobrino, Juan I. Asensio-Pérez, Yannis A. Dimitriadis
ICCE2
2020 Design of Conversational Agents for CSCL: Comparing Two Types of Agent Intervention Strategies in a University Classroom
Konstantinos Michos, Juan I. Asensio-Pérez, Yannis A. Dimitriadis, Sara García-Sastre, Sara Villagrá-Sobrino, Alejandro Ortega-Arranz, Eduardo Gómez-Sánchez, Paraskevi Topali
EC-TEL6
2019 "Error 404- Struggling Learners Not Found" Exploring the Behavior of MOOC Learners
Paraskevi Topali, Alejandro Ortega-Arranz, Yannis A. Dimitriadis, Alejandra Martínez-Monés, Sara Villagrá-Sobrino, Juan I. Asensio-Pérez
EC-TEL2
2018 Creating engaging experiences in MOOCs through in-course redeemable rewards
abstract
Gamification strategies have been proposed to mitigate student disengagement and dropouts in massive online environments, due to the positive results shown by these strategies at lower scales. Among various gamification strategies, redeemable rewards have been identified as an effective element to intrinsically motivate students and increase their engagement in educational settings, including MOOCs. Yet, effective design, implementation and enactment of this gamification strategy in MOOC contexts might face new challenges, given the unique characteristics of these learning settings such as massiveness. As an attempt to help teachers use redeemable rewards in MOOCs, this paper analyzes the characteristics of MOOCs that influence its integration and presents a proposal of a system supporting the design, implementation and enactment of such rewards. The envisioned system is illustrated by a scenario that describes the main features of this system for teachers and students.
Alejandro Ortega-Arranz, Marco Kalz, Alejandra Martínez-Monés
EDUCON1
2017 How Gamification Is Being Implemented in MOOCs? A Systematic Literature Review
Alejandro Ortega-Arranz, Juan Alberto Muñoz-Cristóbal, Alejandra Martínez-Monés, Miguel L. Bote-Lorenzo, Juan I. Asensio-Pérez
EC-TEL1