Michael T. Knierim

dblp:200/1580 · also Michael Thomas Knierim · DBLP profile ↗
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10ranked-venue papers
3as first author
8since 2021 · last 2026
0000-0001-7148-5138ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 3 first-author · 7 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2026 Flow on Social Media? Rarer Than You'd Think
abstract
Researchers often attribute social media’s appeal to its ability to elicit flow experiences of deep absorption and effortless engagement. Yet prolonged use has also been linked to distraction, fatigue, and lower mood. This paradox remains poorly understood, in part because prior studies rely on habitual or one-shot reports that ask participants to directly attribute flow to social media. To address this gap, we conducted a five-day field study with 40 participants, combining objective smartphone app tracking with daily reconstructions of flow-inducing activities. Across 673 reported flow occurrences, participants rarely associated flow with social media (2%). Instead, heavier social media use predicted fewer daily flow occurrences. We further examine this relationship through the effects of social media use on fatigue, mood, and motivation. Altogether, our findings suggest that flow and social media may not align as closely as assumed - and might even compete - underscoring the need for further research.
Michael T. Knierim, Thimo Schulz, Moritz Schiller, Jwan Shaban, Mario Nadj, Max L. Wilson 0001, Alexander Maedche
CHI1
2026 Rest Assured: Detecting Mental Fatigue and Recovery with EEG Headphones
abstract
Mental fatigue, a common consequence of cognitively demanding work, impairs concentration and well-being, posing long-term health risks. Distinct from drowsiness, mental fatigue is reliably measured with EEG, yet conventional setups remain too cumbersome for everyday use. To overcome this barrier, this study investigates whether EEG headphones can detect mental fatigue and recovery across two common digital break activities: playing a video game and browsing social media. We conducted an experiment with consecutive task sessions and an intermittent break, collecting self-report, performance, and EEG data. Our results show that EEG headphones can detect mental fatigue and recovery dynamics via relative alpha power, and differentiate recovery effects between break types. Social media proved more restorative than gaming, with effects persisting into the subsequent task. These findings establish needed working principles for using headphone-EEG in naturalistic fatigue and recovery research, providing a foundation for future studies.
Lukas Schick, Emilia Frey, Felix Putze, Michael T. Knierim
CHI4
2026 Hacking Flow: From Lived Practices to Innovation
abstract
In digital knowledge work, flow promises not just productivity; it offers a pathway to well-being. Yet despite decades of flow research in HCI, we know little about how to design digital interventions that support it. In this work, we foreground lived interventions — everyday practices workers already use to foster flow — to uncover overlooked opportunities and chart new directions for digital intervention design. Specifically, we report findings from two studies: (1) a reflexive thematic analysis of open-ended survey responses (n = 160), surfacing 38 lived interventions across four categories: environment, organization, task shaping, and personal readiness; and (2) a quantitative online survey (n = 121) that validates this repertoire, identifies which interventions are broadly endorsed versus polarizing, and elicits visions of technological support. We contribute empirical insights into how digital workers cultivate flow, situate these lived interventions within existing literature, and derive design opportunities for future digital flow interventions.
Fabio Stano, Max L. Wilson 0001, Christof Weinhardt, Michael T. Knierim
CHI4
2025 Exploring Flow in Real-World Knowledge Work Using Discrete cEEGrid Sensors
abstract
Flow, a state of deep task engagement, is associated with optimal experience and well-being, making its detection a prolific HCI research focus. While physiological sensors show promise for flow detection, most studies are lab-based. Furthermore, brain sensing during natural work remains unexplored due to the intrusive nature of traditional EEG setups. This study addresses this gap by using wearable, around-the-ear EEG sensors to observe flow during natural knowledge work, measuring EEG throughout an entire day. In a semi-controlled field experiment, participants engaged in academic writing or programming, with their natural flow experiences compared to those from a classic lab paradigm. Our results show that natural work tasks elicit more intense flow than artificial tasks, albeit with smaller experience contrasts. EEG results show a well-known quadratic relationship between theta power and flow across tasks, and a novel quadratic relationship between beta asymmetry and flow during complex, real-world tasks.
Michael T. Knierim, Fabio Stano, Fabio Kurz, Antonius Heusch, Max L. Wilson 0001
CHI1
2025 Work Hard, Play Harder: Intense Games Enable Recovery from High Mental Workload Tasks
abstract
Playing games has been shown to be an effective method of postwork recovery.Previous research has shown that gameplay with high cognitive involvement is effective for recovery.This finding conflicts with models of mental workload (MWL), which suggest that people feel best when cycling between high and low MWL.To unpack the relationship between recovery and mental workload, we designed a lab experiment where 40 participants experienced different combinations of high and low MWL while undertaking both work tasks and recovery gameplay, and we collected both selfreport and physiological (fNIRS) data.Results showed that high and low MWL games created different impacts on recovery, depending on the MWL of the prior work task.While fNIRS measurements of MWL varied as expected during work tasks, experience of MWL when playing games was not evident in the prefrontal cortex.We conclude by discussing the relationship between mental workload and theories of recovery.
Linqi Zhao, Michael T. Knierim, Max L. Wilson 0001, Patrick Dickinson, Horia A. Maior
CHI2
2025 BodyPursuits: Exploring Smooth Pursuit Gaze Interaction Based on Body Motion Targets
abstract
Smooth pursuits are natural eye movements that occur when we track a moving target with our gaze. While they were explored as a gaze-based input method using external screens to display moving stimuli, we propose BodyPursuits, a novel HCI method that eliminates additional screens. Stimuli are generated by users tracing smooth trajectories with their hand in mid-air while fixating their gaze on their thumb. We conducted a user study to collect eye-tracking and baseline IMU data from 20 participants performing 10 BodyPursuits gestures. Based on 1800 samples and noise data, we train a TinyHAR classifier. It achieves a macro-average F1 score of 0.772. With UEQ results indicating a positive user experience and RTLX scores showcasing low subjective workload for all 10 gestures, we successfully demonstrated BodyPursuits’ potential as viable interaction method. We envision BodyPursuits could be integrated into EOG earphones to detect mid-air hand gestures without external screens or cameras.
Anja Hansen, Sarah Makarem, Kai Kunze, Yexu Zhou, Michael T. Knierim, Christopher Clarke, Hans-Werner Gellersen, Michael Beigl, Tobias Röddiger
ETRA5
2024 Connecting Home: Human-Centric Setup Automation in the Augmented Smart Home
abstract
Controlling smart homes via vendor-specific apps on smartphones is cumbersome. Augmented Reality (AR) offers a promising alternative by enabling direct interactions with Internet of Things (IoT) devices. However, using AR for smart home control requires knowledge of each device’s 3D position. In this paper, we introduce and evaluate three concepts for identifying IoT device positions with varying degrees of automation. Our mixed-methods laboratory study with 28 participants revealed that, despite being recognized as the most efficient option, the majority of participants opted against a fast, fully automated detection, favoring a balance between efficiency and perceived autonomy and control. We link this decision to psychological needs grounded in self-determination theory and discuss the strengths and weaknesses of each alternative, motivating a user-adaptive solution. Additionally, we observed a “wow-effect” in response to AR interaction for smart homes, suggesting potential benefits of a human-centric approach to the smart home of the future.
Marius Schenkluhn, Michael T. Knierim, Francisco Kiss, Christof Weinhardt
CHI2
2023 To Be or Not to Be in Flow at Work: Physiological Classification of Flow Using Machine Learning
abstract
The focal role of flow in promoting desirable outcomes in companies, such as increased employees’ well-being and performance, led scholars to study flow in the context of work. However, current measurement approaches which assess flow via self-report scales after task execution are limited due to obtrusiveness and a lack of real-time support. Hence, new measurement approaches must be created to overcome these limitations. In this article, we use cardiac features (heart rate variability; HRV) and a Random Forest classifier to distinguish high and low flow. Our results from a large-scale lab experiment with 158 participants and a field study with nine participants reveal, that with HRV features alone, flow-classifiers can be built with an accuracy of 68.5 percent (lab) and 70.6 percent (field). Our research contributes to the challenge of developing a less obtrusive, real-time measurement method of flow based on physiological features and to investigate flow from a physiological perspective. Our findings may serve as foundation for future work aiming to build physio-adaptive systems which can improve employee's performance. For instance, these systems could ensure that no notifications are forwarded to employees when they are ‘sensing’ flow.
Raphael Rissler, Mario Nadj, Maximilian Xiling Li, Nico Loewe, Michael T. Knierim, Alexander Maedche
IEEE Trans. Affect. Comput.5
2020 Chatbot-based Emotion Management for Distributed Teams: A Participatory Design Study
abstract
Fueled by the pervasion of tools like Slack or Microsoft Teams, the usage of text-based communication in distributed teams has grown massively in organizations. This brings distributed teams many advantages, however, a critical shortcoming in these setups is the decreased ability of perceiving, understanding and regulating emotions. This is problematic because better team members? abilities of emotion management positively impact team-level outcomes like team cohesion and team performance, while poor abilities diminish communication flow and well-being. Leveraging chatbot technology in distributed teams has been recognized as a promising approach to reintroduce and improve upon these abilities. In this article we present three chatbot designs for emotion management for distributed teams. In order to develop these designs, we conducted three participatory design workshops which resulted in 153 sketches. Subsequently, we evaluated the designs following an exploratory evaluation with 27 participants. Results show general stimulating effects on emotion awareness and communication efficiency. Further, they report emotion regulation and increased compromise facilitation through social and interactive design features, but also perceived threats like loss of control. With some design features adversely impacting emotion management, we highlight design implications and discuss chatbot design recommendations for enhancing emotion management in teams.
Ivo Benke, Michael T. Knierim, Alexander Maedche
Proc. ACM Hum. Comput. Interact.2
2019 Flow and Optimal Difficulty in the Portable EEG: On the Potentiality of using Personalized Frequency Ranges for State Detection
abstract
The experience of flow has been centrally linked to peak task performances and heightened well-being. To more effectively elicit these outcomes, flow is increasingly studied using neurophysiological measures. For example, portable EEG is employed to enable automatic state detection required for adaptive system design. However, so far, there is a lack of highly diagnostic findings, and moderately diagnostic ones relate more strongly to a central flow pre-condition – namely optimal task difficulties. Unfortunately, even these metrics might be infeasible in real-world scenarios and for portable EEG systems without midline electrodes. In this work, we discuss how frequency band personalization and separation could provide options to overcome these problems. Results from an experiment with a task manipulated in difficulty highlight that upper Alpha and Beta ranges show differentiating patterns to their lower frequency counterparts (i.e. within bands). These sub-bands could be used to detect instances of higher flow and optimized difficulty using portable EEG.
Michael T. Knierim, Mario Nadj, Christof Weinhardt
CHIRA1