Donghyeon Ko

dblp:201/3378 · DBLP profile ↗
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10ranked-venue papers
5as first author
8since 2021 · last 2026
0000-0002-8543-462XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 10 · 5 first-author · 8 since 2021
YearPublicationVenuePosition
2026 TF-Shell: Facilitating Physical Deformation with Iterative and Shape Memory Thermoforming for 3D Printing
abstract
Prototyping with 3D printing depends heavily on virtual modeling, which requires expertise and often leads to scale mismatches and inefficient iteration. Physical deformation through heating is possible but challenging, as heating is difficult to control and deformation remains complex. We introduce TF-Shell, a thermoformable shell that enables repeatable, localized thermoforming of 3D-printed prototypes. Leveraging shape-memory properties, TF-Shell allows 3D-printed objects to achieve volumetric deformation, restoration, and shape memorization within the physical prototyping process. With customizable features, it can be embedded into free-form models through a design tool. A user study shows that TF-Shell provides intuitive, convenient physical modification and expands iteration beyond virtual modeling. Technical evaluations confirm its thermoformability and repeatability, establishing TF-Shell as a practical approach for integrating physical deformation into 3D printing workflows.
Donghyeon Ko, Myeongseong Kim, Woohun Lee
CHI1
2025 StringTouch: A Non-occlusive 3DoF Haptic Interface Using String Structures for Modulating Finger Sensations
Jisu Yim, Yohan Yun, Donghyeon Ko, Geehyuk Lee
UIST4
2025 Typing Haptically: Towards Enabling Non-auditory Smartphone Text Entry with Haptic Feedback for Blind and Low Vision Users
Jisu Yim, Donghyeon Ko, Taejun Kim, Jonggi Hong, Geehyuk Lee
UIST2
2023 FlexBoard: A Flexible Breadboard for Interaction Prototyping on Curved and Deformable Surfaces
abstract
We present FlexBoard, an interaction prototyping platform that enables rapid prototyping with interactive components such as sensors, actuators and displays on curved and deformable objects. FlexBoard offers the rapid prototyping capabilities of traditional breadboards but is also flexible to conform to different shapes and materials. FlexBoard’s bendability is enabled by replacing the rigid body of a breadboard with a flexible living hinge that holds the metal strips from a traditional breadboard while maintaining the standard pin spacing. In addition, FlexBoards are also shape-customizable as they can be cut to a specific length and joined together to form larger prototyping areas. We discuss FlexBoard’s mechanical design and present a technical evaluation of its bendability, adhesion to curved and deformable surfaces, and holding force of electronic components. Finally, we show the usefulness of FlexBoard through 3 application scenarios with interactive textiles, curved tangible user interfaces, and VR.
Donghyeon Ko, Junyi Zhu 0001, Michael Wessely, Stefanie Mueller 0001
CHI1
2022 SensorViz: Visualizing Sensor Data Across Different Stages of Prototyping Interactive Objects
abstract
In this paper, we propose SensorViz, a visualization tool that supports novice makers during different stages of prototyping with sensors. SensorViz provides three modes of visualization: (1) visualizing datasheet specifications before buying sensors, (2) visualizing sensor interaction with the environment via AR before building the physical prototype, and (3) visualizing live/recorded sensor data to test the assembled prototype. SensorViz includes a library of visualization primitives for different types of sensor data and a sensor database builder, which once a new sensor is added automatically creates a matching visualization by composing visualization primitives. Our user study with 12 makers shows that users are more effective in selecting sensors and configuring sensor layouts using SensorViz compared to traditional prototyping utilizing datasheets and manual testing on the prototype. Our post hoc interviews indicate that SensorViz reduces trial and error by allowing makers to explore sensor positions on the prototype early in the design process.
Junyi Zhu 0001, Mihir Trivedi, Dishita G. Turakhia, Ngai Hang Wu, Donghyeon Ko, Michael Wessely, Stefanie Mueller 0001
Conference on Designing Interactive Systems6
2022 ChromoFilament: Designing a Thermochromic Filament for Displaying Malleable States
abstract
The 3D pen has become a popular crafting tool where hands-on deformations are largely engaged. However, as malleable states are invisible, users might be burnt, or their fabrication might fail. We designed a thermochromic 3D filament, ChromoFilament, that displays the malleable states in three different colors according to the associated temperatures. From color design workshops, we identified proper stages of malleability and design considerations for color combinations, which are applied to ChromoFilament. Next, we depict a way to fabricate ChromoFilament from customizing thermochromic ink to extruding with the coated pellets. Finally, we illustrate the users’ distinctive behaviors with ChromoFilament to imply the effects of visible malleable states. We believe that our material-perspective approach, design process, and a series of findings could not only inspire supporting creativity through thermoforming but also heat-based processing in 3D printing.
Donghyeon Ko, Yeeun Shin, Junbeom Shin, Jiwoo Hong, Woohun Lee
Conference on Designing Interactive Systems1
2021 Romi: Screen Peripheral Companion for Mediating Children's Healthy Screen Use
abstract
As young children’s screen time has significantly increased in recent years, their healthy use of digital media is a topic of interest. To support children’s healthy screen use, we are developing Romi, a physical screen peripheral device interface. Romi was designed to help children to transition from screen to out-of-screen by reducing negative experiences when ending screen time. To specify the design concept, we conducted the preliminary interview and experience prototyping focusing on screen-time transition. Based on design attributes which are the peripheral presence, the connection between screen and device, and friendly character, we implemented Romi interface. We believe our approach will provide motivation and inspiration for designing a physical interface for supporting children’s self-regulation.
Jee Bin Yim, Donghyeon Ko, Woohun Lee
IDC2
2021 Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Object for Post-Print Modification
abstract
In this paper, we present a metamaterial structure called thermoformable cells, TF-Cells, to enrich thermoforming for post-print modification. So far, thermoforming is limitedly applied for modifying a 3D printed object due to its low thermal conductivity. TF-Cells consists of beam arrays that affluently pass hot air and have high heat transference. Through heating the embedded TF-Cells of the printed object, users can modify not only the deeper area of the object surface but also its form factor. With a series of technical experiments, we investigated TF-Cells’ thermoformability, depending on their structure’s parameters, orientations, and heating conditions. Next, we present a series of compound cells consisting of TF-Cells and solid structure to adjust stiffness or reduce undesirable shape deformation. Adapting the results from the experiments, we built a simple tool for embedding TF-Cells into a 3D model. Using the tool, we implemented examples under contexts of mechanical fitting, ergonomic fitting, and aesthetic tuning.
Donghyeon Ko, Jee Bin Yim, Jaehoon Pyun, Woohun Lee
CHI1
2018 BubbleTalk: Enriching Experience with Fish by Supporting Human Behavior
abstract
Despite the popularity of fish as pets, there is little knowledge available about the fishkeeping experience and the related interactions. In this regard, this study aims to look into the experience of fishkeeping by supporting people's actions through a tech-mediated system. Based on the results, an interactive system called BubbleTalk was developed to help people to convey their actions using bubbles into a fish tank. A user study was conducted with BubbleTalk, and the results showed that the interaction through BubbleTalk varied people's behavior, prolonged their interaction and thus reshaped their relationship with fish. Beyond the implications for fishkeeping, we believe that our findings could serve as insight and further motivation for overcoming interactions limited by this physically disconnected environment.
Donghyeon Ko, Daye Kwon, Woohun Lee
Conference on Designing Interactive Systems1
2017 Utilizing Smartphones as a Multi-Device Single Display Groupware to Design Collaborative Games
abstract
Nowadays, it is easy to find concepts for connecting mobile devices and looking at photos together. Despite the increasing interest in multi-device single display groupware (multi-device SDG), most of the existing research is limited to using a rectangular form array to enlarge the display. In this paper, we suggest a new way of assembling mobile devices to create unique forms, such as ring, bar, rectangle and radial shape displays, and investigate their inter-device interaction characteristics. We conducted generative workshops on a game domain to understand the characteristics of those interfaces. Directionality, inter-device space, and tangible interactions were extracted. By applying the derived characteristics, we have developed three different collaborative games using different types of interfaces. Through user studies of the developed games, we refined the characteristics and found additional design issues. The inter-device interaction characteristics and issues of multi-device SDG obtained from this study could be generally applied to collocated multi-mobile interactions.
Seungki Kim, Donghyeon Ko, Woohun Lee
Conference on Designing Interactive Systems2