Demo Data from VLDB 2026 / reviewers in the wild / expert
Huayong Fu
dblp:201/3716
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
1 paper |
Network optimization and economics · 50% Content delivery and video streaming · 25% Wireless networking · 25% | |
| Computer graphics and multimedia
1 paper |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Network optimization and economics › game theory
game-theoretic networking |
0.3 | 1 | 2018 | Non-Cooperative Game Theory Based Rate Adaptation for Dynamic Video Streaming over HTTP · IEEE Trans. Mob. Comput. 2018 |
Content delivery and video streaming › adaptive video streaming
HTTP adaptive streaming |
0.3 | 1 | 2018 | Non-Cooperative Game Theory Based Rate Adaptation for Dynamic Video Streaming over HTTP · IEEE Trans. Mob. Comput. 2018 |
Network optimization and economics › game theory
non-cooperative game |
0.3 | 1 | 2018 | Non-Cooperative Game Theory Based Rate Adaptation for Dynamic Video Streaming over HTTP · IEEE Trans. Mob. Comput. 2018 |
Wireless networking › link adaptation
rate adaptation |
0.3 | 1 | 2018 | Non-Cooperative Game Theory Based Rate Adaptation for Dynamic Video Streaming over HTTP · IEEE Trans. Mob. Comput. 2018 |
Methods — techniques the papers use, named apart from their topics
nash equilibrium · 0.7distributed iterative algorithm · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Non-Cooperative Game Theory Based Rate Adaptation for Dynamic Video Streaming over HTTPabstractDynamic Adaptive Streaming over HTTP (DASH) has demonstrated to be an emerging and promising multimedia streaming technique, owing to its capability of dealing with the variability of networks. Rate adaptation mechanism, a challenging and open issue, plays an important role in DASH based systems since it affects Quality of Experience (QoE) of users, network utilization, etc. In this paper, based on non-cooperative game theory, we propose a novel algorithm to optimally allocate the limited export bandwidth of the server to multi-users to maximize their QoE with fairness guaranteed. The proposed algorithm is proxy-free. Specifically, a novel user QoE model is derived by taking a variety of factors into account, like the received video quality, the reference buffer length, and user accumulated buffer lengths, etc. Then, the bandwidth competing problem is formulated as a non-cooperation game with the existence of Nash Equilibrium that is theoretically proven. Finally, a distributed iterative algorithm with stability analysis is proposed to find the Nash Equilibrium. Compared with state-of-the-art methods, extensive experimental results in terms of both simulated and realistic networking scenarios demonstrate that the proposed algorithm can produce higher QoE, and the actual buffer lengths of all users keep nearly optimal states, i.e., moving around the reference buffer all the time. Besides, the proposed algorithm produces no playback interruption. Hui Yuan 0001, Huayong Fu, Junhui Hou, Sam Kwong |
IEEE Trans. Mob. Comput. | 2 |