Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Moneish Kumar

dblp:201/4551 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
1since 2021 · last 2024
0009-0002-2873-7672ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 67% Generative modeling · 33%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 77% Visualization and visual analytics · 23%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
camera pose estimation
0.812024
Cameras as Rays: Pose Estimation via Ray Diffusion · ICLR 2024
Machine learning › Generative modeling
diffusion model
0.812024
Cameras as Rays: Pose Estimation via Ray Diffusion · ICLR 2024
Computer vision › 3D vision › camera pose estimation
sparse-view pose estimation
0.812024
Cameras as Rays: Pose Estimation via Ray Diffusion · ICLR 2024
Visualization and visual analytics › visualization evaluation
psychophysical evaluation
0.112020
GAZED- Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings · CHI 2020

Methods — techniques the papers use, named apart from their topics

set-level transformer · 0.8denoising diffusion · 0.8energy minimization · 0.4
YearPublicationVenuePosition
2024 Cameras as Rays: Pose Estimation via Ray Diffusion
abstract
Estimating camera poses is a fundamental task for 3D reconstruction and remains challenging given sparsely sampled views (<10). In contrast to existing approaches that pursue top-down prediction of global parametrizations of camera extrinsics, we propose a distributed representation of camera pose that treats a camera as a bundle of rays. This representation allows for a tight coupling with spatial image features improving pose precision. We observe that this representation is naturally suited for set-level transformers and develop a regression-based approach that maps image patches to corresponding rays. To capture the inherent uncertainties in sparse-view pose inference, we adapt this approach to learn a denoising diffusion model which allows us to sample plausible modes while improving performance. Our proposed methods, both regression- and diffusion-based, demonstrate state-of-the-art performance on camera pose estimation on CO3D while generalizing to unseen object categories and in-the-wild captures.
Jason Y. Zhang 0001, Amy Lin, Moneish Kumar, Tzu-Hsuan Yang, Deva Ramanan, Shubham Tulsiani
ICLR3
2020 GAZED- Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings
abstract
We present GAZED– eye GAZe-guided EDiting for videos captured by a solitary, static, wide-angle and high-resolution camera. Eye-gaze has been effectively employed in computational applications as a cue to capture interesting scene content; we employ gaze as a proxy to select shots for inclusion in the edited video. Given the original video, scene content and user eye-gaze tracks are combined to generate an edited video comprising cinematically valid actor shots and shot transitions to generate an aesthetic and vivid representation of the original narrative. We model cinematic video editing as an energy minimization problem over shot selection, whose constraints capture cinematographic editing conventions. Gazed scene locations primarily determine the shots constituting the edited video. Effectiveness of GAZED against multiple competing methods is demonstrated via a psychophysical study involving 12 users and twelve performance videos.
K. L. Bhanu Moorthy, Moneish Kumar, Subramanian Ramanathan, Vineet Gandhi
CHI2
2018 Watch to Edit: Video Retargeting using Gaze
abstract
Abstract We present a novel approach to optimally retarget videos for varied displays with differing aspect ratios by preserving salient scene content discovered via eye tracking. Our algorithm performs editing with cut, pan and zoom operations by optimizing the path of a cropping window within the original video while seeking to (i) preserve salient regions, and (ii) adhere to the principles of cinematography. Our approach is (a) content agnostic as the same methodology is employed to re‐edit a wide‐angle video recording or a close‐up movie sequence captured with a static or moving camera, and (b) independent of video length and can in principle re‐edit an entire movie in one shot. Our algorithm consists of two steps. The first step employs gaze transition cues to detect time stamps where new cuts are to be introduced in the original video via dynamic programming. A subsequent step optimizes the cropping window path (to create pan and zoom effects), while accounting for the original and new cuts. The cropping window path is designed to include maximum gaze information, and is composed of piecewise constant, linear and parabolic segments. It is obtained via L(1)regularized convex optimization which ensures a smooth viewing experience. We test our approach on a wide variety of videos and demonstrate significant improvement over the state‐of‐the‐art, both in terms of computational complexity and qualitative aspects. A study performed with 16 users confirms that our approach results in a superior viewing experience as compared to gaze driven re‐editing [ JSSH15 ] and letterboxing methods, especially for wide‐angle static camera recordings.
Kranthi Kumar Rachavarapu, Moneish Kumar, Vineet Gandhi, Subramanian Ramanathan
Comput. Graph. Forum2
2017 Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation
abstract
Recordings of stage performances are easy to capture with a high-resolution camera, but are difficult to watch because the actors' faces are too small. We present an approach to automatically create a split screen video that transforms these recordings to show both the context of the scene as well as close-up details of the actors. Given a static recording of a stage performance and tracking information about the actors positions, our system generates videos showing a focus+context view based on computed close-up camera motions using crop-and zoom. The key to our approach is to compute these camera motions such that they are cinematically valid close-ups and to ensure that the set of views of the different actors are properly coordinated and presented. We pose the computation of camera motions as convex optimization that creates detailed views and smooth movements, subject to cinematic constraints such as not cutting faces with the edge of the frame. Additional constraints link the close up views of each actor, causing them to merge seamlessly when actors are close. Generated views are placed in a resulting layout that preserves the spatial relationships between actors. We demonstrate our results on a variety of staged theater and dance performances.
Moneish Kumar, Vineet Gandhi, Rémi Ronfard, Michael Gleicher
Comput. Graph. Forum1