VLDB 2026 Research / reviewers in the wild / expert
Karey Helms
dblp:201/4970
· DBLP profile ↗
11ranked-venue papers
5as first author
7since 2021 · last 2026
0000-0002-1454-7854ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 11 · 5 first-author · 7 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Caring about Care: A Meta-Narrative Review of HCI Research on CareabstractThe number of HCI papers on care has grown rapidly in recent years. Despite growing interest in care both as an application domain for technology and as an ethical stance in research and design, our integrated understanding of the concept is limited. It remains unclear how various application areas of care relate to one another, to what extent their underlying assumptions align or contradict, and how they collectively shape HCI discourse on care. To address this, we present a meta-narrative review of 317 SIGCHI papers on care. We first outline the landscape of care in HCI. We then present six paradigmatic framings of care, and a conceptual map that positions these framings in relation to each other, their representative care–tech relations, and the temporal development of the field. We conclude by discussing the implications from the review, as well as gaps in the field and future directions. Zixuan Wang 0003, Yuanrong Guo, Eilidh Bowman, Yuxiang Zhai, Xinhuan Shu, Shengchen Zhang, Karey Helms, Tara Capel, John Vines |
CHI | 7 |
| 2026 | Rewilding Human Life: An Annotated Portfolio of Seasonal Crafts with ChildrenabstractWe explore rewilding human life as a deliberate engagement with the environments people care about to cultivate wonder. This is through an annotated portfolio of seasonal crafts completed by the first author in her home and local outdoor places with family, friends, and neighbors. The crafts are based upon monthly activities from a Swedish children's book on experimenting with nature. We present the process and outcomes of forty activities, and annotate encounters with wildness and wonder. From this visual calendar, we reflect upon tensions within seasonal crafts as a regenerative design practice that bridges nature-entangled design with social sustainability. This includes the role of technology in rewilding human life, the frivolity of everyday crafts, and the inclusion of children in ecological care. We contribute practice-based examples of rewilding human life and call for a diversity of ages in designing more-than-human relations differently. Karey Helms, Meike Schalk, Airi Lampinen |
TEI | 1 |
| 2024 | Bodywork at Work: Attending to Bodily Needs in Gig, Shift, and Knowledge WorkabstractThe concept of ‘bodywork´ refers to the work individuals undertake on their own bodies and the bodies of others. One aspect is attending to bodily needs, which is often overlooked in the workplace and HCI/CSCW research on work practices. Yet, this labour can be a significant barrier to work, consequential to work, and prone to spill over into other aspects of life. We present three empirical cases of bodywork: gig-based food delivery, shift work in hospitals and bars, and office-based knowledge work. We describe what attending to bodily needs at work entails and illustrate tactics employed so that work can be carried on, even when the body (or technology optimising it) breaks down. Arguing that all systems are bodily systems, we conclude with a call to acknowledge the centrality of bodies in all work and the roles technologies can play in supporting or constraining bodywork differently for different workers. Deepika Yadav, Kasper Karlgren, Riyaj Isamiya Shaikh, Karey Helms, Donald McMillan, Barry Brown 0001, Airi Lampinen |
CHI | 4 |
| 2023 | Fabulation as an Approach for Design FuturingabstractEnvisioning alternative futures and desirable worlds is a core element of design that must be cultivated, especially when a deep transition of practices, values, and power is necessary for vibrant and just future lifeworlds. In this paper, we contribute towards fabulation as an approach for design futuring that foregrounds feminist commitments and more-than-human concerns. Analyzing two fabulation case studies around biodata and bodily fluids, we offer three themes based on our process of developing these fabulations: how they engage materials, how they work to trouble temporalities, and how they cultivate imagination. We argue for the emerging potential of fabulation as an approach for open-ended, joyful design futuring, mobilizing speculative storytelling to foreground absent or neglected relations when imagining alternative lifeworlds. Marie Louise Juul Søndergaard, Nadia Campo Woytuk, Noura Howell, Vasiliki Tsaknaki, Karey Helms, Tom Jenkins, Pedro Sanches 0001 |
Conference on Designing Interactive Systems | 5 |
| 2022 | Diffraction-in-action: Designerly Explorations of Agential Realism Through Lived DataabstractRecent design research has shown an interest in diffraction and agential realism, which promise to offer generative alternatives when designing with data that resist treating data as objective or neutral. We explore engaging diffractively with ‘lived data’ to surface felt and prospective aspects of data as it is entangled in everyday lives of designers. This paper presents five biodata-based case studies demonstrating how design researchers can create knowledge about human bodies and behaviors via strategies that allow them to engage data diffractively. These studies suggest that designers can find insights for designing with data as it is lived by working with it in a slow, open-ended fashion that leaves room for messiness and time for discovering difference. Finally, we discuss the role of ambiguous, open-ended data interpretations to help surface different meanings and entanglements of data in everyday lives. Pedro Sanches 0001, Noura Howell, Vasiliki Tsaknaki, Tom Jenkins, Karey Helms |
CHI | 5 |
| 2021 | Entangled Reflections on Designing with Leaky Breastfeeding BodiesabstractBodily transformations that attend breastfeeding include entanglements of more-than-human materials and agencies. These can be seen in exchanges of physical matter, such as bacteria, that blur bodily boundaries. I present three design explorations of my breastfeeding experiences as entangled: knitting bras for lopsided breasts, transforming milk into fiddling necklaces, and site-writing around breastfeeding. Through spatial and conceptual mappings of the explorations, I propose them as alternative narratives in designing for leaky breastfeeding bodies. I also offer two broader reflections on designing with, for, and among more-than-human bodily materials: generous absence and bodily mappings. The accompanying reading instructions to this bodily research open for further encounters and reflections between the three explorations. Karey Helms |
Conference on Designing Interactive Systems | 1 |
| 2021 | Troubling Care: Four Orientations for Wickedness in DesignabstractTensions in designing for care are often positioned as conflicts to be resolved. We draw upon queer theories to investigate caring for loved ones as not ”in-line” with normative expectations of care as positive and fulfilling. Through the critique of two autobiographical design projects designed for informal, everyday care of our families, we describe four troubling orientations of care: willful detours, selfish shortcuts, naughty invasions, and unhappy departures. From these, we argue that tensions in care may not always be designed against, but can also be desired and generative. We conclude by discussing a ”wickedness” in caring for loved ones that problematizes in-home technologies as attractively naughty and potentially violent, and the four orientations as resources for interaction designers to spatially navigate tensions of domestic care. Karey Helms, Ylva Fernaeus |
Conference on Designing Interactive Systems | 1 |
| 2019 | Do You Have to Pee?: A Design Space for Intimate and Somatic DataabstractThe management of bodily excretion is an everyday biological function necessary for our physiological and psychological well-being. In this paper, I investigate interaction design opportunities for and implications of leveraging intimate and somatic data to manage urination. This is done by detailing a design space that includes (1) a critique of market exemplars, (2) three conceptual design provocations, and (3) autobiographical data-gathering and labeling from excretion routines. To conclude, considerations within the labeling of somatic data, the actuating of bodily experiences, and the scaling of intimate interactions are contributed for designers who develop data-driven technology for intimate and somatic settings. Karey Helms |
Conference on Designing Interactive Systems | 1 |
| 2019 | From Nomadic Work to Nomadic Leisure Practice: A Study of Long-term Bike TouringabstractMobility has long been a central concern in research within the Computer-Supported Cooperative Work (CSCW) community, particularly when it comes to work and how being on the move calls for reorganizing work practices. We expand this line of work with a focus on nomadic leisure practices. Based on interviews with eleven participants, we present a study that illuminates how digital technologies are used to shape and structure long-distance cycling. Our main analysis centers on bike touring as a nomadic leisure practice and on how it offers a radical departure from traditional modes of structuring work and life, and thus, complicates the relationship between work and leisure. We complement this with an account of managing the uncertainties of nomadicity by focusing on participants' experiences with arranging overnighting and network hospitality. We offer this study, firstly, as one response to the call for more diversity in the empirical cases drawn upon in theorizing nomadic work and leisure practices, but more productively, as an opportunity to reflect upon the temporal and spatial logics of digital technologies and platforms and how they frame our attitudes towards the interplay between work and leisure. Pedro Ferreira 0006, Karey Helms, Barry Brown 0001, Airi Lampinen |
Proc. ACM Hum. Comput. Interact. | 2 |
| 2019 | Away and (Dis)connection: Reconsidering the Use of Digital Technologies in Light of Long-term Outdoor ActivitiesabstractWe present a study of long-term outdoor activities, based on altogether 34 interviews with 19 participants. Our goal was not only to explore these enjoyable experiences, but more broadly to examine how technology use was recontextualized 'away' from the everyday. Outdoor activities are commonly presented as an escape from our technology-infused world. In contrast, our interviews reveal experiences that are heavily dependent on technology, both digital and not. However, digital technology - and in particular the mobile phone - is reconfigured when taken out of its ordinary, often urban and indoor, context. We first present a diversity of 'aways' during outdoor activities by depicting cherished freedoms and interpersonal preferences. We then describe how participants managed connection and disconnection while away and upon coming back. To conclude, we discuss how constructions of away can support more purposeful engagements with digital technology, and how pointed (dis)connection can be useful for technology design also in non-outdoor settings. Karey Helms, Pedro Ferreira 0006, Barry Brown 0001, Airi Lampinen |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2018 | Sociomateriality: Infrastructuring and Appropriation of ArtifactsabstractThis Studio offers researchers and designers an opportunity to investigate and discuss prototypes and in-process projects from a perspective that expands beyond material aspects, to also cover social and cultural ones. Participants will bring a project, device, or platform, which will be discussed as sociomaterials that actively participate across multiple social and cultural contexts. This perspective, as well as the prototypes and projects brought by the participants, forms the core of the Studio, where conversation will emerge over several phases: from the demonstration of the individual projects as things, to the generation of speculative fictions as to the role and use of these artifacts in the world. Finally, we end with a discussion of infrastructuring and appropriation of the artefacts and their social roles. The themes that will be examined in this Studio are agency, emerging behaviors, embeddedness and design strategies from a sociomaterial perspective of artifacts. Tom Jenkins, Karey Helms, Vasiliki Tsaknaki, Ludvig Elblaus, Nicolai Brodersen Hansen |
TEI | 2 |