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Tyler Clark

dblp:201/5165 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › deep reinforcement learning
deep q-network
0.912025
Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC · ICML 2025
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning
0.912025
Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC · ICML 2025

Methods — techniques the papers use, named apart from their topics

ablation study · 0.9Rainbow DQN · 0.9
YearPublicationVenuePosition
2025 Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC
abstract
Rainbow Deep Q-Network (DQN) demonstrated combining multiple independent enhancements could significantly boost a reinforcement learning (RL) agent’s performance. In this paper, we present “Beyond The Rainbow” (BTR), a novel algorithm that integrates six improvements from across the RL literature to Rainbow DQN, establishing a new state-of-the-art for RL using a desktop PC, with a human-normalized interquartile mean (IQM) of 7.6 on Atari-60. Beyond Atari, we demonstrate BTR’s capability to handle complex 3D games, successfully training agents to play Super Mario Galaxy, Mario Kart, and Mortal Kombat with minimal algorithmic changes. Designing BTR with computational efficiency in mind, agents can be trained using a high-end desktop PC on 200 million Atari frames within 12 hours. Additionally, we conduct detailed ablation studies of each component, analyzing the performance and impact using numerous measures.
Tyler Clark, Mark Towers, Christine Evers, Jonathon Hare
ICML1