Demo Data from VLDB 2026 / reviewers in the wild / expert
Tyler Clark
dblp:201/5165
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › deep reinforcement learning
deep q-network |
0.9 | 1 | 2025 | Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC · ICML 2025 |
Machine learning › Reinforcement learning › sample efficiency
sample-efficient reinforcement learning |
0.9 | 1 | 2025 | Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PC · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
ablation study · 0.9Rainbow DQN · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Beyond The Rainbow: High Performance Deep Reinforcement Learning on a Desktop PCabstractRainbow Deep Q-Network (DQN) demonstrated combining multiple independent enhancements could significantly boost a reinforcement learning (RL) agent’s performance. In this paper, we present “Beyond The Rainbow” (BTR), a novel algorithm that integrates six improvements from across the RL literature to Rainbow DQN, establishing a new state-of-the-art for RL using a desktop PC, with a human-normalized interquartile mean (IQM) of 7.6 on Atari-60. Beyond Atari, we demonstrate BTR’s capability to handle complex 3D games, successfully training agents to play Super Mario Galaxy, Mario Kart, and Mortal Kombat with minimal algorithmic changes. Designing BTR with computational efficiency in mind, agents can be trained using a high-end desktop PC on 200 million Atari frames within 12 hours. Additionally, we conduct detailed ablation studies of each component, analyzing the performance and impact using numerous measures. Tyler Clark, Mark Towers, Christine Evers, Jonathon Hare |
ICML | 1 |