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Rico Raber

dblp:201/7967 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0002-7063-6093ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education › pedagogy
game-based learning
0.312017
MatchTheNet - An Educational Game on 3-Dimensional Polytopes (Multimedia Contribution) · SoCG 2017
Computing education › mathematics education
geometry education
0.312017
MatchTheNet - An Educational Game on 3-Dimensional Polytopes (Multimedia Contribution) · SoCG 2017
Computational geometry › polytopes
3-polytopes
0.312017
MatchTheNet - An Educational Game on 3-Dimensional Polytopes (Multimedia Contribution) · SoCG 2017
Computational geometry
polytopes
0.312017
MatchTheNet - An Educational Game on 3-Dimensional Polytopes (Multimedia Contribution) · SoCG 2017

Methods — techniques the papers use, named apart from their topics

interactive game · 0.6
YearPublicationVenuePosition
2020 Packing Under Convex Quadratic Constraints
abstract
Abstract We consider a general class of binary packing problems with a convex quadratic knapsack constraint. We prove that these problems are $$\mathsf {APX}$$ APX -hard to approximate and present constant-factor approximation algorithms based upon two different algorithmic techniques: a rounding technique tailored to a convex relaxation in conjunction with a non-convex relaxation, and a greedy strategy. We further show that a combination of these techniques can be used to yield a monotone algorithm leading to a strategyproof mechanism for a game-theoretic variant of the problem. Finally, we present a computational study of the empirical approximation of these algorithms for problem instances arising in the context of real-world gas transport networks.
Max Klimm, Marc E. Pfetsch, Rico Raber, Martin Skutella
IPCO3
2017 MatchTheNet - An Educational Game on 3-Dimensional Polytopes (Multimedia Contribution)
abstract
We present an interactive game which challenges a single player to match 3-dimensional polytopes to their planar nets. It is open source, and it runs in standard web browsers
Michael Joswig, Georg Loho, Benjamin Lorenz, Rico Raber
SoCG4