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Parth Thaker

dblp:202/4918 · also Parth K. Thaker · DBLP profile ↗
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5ranked-venue papers
4as first author
2since 2021 · last 2024
0000-0002-8752-2391ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 80% Deep learning architectures and training · 20%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-armed bandit
graph-structured bandits
0.612022
Maximizing and Satisficing in Multi-armed Bandits with Graph Information · NeurIPS 2022
Machine learning › Reinforcement learning
multi-armed bandit
0.612022
Maximizing and Satisficing in Multi-armed Bandits with Graph Information · NeurIPS 2022
Machine learning › Reinforcement learning › multi-armed bandit
pure exploration
0.612022
Maximizing and Satisficing in Multi-armed Bandits with Graph Information · NeurIPS 2022
Machine learning › Deep learning architectures and training
differentiable programming
0.412020
Differentiable Programming for Hyperspectral Unmixing Using a Physics-Based Dispersion Model · ECCV (27) 2020
Environmental and earth informatics › remote sensing
spectral unmixing
0.412020
Differentiable Programming for Hyperspectral Unmixing Using a Physics-Based Dispersion Model · ECCV (27) 2020

Methods — techniques the papers use, named apart from their topics

physics-based dispersion model · 0.9upper confidence bound · 0.6graph signal processing · 0.6
YearPublicationVenuePosition
2024 Non-Stationary Bandits with Periodic Behavior: Harnessing Ramanujan Periodicity Transforms to Conquer Time-Varying Challenges
abstract
In traditional multi-armed bandits (MAB), a standard assumption is that the mean rewards are constant across each arm, a simplification that can be restrictive in nature. In many real-world settings, the rewards exhibit a periodic pattern on which traditional MAB algorithms would fail. This paper addresses the problem of regret minimization when the mean rewards change periodically. To this end, we propose an approach that utilizes the Ramanujan periodicity transform to estimate the support of the periods efficiently and, furthermore, use this information to minimize regret.
Parth Thaker, Vineet Sunil Gattani, Vignesh Tirukkonda, Pouria Saidi, Gautam Dasarathy
ICASSP1
2022 Maximizing and Satisficing in Multi-armed Bandits with Graph Information
abstract
Pure exploration in multi-armed bandits has emerged as an important framework for modeling decision making and search under uncertainty. In modern applications however, one is often faced with a tremendously large number of options and even obtaining one observation per option may be too costly rendering traditional pure exploration algorithms ineffective. Fortunately, one often has access to similarity relationships amongst the options that can be leveraged. In this paper, we consider the pure exploration problem in stochastic multi-armed bandits where the similarities between the arms is captured by a graph and the rewards may be represented as a smooth signal on this graph. In particular, we consider the problem of finding the arm with the maximum reward (i.e., the maximizing problem) or one that has sufficiently high reward (i.e., the satisficing problem) under this model. We propose novel algorithms GRUB (GRaph based UcB) and zeta-GRUB for these problems and provide theoretical characterization of their performance which specifically elicits the benefit of the graph side information. We also prove a lower bound on the data requirement that shows a large class of problems where these algorithms are near-optimal. We complement our theory with experimental results that show the benefit of capitalizing on such side information.
Parth Thaker, Mohit Malu, Nikhil Rao 0001, Gautam Dasarathy
NeurIPS1
2020 Differentiable Programming for Hyperspectral Unmixing Using a Physics-Based Dispersion Model
John Janiczek, Parth Thaker, Gautam Dasarathy, Christopher S. Edwards, Philip Christensen, Suren Jayasuriya
ECCV (27)2
2020 On the Sample Complexity and Optimization Landscape for Quadratic Feasibility Problems
abstract
We consider the problem of recovering a complex vector x ∈ ℂnfrom m quadratic measurements {〈Aix, x〉}i=1m. This problem, known as quadratic feasibility, encompasses the well known phase retrieval problem and has applications in a wide range of important areas including power system state estimation and x-ray crystallography. In general, not only is the the quadratic feasibility problem NP-hard to solve, but it may in fact be unidentifiable. In this paper, we establish conditions under which this problem becomes identifiable, and further prove isometry properties in the case when the matrices {Ai}i=1mare Hermitian matrices sampled from a complex Gaussian distribution. Moreover, we explore a nonconvex optimization formulation of this problem, and establish salient features of the associated optimization landscape that enables gradient algorithms with an arbitrary initialization to converge to a globally optimal point with a high probability. Our results also reveal sample complexity requirements for successfully identifying a feasible solution in these contexts.
Parth Thaker, Gautam Dasarathy, Angelia Nedic
ISIT1
2017 When to arrive in a congested system: Achieving equilibrium via learning algorithm
abstract
Motivated by applications in competitive WiFi sensing, and competition to grab user attention in social networks, the problem of when to arrive at/sample a shared resource/server platform with multiple players is considered. Server activity is intermittent, with the server switching between ON and OFF periods alternatively. Each player spends a certain cost to sample the server state, and the per-player payoff is inversely proportional to the number of simultaneously connected/arrived players. The objective of each player is to arrive/sample the server as soon as any ON period begins while incurring minimal sensing cost and to avoid having many other players overlap in time with itself. For this competition model, we propose a distributed randomized learning algorithm (strategy to sample the server) for each player, which is shown to converge to a unique non-trivial fixed point. The fixed point is moreover shown to be a Nash equilibrium of a game, where each player's utility function is demonstrated to possess all the required selfish tradeoffs.
Parth Thaker, Aditya Gopalan, Rahul Vaze
WiOpt1