Didac Suris

dblp:202/5490 · also Dídac Surís · DBLP profile ↗
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13ranked-venue papers
7as first author
8since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 7 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 6 first-author · 7 since 2021
YearPublicationVenuePosition
2024 pix2gestalt: Amodal Segmentation by Synthesizing Wholes
abstract
We introduce pix2gestalt, a framework for zero-shot amodal segmentation, which learns to estimate the shape and appearance of whole objects that are only partially visible behind occlusions. By capitalizing on large-scale diffusion models and transferring their representations to this task, we learn a conditional diffusion model for reconstructing whole objects in challenging zero-shot cases, including examples that break natural and physical priors, such as art. As training data, we use a synthetically curated dataset containing occluded objects paired with their whole counterparts. Experiments show that our approach outperforms supervised baselines on established benchmarks. Our model can furthermore be used to significantly improve the performance of existing object recognition and 3D reconstruction methods in the presence of occlusions.
Ege Ozguroglu, Ruoshi Liu, Didac Suris, Dian Chen 0005, Achal Dave, Pavel Tokmakov, Carl Vondrick
CVPR3
2023 FLEX: Full-Body Grasping Without Full-Body Grasps
abstract
Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games, and robotics. Towards this goal, we address the task of generating a virtual human – hands and full body – grasping everyday objects. Existing methods approach this problem by collecting a 3D dataset of humans interacting with objects and training on this data. However, 1) these methods do not generalize to different object positions and orientations or to the presence of furniture in the scene, and 2) the diversity of their generated full-body poses is very limited. In this work, we address all the above challenges to generate realistic, diverse full-body grasps in everyday scenes without requiring any 3D full-body grasping data. Our key insight is to leverage the existence of both full-body pose and hand-grasping priors, composing them using 3D geometrical constraints to obtain full-body grasps. We empirically validate that these constraints can generate a variety of feasible human grasps that are superior to baselines both quantitatively and qualitatively. See our webpage for more details: flex.cs.columbia.edu.
Purva Tendulkar, Didac Suris, Carl Vondrick
CVPR2
2023 ViperGPT: Visual Inference via Python Execution for Reasoning
abstract
Answering visual queries is a complex task that requires both visual processing and reasoning. End-to-end models, the dominant approach for this task, do not explicitly differentiate between the two, limiting interpretability and generalization. Learning modular programs presents a promising alternative, but has proven challenging due to the difficulty of learning both the programs and modules simultaneously. We introduce ${\color{green}{\text{ViperGPT}}}$, a framework that leverages code-generation models to compose vision-and-language models into subroutines to produce a result for any query. ${\color{green}{\text{ViperGPT}}}$ utilizes a provided API to access the available modules, and composes them by generating Python code that is later executed. This simple approach requires no further training, and achieves state-of-the-art results across various complex visual tasks.
Didac Suris, Sachit Menon, Carl Vondrick
ICCV1
2022 Revealing Occlusions with 4D Neural Fields
abstract
For computer vision systems to operate in dynamic situations, they need to be able to represent and reason about object permanence. We introduce a framework for learning to estimate 4D visual representations from monocular RGB-D video, which is able to persist objects, even once they become obstructed by occlusions. Unlike traditional video representations, we encode point clouds into a continuous representation, which permits the model to attend across the spatiotemporal context to resolve occlusions. On two large video datasets that we release along with this paper, our experiments show that the representation is able to successfully reveal occlusions for several tasks, without any architectural changes. Visualizations show that the attention mechanism automatically learns to follow occluded objects. Since our approach can be trained end-to-end and is easily adaptable, we believe it will be useful for handling occlusions in many video understanding tasks. Data, code, and models are available at occ1usions. cs. co1umbia. edu.
Basile Van Hoorick, Purva Tendulkar, Didac Suris, Dennis Park, Simon Stent, Carl Vondrick
CVPR3
2022 Globetrotter: Connecting Languages by Connecting Images
abstract
Machine translation between many languages at once is highly challenging, since training with ground truth re-quires supervision between all language pairs, which is dif-ficult to obtain. Our key insight is that, while languages may vary drastically, the underlying visual appearance of the world remains consistent. We introduce a method that uses visual observations to bridge the gap between languages, rather than relying on parallel corpora or topo-logical properties of the representations. We train a model that aligns segments of text from different languages if and only if the images associated with them are similar and each image in turn is well-aligned with its textual description. We train our model from scratch on a new dataset of text in over fifty languages with accompanying images. Experiments show that our method outperforms previous work on unsupervised word and sentence translation using retrieval. Code, models and data are available on globetrotter.cs.columbia.edu
Didac Suris, Dave Epstein, Carl Vondrick
CVPR1
2022 It's Time for Artistic Correspondence in Music and Video
abstract
We present an approach for recommending a music track for a given video, and vice versa, based on both their temporal alignment and their correspondence at an artistic level. We propose a self-supervised approach that learns this correspondence directly from data, without any need of human annotations. In order to capture the high-level concepts that are required to solve the task, we propose modeling the long-term temporal context of both the video and the music signals, using Transformer networks for each modality. Experiments show that this approach strongly outperforms alternatives that do not exploit the temporal context. The combination of our contributions improve retrieval accuracy up to 10× over prior state of the art. This strong improvement allows us to introduce a wide range of analyses and applications. For instance, we can condition music retrieval based on visually defined attributes.
Didac Suris, Carl Vondrick, Bryan C. Russell, Justin Salamon
CVPR1
2022 Representing Spatial Trajectories as Distributions
abstract
We introduce a representation learning framework for spatial trajectories. We represent partial observations of trajectories as probability distributions in a learned latent space, which characterize the uncertainty about unobserved parts of the trajectory. Our framework allows us to obtain samples from a trajectory for any continuous point in time—both interpolating and extrapolating. Our flexible approach supports directly modifying specific attributes of a trajectory, such as its pace, as well as combining different partial observations into single representations. Experiments show our method's superiority over baselines in prediction tasks.
Didac Suris, Carl Vondrick
NeurIPS1
2021 Learning the Predictability of the Future
abstract
We introduce a framework for learning from unlabeled video what is predictable in the future. Instead of committing up front to features to predict, our approach learns from data which features are predictable. Based on the observation that hyperbolic geometry naturally and compactly encodes hierarchical structure, we propose a predictive model in hyperbolic space. When the model is most confident, it will predict at a concrete level of the hierarchy, but when the model is not confident, it learns to automatically select a higher level of abstraction. Experiments on two established datasets show the key role of hierarchical representations for action prediction. Although our representation is trained with unlabeled video, visualizations show that action hierarchies emerge in the representation.
Didac Suris, Ruoshi Liu, Carl Vondrick
CVPR1
2020 Learning to Learn Words from Visual Scenes
Didac Suris, Dave Epstein, Heng Ji 0001, Shih-Fu Chang, Carl Vondrick
ECCV (29)1
2020 Jointly Discovering Visual Objects and Spoken Words from Raw Sensory Input
David F. Harwath, Adrià Recasens, Didac Suris, Galen Chuang, Antonio Torralba 0001, James R. Glass
Int. J. Comput. Vis.3
2019 Learning Words by Drawing Images
abstract
We propose a framework for learning through drawing. Our goal is to learn the correspondence between spoken words and abstract visual attributes, from a dataset of spoken descriptions of images. Building upon recent findings that GAN representations can be manipulated to edit semantic concepts in the generated output, we propose a new method to use such GAN-generated images to train a model using a triplet loss. To apply the method, we develop Audio CLEVRGAN, a new dataset of audio descriptions of GAN-generated CLEVR images, and we describe a training procedure that creates a curriculum of GAN-generated images that focuses training on image pairs that differ in a specific, informative way. Training is done without additional supervision beyond the spoken captions and the GAN. We find that training that takes advantage of GAN-generated edited examples results in improvements in the model's ability to learn attributes compared to previous results. Our proposed learning framework also results in models that can associate spoken words with some abstract visual concepts such as color and size.
Didac Suris, Adrià Recasens, David Bau, David F. Harwath, James R. Glass, Antonio Torralba 0001
CVPR1
2018 Jointly Discovering Visual Objects and Spoken Words from Raw Sensory Input
David F. Harwath, Adrià Recasens, Didac Suris, Galen Chuang, Antonio Torralba 0001, James R. Glass
ECCV (6)3
2018 Overcoming Catastrophic Forgetting with Hard Attention to the Task
abstract
Catastrophic forgetting occurs when a neural network loses the information learned in a previous task after training on subsequent tasks. This problem remains a hurdle for artificial intelligence systems with sequential learning capabilities. In this paper, we propose a task-based hard attention mechanism that preserves previous tasks’ information without affecting the current task’s learning. A hard attention mask is learned concurrently to every task, through stochastic gradient descent, and previous masks are exploited to condition such learning. We show that the proposed mechanism is effective for reducing catastrophic forgetting, cutting current rates by 45 to 80%. We also show that it is robust to different hyperparameter choices, and that it offers a number of monitoring capabilities. The approach features the possibility to control both the stability and compactness of the learned knowledge, which we believe makes it also attractive for online learning or network compression applications.
Joan Serrà, Didac Suris, Marius Miron, Alexandros Karatzoglou
ICML2