Matteo Macchini

dblp:202/5719 · DBLP profile ↗
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4ranked-venue papers
4as first author
3since 2021 · last 2025
0000-0002-8744-4389ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Data-Driven Personalization of Body-Machine Interfaces to Control Diverse Robot Types
abstract
Body-machine interfaces for robotic teleoperation have been shown to improve user experience and performance. However, such interfaces must be tailored for each robot type and may require personalization to accommodate user’s preferences. Here, we present a novel method to adaptively generate personalized body-machine interfaces from an operator’s preferred body movements. The method captures individual motor synergies that are correlated to robot actions and translates them into control commands. The proposed method is validated on a set of users with varied behavioral patterns for teleoperating robots with diverse morphologies and degrees of freedom, such as a fixed-wing drone, a quadrotor, and a robotic manipulator.
Matteo Macchini, Benjamin Jarvis, Fabrizio Schiano, Dario Floreano
IEEE Trans. Syst. Man Cybern. Syst.1
2022 Does spontaneous motion lead to intuitive Body-Machine Interfaces? A fitness study of different body segments for wearable telerobotics
abstract
Human-Robot Interfaces (HRIs) represent a crucial component in telerobotic systems. Body-Machine Interfaces (BoMIs) based on body motion can feel more intuitive than standard HRIs for naive users as they leverage humans’ natural control capability over their movements. Among the different methods used to map human gestures into robot commands, data-driven approaches select a set of body segments and transform their motion into commands for the robot based on the users’ spontaneous motion patterns. Despite being a versatile and generic method, there is no scientific evidence that implementing an interface based on spontaneous motion maximizes its effectiveness. In this study, we compare a set of BoMIs based on different body segments to investigate this aspect. We evaluate the interfaces in a teleoperation task of a fixed-wing drone and observe users’ performance and feedback. To this aim, we use a framework that allows a user to control the drone with a single Inertial Measurement Unit (IMU) and without prior instructions. All the interfaces are entirely data-driven and depend on the user’s spontaneous motion. We show through a user study that selecting the body segment for a BoMI based on spontaneous motion can lead to sub-optimal performance. Based on our findings, we suggest additional metrics based on biomechanical and behavioral factors that might improve data-driven methods for the design of HRIs.
Matteo Macchini, Jan Frogg, Fabrizio Schiano, Dario Floreano
RO-MAN1
2021 The Impact of Virtual Reality and Viewpoints in Body Motion Based Drone Teleoperation
abstract
The operation of telerobotic systems can be a challenging task, requiring intuitive and efficient interfaces to enable inexperienced users to attain a high level of proficiency. Body-Machine Interfaces (BoMI) represent a promising alternative to standard control devices, such as joysticks, because they leverage intuitive body motion and gestures. It has been shown that the use of Virtual Reality (VR) and first-person view perspectives can increase the user's sense of presence in avatars. However, it is unclear if these beneficial effects occur also in the teleoperation of non-anthropomorphic robots that display motion patterns different from those of humans. Here we describe experimental results on teleoperation of a non-anthropomorphic drone showing that VR correlates with a higher sense of spatial presence, whereas viewpoints moving coherently with the robot are associated with a higher sense of embodiment. Furthermore, the experimental results show that spontaneous body motion patterns are affected by VR and viewpoint conditions in terms of variability, amplitude, and robot correlates, suggesting that the design of BoMIs for drone teleoperation must take into account the use of Virtual Reality and the choice of the viewpoint.
Matteo Macchini, Manana Lortkipanidze, Fabrizio Schiano, Dario Floreano
VR1
2020 Hand-worn Haptic Interface for Drone Teleoperation
abstract
Drone teleoperation is usually accomplished using remote radio controllers, devices that can be hard to master for inexperienced users. Moreover, the limited amount of information fed back to the user about the robot's state, often limited to vision, can represent a bottleneck for operation in several conditions. In this work, we present a wearable interface for drone teleoperation and its evaluation through a user study. The two main features of the proposed system are a data glove to allow the user to control the drone trajectory by hand motion and a haptic system used to augment their awareness of the environment surrounding the robot. This interface can be employed for the operation of robotic systems in line of sight (LoS) by inexperienced operators and allows them to safely perform tasks common in inspection and search-and-rescue missions such as approaching walls and crossing narrow passages with limited visibility conditions. In addition to the design and implementation of the wearable interface, we performed a systematic study to assess the effectiveness of the system through three user studies (n = 36) to evaluate the users' learning path and their ability to perform tasks with limited visibility. We validated our ideas in both a simulated and a real-world environment. Our results demonstrate that the proposed system can improve teleoperation performance in different cases compared to standard remote controllers, making it a viable alternative to standard Human-Robot Interfaces.
Matteo Macchini, Thomas Havy, Antoine Weber, Fabrizio Schiano, Dario Floreano
ICRA1