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Jiangcheng Zhu

dblp:202/5904 · DBLP profile ↗
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10ranked-venue papers
1as first author
7since 2021 · last 2024
0000-0002-6610-721XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 1 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 77% Representation and self-supervised learning · 10% Planning, search and constraint satisfaction · 9%
Computer networks
1 paper
Wireless networking · 100%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › reward design
reward shaping
1.222023
Learning to Shape Rewards Using a Game of Two Partners · AAAI 2023
LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning · ICLR 2022
Machine learning › Reinforcement learning
multi-agent reinforcement learning
1.122022
LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning · NeurIPS 2022
LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning · ICLR 2022
Machine learning › Representation and self-supervised learning
contrastive learning
0.812024
Self-Supervised MAFENN for Classifying Low-Labeled Distorted Images Over Mobile Fading Channels · IEEE Trans. Mob. Comput. 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › intelligent control
behavior selection
0.712023
Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection · ICLR 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games
0.712023
Learning to Shape Rewards Using a Game of Two Partners · AAAI 2023
Machine learning › Reinforcement learning › exploration › efficient exploration
sample-efficient exploration
0.712023
Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection · ICLR 2023
Machine learning › Reinforcement learning › multi-agent reinforcement learning
cooperative multi-agent reinforcement learning
0.612022
LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning · NeurIPS 2022
Machine learning › Reinforcement learning
hierarchical reinforcement learning
0.612022
LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning · NeurIPS 2022
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.612022
LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning · ICLR 2022
Computer vision › Image recognition and object detection
image classification
0.212024
Self-Supervised MAFENN for Classifying Low-Labeled Distorted Images Over Mobile Fading Channels · IEEE Trans. Mob. Comput. 2024
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery
0.212022
LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

stackelberg game · 1.5self-supervised contrastive learning · 1.5multi-agent reinforcement learning · 1.5sample-efficient reinforcement learning · 1.3behavior control · 1.3switching control · 0.7reinforcement learning · 0.7subtask encoder · 0.6regularizer · 0.6ability-based subtask selection · 0.6
YearPublicationVenuePosition
2024 CTDS: Centralized Teacher With Decentralized Student for Multiagent Reinforcement Learning
abstract
Due to the partial observability and communication constraints in many multiagent reinforcement learning (MARL) tasks, centralized training with decentralized execution (CTDE) has become one of the most widely used MARL paradigms. In CTDE, centralized information is dedicated to learning the allocation of the team reward with a mixing network while the learning of individualQ-values is usually based on local observations. The insufficient utility of global observation will degrade performance in challenging environments. To this end, this work proposes a novel Centralized Teacher with a Decentralized Student (CTDS) framework, which consists of a teacher model and a student model. Specifically, the teacher model allocates the team reward by learning individualQ-values conditioned on global observation while the student model utilizes the partial observations to approximate theQ-values estimated by the teacher model. In this way, CTDS balances the full utilization of global observation during training and the feasibility of decentralized execution for online inference. Our CTDS framework is generic, which is ready to be applied upon existing CTDE methods to boost their performance. We conduct experiments on a challenging set ofStarCraft IImicromanagement tasks to test the effectiveness of our method and the results show that CTDS outperforms the existing value-based MARL methods.
Jian Zhao 0018, Xunhan Hu, Mingyu Yang 0003, Wengang Zhou 0001, Jiangcheng Zhu, Houqiang Li
IEEE Trans. Games5
2024 Self-Supervised MAFENN for Classifying Low-Labeled Distorted Images Over Mobile Fading Channels
abstract
Image distortion during wireless transmission presents a significant challenge for real-world artificial intelligence (AI) applications. Recent methods have attempted to address this issue by integrating neural networks into the wireless transmission system. However, these approaches often require a large volume of labeled training data, which can be expensive and time-consuming to collect. To address this issue, we propose a novel approach,Self-SupervisedMulti-AgentFeedbackEnabledNeuralNetworks (S2MAFENN). S2MAFENN is designed to improve the efficiency of labeled data in wireless image transmission. It incorporates a Feedbacker agent that emulates the error correction mechanisms observed in primate brains and employs self-supervised contrastive learning to extract representations from unlabeled distorted images independently. From a theoretical perspective, we model the training process of S2MAFENN as a three-player Stackelberg game and provide evidence that S2MAFENN can achieve exponential convergence rates. We then empirically validate our approach by assessing the representations learned through S2MAFENN. We use varied labeled CIFAR10 and CIFAR100 data to simulate real image transmissions over the Rayleigh fading and 5G channels. Our results show that S2MAFENN matches or even surpasses the performance of state-of-the-art self-supervised training methods, even when only 50% of labels are used. Moreover, S2MAFENN yields average accuracy gains of 5.11%, 5.8%, and 4.58% with only 0.1, 0.2, and 0.5 of the labels transmitted over the 5G channel, respectively. For the downstream task of semantic segmentation over the 5G channel, S2MAFENN exhibits significant advancements on the ADE20K dataset. It achieves enhancements of approximately 7% and 8.7% in Mean IoU and DICE metrics, respectively, surpassing the performance of current state-of-the-art methods.
Yang Li 0116, Fanglei Sun, Jingchen Hu, Fan Wu 0006, Kai Li 0022, Ying Wen 0001, Zheng Tian 0002, Yaodong Yang 0001, Jiangcheng Zhu, Jun Wang 0012, Yang Yang 0001
IEEE Trans. Mob. Comput.10
2023 Learning to Shape Rewards Using a Game of Two Partners
abstract
Reward shaping (RS) is a powerful method in reinforcement learning (RL) for overcoming the problem of sparse or uninformative rewards. However, RS typically relies on manually engineered shaping-reward functions whose construc- tion is time-consuming and error-prone. It also requires domain knowledge which runs contrary to the goal of autonomous learning. We introduce Reinforcement Learning Optimising Shaping Algorithm (ROSA), an automated reward shaping framework in which the shaping-reward function is constructed in a Markov game between two agents. A reward-shaping agent (Shaper) uses switching controls to determine which states to add shaping rewards for more efficient learning while the other agent (Controller) learns the optimal policy for the task using these shaped rewards. We prove that ROSA, which adopts existing RL algorithms, learns to construct a shaping-reward function that is beneficial to the task thus ensuring efficient convergence to high performance policies. We demonstrate ROSA’s properties in three didactic experiments and show its superior performance against state-of-the-art RS algorithms in challenging sparse reward environments.
David Mguni, Taher Jafferjee, Nicolas Perez Nieves, Wenbin Song, Feifei Tong, Matthew E. Taylor, Tianpei Yang, Zipeng Dai, Jiangcheng Zhu, Kun Shao, Jun Wang 0012, Yaodong Yang 0001
AAAI11
2023 Learnable Behavior Control: Breaking Atari Human World Records via Sample-Efficient Behavior Selection
Jiajun Fan, Yuzheng Zhuang, Yuecheng Liu, Jianye Hao, Bin Wang 0034, Jiangcheng Zhu, Hao Wang 0049, Shutao Xia
ICLR6
2023 ASN: action semantics network for multiagent reinforcement learning
Tianpei Yang, Weixun Wang, Jianye Hao, Matthew E. Taylor, Yong Liu 0007, Xiaotian Hao, Yujing Hu, Changjie Fan, Chunxu Ren, Jiangcheng Zhu, Yang Gao 0001
Auton. Agents Multi Agent Syst.12
2022 LIGS: Learnable Intrinsic-Reward Generation Selection for Multi-Agent Learning
David Mguni, Taher Jafferjee, Nicolas Perez Nieves, Oliver Slumbers, Feifei Tong, Yang Li 0116, Jiangcheng Zhu, Yaodong Yang 0001, Jun Wang 0012
ICLR8
2022 LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning
abstract
Cooperative multi-agent reinforcement learning (MARL) has made prominent progress in recent years. For training efficiency and scalability, most of the MARL algorithms make all agents share the same policy or value network. However, in many complex multi-agent tasks, different agents are expected to possess specific abilities to handle different subtasks. In those scenarios, sharing parameters indiscriminately may lead to similar behavior across all agents, which will limit the exploration efficiency and degrade the final performance. To balance the training complexity and the diversity of agent behavior, we propose a novel framework to learn dynamic subtask assignment (LDSA) in cooperative MARL. Specifically, we first introduce a subtask encoder to construct a vector representation for each subtask according to its identity. To reasonably assign agents to different subtasks, we propose an ability-based subtask selection strategy, which can dynamically group agents with similar abilities into the same subtask. In this way, agents dealing with the same subtask share their learning of specific abilities and different subtasks correspond to different specific abilities. We further introduce two regularizers to increase the representation difference between subtasks and stabilize the training by discouraging agents from frequently changing subtasks, respectively. Empirical results show that LDSA learns reasonable and effective subtask assignment for better collaboration and significantly improves the learning performance on the challenging StarCraft II micromanagement benchmark and Google Research Football.
Mingyu Yang 0003, Jian Zhao 0018, Xunhan Hu, Wengang Zhou 0001, Jiangcheng Zhu, Houqiang Li
NeurIPS5
2019 Object detection and localization in 3D environment by fusing raw fisheye image and attitude data
Jiangcheng Zhu, Xudong Wan, Chao Xu 0001
J. Vis. Commun. Image Represent.2
2019 Hierarchical Decision and Control for Continuous Multitarget Problem: Policy Evaluation With Action Delay
abstract
This paper proposes a hierarchical decision-making and control algorithm for the shepherd game, the seventh mission in the International Aerial Robotics Competition (IARC). In this game, the agent (a multirotor aerial robot) is required to contact targets (ground vehicles) sequentially and drive them to a certain boundary to earn score. During the game of 10 min, the agent should be fully autonomous without any human interference. Regarding the lower-level controller and dynamics of the agent, each action takes a duration of time to accomplish. Denoted as an action delay, in this paper, this action duration is nonconstant and is related to the final reward. Therefore, the challenging point is making the agent "aware of time" when applying a certain action. We solve this problem by two approaches: deep Q-networks and lookup table. The action delay predictor in the decision-level is fitted by a lower-level controller. Through simulations by the example of the shepherd game, the effectiveness and efficiency of this approach are validated. This paper helps our team winning the first prize in IARC 2017, and keeps the best record of this mission since it was released in 2013.
Jiangcheng Zhu, Zhepei Wang, Shan Guo, Chao Xu 0001
IEEE Trans. Neural Networks Learn. Syst.1
2018 Downside Hemisphere Object Detection and Localization of MAV by Fisheye Camera
abstract
For a multirotor micro aerial vehicle (MAV) flying in the outdoor environment, its downside hemisphere has richest visual information. All that information can be obtained by a single fisheye camera with larger than 180 degrees field of view (FOV). Traditionally, the unrestored fisheye image is restored to a flat image before subsequent processing, which is both resource and time consuming. In this paper, to save resource and time, a method of fisheye object detection and localization on the unrestored fisheye image is proposed. A single-stage neural network is built for object detection. To improve the performance of detector, its submodules are designed specifically by combining the central rotational property and severe distortion of the fisheye image. To meet the real-time requirements of onboard computation, the detector is also tuned to be light-weight. After that, the detected objects are localized with assistance of by a data fusion on the fisheye model and MAV sensory data (altitude, attitude, etc.), The experimental results have validated the effectiveness of the proposed methods in this paper.
Jiangcheng Zhu, Xudong Wan, Chao Xu 0001
ICARCV2