VLDB 2026 Research / reviewers in the wild / expert
Nikhil Churamani
dblp:202/6215
· DBLP profile ↗
19ranked-venue papers
7as first author
10since 2021 · last 2025
0000-0001-5926-0091ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 16 · 6 first-author · 9 since 2021Human-computer interaction and ubiquitous computing · 10 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Workshop Proposal: Dungeons, Neurons, and Dialogues 2 Edition: Social Interaction Dynamics in Contextual Games (DnD-SIDC)abstractJoin us for the second edition of the “Dungeons, Neurons, and Dialogues: Social Interaction Dynamics in Contextual Games” (DnD-SIDC) workshop at HRI 2025! This engaging event will delve into the exciting intersection of human-robot interaction (HRI) and contextual games, exploring how embodied agents can enhance social dynamics within rich, narrative-driven environments. Participants will engage in thought-provoking discussions centered on empathy, trust, and cooperation as they navigate complex emotional landscapes in gaming scenarios. The workshop features a unique “Quest for Solutions” activity, where attendees will collaborate in small groups to tackle specific challenges and design innovative pre-registration studies. This format fosters interdisciplinary collaboration among researchers, practitioners, and students from diverse fields, including robotics, psvchology, game design, and AI, By leveraging the advancements in technology and the rising popularity of digital platforms, this workshop aims to inspire new ideas and partnerships that contribute to the sustainable development of social interactions in virtual spaces. Don't miss this opportunity to explore cutting-edge research and contribute to the future of social computing in gaming! Join us and embark on a collaborative adventure in the realm of social interaction dynamics! Pablo V. A. Barros, Laura Triglia, Nikhil Churamani, Matthias Kerzel |
HRI | 3 |
| 2025 | Lifelong Learning and Personalization in Long-Term Human-Robot Interaction (LEAP-HRI): Overcoming Inequalities with AdaptationabstractGlobal inequalities in access to essential resources such as education, healthcare, and technology continue to widen social and economic disparities, especially in underserved and underrepresented communities. The growing integration of foundation models and other machine learning systems in robots offers promising and personalized solutions that can adapt to various individuals, situations, and environments, potentially addressing some of these gaps. By learning from interactions and evolving with local conditions, these systems can provide individualized support, such as assisting older adults with daily tasks, aiding children with special needs in learning environments, or empowering people with disabilities to live more independently. Building trust and fostering collaboration between humans and robots will help ensure that these systems meet the unique needs of all individuals, especially within long-term human-robot interaction (HRI). With this year's theme of “Overcoming Inequalities with Adaptation”, in line with the overall theme of the conference “Robots for a Sustainable World”, the fifth edition of the ”Lifelong Learning and Personalization in Long-Term Human-Robot Interaction (LEAP-HRI)”l workshop aims to bring together insights across diverse disciplines, exploring how continually evolving robots can effectively operate in diverse environments, promoting greater equity, inclusivity, and empowerment for individuals and communities. The workshop aims to facilitate collaborations across diverse scientific perspectives through a keynote presentation, panel discussions, and in-depth discussions on the contributed talks, attempting to shape a more sustainable and equitable future through adaptive advancements in long-term HRI. Bahar Irfan, Nikhil Churamani, Michelle Zhao, Ali Ayub, Silvia Rossi 0002 |
HRI | 2 |
| 2025 | Participant Perceptions of a Robotic Coach Conducting Positive Psychology Exercises: A Qualitative AnalysisabstractThis article presents a qualitative analysis of participants’ perceptions of a robotic coach conducting Positive Psychology exercises, providing insights for the future design of robotic coaches. Participants \((n=20)\) took part in a single-session (avg. \(31\pm 10\) minutes) Human–Robot Interaction study in a laboratory setting. We created the design of the robotic coach, and its affective adaptation , based on user-centred design research and collaboration with a professional coach. We transcribed post-study participant interviews and conducted a Thematic Analysis. We discuss the results of that analysis, presenting aspects participants found particularly helpful (e.g., the robot asked the correct questions and helped them think of new positive things in their life), and what should be improved (e.g., the robot’s utterance content should be more responsive). We found that participants had no clear preference for affective adaptation or no affective adaptation, which may be due to both positive and negative user perceptions being heightened in the case of adaptation. Based on our qualitative analysis, we highlight insights for the future design of robotic coaches, and areas for future investigation (e.g., examining how participants with different personality traits, or participants experiencing isolation, could benefit from an interaction with a robotic coach). Minja Axelsson, Nikhil Churamani, Atahan Caldir, Hatice Gunes |
ACM Trans. Hum. Robot Interact. | 2 |
| 2023 | Latent Generative Replay for Resource-Efficient Continual Learning of Facial ExpressionsabstractReal-world Facial Expression Recognition (FER) systems require models to constantly learn and adapt with novel data. Traditional Machine Learning (ML) approaches struggle to adapt to such dynamics as models need to be re-trained from scratch with a combination of both old and new data. Replay-based Continual Learning (CL) provides a solution to this problem, either by storing previously seen data samples in memory, sampling and interleaving them with novel data (rehearsal) or by using a generative model to simulate pseudo-samples to replay past knowledge (pseudo-rehearsal). Yet, the high memory footprint of rehearsal and the high computational cost of pseudo-rehearsal limit the real-world application of such methods, especially on resource-constrained devices. To address this, we propose Latent Generative Replay (LGR) for pseudo-rehearsal of low-dimensional latent features to mitigate forgetting in a resource-efficient manner. We adapt popular CL strategies to use LGR instead of generating pseudo-samples, resulting in performance upgrades when evaluated on the CK+, RAF-DB and AffectNet FER benchmarks where LGR significantly reduces the memory and resource consumption of replay-based CL without compromising model performance. Samuil Stoychev, Nikhil Churamani, Hatice Gunes |
FG | 2 |
| 2023 | Affective Computing for Human-Robot Interaction Research: Four Critical Lessons for the HitchhikerabstractSocial Robotics and Human-Robot Interaction (HRI) research relies on different Affective Computing (AC) solutions for sensing, perceiving and understanding human affective behaviour during interactions. This may include utilising off-the-shelf affect perception models that are pre-trained on popular affect recognition benchmarks and directly applied to situated interactions. However, the conditions in situated human-robot interactions differ significantly from the training data and settings of these models. Thus, there is a need to deepen our understanding of how AC solutions can be best leveraged, customised and applied for situated HRI. This paper, while critiquing the existing practices, presents four critical lessons to be noted by the hitchhiker when applying AC for HRI research. These lessons conclude that: (i) The six basic emotions categories are not always relevant in situated interactions, (ii) Affect recognition accuracy (%) improvement as the sole goal is inappropriate for situated interactions, (iii) Affect recognition may not generalise across contexts, and (iv) Affect recognition alone is insufficient for adaptation and personalisation. By describing the background and the context for each lesson, and demonstrating how these lessons have been compiled from the various studies of the authors, this paper aims to enable the hitchhiker to successfully leverage AC solutions for advancing HRI research. Hatice Gunes, Nikhil Churamani |
RO-MAN | 2 |
| 2023 | Domain-Incremental Continual Learning for Mitigating Bias in Facial Expression and Action Unit RecognitionabstractAs Facial Expression Recognition (FER) systems become integrated into our daily lives, these systems need to prioritise makingfairdecisions instead of only aiming at higher individual accuracy scores. From surveillance systems, to monitoring the mental and emotional health of individuals, these systems need to balance theaccuracy versus fairnesstrade-off to make decisions that do not unjustly discriminate against specific under-represented demographic groups. Identifyingbiasas a critical problem in facial analysis systems, different methods have been proposed that aim to mitigate bias both at data and algorithmic levels. In this work, we propose the novel use of Continual Learning (CL), in particular, using Domain-Incremental Learning (Domain-IL) settings, as a potent bias mitigation method to enhance thefairnessof Facial Expression Recognition (FER) systems. We compare different non-CL-based and CL-based methods for theirperformanceandfairness scoreson expression recognition and Action Unit (AU) detection tasks using two popular benchmarks, the RAF-DB and BP4D datasets, respectively. Our experimental results show that CL-based methods, on average, outperform other popular bias mitigation techniques on bothaccuracyandfairnessmetrics. Nikhil Churamani, Özgür Kara, Hatice Gunes |
IEEE Trans. Affect. Comput. | 1 |
| 2022 | Learning Socially Appropriate Robo-waiter Behaviours through Real-time User FeedbackabstractCurrent Humanoid Service Robot (HSR) behaviours mainly rely on static models that cannot adapt dynamically to meet individual customer attitudes and preferences. In this work, we focus on empowering HSRs with adaptive feedback mechanisms driven by either implicit reward, by estimating facial affect, or explicit reward, by incorporating verbal responses of the human ‘customer’. To achieve this, we first create a custom dataset, annotated using crowd-sourced labels, to learn appropri-ate approach (positioning and movement) behaviours for a Robo-waiter. This dataset is used to pre-train a Reinforcement Learning (RL) agent to learn behaviours deemed socially appropriate for the robo-waiter. This model is later extended to include separate implicit and explicit reward mechanisms to allow for interactive learning and adaptation from user social feedback. We present a within-subjects Human-Robot Interaction (HRI) study with 21 participants implementing interactions between the robo-waiter and human customers implementing the above-mentioned model variations. Our results show that both explicit and implicit adaptation mechanisms enabled the adaptive robo-waiter to be rated as more enjoyable and sociable, and its positioning relative to the participants as more appropriate compared to using the pre-trained model or a randomised control implementation. Emily McQuillin, Nikhil Churamani, Hatice Gunes |
HRI | 2 |
| 2022 | CVPR 2020 continual learning in computer vision competition: Approaches, results, current challenges and future directions
Vincenzo Lomonaco, Lorenzo Pellegrini, Pau Rodríguez, Massimo Caccia, Qi She, Quentin Jodelet, Ruiping Wang 0001, Zheda Mai, David Vázquez 0001, German Ignacio Parisi, Nikhil Churamani, Marc Pickett, Issam H. Laradji, Davide Maltoni |
Artif. Intell. | 12 |
| 2021 | AULA-Caps: Lifecycle-Aware Capsule Networks for Spatio-Temporal Analysis of Facial ActionsabstractMost state-of-the-art approaches for Facial Action Unit (AU) detection rely on evaluating static frames, encoding a snapshot of heightened facial activity. In real-world interactions, however, facial expressions are more subtle and evolve over time requiring AU detection models to learn spatial as well as temporal information. In this work, we focus on both spatial and spatio-temporal features encoding the temporal evolution of facial AU activation. We propose the Action Unit Lifecycle-Aware Capsule Network (AULA-Caps) for AU detection using both frame and sequence-level features. While, at the frame-level, the capsule layers of AULA-Caps learn spatial feature primitives to determine AU activations, at the sequence-level, it learns temporal dependencies between contiguous frames by focusing on relevant spatio-temporal segments in the sequence. The learnt feature capsules are routed together such that the model learns to selectively focus on spatial or spatio-temporal information depending upon the AU lifecycle. The proposed model is evaluated on popular benchmarks, namely BP4D and GFT datasets, obtaining state-of-the-art results for both. Nikhil Churamani, Sinan Kalkan, Hatice Gunes |
FG | 1 |
| 2021 | Teleoperated Robot Coaching for Mindfulness Training: A Longitudinal StudyabstractSocial robots are becoming incorporated in daily human lives, assisting in the promotion of the physical and mental wellbeing of individuals. To investigate the design and use of social robots for delivering mindfulness training, we develop a teleoperation framework that enables an experienced Human Coach (HC) to conduct mindfulness training sessions virtually, by replicating their upper-body and head movements onto the Pepper robot, in real-time. Pepper’s vision is mapped onto a Head-Mounted Display (HMD) worn by the HC and a bidirectional audio pipeline is set up, enabling the HC to communicate with the participants through the robot. To evaluate the participants’ perceptions of the teleoperated Robot Coach (RC), we study the interactions between a group of participants and the RC over 5 weeks and compare these with another group of participants interacting directly with the HC. Growth modelling analysis of this longitudinal data shows that the HC ratings are consistently greater than 4 (on a scale of 1 5) for all aspects while an increase is witnessed in the RC ratings over the weeks, for the Robot Motion and Conversation dimensions. Mindfulness training delivered by both types of coaching evokes positive responses from the participants across all the sessions, with the HC rated significantly higher than the RC on Animacy, Likeability and Perceived Intelligence. Participants’ personality traits such as Conscientiousness and Neuroticism are found to influence their perception of the RC. These findings enable an understanding of the differences between the perceptions of HC and RC delivering mindfulness training, and provide insights towards the development of robot coaches for improving the psychological wellbeing of individuals. Indu P. Bodala, Nikhil Churamani, Hatice Gunes |
RO-MAN | 2 |
| 2020 | The FaceChannel: A Light-weight Deep Neural Network for Facial Expression RecognitionabstractCurrent state-of-the-art models for automatic Facial Expression Recognition (FER) are based on very deep neural networks that are difficult to train. This makes it challenging to adapt these models to changing conditions, a requirement from FER models given the subjective nature of affect perception and understanding. In this paper, we address this problem by formalising the FaceChannel, a light-weight neural network that has much fewer parameters than common deep neural networks. We perform a series of experiments on different benchmark datasets to demonstrate how the FaceChannel achieves a comparable, if not better, performance, as compared to the current state-of-the-art in FER. Pablo V. A. Barros, Nikhil Churamani, Alessandra Sciutti |
FG | 2 |
| 2020 | CLIFER: Continual Learning with Imagination for Facial Expression RecognitionabstractCurrent Facial Expression Recognition (FER) approaches tend to be insensitive to individual differences in expression and interaction contexts. They are unable to adapt to the dynamics of real-world environments where data is only available incrementally, acquired by the system during interactions. In this paper, we propose a novel continual learning framework with imagination for FER (CLIFER) that (i) implements imagination to simulate expression data for particular subjects and integrates it with (ii) a complementary learning-based dual-memory (episodic and semantic) model, to augment person-specific learning. The framework is evaluated on its ability to remember previously seen classes as well as on generalising to yet unseen classes, resulting in high F1-scores for multiple FER datasets: RAVDESS (episodic: F1=0.98 ± 0.01, semantic: F1=0.75 ± 0.01), MMI (episodic: F1=0.75 ± 0.07, semantic: F1=0.46 ± 0.04) and BAUM-I (episodic: F1=0.87 ± 0.05, semantic: F1=0.51 ± 0.04). Nikhil Churamani, Hatice Gunes |
FG | 1 |
| 2020 | Continual Learning for Affective Robotics: Why, What and How?abstractCreating and sustaining closed-loop dynamic and social interactions with humans require robots to continually adapt towards their users' behaviours, their affective states and moods while keeping them engaged in the task they are performing. Analysing, understanding and appropriately responding to human nonverbal behaviour and affective states are the central objectives of affective robotics research. Conventional machine learning approaches do not scale well to the dynamic nature of such real-world interactions as they require samples from stationary data distributions. The real-world is not stationary, it changes continuously. In such contexts, the training data and learning objectives may also change rapidly. Continual Learning (CL), by design, is able to address this very problem by learning incrementally. In this paper, we argue that CL is an essential paradigm for creating fully adaptive affective robots (why). To support this argument, we first provide an introduction to CL approaches and what they can offer for various dynamic (interactive) situations (what). We then formulate guidelines for the affective robotics community on how to utilise CL for perception and behaviour learning with adaptation (how). For each case, we reformulate the problem as a CL problem and outline a corresponding CL-based solution. We conclude the paper by highlighting the potential challenges to be faced and by providing specific recommendations on how to utilise CL for affective robotics. Nikhil Churamani, Sinan Kalkan, Hatice Gunes |
RO-MAN | 1 |
| 2019 | The OMG-Empathy Dataset: Evaluating the Impact of Affective Behavior in StorytellingabstractProcessing human affective behavior is important for developing intelligent agents that interact with humans in complex interaction scenarios. A large number of current approaches that address this problem focus on classifying emotion expressions by grouping them into known categories. Such strategies neglect, among other aspects, the impact of the affective responses from an individual on their interaction partner thus ignoring how people empathize towards each other. This is also reflected in the datasets used to train models for affective processing tasks. Most of the recent datasets, in particular, the ones which capture natural interactions (“in-the-wild” datasets), are designed, collected, and annotated based on the recognition of displayed affective reactions, ignoring how these displayed or expressed emotions are perceived. In this paper, we propose a novel dataset composed of dyadic interactions designed, collected and annotated with a focus on measuring the affective impact that eight different stories have on the listener. Each video of the dataset contains around 5 minutes of interaction where a speaker tells a story to a listener. After each interaction, the listener annotated, using a valence scale, how the story impacted their affective state, reflecting how they empathized with the speaker as well as the story. We also propose different evaluation protocols and a baseline that encourages participation in the advancement of the field of artificial empathy and emotion contagion. Pablo V. A. Barros, Nikhil Churamani, Angelica Lim, Stefan Wermter |
ACII | 2 |
| 2018 | The OMG-Emotion Behavior DatasetabstractThis paper is the basis paper for the accepted IJCNN challenge One-Minute Gradual-Emotion Recognition (OMG-Emotion)1by which we hope to foster long-emotion classification using neural models for the benefit of the IJCNN community. The proposed corpus has as novelty the data collection and annotation strategy based on emotion expressions which evolve over time into a specific context. Different from other corpora, we propose a novel multimodal corpus for emotion expression recognition, which uses gradual annotations with a focus on contextual emotion expressions. Our dataset was collected from Youtube videos using a specific search strategy based on restricted keywords and filtering which guaranteed that the data follow a gradual emotion expression transition, i.e. emotion expressions evolve over time in a natural and continuous fashion. We also provide an experimental protocol and a series of unimodal baseline experiments which can be used to evaluate deep and recurrent neural models in a fair and standard manner. Pablo V. A. Barros, Nikhil Churamani, Egor Lakomkin, Henrique Siqueira, Alexander Sutherland, Stefan Wermter |
IJCNN | 2 |
| 2018 | Learning Empathy-Driven Emotion Expressions using Affective ModulationsabstractHuman-Robot Interaction (HRI) studies, particularly the ones designed around social robots, use emotions as important building blocks for interaction design. In order to provide a natural interaction experience, these social robots need to recognise the emotions expressed by the users across various modalities of communication and use them to estimate an internal affective model of the interaction. These internal emotions act as motivation for learning to respond to the user in different situations, using the physical capabilities of the robot. This paper proposes a deep hybrid neural model for multi-modal affect recognition, analysis and behaviour modelling in social robots. The model uses growing self-organising network models to encode intrinsic affective states for the robot. These intrinsic states are used to train a reinforcement learning model to learn facial expression representations on the Neuro-Inspired Companion (NICO) robot, enabling the robot to express empathy towards the users. Nikhil Churamani, Pablo V. A. Barros, Erik Strahl, Stefan Wermter |
IJCNN | 1 |
| 2017 | The Impact of Personalisation on Human-Robot Interaction in Learning ScenariosabstractAdvancements in Human-Robot Interaction involve robots being more responsive and adaptive to the human user they are interacting with. For example, robots model a personalised dialogue with humans, adapting the conversation to accommodate the user's preferences in order to allow natural interactions. This study investigates the impact of such personalised interaction capabilities of a human companion robot on its social acceptance, perceived intelligence and likeability in a human-robot interaction scenario. In order to measure this impact, the study makes use of an object learning scenario where the user teaches different objects to the robot using natural language. An interaction module is built on top of the learning scenario which engages the user in a personalised conversation before teaching the robot to recognise different objects. The two systems, i.e. with and without the interaction module, are compared with respect to how different users rate the robot on its intelligence and sociability. Although the system equipped with personalised interaction capabilities is rated lower on social acceptance, it is perceived as more intelligent and likeable by the users. Nikhil Churamani, Paul Anton, Marc Brügger, Erik Fließwasser, Thomas Hummel 0001, Julius Mayer 0001, Waleed Mustafa, Hwei Geok Ng, Thi Linh Chi Nguyen, Quan Nguyen 0005, Marcus Soll, Sebastian Springenberg, Sascha S. Griffiths, Stefan Heinrich, Nicolás Navarro-Guerrero, Erik Strahl, Johannes Twiefel, Cornelius Weber, Stefan Wermter |
HAI | 1 |
| 2017 | Teaching emotion expressions to a human companion robot using deep neural architecturesabstractHuman companion robots need to be sociable and responsive towards emotions to better interact with the human environment they are expected to operate in. This paper is based on the Neuro-Inspired COmpanion robot (NICO) and investigates a hybrid, deep neural network model to teach the NICO to associate perceived emotions with expression representations using its on-board capabilities. The proposed model consists of a Convolutional Neural Network (CNN) and a Self-organising Map (SOM) to perceive the emotions expressed by a human user towards NICO and trains two parallel Multilayer Perceptron (MLP) networks to learn general as well as person-specific associations between perceived emotions and the robot's facial expressions. Nikhil Churamani, Matthias Kerzel, Erik Strahl, Pablo V. A. Barros, Stefan Wermter |
IJCNN | 1 |
| 2017 | Hey robot, why don't you talk to me?abstractThis paper describes the techniques used in the submitted video presenting an interaction scenario, realised using the Neuro-Inspired Companion (NICO) robot. NICO engages the users in a personalised conversation where the robot always tracks the users' face, remembers them and interacts with them using natural language. NICO can also learn to perform tasks such as remembering and recalling objects and thus can assist users in their daily chores. The interaction system helps the users to interact as naturally as possible with the robot, enriching their experience with the robot, making it more interesting and engaging. Hwei Geok Ng, Paul Anton, Marc Brügger, Nikhil Churamani, Erik Fließwasser, Thomas Hummel 0001, Julius Mayer 0001, Waleed Mustafa, Thi Linh Chi Nguyen, Quan Nguyen 0005, Marcus Soll, Sebastian Springenberg, Sascha S. Griffiths, Stefan Heinrich, Nicolás Navarro-Guerrero, Erik Strahl, Johannes Twiefel, Cornelius Weber, Stefan Wermter |
RO-MAN | 4 |