VLDB 2026 Research / reviewers in the wild / expert
Louise Molitor
dblp:202/9543
· DBLP profile ↗
16ranked-venue papers
0as first author
10since 2021 · last 2023
0000-0002-9166-9927ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 7 since 2021Theory of computation · 7 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 5 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Schelling Games with Continuous TypesabstractIn most major cities and urban areas, residents form homogeneous neighborhoods along ethnic or socioeconomic lines. This phenomenon is widely known as residential segregation and has been studied extensively. Fifty years ago, Schelling proposed a landmark model that explains residential segregation in an elegant agent-based way. A recent stream of papers analyzed Schelling's model using game-theoretic approaches. However, all these works considered models with a given number of discrete types modeling different ethnic groups. We focus on segregation caused by non-categorical attributes, such as household income or position in a political left-right spectrum. For this, we consider agent types that can be represented as real numbers. This opens up a great variety of reasonable models and, as a proof of concept, we focus on several natural candidates. In particular, we consider agents that evaluate their location by the average type-difference or the maximum type-difference to their neighbors, or by having a certain tolerance range for type-values of neighboring agents.We study the existence and computation of equilibria and provide bounds on the Price of Anarchy and Stability. Also, we present simulation results that compare our models and shed light on the obtained equilibria for our variants. Davide Bilò, Vittorio Bilò, Michelle Döring, Pascal Lenzner, Louise Molitor, Jonas Schmidt 0002 |
IJCAI | 5 |
| 2023 | Single-Peaked Jump Schelling Games
Tobias Friedrich 0001, Pascal Lenzner, Louise Molitor, Lars Seifert |
SAGT | 3 |
| 2023 | The impact of geometry on monochrome regions in the flip Schelling process
Thomas Bläsius, Tobias Friedrich 0001, Martin S. Krejca, Louise Molitor |
Comput. Geom. | 4 |
| 2023 | Evolutionary Minimization of Traffic CongestionabstractTraffic congestion is a major issue that can be solved by suggesting drivers alternative routes they are willing to take. This concept has been formalized as a strategic routing problem in which a single alternative route is suggested to an existing one. We extend this formalization and introduce the multiple-routes (MRs) problem, which is given a start and destination and aims at finding up to$n$different routes that the drivers strategically disperse over, minimizing the overall travel time of the system. Due to theNP-hard nature of the problem, we introduce the MRs evolutionary algorithm (MREA) as a heuristic solver. We study several mutation and crossover operators and evaluate them on real-world data of Berlin, Germany. We find that a combination of all operators yields the best result, reducing the overall travel time by a factor between 1.8 and 3, in the median, compared to all drivers taking the fastest route. 6mm]Please cite reference[2]in the text of the paper. It was removed from the abstract as having reference in an abstract is contrary to IEEE journal style.For the base case$n=2$, we compare our MREA to the highly tailored optimal solver by Bläsius et al. (2020), and show that, in the median, our approach finds solutions of quality at least 99.69% of an optimal solution while only requiring 40% of the time. Maximilian Böther, Leon Schiller, Philipp Fischbeck, Louise Molitor, Martin S. Krejca, Tobias Friedrich 0001 |
IEEE Trans. Evol. Comput. | 4 |
| 2022 | Towards explainable real estate valuation via evolutionary algorithmsabstractHuman lives are increasingly influenced by algorithms, which therefore need to meet higher standards not only in accuracy but also with respect to explainability. This is especially true for high-stakes areas such as real estate valuation. Unfortunately, the methods applied there often exhibit a trade-off between accuracy and explainability. Sebastian Angrick, Ben Bals, Niko Hastrich, Maximilian Kleissl, Jonas Schmidt 0002, Vanja Doskoc, Louise Molitor, Tobias Friedrich 0001, Maximilian Katzmann |
GECCO | 7 |
| 2022 | Tolerance is Necessary for Stability: Single-Peaked Swap Schelling GamesabstractResidential segregation in metropolitan areas is a phenomenon that can be observed all over the world. Recently, this was investigated via game-theoretic models. There, selfish agents of two types are equipped with a monotone utility function that ensures higher utility if an agent has more same-type neighbors. The agents strategically choose their location on a given graph that serves as residential area to maximize their utility. However, sociological polls suggest that real-world agents are actually favoring mixed-type neighborhoods, and hence should be modeled via non-monotone utility functions. To address this, we study Swap Schelling Games with single-peaked utility functions. Our main finding is that tolerance, i.e., agents favoring fifty-fifty neighborhoods or being in the minority, is necessary for equilibrium existence on almost regular or bipartite graphs. Regarding the quality of equilibria, we derive (almost) tight bounds on the Price of Anarchy and the Price of Stability. In particular, we show that the latter is constant on bipartite and almost regular graphs. Davide Bilò, Vittorio Bilò, Pascal Lenzner, Louise Molitor |
IJCAI | 4 |
| 2022 | Topological influence and locality in swap schelling gamesabstractAbstract Residential segregation is a wide-spread phenomenon that can be observed in almost every major city. In these urban areas residents with different racial or socioeconomic background tend to form homogeneous clusters. Schelling’s famous agent-based model for residential segregation explains how such clusters can form even if all agents are tolerant, i.e., if they agree to live in mixed neighborhoods. For segregation to occur, all it needs is a slight bias towards agents preferring similar neighbors. Very recently, Schelling’s model has been investigated from a game-theoretic point of view with selfish agents that strategically select their residential location. In these games, agents can improve on their current location by performing a location swap with another agent who is willing to swap. We significantly deepen these investigations by studying the influence of the underlying topology modeling the residential area on the existence of equilibria, the Price of Anarchy and on the dynamic properties of the resulting strategic multi-agent system. Moreover, as a new conceptual contribution, we also consider the influence of locality, i.e., if the location swaps are restricted to swaps of neighboring agents. We give improved almost tight bounds on the Price of Anarchy for arbitrary underlying graphs and we present (almost) tight bounds for regular graphs, paths and cycles. Moreover, we give almost tight bounds for grids, which are commonly used in empirical studies. For grids we also show that locality has a severe impact on the game dynamics. Davide Bilò, Vittorio Bilò, Pascal Lenzner, Louise Molitor |
Auton. Agents Multi Agent Syst. | 4 |
| 2021 | Evolutionary minimization of traffic congestionabstractTraffic congestion is a major issue that can be solved by suggesting drivers alternative routes they are willing to take. This concept has been formalized as a strategic routing problem in which a single alternative route is suggested to an existing one. We extend this formalization and introduce the Multiple-Routes problem, which is given a start and destination and aims at finding up to n different routes that the drivers strategically disperse over, minimizing the overall travel time of the system. Maximilian Böther, Leon Schiller, Philipp Fischbeck, Louise Molitor, Martin S. Krejca, Tobias Friedrich 0001 |
GECCO | 4 |
| 2021 | Two-Stage Facility Location Games with Strategic Clients and FacilitiesabstractWe consider non-cooperative facility location games where both facilities and clients act strategically and heavily influence each other. This contrasts established game-theoretic facility location models with non-strategic clients that simply select the closest opened facility. In our model, every facility location has a set of attracted clients and each client has a set of shopping locations and a weight that corresponds to its spending capacity. Facility agents selfishly select a location for opening their facility to maximize the attracted total spending capacity, whereas clients strategically decide how to distribute their spending capacity among the opened facilities in their shopping range. We focus on a natural client behavior similar to classical load balancing: our selfish clients aim for a distribution that minimizes their maximum waiting time for getting serviced, where a facility’s waiting time corresponds to its total attracted client weight. We show that subgame perfect equilibria exist and we give almost tight constant bounds on the Price of Anarchy and the Price of Stability, which even hold for a broader class of games with arbitrary client behavior. Since facilities and clients influence each other, it is crucial for the facilities to anticipate the selfish clients’ behavior when selecting their location. For this, we provide an efficient algorithm that also implies an efficient check for equilibrium. Finally, we show that computing a socially optimal facility placement is NP-hard and that this result holds for all feasible client weight distributions. Simon Krogmann, Pascal Lenzner, Louise Molitor, Alexander Skopalik |
IJCAI | 3 |
| 2021 | The Impact of Geometry on Monochrome Regions in the Flip Schelling Process
Thomas Bläsius, Tobias Friedrich 0001, Martin S. Krejca, Louise Molitor |
ISAAC | 4 |
| 2020 | A Strategic Routing Framework and Algorithms for Computing Alternative PathsabstractTraditional navigation services find the fastest route for a single driver. Though always using the fastest route seems desirable for every individual, selfish behavior can have undesirable effects such as higher energy consumption and avoidable congestion, even leading to higher overall and individual travel times. In contrast, strategic routing aims at optimizing the traffic for all agents regarding a global optimization goal. We introduce a framework to formalize real-world strategic routing scenarios as algorithmic problems and study one of them, which we call Single Alternative Path (SAP), in detail. There, we are given an original route between a single origin--destination pair. The goal is to suggest an alternative route to all agents that optimizes the overall travel time under the assumption that the agents distribute among both routes according to a psychological model, for which we introduce the concept of Pareto-conformity. We show that the SAP problem is NP-complete, even for such models. Nonetheless, assuming Pareto-conformity, we give multiple algorithms for different variants of SAP, using multi-criteria shortest path algorithms as subroutines. Moreover, we prove that several natural models are in fact Pareto-conform. The implementation of our algorithms serves as a proof of concept, showing that SAP can be solved in reasonable time even though the algorithms have exponential running time in the worst case. Thomas Bläsius, Maximilian Böther, Philipp Fischbeck, Tobias Friedrich 0001, Alina Gries, Falk Hüffner, Otto Kißig, Pascal Lenzner, Louise Molitor, Leon Schiller, Armin Wells, Simon Wietheger |
ATMOS | 9 |
| 2020 | Fair Tree Connection Games with Topology-Dependent Edge CostabstractHow do rational agents self-organize when trying to connect to a common target? We study this question with a simple tree formation game which is related to the well-known fair single-source connection game by Anshelevich et al. (FOCS'04) and selfish spanning tree games by Gourvès and Monnot (WINE'08). In our game agents correspond to nodes in a network that activate a single outgoing edge to connect to the common target node (possibly via other nodes). Agents pay for their path to the common target, and edge costs are shared fairly among all agents using an edge. The main novelty of our model is dynamic edge costs that depend on the in-degree of the respective endpoint. This reflects that connecting to popular nodes that have increased internal coordination costs is more expensive since they can charge higher prices for their routing service. In contrast to related models, we show that equilibria are not guaranteed to exist, but we prove the existence for infinitely many numbers of agents. Moreover, we analyze the structure of equilibrium trees and employ these insights to prove a constant upper bound on the Price of Anarchy as well as non-trivial lower bounds on both the Price of Anarchy and the Price of Stability. We also show that in comparison with the social optimum tree the overall cost of an equilibrium tree is more fairly shared among the agents. Thus, we prove that self-organization of rational agents yields on average only slightly higher cost per agent compared to the centralized optimum, and at the same time, it induces a more fair cost distribution. Moreover, equilibrium trees achieve a beneficial trade-off between a low height and low maximum degree, and hence these trees might be of independent interest from a combinatorics point-of-view. We conclude with a discussion of promising extensions of our model. Davide Bilò, Tobias Friedrich 0001, Pascal Lenzner, Anna Melnichenko, Louise Molitor |
FSTTCS | 5 |
| 2020 | Topological Influence and Locality in Swap Schelling GamesabstractResidential segregation is a wide-spread phenomenon that can be observed in almost every major city. In these urban areas residents with different racial or socioeconomic background tend to form homogeneous clusters. Schelling’s famous agent-based model for residential segregation explains how such clusters can form even if all agents are tolerant, i.e., if they agree to live in mixed neighborhoods. For segregation to occur, all it needs is a slight bias towards agents preferring similar neighbors. Very recently, Schelling’s model has been investigated from a game-theoretic point of view with selfish agents that strategically select their residential location. In these games, agents can improve on their current location by performing a location swap with another agent who is willing to swap. We significantly deepen these investigations by studying the influence of the underlying topology modeling the residential area on the existence of equilibria, the Price of Anarchy and on the dynamic properties of the resulting strategic multi-agent system. Moreover, as a new conceptual contribution, we also consider the influence of locality, i.e., if the location swaps are restricted to swaps of neighboring agents. We give improved almost tight bounds on the Price of Anarchy for arbitrary underlying graphs and we present (almost) tight bounds for regular graphs, paths and cycles. Moreover, we give almost tight bounds for grids, which are commonly used in empirical studies. For grids we also show that locality has a severe impact on the game dynamics. Davide Bilò, Vittorio Bilò, Pascal Lenzner, Louise Molitor |
MFCS | 4 |
| 2019 | Convergence and Hardness of Strategic Schelling Segregation
Hagen Echzell, Tobias Friedrich 0001, Pascal Lenzner, Louise Molitor, Marcus Pappik, Friedrich Schöne, Fabian Sommer, David Stangl |
WINE | 4 |
| 2018 | Schelling Segregation with Strategic Agents
Ankit Chauhan, Pascal Lenzner, Louise Molitor |
SAGT | 3 |
| 2017 | Selfish Network Creation with Non-uniform Edge Cost
Ankit Chauhan, Pascal Lenzner, Anna Melnichenko, Louise Molitor |
SAGT | 4 |