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Tiancheng Sun

dblp:202/9730 · DBLP profile ↗
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11ranked-venue papers
6as first author
5since 2021 · last 2025
0009-0005-8116-0405ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 10 · 6 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
7 papers
Rendering · 73% Image and video processing · 15% Computational photography and imaging · 12%
Artificial intelligence
3 papers
3D vision · 89% Image recognition and object detection · 6% Deep learning architectures and training · 6%

Topics — the 23 heaviest of 26, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
neural rendering
2.042024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Photon-Driven Neural Reconstruction for Path Guiding · ACM Trans. Graph. 2022
Hierarchical neural reconstruction for path guiding using hybrid path and photon samples · ACM Trans. Graph. 2021
Rendering › light transport
path guiding
1.122022
Photon-Driven Neural Reconstruction for Path Guiding · ACM Trans. Graph. 2022
Hierarchical neural reconstruction for path guiding using hybrid path and photon samples · ACM Trans. Graph. 2021
Rendering › ray tracing
path tracing
1.122022
Photon-Driven Neural Reconstruction for Path Guiding · ACM Trans. Graph. 2022
Hierarchical neural reconstruction for path guiding using hybrid path and photon samples · ACM Trans. Graph. 2021
Computer vision › 3D vision
3d reconstruction
0.912025
Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting · NeurIPS 2025
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.912025
Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting · NeurIPS 2025
Computer vision › 3D vision
novel view synthesis
0.912025
Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting · NeurIPS 2025
Computer vision › 3D vision
3d scene reconstruction
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Computer vision › 3D vision › depth estimation
layered depth image
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Rendering
novel view synthesis
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Image and video processing
super-resolution
0.412020
Light stage super-resolution: continuous high-frequency relighting · ACM Trans. Graph. 2020
Computational photography and imaging
image relighting
0.412019
Single image portrait relighting · ACM Trans. Graph. 2019
Rendering › relighting
portrait relighting
0.412019
Single image portrait relighting · ACM Trans. Graph. 2019
Rendering
appearance modeling
0.312018
Connecting measured BRDFs to analytic BRDFs by data-driven diffuse-specular separation · ACM Trans. Graph. 2018
Rendering › reflectance modeling
BRDF modeling
0.312018
Connecting measured BRDFs to analytic BRDFs by data-driven diffuse-specular separation · ACM Trans. Graph. 2018
Image and video processing › image restoration › reflection removal
specular-diffuse separation
0.312018
Connecting measured BRDFs to analytic BRDFs by data-driven diffuse-specular separation · ACM Trans. Graph. 2018
Machine learning › Deep learning architectures and training
convolutional neural network
0.312017
Convolution Neural Networks With Two Pathways for Image Style Recognition · IEEE Trans. Image Process. 2017
Image and video processing › image restoration › aberration correction
chromatic aberration correction
0.312017
Revisiting Cross-Channel Information Transfer for Chromatic Aberration Correction · ICCV 2017
Image and video processing
image restoration
0.312017
Revisiting Cross-Channel Information Transfer for Chromatic Aberration Correction · ICCV 2017
Computer vision › 3D vision
3d scene understanding
0.312025
Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting · NeurIPS 2025
Computer vision › 3D vision › 3d scene modeling
scene representation
0.312025
Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting · NeurIPS 2025
Rendering
global illumination
0.212022
Photon-Driven Neural Reconstruction for Path Guiding · ACM Trans. Graph. 2022
Rendering › monte carlo rendering
importance sampling
0.212022
Photon-Driven Neural Reconstruction for Path Guiding · ACM Trans. Graph. 2022
Rendering › relighting
image-based relighting
0.112020
Light stage super-resolution: continuous high-frequency relighting · ACM Trans. Graph. 2020

Methods — techniques the papers use, named apart from their topics

u-net · 1.5transformer · 1.5learned render-and-refine · 1.5neural network · 1.4sparse quadtree convolution · 1.0hybrid path and photon samples · 1.0voxel hierarchy · 0.9sparse voxel transformer · 0.9gaussian primitives · 0.9photon tracing · 0.6adaptive hierarchical grid · 0.6regularized interpolation · 0.4environment map · 0.4transfer learning · 0.3gram matrix · 0.3fine-tuning · 0.3
YearPublicationVenuePosition
2025 Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting
abstract
Recent advances in feed-forward 3D Gaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in one or more of the input images. This leads to redundancies in the representation when input views overlap and constrains the position of the primitives to lie along the input rays without full flexibility in 3D space. Moreover, these pixel-aligned approaches do not naturally generalize to dynamic scenes, where effectively leveraging temporal information requires resolving both redundant and newly appearing content across frames. To address these limitations, we introduce a novel Fuse-and-Refine module that enhances existing feed-forward models by merging and refining the primitives in a canonical 3D space. At the core of our method is an efficient hybrid Splat-Voxel representation – from an initial set of pixel-aligned Gaussian primitives, we aggregate local features into a coarse-to-fine voxel hierarchy, and then use a sparse voxel transformer to process these voxel features and generate refined Gaussian primitives. By fusing and refining an arbitrary number of inputs into a consistent set of primitives, our representation effectively reduces redundancy and naturally adapts to temporal frames, enabling history-aware online reconstruction of dynamic scenes. Trained on large-scale static scene datasets, our model learns an effective global strategy to process around 200k primitives within 15ms and significantly enhances reconstruction quality compared to pixel-aligned reconstruction approaches. Without additional training, our model generalizes to video by fusing primitives across time, yielding a more temporally coherent result compared to baseline methods with graceful handling of occluded content. Our approach achieves state-of-the-art performance in both static and streaming scene reconstructions while running at interactive rates (15 fps with 350ms delay) on a single H100 GPU.
Lucy Chai, Michael Niemeyer, Manuel Lagunas, Stephen Lombardi, Tiancheng Sun
NeurIPS8
2024 Quark: Real-time, High-resolution, and General Neural View Synthesis
abstract
We present a novel neural algorithm for performing high-quality, highresolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p resolution at 30fps on an NVIDIA A100. Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality for a real-time method. Our quality approaches, and in some cases surpasses, the quality of some of the top offline methods. In order to achieve these results we use a novel combination of several key concepts, and tie them together into a cohesive and effective algorithm. We build on previous works that represent the scene using semi-transparent layers and use an iterative learned render-and-refine approach to improve those layers. Instead of flat layers, our method reconstructs layered depth maps (LDMs) that efficiently represent scenes with complex depth and occlusions. The iterative update steps are embedded in a multi-scale, UNet-style architecture to perform as much compute as possible at reduced resolution. Within each update step, to better aggregate the information from multiple input views, we use a specialized Transformer-based network component. This allows the majority of the per-input image processing to be performed in the input image space, as opposed to layer space, further increasing efficiency. Finally, due to the real-time nature of our reconstruction and rendering, we dynamically create and discard the internal 3D geometry for each frame, generating the LDM for each view. Taken together, this produces a novel and effective algorithm for view synthesis. Through extensive evaluation, we demonstrate that we achieve state-of-the-art quality at real-time rates.
John Flynn, Michael Broxton, Lukas Murmann, Lucy Chai, Matthew DuVall, Clément Godard, Kathryn Heal, Srinivas Kaza, Stephen Lombardi, Supreeth Achar, Kira Prabhu, Tiancheng Sun, Lynn Tsai, Ryan S. Overbeck
ACM Trans. Graph.13
2023 Neural Free-Viewpoint Relighting for Glossy Indirect Illumination
abstract
Abstract Precomputed Radiance Transfer (PRT) remains an attractive solution for real‐time rendering of complex light transport effects such as glossy global illumination. After precomputation, we can relight the scene with new environment maps while changing viewpoint in real‐time. However, practical PRT methods are usually limited to low‐frequency spherical harmonic lighting. All‐frequency techniques using wavelets are promising but have so far had little practical impact. The curse of dimensionality and much higher data requirements have typically limited them to relighting with fixed view or only direct lighting with triple product integrals. In this paper, we demonstrate a hybrid neural‐wavelet PRT solution to high‐frequency indirect illumination, including glossy reflection, for relighting with changing view. Specifically, we seek to represent the light transport function in the Haar wavelet basis. For global illumination, we learn the wavelet transport using a small multi‐layer perceptron (MLP) applied to a feature field as a function of spatial location and wavelet index, with reflected direction and material parameters being other MLP inputs. We optimize/learn the feature field (compactly represented by a tensor decomposition) and MLP parameters from multiple images of the scene under different lighting and viewing conditions. We demonstrate real‐time (512 x 512 at 24 FPS, 800 x 600 at 13 FPS) precomputed rendering of challenging scenes involving view‐dependent reflections and even caustics.
Nithin Raghavan, Kai-En Lin, Tiancheng Sun, Sai Bi, Zexiang Xu, Tzu-Mao Li, Ravi Ramamoorthi
Comput. Graph. Forum4
2022 Photon-Driven Neural Reconstruction for Path Guiding
abstract
Although Monte Carlo path tracing is a simple and effective algorithm to synthesize photo-realistic images, it is often very slow to converge to noise-free results when involving complex global illumination. One of the most successful variance-reduction techniques is path guiding, which can learn better distributions for importance sampling to reduce pixel noise. However, previous methods require a large number of path samples to achieve reliable path guiding. We present a novel neural path guiding approach that can reconstruct high-quality sampling distributions for path guiding from a sparse set of samples, using an offline trained neural network. We leverage photons traced from light sources as the primary input for sampling density reconstruction, which is effective for challenging scenes with strong global illumination. To fully make use of our deep neural network, we partition the scene space into an adaptive hierarchical grid, in which we apply our network to reconstruct high-quality sampling distributions for any local region in the scene. This allows for effective path guiding for arbitrary path bounce at any location in path tracing. We demonstrate that our photon-driven neural path guiding approach can generalize to diverse testing scenes, often achieving better rendering results than previous path guiding approaches and opening up interesting future directions.
Shilin Zhu, Zexiang Xu, Tiancheng Sun, Alexandr Kuznetsov, Mark Meyer, Henrik Wann Jensen, Hao Su 0001, Ravi Ramamoorthi
ACM Trans. Graph.3
2021 Hierarchical neural reconstruction for path guiding using hybrid path and photon samples
abstract
Path guiding is a promising technique to reduce the variance of path tracing. Although existing online path guiding algorithms can eventually learn good sampling distributions given a large amount of time and samples, the speed of learning becomes a major bottleneck. In this paper, we accelerate the learning of sampling distributions by training a light-weight neural network offline to reconstruct from sparse samples. Uniquely, we design our neural network to directly operate convolutions on a sparse quadtree, which regresses a high-quality hierarchical sampling distribution. Our approach can reconstruct reasonably accurate sampling distributions faster, allowing for efficient path guiding and rendering. In contrast to the recent offline neural path guiding techniques that reconstruct low-resolution 2D images for sampling, our novel hierarchical framework enables more fine-grained directional sampling with less memory usage, effectively advancing the practicality and efficiency of neural path guiding. In addition, we take advantage of hybrid bidirectional samples including both path samples and photons, as we have found this more robust to different light transport scenarios compared to using only one type of sample as in previous work. Experiments on diverse testing scenes demonstrate that our approach often improves rendering results with better visual quality and lower errors. Our framework can also provide the proper balance of speed, memory cost, and robustness.
Shilin Zhu, Zexiang Xu, Tiancheng Sun, Alexandr Kuznetsov, Mark Meyer, Henrik Wann Jensen, Hao Su 0001, Ravi Ramamoorthi
ACM Trans. Graph.3
2020 Light stage super-resolution: continuous high-frequency relighting
abstract
The light stage has been widely used in computer graphics for the past two decades, primarily to enable the relighting of human faces. By capturing the appearance of the human subject under different light sources, one obtains the light transport matrix of that subject, which enables image-based relighting in novel environments. However, due to the finite number of lights in the stage, the light transport matrix only represents a sparse sampling on the entire sphere. As a consequence, relighting the subject with a point light or a directional source that does not coincide exactly with one of the lights in the stage requires interpolation and resampling the images corresponding to nearby lights, and this leads to ghosting shadows, aliased specularities, and other artifacts. To ameliorate these artifacts and produce better results under arbitrary high-frequency lighting, this paper proposes a learning-based solution for the "super-resolution" of scans of human faces taken from a light stage. Given an arbitrary "query" light direction, our method aggregates the captured images corresponding to neighboring lights in the stage, and uses a neural network to synthesize a rendering of the face that appears to be illuminated by a "virtual" light source at the query location. This neural network must circumvent the inherent aliasing and regularity of the light stage data that was used for training, which we accomplish through the use of regularized traditional interpolation methods within our network. Our learned model is able to produce renderings for arbitrary light directions that exhibit realistic shadows and specular highlights, and is able to generalize across a wide variety of subjects. Our super-resolution approach enables more accurate renderings of human subjects under detailed environment maps, or the construction of simpler light stages that contain fewer light sources while still yielding comparable quality renderings as light stages with more densely sampled lights.
Tiancheng Sun, Zexiang Xu, Xiuming Zhang, Sean Ryan Fanello, Christoph Rhemann, Paul E. Debevec, Yun-Ta Tsai, Jonathan T. Barron, Ravi Ramamoorthi
ACM Trans. Graph.1
2019 Single image portrait relighting
abstract
Lighting plays a central role in conveying the essence and depth of the subject in a portrait photograph. Professional photographers will carefully control the lighting in their studio to manipulate the appearance of their subject, while consumer photographers are usually constrained to the illumination of their environment. Though prior works have explored techniques for relighting an image, their utility is usually limited due to requirements of specialized hardware, multiple images of the subject under controlled or known illuminations, or accurate models of geometry and reflectance. To this end, we present a system for portrait relighting : a neural network that takes as input a single RGB image of a portrait taken with a standard cellphone camera in an unconstrained environment, and from that image produces a relit image of that subject as though it were illuminated according to any provided environment map. Our method is trained on a small database of 18 individuals captured under different directional light sources in a controlled light stage setup consisting of a densely sampled sphere of lights. Our proposed technique produces quantitatively superior results on our dataset's validation set compared to prior works, and produces convincing qualitative relighting results on a dataset of hundreds of real-world cellphone portraits. Because our technique can produce a 640 × 640 image in only 160 milliseconds, it may enable interactive user-facing photographic applications in the future.
Tiancheng Sun, Jonathan T. Barron, Yun-Ta Tsai, Zexiang Xu, Xueming Yu, Graham Fyffe, Christoph Rhemann, Jay Busch, Paul E. Debevec, Ravi Ramamoorthi
ACM Trans. Graph.1
2018 Connecting measured BRDFs to analytic BRDFs by data-driven diffuse-specular separation
abstract
The bidirectional reflectance distribution function (BRDF) is crucial for modeling the appearance of real-world materials. In production rendering, analytic BRDF models are often used to approximate the surface appearance since they are compact and flexible. Measured BRDFs usually have a more realistic appearance, but consume much more storage and are hard to modify. In this paper, we propose a novel framework for connecting measured and analytic BRDFs. First, we develop a robust method for separating a measured BRDF into diffuse and specular components. This is commonly done in analytic models, but has been difficult previously to do explicitly for measured BRDFs. This diffuse-specular separation allows novel measured BRDF editing on the diffuse and specular parts separately. In addition, we conduct analysis on each part of the measured BRDF, and demonstrate a more intuitive and lower-dimensional PCA model than Nielsen et al. [2015]. In fact, our measured BRDF model has the same number of parameters (8 parameters) as the commonly used analytic models, such as the GGX model. Finally, we visualize the analytic and measured BRDFs in the same space, and directly demonstrate their similarities and differences. We also design an analytic fitting algorithm for two-lobe materials, which is more robust, efficient and simple, compared to previous non-convex optimization-based analytic fitting methods.
Tiancheng Sun, Henrik Wann Jensen, Ravi Ramamoorthi
ACM Trans. Graph.1
2017 Revisiting Cross-Channel Information Transfer for Chromatic Aberration Correction
abstract
Image aberrations can cause severe degradation in image quality for consumer-level cameras, especially under the current tendency to reduce the complexity of lens designs in order to shrink the overall size of modules. In simplified optical designs, chromatic aberration can be one of the most significant causes for degraded image quality, and it can be quite difficult to remove in post-processing, since it results in strong blurs in at least some of the color channels. In this work, we revisit the pixel-wise similarity between different color channels of the image and accordingly propose a novel algorithm for correcting chromatic aberration based on this cross-channel correlation. In contrast to recent weak prior-based models, ours uses strong pixel-wise fitting and transfer, which lead to significant quality improvements for large chromatic aberrations. Experimental results on both synthetic and real world images captured by different optical systems demonstrate that the chromatic aberration can be significantly reduced using our approach.
Tiancheng Sun, Yifan Peng 0001, Wolfgang Heidrich
ICCV1
2017 Attribute-preserving gamut mapping of measured BRDFs
abstract
Abstract Reproducing the appearance of real‐world materials using current printing technology is problematic. The reduced number of inks available define the printer's limited gamut, creating distortions in the printed appearance that are hard to control. Gamut mapping refers to the process of bringing an out‐of‐gamut material appearance into the printer's gamut, while minimizing such distortions as much as possible. We present a novel two‐step gamut mapping algorithm that allows users to specify which perceptual attribute of the original material they want to preserve (such as brightness, or roughness). In the first step, we work in the low‐dimensional intuitive appearance space recently proposed by Serrano et al. [ SGM*16 ], and adjust achromatic reflectance via an objective function that strives to preserve certain attributes. From such intermediate representation, we then perform an image‐based optimization including color information, to bring the BRDF into gamut. We show, both objectively and through a user study, how our method yields superior results compared to the state of the art, with the additional advantage that the user can specify which visual attributes need to be preserved. Moreover, we show how this approach can also be used for attribute‐preserving material editing.
Tiancheng Sun, Ana Serrano, Diego Gutierrez, Belén Masiá
Comput. Graph. Forum1
2017 Convolution Neural Networks With Two Pathways for Image Style Recognition
abstract
Automatic recognition of an image's style is important for many applications, including artwork analysis, photo organization, and image retrieval. Traditional convolution neural network (CNN) approach uses only object features for image style recognition. This approach may not be optimal, because the same object in two images may have different styles. We propose a CNN architecture with two pathways extracting object features and texture features, respectively. The object pathway represents the standard CNN architecture and the texture pathway intermixes the object pathway by outputting the gram matrices of intermediate features in the object pathway. The two pathways are jointly trained. In experiments, two deep CNNs, AlexNet and VGG-19, pretrained on the ImageNet classification data set are fine-tuned for this task. For any model, the two-pathway architecture performs much better than individual pathways, which indicates that the two pathways contain complementary information of an image's style. In particular, the model based on VGG-19 achieves the state-of-the-art results on three benchmark data sets, WikiPaintings, Flickr Style, and AVA Style.
Tiancheng Sun, Jian Yang 0003, Xiaolin Hu 0001
IEEE Trans. Image Process.1