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Zijian Wan

dblp:203/0231 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 since 2021Security and privacy · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
1 paper
Internet of things and sensor networks · 38% Wireless networking · 38% Physical-layer communications · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wireless networking
long-range communication
1.012026
HydroChirp: Dynamic Chirp Shaping for Reliable and Ultra-Long-Range Underwater Communication · INFOCOM 2026
Internet of things and sensor networks › underwater sensor networks
underwater communication
1.012026
HydroChirp: Dynamic Chirp Shaping for Reliable and Ultra-Long-Range Underwater Communication · INFOCOM 2026
Physical-layer communications › modulation
chirp modulation
0.312026
HydroChirp: Dynamic Chirp Shaping for Reliable and Ultra-Long-Range Underwater Communication · INFOCOM 2026
Physical-layer communications
modulation
0.312026
HydroChirp: Dynamic Chirp Shaping for Reliable and Ultra-Long-Range Underwater Communication · INFOCOM 2026

Methods — techniques the papers use, named apart from their topics

chirp shaping · 1.0
YearPublicationVenuePosition
2026 CogSpy: Cognition-Driven PIN Inference Against Layout-Randomized Soft Keyboards
Chiyu Zhou, Zijian Wan
ACISP (1)2
2026 HydroChirp: Dynamic Chirp Shaping for Reliable and Ultra-Long-Range Underwater Communication
Chiyu Zhou, Zijian Wan, Baodong Chen, Zicheng Chi
INFOCOM2
2025 Medark: a map-matching error detection and rectification framework for vehicle trajectories
abstract
The widespread use of Global Navigation Satellite System (GNSS) trackers has significantly enhanced the availability of vehicle tracking data, providing researchers with critical insights into human mobility. Map matching, a key preprocessing step in movement analysis, matches vehicle tracking data to road segments but often introduces errors that can affect subsequent analyses. Existing map-matching methods, categorized into classic spatially generalizable methods and region-specific deep-learning-based methods, both have limitations. Region-specific deep learning methods, while more accurate, do not transfer well across different geographical regions. Moreover, the temporal adaptability of both approaches—their ability to handle GNSS signals of varying sampling intervals—has not been thoroughly examined. To overcome these limitations, we introduce Medark, a novel framework for detecting and rectifying errors in classic map-matching methods while preserving spatial generalizability. The proposed model is trained using a transfer-learning approach with synthetic trajectories generated in Ann Arbor and Los Angeles at various sampling intervals and a real vehicle trajectory dataset from Ann Arbor. Our experimental results validate the effectiveness of Medark. This framework can be integrated with any map-matching method to improve accuracy and produce high-quality trajectories for further analysis.
Zijian Wan, Somayeh Dodge
Int. J. Geogr. Inf. Sci.1
2017 TacTILE: A Preliminary Toolchain for Creating Accessible Graphics with 3D-Printed Overlays and Auditory Annotations
abstract
Tactile overlays with audio annotations can increase the accessibility of touchscreens for blind users; however, preparing these overlays is complex and labor intensive. We introduce TacTILE, a novel toolchain to more easily create tactile overlays with audio annotations for arbitrary touchscreen graphics (e.g., graphs, pictures, maps). The workflow includes: (i) an annotation tool to add audio to graphical elements, (ii) a fabrication process that generates 3D-printed tactile overlays, and (iii) a custom app for the user to explore graphics with these overlays. We close with a pilot study with one blind participant who explores three examples (floor plan, photo, and chart), and a discussion of future work.
Liang He 0005, Zijian Wan, Leah Findlater, Jon Froehlich
ASSETS2