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Gi-Soo Kim

dblp:203/0732 · DBLP profile ↗
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10ranked-venue papers
3as first author
8since 2021 · last 2025
0000-0002-2983-2367ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 3 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 59% Probabilistic and Bayesian machine learning · 16% Efficient and distributed learning · 15%
Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 60% Mathematical optimization · 25% Approximation and online algorithms · 15%

Topics — the 21 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › bandit
contextual bandit
1.632024
Mixed-Effects Contextual Bandits · AAAI 2024
Doubly Robust Thompson Sampling with Linear Payoffs · NeurIPS 2021
Doubly-Robust Lasso Bandit · NeurIPS 2019
Machine learning › Reinforcement learning
bandit
1.622025
Experimental Design for Semiparametric Bandits · COLT 2025
Mixed-Effects Contextual Bandits · AAAI 2024
Machine learning › Learning theory › online learning
regret bounds
1.122024
Mixed-Effects Contextual Bandits · AAAI 2024
Doubly-Robust Lasso Bandit · NeurIPS 2019
Machine learning › Probabilistic and Bayesian machine learning
experimental design
0.912025
Experimental Design for Semiparametric Bandits · COLT 2025
Machine learning › Reinforcement learning › bandit
linear bandits
0.912025
Experimental Design for Semiparametric Bandits · COLT 2025
Machine learning › Efficient and distributed learning › federated learning › trustworthy federated learning
client-level fairness
0.812024
Pursuing Overall Welfare in Federated Learning through Sequential Decision Making · ICML 2024
Machine learning › Efficient and distributed learning
federated learning
0.812024
Pursuing Overall Welfare in Federated Learning through Sequential Decision Making · ICML 2024
Machine learning › Probabilistic and Bayesian machine learning › hierarchical modeling
mixed-effects model
0.812024
Mixed-Effects Contextual Bandits · AAAI 2024
Mathematical optimization › online optimization
online convex optimization
0.812024
Pursuing Overall Welfare in Federated Learning through Sequential Decision Making · ICML 2024
Algorithmic game theory and mechanism design › dynamic pricing
contextual dynamic pricing
0.712023
Semi-Parametric Contextual Pricing Algorithm using Cox Proportional Hazards Model · ICML 2023
Algorithmic game theory and mechanism design
dynamic pricing
0.712023
Semi-Parametric Contextual Pricing Algorithm using Cox Proportional Hazards Model · ICML 2023
Approximation and online algorithms
online learning
0.712023
Semi-Parametric Contextual Pricing Algorithm using Cox Proportional Hazards Model · ICML 2023
Algorithmic game theory and mechanism design
regret minimization
0.712023
Semi-Parametric Contextual Pricing Algorithm using Cox Proportional Hazards Model · ICML 2023
Machine learning › Reinforcement learning
online decision making
0.612022
Robust Tests in Online Decision-Making · AAAI 2022
Machine learning › Reinforcement learning
multi-armed bandit
0.512021
Doubly Robust Thompson Sampling with Linear Payoffs · NeurIPS 2021
Machine learning › Reinforcement learning
thompson sampling
0.512021
Doubly Robust Thompson Sampling with Linear Payoffs · NeurIPS 2021
Machine learning › Reinforcement learning › off-policy evaluation
doubly robust estimation
0.412019
Doubly-Robust Lasso Bandit · NeurIPS 2019
Algorithmic game theory and mechanism design › multi-armed bandit
contextual bandits
0.412019
Contextual Multi-armed Bandit Algorithm for Semiparametric Reward Model · ICML 2019
Algorithmic game theory and mechanism design
multi-armed bandit
0.412019
Contextual Multi-armed Bandit Algorithm for Semiparametric Reward Model · ICML 2019
Mathematical optimization › online optimization
regret bounds
0.412019
Contextual Multi-armed Bandit Algorithm for Semiparametric Reward Model · ICML 2019
Recommender systems
news recommendation
0.112019
Contextual Multi-armed Bandit Algorithm for Semiparametric Reward Model · ICML 2019

Methods — techniques the papers use, named apart from their topics

regret analysis · 2.0orthogonalized regression · 0.9experimental design · 0.9weighted least squares · 0.8upper confidence bound · 0.8thompson sampling · 0.8sequential decision-making · 0.8sequential decision making · 0.8doubly robust estimation · 0.8semiparametric estimation · 0.7cox proportional hazards model · 0.7hypothesis testing · 0.6doubly robust estimator · 0.5lasso · 0.4doubly-robust technique · 0.4
YearPublicationVenuePosition
2025 Experimental Design for Semiparametric Bandits
abstract
We study finite-armed semiparametric bandits, where each arm’s reward combines a linear component with an unknown, potentially adversarial shift. This model strictly generalizes classical linear bandits and reflects complexities common in practice. We propose the first experimental-design approach that simultaneously offers a sharp regret bound, a PAC bound, and a best-arm identification guarantee. Our method attains the minimax regret $\tilde{\mathcal{O}}(\sqrt{dT})$, matching the known lower bound for finite-armed linear bandits, and further achieves logarithmic regret under a positive suboptimality gap condition. These guarantees follow from our refined non-asymptotic analysis of orthogonalized regression that attains the optimal $\sqrt{d}$ rate, paving the way for robust and efficient learning across a broad class of semiparametric bandit problems.
Seok-Jin Kim, Gi-Soo Kim, Min-hwan Oh
COLT2
2024 Mixed-Effects Contextual Bandits
abstract
We study a novel variant of a contextual bandit problem with multi-dimensional reward feedback formulated as a mixed-effects model, where the correlations between multiple feedback are induced by sharing stochastic coefficients called random effects. We propose a novel algorithm, Mixed-Effects Contextual UCB (ME-CUCB), achieving tildeO(d sqrt(mT)) regret bound after T rounds where d is the dimension of contexts and m is the dimension of outcomes, with either known or unknown covariance structure. This is a tighter regret bound than that of the naive canonical linear bandit algorithm ignoring the correlations among rewards. We prove a lower bound of Omega(d sqrt(mT)) matching the upper bound up to logarithmic factors. To our knowledge, this is the first work providing a regret analysis for mixed-effects models and algorithms involving weighted least-squares estimators. Our theoretical analysis faces a significant technical challenge in that the error terms do not constitute martingales since the weights depend on the rewards. We overcome this challenge by using covering numbers, of theoretical interest in its own right. We provide numerical experiments demonstrating the advantage of our proposed algorithm, supporting the theoretical claims.
Kyungbok Lee, Myunghee Cho Paik, Min-hwan Oh, Gi-Soo Kim
AAAI4
2024 Pursuing Overall Welfare in Federated Learning through Sequential Decision Making
abstract
In traditional federated learning, a single global model cannot perform equally well for all clients. Therefore, the need to achieve the *client-level fairness* in federated system has been emphasized, which can be realized by modifying the static aggregation scheme for updating the global model to an adaptive one, in response to the local signals of the participating clients. Our work reveals that existing fairness-aware aggregation strategies can be unified into an online convex optimization framework, in other words, a central server's *sequential decision making* process. To enhance the decision making capability, we propose simple and intuitive improvements for suboptimal designs within existing methods, presenting $\texttt{AAggFF}$. Considering practical requirements, we further subdivide our method tailored for the *cross-device* and the *cross-silo* settings, respectively. Theoretical analyses guarantee sublinear regret upper bounds for both settings: $\mathcal{O}(\sqrt{T \log{K}})$ for the cross-device setting, and $\mathcal{O}(K \log{T})$ for the cross-silo setting, with $K$ clients and $T$ federation rounds. Extensive experiments demonstrate that the federated system equipped with $\texttt{AAggFF}$ achieves better degree of client-level fairness than existing methods in both practical settings.
Seok-Ju Hahn, Gi-Soo Kim, Junghye Lee
ICML2
2023 Semi-Parametric Contextual Pricing Algorithm using Cox Proportional Hazards Model
abstract
Contextual dynamic pricing is a problem of setting prices based on current contextual information and previous sales history to maximize revenue. A popular approach is to postulate a distribution of customer valuation as a function of contextual information and the baseline valuation. A semi-parametric setting, where the context effect is parametric and the baseline is nonparametric, is of growing interest due to its flexibility. A challenge is that customer valuation is almost never observable in practice and is instead type-I interval censored by the offered price. To address this challenge, we propose a novel semi-parametric contextual pricing algorithm for stochastic contexts, called the epoch-based Cox proportional hazards Contextual Pricing (CoxCP) algorithm. To our best knowledge, our work is the first to employ the Cox model for customer valuation. The CoxCP algorithm has a high-probability regret upper bound of $\tilde{O}( T^{\frac{2}{3}}d )$, where $T$ is the length of horizon and $d$ is the dimension of context. In addition, if the baseline is known, the regret bound can improve to $O( d \log T )$ under certain assumptions. We demonstrate empirically the proposed algorithm performs better than existing semi-parametric contextual pricing algorithms when the model assumptions of all algorithms are correct.
Young-Geun Choi, Gi-Soo Kim, Yunseo Choi, Wooseong Cho, Myunghee Cho Paik, Min-hwan Oh
ICML2
2023 Heavy-tailed linear bandit with Huber regression
abstract
Linear bandit algorithms have been extensively studied and have shown successful in sequential decision tasks despite their simplicity. Many algorithms however work under the assumption that the reward is the sum of linear function of observed contexts and a sub-Gaussian error. In practical applications, errors can be heavy-tailed, especially in financial data. In such reward environments, algorithms designed for sub-Gaussian error may underexplore, resulting in suboptimal regret. In this paper, we relax the reward assumption and propose a novel linear bandit algorithm which works well under heavy-tailed errors as well. The proposed algorithm utilizes Huber regression. When contexts are stochastic with positive definite covariance matrix and the $(1+\delta)$-th moment of the error is bounded by a constant, we show that the high-probability upper bound of the regret is $O(\sqrt{d}T^{\frac{1}{1+\delta}}(\log dT)^{\frac{\delta}{1+\delta}})$, where $d$ is the dimension of context variables, $T$ is the time horizon, and $\delta\in (0,1]$. This bound improves on the state-of-the-art regret bound of the Median of Means and Truncation algorithm by a factor of $\sqrt{\log T}$ and $\sqrt{d}$ for the case where the time horizon $T$ is unknown. We also remark that when $\delta=1$, the order is the same as the regret bound of linear bandit algorithms designed for sub-Gaussian errors. We support our theoretical findings with synthetic experiments.
Minhyun Kang, Gi-Soo Kim
UAI2
2023 Semi-parametric contextual bandits with graph-Laplacian regularization
Young-Geun Choi, Gi-Soo Kim, Seunghoon Paik, Myunghee Cho Paik
Inf. Sci.2
2022 Robust Tests in Online Decision-Making
Gi-Soo Kim, Jane P. Kim, Hyun-Joon Yang
AAAI1
2021 Doubly Robust Thompson Sampling with Linear Payoffs
abstract
A challenging aspect of the bandit problem is that a stochastic reward is observed only for the chosen arm and the rewards of other arms remain missing. The dependence of the arm choice on the past context and reward pairs compounds the complexity of regret analysis.We propose a novel multi-armed contextual bandit algorithm called Doubly Robust Thompson Sampling (DRTS) employing the doubly-robust estimator used in missing data literature to Thompson Sampling with contexts (\texttt{LinTS}).Different from previous works relying on missing data techniques (Dimakopoulou et al. [2019], Kim and Paik [2019]), the proposed algorithm is designed to allow a novel additive regret decomposition leading to an improved regret bound with the order of $\tilde{O}(\phi^{-2}\sqrt{T})$, where $\phi^2$ is the minimum eigenvalue of the covariance matrix of contexts.This is the first regret bound of \texttt{LinTS} using $\phi^2$ without $d$, where $d$ is the dimension of the context.Applying the relationship between $\phi^2$ and $d$, the regret bound of the proposed algorithm is $\tilde{O}(d\sqrt{T})$ in many practical scenarios, improving the bound of \texttt{LinTS} by a factor of $\sqrt{d}$.A benefit of the proposed method is that it uses all the context data, chosen or not chosen, thus allowing to circumvent the technical definition of unsaturated arms used in theoretical analysis of \texttt{LinTS}.Empirical studies show the advantage of the proposed algorithm over \texttt{LinTS}.
Wonyoung Kim, Gi-Soo Kim, Myunghee Cho Paik
NeurIPS2
2019 Contextual Multi-armed Bandit Algorithm for Semiparametric Reward Model
abstract
Contextual multi-armed bandit (MAB) algorithms have been shown promising for maximizing cumulative rewards in sequential decision tasks such as news article recommendation systems, web page ad placement algorithms, and mobile health. However, most of the proposed contextual MAB algorithms assume linear relationships between the reward and the context of the action. This paper proposes a new contextual MAB algorithm for a relaxed, semiparametric reward model that supports nonstationarity. The proposed method is less restrictive, easier to implement and faster than two alternative algorithms that consider the same model, while achieving a tight regret upper bound. We prove that the high-probability upper bound of the regret incurred by the proposed algorithm has the same order as the Thompson sampling algorithm for linear reward models. The proposed and existing algorithms are evaluated via simulation and also applied to Yahoo! news article recommendation log data.
Gi-Soo Kim, Myunghee Cho Paik
ICML1
2019 Doubly-Robust Lasso Bandit
abstract
Contextual multi-armed bandit algorithms are widely used in sequential decision tasks such as news article recommendation systems, web page ad placement algorithms, and mobile health. Most of the existing algorithms have regret proportional to a polynomial function of the context dimension, $d$. In many applications however, it is often the case that contexts are high-dimensional with only a sparse subset of size $s_0 (\ll d)$ being correlated with the reward. We consider the stochastic linear contextual bandit problem and propose a novel algorithm, namely the Doubly-Robust Lasso Bandit algorithm, which exploits the sparse structure of the regression parameter as in Lasso, while blending the doubly-robust technique used in missing data literature. The high-probability upper bound of the regret incurred by the proposed algorithm does not depend on the number of arms and scales with $\mathrm{log}(d)$ instead of a polynomial function of $d$. The proposed algorithm shows good performance when contexts of different arms are correlated and requires less tuning parameters than existing methods.
Gi-Soo Kim, Myunghee Cho Paik
NeurIPS1