Demo Data from VLDB 2026 / reviewers in the wild / expert
Milim Lee
dblp:203/1612
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0002-8610-8973ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Computer vision › 3D vision
inverse rendering |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Computer vision › 3D vision › 3d scene modeling › scene representation
neural scene representation |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Computer vision › 3D vision › implicit neural representation
neural SDF |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Rendering
inverse rendering |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Rendering › inverse rendering
shape, material and illumination reconstruction |
0.9 | 1 | 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields · CVPR 2025 |
Methods — techniques the papers use, named apart from their topics
transformer · 1.7neural directional embedding · 1.7hexa-plane neural SDF · 1.7coarse-to-fine training · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance FieldsabstractWe present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-art sparse-view reconstruction quality. However, existing LRMs struggle to reconstruct unseen parts accurately and cannot recover glossy appearance or generate relightable 3D contents that can be consumed by standard Graphics engines. To address these limitations, we make three key technical contributions to build a more practical multi-view 3D reconstruction framework. First, we introduce an update model that allows us to progressively add more input views to improve our reconstruction. Second, we propose a hexa-plane neural SDF representation to better recover detailed textures, geometry and material parameters. Third, we develop a novel neural directional-embedding mechanism to handle view-dependent effects. Trained on a large-scale shape and material dataset with a tailored coarse-to-fine training scheme, our model achieves compelling results. It compares favorably to optimization-based dense-view inverse rendering methods in terms of geometry and relighting accuracy, while requiring only a fraction of the inference time. Zhengqin Li, Dilin Wang, Ka Chen, Zhaoyang Lv, Thu Nguyen-Phuoc, Milim Lee, Jia-Bin Huang 0001, Lei Xiao 0014, Yufeng Zhu, Carl S. Marshall, Yuheng Ren, Richard A. Newcombe, Zhao Dong 0001 |
CVPR | 6 |
| 2019 | CAA: CLAT Aware Affinity Scheduler for Next Generation Mobile NetworksabstractExponential growth in the number of subscribers intrigued Mobile Network Operators(MNOs) to invest substantial efforts towards the faster transition to IPv6 address. The current solution deployed by leading MNOs uses Dual IP 464XLAT to achieve address translation. There has been significant research on the dual IP system. However, an important area of study which is not investigated in detail is the correlation of 464XLAT in the multi-core architecture. We investigate the effects of this architecture on bandwidth utilization of mobile Smartphones with emphasis on multi-core scheduling algorithm. In this paper, we propose a novel networking packet scheduling scheme called CAA - CLAT Aware Affinity Scheduler for Next Generation Mobile Networks. CAA classifies the packets according to the characteristics and efficiently schedules among the CPU cores at its best effort for improved throughput in Dual Stack Smartphones. We also propose CAA-LITE, a lightweight version where the affinity scheduling is static with minimal steps. To illustrate the effectiveness of our proposed method, we conducted simulations in our lab at Samsung R&D India Bangalore and live air experiments in Samsung Electronics, South Korea. Our live air experiments show that the CAA outperforms the legacy by improving the throughput of around 90% under various operational conditions consistently. Moreover, our power consumption test shows that the CAA improves the power by 22% compared to original approaches. Chhaya Bharti, Madhan Raj Kanagarathinam, Sandesh Kumar Srivastava, Milim Lee, JaeKwang Han, Wangkeun Oh |
CCNC | 4 |