Anna Jaskulska

dblp:203/8205 · DBLP profile ↗
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5ranked-venue papers
0as first author
4since 2021 · last 2023
0000-0002-2539-3934ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 4 since 2021Artificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
YearPublicationVenuePosition
2023 Co-designing Immersive Virtual and Extended Reality Systems for Remote and Unsupervised Interaction, Intervention, Training and Research
Wieslaw Kopec, Monika Kornacka, Grzegorz Pochwatko, Cezary Biele, Anna Jaskulska, Kinga Skorupska, Steven Barnes, Maciej Grzeszczuk, Tommy Nilsson, Wladyslaw Fuchs, Jagoda Lazarek, Krzysztof Pijarski, Gabriel G. De la Torre
INTERACT (4)5
2023 Well-being in Isolation: Exploring Artistic Immersive Virtual Environments in a Simulated Lunar Habitat to Alleviate Asthenia Symptoms
abstract
Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut’s mental well-being, which stems from increased exposure to isolated, confined, and extreme (ICE) conditions. Whilst Immersive Virtual Reality (IVR) has been employed to facilitate self-help interventions to mitigate challenges caused by isolated environments in several domains, its applicability in support of future space expeditions remains largely unexplored. To address this limitation, we administered the use of distinct IVR environments to crew members $(n=5)$ partaking in a simulated lunar habitat study. Utilizing a Bayesian approach to scrutinize small group data, we discovered a significant relationship between IVR usage and a reduction in perceived stress-related symptoms, particularly those associated with asthenia (syndrome often linked to chronic fatigue and weakness; a condition characterized by feelings of energy depletion or exhaustion that can be amplified in ICE conditions). The reductions were most prominent with the use of interactive virtual environments. The ’Aesthetic Realities’ - virtual environments conceived as art exhibits - received exceptional praise from our participants. These environments mark a fascinating convergence of art and science, holding promise to mitigate effects related to isolation in spaceflight training and beyond
Grzegorz Pochwatko, Wieslaw Kopec, Justyna Swidrak, Anna Jaskulska, Kinga Skorupska, Barbara Karpowicz, Rafal Maslyk, Maciej Grzeszczuk, Steven Barnes, Paulina Borkiewicz, Pawel Kobylinski, Michal Pabis-Orzeszyna, Robert Balas, Jagoda Lazarek, Florian Dufresne, Leonie Bensch, Tommy Nilsson
ISMAR4
2021 Participatory Design Landscape for the Human-Machine Collaboration, Interaction and Automation at the Frontiers of HCI (PDL 2021)
Wieslaw Kopec, Cezary Biele, Monika Kornacka, Grzegorz Pochwatko, Anna Jaskulska, Kinga Skorupska, Julia Paluch, Piotr Gago, Barbara Karpowicz, Marcin Niewinski, Rafal Maslyk
INTERACT (5)5
2021 Older Adults' Motivation and Engagement with Diverse Crowdsourcing Citizen Science Tasks
Kinga Skorupska, Anna Jaskulska, Rafal Maslyk, Julia Paluch, Radoslaw Nielek, Wieslaw Kopec
INTERACT (2)2
2017 LivingLab PJAIT: towards better urban participation of seniors
abstract
In this paper we provide a brief summary of development LivingLab PJAIT as an attempt to establish a comprehensive and sustainable ICT-based solution for empowerment of elderly communities towards better urban participation of seniors. We report on our various endeavors for better involvement and participation of older adults in urban life by lowering ICT barriers, encouraging social inclusion, intergenerational interaction, physical activity and engaging older adults in the process of development of ICT solutions. We report on a model and assumptions of the LivingLab PJAIT as well as a number of activities created and implemented for LivingLab participants: from ICT courses, both traditional and e-learning, through on-line crowdsourcing tasks, to blended activities of different forms and complexity. We also provide conclusions on the lessons learned in the process and some future plans, including solutions for better senior urban participation and citizen science.
Wieslaw Kopec, Kinga Skorupska, Anna Jaskulska, Katarzyna Abramczuk, Radoslaw Nielek, Adam Wierzbicki
WI3