VLDB 2026 Research / reviewers in the wild / expert
Dhananjay Raju
dblp:203/8390
· DBLP profile ↗
3ranked-venue papers
2as first author
1since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorComputer networks · 1 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
1 paper |
Network security · 100% | |
| Theoretical computer science
1 paper |
Computational complexity · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational complexity
game complexity |
1.0 | 1 | 2026 | On the Complexity of Sabotage Games for Network Security · IEEE Trans. Netw. 2026 |
Methods — techniques the papers use, named apart from their topics
reachability analysis · 2.0game-theoretic modeling · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | On the Complexity of Sabotage Games for Network SecurityabstractSecuring dynamic networks against adversarial actions is challenging because of the need to anticipate and counter strategic disruptions by adversarial entities within complex network structures. Traditional game-theoretic models, while insightful, often fail to model the unpredictability and constraints of real-world threat assessment scenarios. We refinesabotage gamesto reflect the realistic limitations of the saboteur and the network operator. By transforming sabotage games into reachability problems, our approach allows applying existing computational solutions to model realistic restrictions on attackers and defenders within the game. Modifying sabotage games into dynamic network security problems successfully captures the nuanced interplay of strategy and uncertainty in dynamic network security. Theoretically, we extend sabotage games to model network security contexts and thoroughly explore if the additional restrictions raise their computational complexity, often the bottleneck of game theory in practical contexts. Practically, this research sets the stage for actionable insights for developing robust defense mechanisms by understanding what risks to mitigate in dynamic networks under threat. Dhananjay Raju, Georgios Bakirtzis, Ufuk Topcu |
IEEE Trans. Netw. | 1 |
| 2020 | Reachability Games for Optimal Multi-agent Scheduling of Tasks with Variable Durations
Dhananjay Raju, Niklas T. Lauffer, Ufuk Topcu |
COCOA | 1 |
| 2017 | Program completion in the input language of GRINGOabstractAbstract We argue that turning a logic program into a set of completed definitions can be sometimes thought of as the “reverse engineering” process of generating a set of conditions that could serve as a specification for it. Accordingly, it may be useful to define completion for a large class of Answer Set Programming (ASP) programs and to automate the process of generating and simplifying completion formulas. Examining the output produced by this kind of software may help programmers to see more clearly what their program does, and to what degree its behavior conforms with their expectations. As a step toward this goal, we propose here a definition of program completion for a large class of programs in the input language of the ASP grounder gringo, and study its properties. Amelia Harrison, Vladimir Lifschitz, Dhananjay Raju |
Theory Pract. Log. Program. | 3 |