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Stephen Hammer

dblp:203/8981 · DBLP profile ↗
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3ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0004-3680-9191ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Language models and text generation · 46% Vision and language · 36% Video understanding and tracking · 18%
Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 92% Audio and music processing · 8%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › video captioning
sports commentary generation
0.812024
Large Scale Generative AI Text Applied to Sports and Music · KDD 2024
Natural language and speech › Language models and text generation
text generation
0.812024
Large Scale Generative AI Text Applied to Sports and Music · KDD 2024
Computer vision › Video understanding and tracking
action recognition
0.412019
Automatic Curation of Sports Highlights Using Multimodal Excitement Features · IEEE Trans. Multim. 2019
Multimedia analysis and retrieval › video summarization
video highlight detection
0.412019
Automatic Curation of Sports Highlights Using Multimodal Excitement Features · IEEE Trans. Multim. 2019
Multimedia analysis and retrieval › video summarization
highlight video generation
0.312017
IBM High-Five: Highlights From Intelligent Video Engine · ACM Multimedia 2017
Multimedia analysis and retrieval
multimodal fusion
0.312017
IBM High-Five: Highlights From Intelligent Video Engine · ACM Multimedia 2017
Multimedia analysis and retrieval
video summarization
0.312017
IBM High-Five: Highlights From Intelligent Video Engine · ACM Multimedia 2017
Natural language and speech › Language models and text generation › controllable text generation
personalized text generation
0.212024
Large Scale Generative AI Text Applied to Sports and Music · KDD 2024

Methods — techniques the papers use, named apart from their topics

multimodal fusion · 1.0multimodal data fusion · 0.8generative AI · 0.8classifier learning with reduced annotation · 0.8crowd reaction analysis · 0.3
YearPublicationVenuePosition
2024 Large Scale Generative AI Text Applied to Sports and Music
abstract
We address the problem of scaling up the production of media content, including commentary and personalized news stories, for large-scale sports and music events worldwide. Our approach relies on generative AI models to transform a large volume of multimodal data (e.g., videos, articles, real-time scoring feeds, statistics, and fact sheets) into coherent and fluent text. Based on this approach, we introduce, for the first time, an AI commentary system, which was deployed to produce automated narrations for highlight packages at the 2023 US Open, Wimbledon, and Masters tournaments. In the same vein, our solution was extended to create personalized content for ESPN Fantasy Football and stories about music artists for the GRAMMY awards. These applications were built using a common software architecture achieved a 15x speed improvement with an average Rouge-L of 82.00 and perplexity of 6.6. Our work was successfully deployed at the aforementioned events, supporting 90 million fans around the world with 8 billion page views, continuously pushing the bounds on what is possible at the intersection of sports, entertainment, and AI.
Aaron K. Baughman, Eduardo Morales, Rahul Agarwal, Gozde Akay, Rogério Feris, Tony Johnson, Stephen Hammer, Leonid Karlinsky
KDD7
2019 Automatic Curation of Sports Highlights Using Multimodal Excitement Features
abstract
The production of sports highlight packages summarizing a game's most exciting moments is an essential task for broadcast media. Yet, it requires labor-intensive video editing. We propose a novel approach for auto-curating sports highlights, and demonstrate it to create a first of a kind, real-world system for the editorial aid of golf and tennis highlight reels. Our method fuses information from the players’ reactions (action recognition such as high-fives and fist pumps), players’ expressions (aggressive, tense, smiling, and neutral), spectators (crowd cheering), commentator (tone of the voice and word analysis), and game analytics to determine the most interesting moments of a game. We accurately identify the start and end frames of key shot highlights with additional metadata, such as the player's name and the whole number, or analysts input allowing personalized content summarization and retrieval. In addition, we introduce new techniques for learning our classifiers with reduced manual training data annotation by exploiting the correlation of different modalities. Our work has been demonstrated at a major golf tournament (2017 Masters) and two major international tennis tournaments (2017 Wimbledon and U.S. Open), successfully extracting highlights through the course of the sporting events. For the 2017 Masters, 54% of the clips selected by our system overlapped with the official highlights reels. Furthermore, user studies showed that 90% of the non-overlapping ones were of the same quality of the official clips for the 2017 Masters, while the automatic selection of clips for highlights of 2017 Wimbledon and 2017 US Open agreed with human preferences 80% and 84.2% of the time, respectively.
Michele Merler, Khoi-Nguyen C. Mac, Dhiraj Joshi, Quoc-Bao Nguyen, Stephen Hammer, John Kent, Jinjun Xiong, Minh N. Do, John R. Smith, Rogério Feris
IEEE Trans. Multim.5
2017 IBM High-Five: Highlights From Intelligent Video Engine
abstract
We introduce a novel multi-modal system for auto-curating golf highlights that fuses information from players' reactions (celebration actions), spectators (crowd cheering), and commentator (tone of the voice and word analysis) to determine the most interesting moments of a game. The start of a highlight is determined with additional metadata (player's name and the hole number), allowing personalized content summarization and retrieval. Our system was demonstrated at Masters 2017, a major golf tournament, generating real-time highlights from four live video streams over four days.
Dhiraj Joshi, Michele Merler, Quoc-Bao Nguyen, Stephen Hammer, John Kent, John R. Smith, Rogério Feris
ACM Multimedia4