Fangyin Wei

dblp:203/9145 · DBLP profile ↗
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14ranked-venue papers
3as first author
7since 2021 · last 2026
0009-0008-4004-6659ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 11 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 3 first-author · 5 since 2021
YearPublicationVenuePosition
2026 Gaussian Swaying ⚑: Surface-Based Framework for Aerodynamic Simulation with 3D Gaussians
abstract
Branches swaying in the breeze, flags rippling in the wind, and boats rocking on the water all show how aerodynamics shape natural motion – an effect crucial for realism in vision and graphics. In this paper, we present Gaussian Swaying, a surface-based framework for aerodynamic simulation using 3D Gaussians. Unlike mesh-based methods that require costly meshing, or particle-based approaches that rely on discrete positional data, Gaussian Swaying models surfaces continuously with 3D Gaussians, enabling efficient and fine-grained aerodynamic interaction. Our framework unifies simulation and rendering on the same representation: Gaussian patches, which support force computation for dynamics while simultaneously providing normals for lightweight shading. Comprehensive experiments on both synthetic and real-world datasets across multiple metrics demonstrate that Gaussian Swaying achieves state-of-the-art performance and efficiency, offering a scalable approach for realistic aerodynamic scene simulation.
Hongru Yan, Xiang Zhang 0015, Fangyin Wei, Zhuowen Tu
WACV4
2025 ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary
abstract
Designing 3D scenes is traditionally a challenging and laborious task that demands both artistic expertise and proficiency with complex software. Recent advances in text-to-3D generation have greatly simplified this process by letting users create scenes based on simple text descriptions. However, as these methods generally require extra training or in-context learning, their performance is often hindered by the limited availability of high-quality 3D data. In contrast, modern text-to-image models learned from web-scale images can generate scenes with diverse, reliable spatial layouts and consistent, visually appealing styles. Our key insight is that instead of learning directly from 3D scenes, we can leverage generated 2D images as an intermediary to guide 3D synthesis. In light of this, we introduce ArtiScene, a training-free automated pipeline for scene design that integrates the flexibility of free-form text-to-image generation with the diversity and reliability of 2D intermediary layouts. First, we generate 2D images from a scene description, then extract the shape and appearance of objects to create 3D models. These models are assembled into the final scene using geometry, position, and pose information derived from the same intermediary image. Being generalizable to a wide range of scenes and styles, ArtiScene outperforms state-of-the-art benchmarks by a large margin in layout and aesthetic quality by quantitative metrics. It also averages a 74.89 % winning rate in extensive user studies and 95.07 % in GPT-4o evaluation.
Zeqi Gu, Yin Cui, Zhaoshuo Li, Fangyin Wei, Yunhao Ge, Jinwei Gu, Ming-Yu Liu 0001, Abe Davis, Yifan Ding 0002
CVPR4
2025 Efficient Part-level 3D Object Generation via Dual Volume Packing
abstract
Recent progress in 3D object generation has greatly improved both the quality and efficiency. However, most existing methods generate a single mesh with all parts fused together, which limits the ability to edit or manipulate individual parts. A key challenge is that different objects may have a varying number of parts. To address this, we propose a new end-to-end framework for part-level 3D object generation. Given a single input image, our method generates high-quality 3D objects with an arbitrary number of complete and semantically meaningful parts. We introduce a dual volume packing strategy that organizes all parts into two complementary volumes, allowing for the creation of complete and interleaved parts that assemble into the final object. Experiments show that our model achieves better quality, diversity, and generalization than previous image-based part-level generation methods. Our project page is at \url{https://research.nvidia.com/labs/dir/partpacker/}.
Jiaxiang Tang, Ruijie Lu, Max Li, Zekun Hao, Xuan Li 0015, Fangyin Wei, Shuran Song, Ming-Yu Liu 0001, Tsung-Yi Lin
NeurIPS6
2024 VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction
abstract
Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from the point-based representation. Previous works improve the surface by incorporating geometric priors from the off-the-shelf normal estimator. However, there are two main limitations: 1) Supervising normal rendered from 3D Gaussians updates only the rotation parameter while neglecting other geometric parameters; 2) The inconsistency of predicted normal maps across multiple views may lead to severe reconstruction artifacts. In this paper, we propose a Depth-Normal regularizer that directly couples normal with other geometric parameters, leading to full updates of the geometric parameters from normal regularization. We further propose a confidence term to mitigate inconsistencies of normal predictions across multiple views. Moreover, we also introduce a densification and splitting strategy to regularize the size and distribution of 3D Gaussians for more accurate surface modeling. Compared with Gaussian-based baselines, experiments show that our approach obtains better reconstruction quality and maintains competitive appearance quality at faster training speed and 100+ FPS rendering. Our code will be made open-source upon paper acceptance.
Fangyin Wei, Chen Li 0038, Tianxin Huang, Yunsong Wang, Gim Hee Lee
NeurIPS2
2023 Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting
abstract
Removing clutter from scenes is essential in many applications, ranging from privacy-concerned content filtering to data augmentation. In this work, we present an automatic system that removes clutter from 3D scenes and inpaints with coherent geometry and texture. We propose techniques for its two key components: 3D segmentation based on shared properties and 3D inpainting, both of which are important problems. The definition of 3D scene clutter (frequently-moving objects) is not well captured by commonly-studied object categories in computer vision. To tackle the lack of well-defined clutter annotations, we group noisy fine-grained labels, leverage virtual rendering, and impose an instance-level area-sensitive loss. Once clutter is removed, we inpaint geometry and texture in the resulting holes by merging inpainted RGB-D images. This requires novel voting and pruning strategies that guarantee multi-view consistency across individually inpainted images for mesh reconstruction. Experiments on ScanNet and Matterport3D dataset show that our method outperforms baselines for clutter segmentation and 3D in-painting, both visually and quantitatively. Project page: https://weify627.github.io/clutter/.
Fangyin Wei, Thomas A. Funkhouser, Szymon Rusinkiewicz
ICCV1
2023 Uni-3D: A Universal Model for Panoptic 3D Scene Reconstruction
abstract
Performing holistic 3D scene understanding from a single-view observation, involving generating instance shapes and 3D scene segmentation, is a long-standing challenge. Prevailing works either focus only on geometry or segmentation, or model the task in two folds by separate modules, whose results are merged later to form the final prediction. Inspired by recent advances in 2D vision that unify image segmentation and detection by Transformer-based models, we present Uni-3D, a holistic 3D scene parsing/reconstruction system for a single RGB image. Uni-3D features a universal model with query-based representations for predicting segments of both object instances and scene layout. In Uni-3D, we also introduce a single Transformer for 2D depth-aware panoptic segmentation, which offers queries that serve as strong shape priors in 3D. Uni-3D seamlessly integrates 2D and 3D in its architecture and it outperforms previous methods significantly.
Xiang Zhang 0015, Fangyin Wei, Zhuowen Tu
ICCV3
2022 Self-supervised Neural Articulated Shape and Appearance Models
abstract
Learning geometry, motion, and appearance priors of object classes is important for the solution of a large variety of computer vision problems. While the majority of approaches has focused on static objects, dynamic objects, especially with controllable articulation, are less explored. We propose a novel approach for learning a representation of the geometry, appearance, and motion of a class of articulated objects given only a set of color images as input. In a self-supervised manner, our novel representation learns shape, appearance, and articulation codes that enable independent control of these semantic dimensions. Our model is trained end-to-end without requiring any articulation annotations. Experiments show that our approach performs well for different joint types, such as revolute and prismatic joints, as well as different combinations of these joints. Compared to state of the art that uses direct 3D supervision and does not output appearance, we recover more faithful geometry and appearance from 2D observations only. In addition, our representation enables a large variety of applications, such as few-shot reconstruction, the generation of novel articulations, and novel view-synthesis. Project page: https://weify627.github.io/nasam/.
Fangyin Wei, Rohan Chabra, Lingni Ma, Christoph Lassner, Michael Zollhöfer, Szymon Rusinkiewicz, Chris Sweeney, Richard A. Newcombe, Mira Slavcheva
CVPR1
2020 Learning to Infer Semantic Parameters for 3D Shape Editing
abstract
Many applications in 3D shape design and augmentation require the ability to make specific edits to an object's semantic parameters (e.g., the pose of a person's arm or the length of an airplane's wing) while preserving as much existing details as possible. We propose to learn a deep network that infers the semantic parameters of an input shape and then allows the user to manipulate those parameters. The network is trained jointly on shapes from an auxiliary synthetic template and unlabeled realistic models, ensuring robustness to shape variability while relieving the need to label realistic exemplars. At testing time, edits within the parameter space drive deformations to be applied to the original shape, which provides semantically-meaningful manipulation while preserving the details. This is in contrast to prior methods that either use autoencoders with a limited latent-space dimensionality, failing to preserve arbitrary detail, or drive deformations with purely-geometric controls, such as cages, losing the ability to update local part regions. Experiments with datasets of chairs, airplanes, and human bodies demonstrate that our method produces more natural edits than prior work.
Fangyin Wei, Elena Sizikova, Avneesh Sud, Szymon Rusinkiewicz, Thomas A. Funkhouser
3DV1
2020 Seeing Around Street Corners: Non-Line-of-Sight Detection and Tracking In-the-Wild Using Doppler Radar
abstract
Conventional sensor systems record information about directly visible objects, whereas occluded scene components are considered lost in the measurement process. Non-line-of-sight (NLOS) methods try to recover such hidden objects from their indirect reflections - faint signal components, traditionally treated as measurement noise. Existing NLOS approaches struggle to record these low-signal components outside the lab, and do not scale to large-scale outdoor scenes and high-speed motion, typical in automotive scenarios. In particular, optical NLOS capture is fundamentally limited by the quartic intensity falloff of diffuse indirect reflections. In this work, we depart from visible-wavelength approaches and demonstrate detection, classification, and tracking of hidden objects in large-scale dynamic environments using Doppler radars that can be manufactured at low-cost in series production. To untangle noisy indirect and direct reflections, we learn from temporal sequences of Doppler velocity and position measurements, which we fuse in a joint NLOS detection and tracking network over time. We validate the approach on in-the-wild automotive scenes, including sequences of parked cars or house facades as relay surfaces, and demonstrate low-cost, real-time NLOS in dynamic automotive environments.
Nicolas Scheiner, Florian Kraus, Fangyin Wei, Buu Phan, Fahim Mannan, Nils Appenrodt, Werner Ritter, Jürgen Dickmann, Klaus Dietmayer, Bernhard Sick, Felix Heide
CVPR3
2020 Learned feature embeddings for non-line-of-sight imaging and recognition
abstract
Objects obscured by occluders are considered lost in the images acquired by conventional camera systems, prohibiting both visualization and understanding of such hidden objects. Non-line-of-sight methods (NLOS) aim at recovering information about hidden scenes, which could help make medical imaging less invasive, improve the safety of autonomous vehicles, and potentially enable capturing unprecedented high-definition RGB-D data sets that include geometry beyond the directly visible parts. Recent NLOS methods have demonstrated scene recovery from time-resolved pulse-illuminated measurements encoding occluded objects as faint indirect reflections. Unfortunately, these systems are fundamentally limited by the quartic intensity fall-off for diffuse scenes. With laser illumination limited by eye-safety limits, recovery algorithms must tackle this challenge by incorporating scene priors. However, existing NLOS reconstruction algorithms do not facilitate learning scene priors. Even if they did, datasets that allow for such supervision do not exist, and successful encoder-decoder networks and generative adversarial networks fail for real-world NLOS data. In this work, we close this gap by learning hidden scene feature representations tailored to both reconstruction and recognition tasks such as classification or object detection, while still relying on physical models at the feature level. We overcome the lack of real training data with a generalizable architecture that can be trained in simulation. We learn the differentiable scene representation jointly with the reconstruction task using a differentiable transient renderer in the objective, and demonstrate that it generalizes to unseen classes and unseen real-world scenes , unlike existing encoder-decoder architectures and generative adversarial networks. The proposed method allows for end-to-end training for different NLOS tasks , such as image reconstruction, classification, and object detection, while being memory-efficient and running at real-time rates. We demonstrate hidden view synthesis, RGB-D reconstruction, classification, and object detection in the hidden scene in an end-to-end fashion.
Wenzheng Chen, Fangyin Wei, Kiriakos N. Kutulakos, Szymon Rusinkiewicz, Felix Heide
ACM Trans. Graph.2
2019 ADA-Tucker: Compressing deep neural networks via adaptive dimension adjustment tucker decomposition
Zhisheng Zhong, Fangyin Wei, Zhouchen Lin, Chao Zhang 0001
Neural Networks2
2018 Exploring Disentangled Feature Representation Beyond Face Identification
abstract
This paper proposes learning disentangled but complementary face features with a minimal supervision by face identification. Specifically, we construct an identity Distilling and Dispelling Autoencoder (D2AE) framework that adversarially learns the identity-distilled features for identity verification and the identity-dispelled features to fool the verification system. Thanks to the design of two-stream cues, the learned disentangled features represent not only the identity or attribute but the complete input image. Comprehensive evaluations further demonstrate that the proposed features not only preserve state-of-the-art identity verification performance on LFW, but also acquire comparable discriminative power for face attribute recognition on CelebA and LFWA. Moreover, the proposed system is ready to semantically control the face generation/editing based on various identities and attributes in an unsupervised manner.
Yu Liu 0015, Fangyin Wei, Lu Sheng, Xiaogang Wang 0001
CVPR2
2018 Integral Human Pose Regression
Xiao Sun 0001, Fangyin Wei, Shuang Liang 0001
ECCV (6)3
2017 Recurrent Scale Approximation for Object Detection in CNN
abstract
Since convolutional neural network (CNN) lacks an inherent mechanism to handle large scale variations, we always need to compute feature maps multiple times for multiscale object detection, which has the bottleneck of computational cost in practice. To address this, we devise a recurrent scale approximation (RSA) to compute feature map once only, and only through this map can we approximate the rest maps on other levels. At the core of RSA is the recursive rolling out mechanism: given an initial map on a particular scale, it generates the prediction on a smaller scale that is half the size of input. To further increase efficiency and accuracy, we (a): design a scale-forecast network to globally predict potential scales in the image since there is no need to compute maps on all levels of the pyramid. (b): propose a landmark retracing network (LRN) to retrace back locations of the regressed landmarks and generate a confidence score for each landmark; LRN can effectively alleviate false positives due to the accumulated error in RSA. The whole system could be trained end-to-end in a unified CNN framework. Experiments demonstrate that our proposed algorithm is superior against state-of-the-arts on face detection benchmarks and achieves comparable results for generic proposal generation. The source code of our system is available.
Yu Liu 0015, Hongyang Li 0001, Fangyin Wei, Xiaogang Wang 0001, Xiaoou Tang
ICCV4