VLDB 2026 Research / reviewers in the wild / expert
Shuhei Kurita
dblp:203/9297
· DBLP profile ↗
25ranked-venue papers
6as first author
22since 2021 · last 2026
0000-0001-7415-3120ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 6 first-author · 19 since 2021Graphics, computer vision, multimedia, augmented reality and games · 10 · 1 first-author · 10 since 2021Systems, architecture and hardware · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Synth-JDoc: Synthesizing a Japanese Document Image Dataset for OCR with Diverse Layouts and Embedded Images
Keito Sasagawa, Shuhei Kurita, Daisuke Kawahara |
ICDAR (2) | 2 |
| 2026 | ABMAMBA: Multimodal Large Language Model with Aligned Hierarchical Bidirectional Scan for Efficient Video Captioning
Daichi Yashima, Shuhei Kurita, Yusuke Oda, Shuntaro Suzuki, Seitaro Otsuki, Komei Sugiura |
ICPR (3) | 2 |
| 2026 | Evaluating Multimodal Large Language Models on Vertically Written Japanese Text
Keito Sasagawa, Shuhei Kurita, Daisuke Kawahara |
LREC | 2 |
| 2025 | Generating 6DoF Object Manipulation Trajectories from Action Description in Egocentric VisionabstractLearning to use tools or objects in common scenes, particularly handling them in various ways as instructed, is a key challenge for developing interactive robots. Training models to generate such manipulation trajectories requires a large and diverse collection of detailed manipulation demonstrations for various objects, which is nearly unfeasible to gather at scale. In this paper, we propose a framework that leverages large-scale ego- and exo-centric video datasets — constructed globally with substantial effort — of Exo-Ego4D to extract diverse manipulation trajectories at scale. From these extracted trajectories with the associated textual action description, we develop trajectory generation models based on visual and point cloud-based language models. In the recently proposed egocentric vision-based in-a-quality trajectory dataset of HOT3D, we confirmed that our models successfully generate valid object trajectories, establishing a training dataset and baseline models for the novel task of generating 6DoF manipulation trajectories from action descriptions in egocentric vision. Our dataset and code: https://biscue5.github.io/egoscaler-project-page/. Tomoya Yoshida, Shuhei Kurita, Taichi Nishimura, Shinsuke Mori |
CVPR | 2 |
| 2025 | Referring Expression Comprehension for Small ObjectsabstractReferring expression comprehension (REC) aims to localize the target object described by a natural language expression. Recent advances in vision-language learning have led to significant performance improvements in REC tasks. However, localizing extremely small objects remains a considerable challenge despite its importance in real-world applications such as autonomous driving. To address this issue, we introduce a novel dataset and method for REC targeting small objects. First, we present the small object REC (SOREC) dataset, which consists of 100,000 pairs of referring expressions and corresponding bounding boxes for small objects in driving scenarios. Second, we propose the progressive-iterative zooming adapter (PIZA), an adapter module for parameter-efficient fine-tuning that enables models to progressively zoom in and localize small objects. In a series of experiments, we apply PIZA to GroundingDINO and demonstrate a significant improvement in accuracy on the SOREC dataset. Our dataset, codes and pre-trained models are publicly available on the project page. Kanoko Goto, Takumi Hirose, Mahiro Ukai, Shuhei Kurita, Nakamasa Inoue |
ICCV | 4 |
| 2025 | CityNav: A Large-Scale Dataset for Real-World Aerial Navigation
Jungdae Lee, Taiki Miyanishi, Shuhei Kurita, Koya Sakamoto, Daichi Azuma, Yutaka Matsuo, Nakamasa Inoue |
ICCV | 3 |
| 2025 | GeoProg3D: Compositional Visual Reasoning for City-Scale 3D Language FieldsabstractThe advancement of 3D language fields has enabled intuitive interactions with 3D scenes via natural language. However, existing approaches are typically limited to small-scale environments, lacking the scalability and compositional reasoning capabilities necessary for large, complex urban settings. To overcome these limitations, we propose GeoProg3D, a visual programming framework that enables natural language-driven interactions with city-scale high-fidelity 3D scenes. GeoProg3D consists of two key components: (i) a Geography-aware City-scale 3D Language Field (GCLF) that leverages a memory-efficient hierarchical 3D model to handle large-scale data, integrated with geographic information for efficiently filtering vast urban spaces using directional cues, distance measurements, elevation data, and landmark references; and (ii) Geographical Vision APIs (GV-APIs), specialized geographic vision tools such as area segmentation and object detection. Our framework employs large language models (LLMs) as reasoning engines to dynamically combine GV-APIs and operate GCLF, effectively supporting diverse geographic vision tasks. To assess performance in city-scale reasoning, we introduce GeoEval3D, a comprehensive benchmark dataset containing 952 query-answer pairs across five challenging tasks: grounding, spatial reasoning, comparison, counting, and measurement. Experiments demonstrate that GeoProg3D significantly outperforms existing 3D language fields and vision-language models across multiple tasks. To our knowledge, GeoProg3D is the first framework enabling compositional geographic reasoning in high-fidelity city-scale 3D environments via natural language. The code is available at https://snskysk.github.io/GeoProg3D/. Shunsuke Yasuki, Taiki Miyanishi, Nakamasa Inoue, Shuhei Kurita, Koya Sakamoto, Daichi Azuma, Masato Taki, Yutaka Matsuo |
ICCV | 4 |
| 2025 | Low-Latency Privacy-Aware Robot Behavior guided by Automatically Generated Text DatasetsabstractHumans typically avert their gaze when faced with situations involving another person’s privacy, and humanoid robots should exhibit similar behaviors. Various approaches exist for privacy recognition, including an image privacy recognition model and a Large Vision-Language Model (LVLM). The former relies on datasets of labeled images, which raise ethical concerns, while the latter requires more time to recognize images accurately, making real-time responses difficult. To this end, we propose a method of automatically constructing the LLM Privacy Text Dataset (LPT Dataset), a privacy-related text dataset with privacy indicators, and a method of recognizing whether observing a scene violates privacy without ethically sensitive training images. In constructing the LPT Dataset, which consists of both private and public scenes, we use an LLM to define privacy indicators and generate texts scored for each indicator. Our model recognizes whether a given image is private or public by retrieving texts with privacy scores similar to the image in a multi-modal feature space. In our experiments, we evaluated the performance of our model on three image privacy datasets and a realistic experiment with a humanoid robot in terms of accuracy and responsibility. The experiments show that our approach identifies the private image as accurately as the highly tuned LVLM without delay. Yuta Irisawa, Tomoaki Yamazaki, Seiya Ito, Shuhei Kurita, Ryota Akasaka, Masaki Onishi, Kouzou Ohara, Ken Sakurada |
IROS | 4 |
| 2025 | STATUS Bench: A Rigorous Benchmark for Evaluating Object State Understanding in Vision-Language ModelsabstractObject state recognition aims to identify the specific condition of objects, such as their positional states (e.g., open or closed) and functional states (e.g., on or off). While recent Vision-Language Models (VLMs) are capable of performing a variety of multimodal tasks, it remains unclear how precisely they can identify object states. To alleviate this issue, we introduce the STAte and Transition UnderStanding Benchmark (STATUS Bench), the first benchmark for rigorously evaluating the ability of VLMs to understand subtle variations in object states in diverse situations. Specifically, STATUS Bench introduces a novel evaluation scheme that requires VLMs to perform three tasks simultaneously: object state identification (OSI), image retrieval (IR), and state change identification (SCI). These tasks are defined over our fully hand-crafted dataset involving image pairs, their corresponding object state descriptions and state change descriptions. Furthermore, we introduce a large-scale training dataset, namely STATUS Train, which consists of 13 million semi-automatically created descriptions. This dataset serves as the largest resource to facilitate further research in this area. In our experiments, we demonstrate that STATUS Bench enables rigorous consistency evaluation and reveal that current state-of-the-art VLMs still significantly struggle to capture subtle object state distinctions. Surprisingly, under the proposed rigorous evaluation scheme, most open-weight VLMs exhibited chance-level zero-shot performance. After fine-tuning on STATUS Train, Qwen2.5-VL achieved performance comparable to Gemini 2.0 Flash. These findings underscore the necessity of STATUS Bench and Train for advancing object state recognition in VLM research. Mahiro Ukai, Shuhei Kurita, Nakamasa Inoue |
ACM Multimedia | 2 |
| 2025 | LegalViz: Legal Text Visualization by Text To Diagram GenerationabstractEri Onami, Taiki Miyanishi, Koki Maeda, Shuhei Kurita. Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 1: Long Papers). 2025. Eri Onami, Taiki Miyanishi, Koki Maeda, Shuhei Kurita |
NAACL (Long Papers) | 4 |
| 2024 | Cross3DVG: Cross-Dataset 3D Visual Grounding on Different RGB-D ScansabstractWe present a novel task for cross-dataset visual grounding in 3D scenes (Cross3DVG), which overcomes limitations of existing 3D visual grounding models, specifically their restricted 3D resources and consequent tendencies of overfitting a specific 3D dataset. We created RIORefer, a large-scale 3D visual grounding dataset, to facilitate Cross3DVG. It includes more than 63 k diverse descriptions of 3D objects within 1,380 indoor RGB-D scans from 3RScan [48], with human annotations. After training the Cross3DVG model using the source 3D visual grounding dataset, we evaluate it without target labels using the target dataset with, e.g., different sensors, 3D reconstruction methods, and language annotators. Comprehensive experiments are conducted using established visual grounding models and with CLIP-based multi-view 2D and 3D integration designed to bridge gaps among 3D datasets. For Cross3DVG tasks, (i) cross-dataset 3D visual grounding exhibits significantly worse performance than learning and evaluation with a single dataset because of the 3D data and language variants across datasets. Moreover, (ii) better object detector and localization modules and fusing 3D data and multi-view CLIP-based image features can alleviate this lower performance. Our Cross3DVG task can provide a benchmark for developing robust 3D visual grounding models to handle diverse 3D scenes while leveraging deep language understanding.11Project page: https://github.com/ATR-DBI/Cross3DVG Taiki Miyanishi, Daichi Azuma, Shuhei Kurita, Motoaki Kawanabe |
3DV | 3 |
| 2024 | Text360Nav: 360-Degree Image Captioning Dataset for Urban Pedestrians NavigationabstractText feedback from urban scenes is a crucial tool for pedestrians to understand surroundings, obstacles, and safe pathways. However, existing image captioning datasets often concentrate on the overall image description and lack detailed scene descriptions, overlooking features for pedestrians walking on urban streets. We developed a new dataset to assist pedestrians in urban scenes using 360-degree camera images. Through our dataset of Text360Nav, we aim to provide textual feedback from machinery visual perception such as 360-degree cameras to visually impaired individuals and distracted pedestrians navigating urban streets, including those engrossed in their smartphones while walking. In experiments, we combined our dataset with multimodal generative models and observed that models trained with our dataset can generate textual descriptions focusing on street objects and obstacles that are meaningful in urban scenes in both quantitative and qualitative analyses, thus supporting the effectiveness of our dataset for urban pedestrian navigation. Chieko Nishimura, Shuhei Kurita, Yohei Seki |
LREC/COLING | 2 |
| 2024 | JDocQA: Japanese Document Question Answering Dataset for Generative Language ModelsabstractDocument question answering is a task of question answering on given documents such as reports, slides, pamphlets, and websites, and it is a truly demanding task as paper and electronic forms of documents are so common in our society. This is known as a quite challenging task because it requires not only text understanding but also understanding of figures and tables, and hence visual question answering (VQA) methods are often examined in addition to textual approaches. We introduce Japanese Document Question Answering (JDocQA), a large-scale document-based QA dataset, essentially requiring both visual and textual information to answer questions, which comprises 5,504 documents in PDF format and annotated 11,600 question-and-answer instances in Japanese. Each QA instance includes references to the document pages and bounding boxes for the answer clues. We incorporate multiple categories of questions and unanswerable questions from the document for realistic question-answering applications. We empirically evaluate the effectiveness of our dataset with text-based large language models (LLMs) and multimodal models. Incorporating unanswerable questions in finetuning may contribute to harnessing the so-called hallucination generation. Eri Onami, Shuhei Kurita, Taiki Miyanishi, Taro Watanabe |
LREC/COLING | 2 |
| 2024 | Answerability Fields: Answerable Location Estimation via Diffusion ModelsabstractWe propose Answerability Fields (AnsFields), a novel approach for predicting the answerability of questions at different locations within indoor environments. AnsFields is represented as a map, where each grid’s score reflects how well a question can be answered using the panoramic image at that location. Using a 3D question-answering dataset, we construct comprehensive AnsFields covering diverse scenes from ScanNet. Additionally, we employ a diffusion model to infer AnsFields from a scene’s top-down view image and the question. We then conduct 3D question-answering using these predicted AnsFields and achieve a 24% improvement in accuracy over the standard 3D-QA method. Our results demonstrate the importance of object locations for answering questions in the environment, highlighting the potential of AnsFields for applications in robotics, augmented reality, and human-robot interaction. Daichi Azuma, Taiki Miyanishi, Shuhei Kurita, Koya Sakamoto, Motoaki Kawanabe |
IROS | 3 |
| 2024 | Map-based Modular Approach for Zero-shot Embodied Question AnsweringabstractEmbodied Question Answering (EQA) serves as a benchmark task to evaluate the capability of robots to navigate within novel environments and identify objects in response to human queries. However, existing EQA methods often rely on simulated environments and operate with limited vocabularies. This paper presents a map-based modular approach to EQA, enabling real-world robots to explore and map unknown environments. By leveraging foundation models, our method facilitates answering a diverse range of questions using natural language. We conducted extensive experiments in both virtual and real-world settings, demonstrating the robustness of our approach in navigating and comprehending queries within unknown environments. Koya Sakamoto, Daichi Azuma, Taiki Miyanishi, Shuhei Kurita, Motoaki Kawanabe |
IROS | 4 |
| 2024 | AdaCoder: Adaptive Prompt Compression for Programmatic Visual Question AnsweringabstractVisual question answering aims to provide responses to questions given visual input. Recently, visual programmatic models (VPMs), which generate programs to answer questions through large language models (LLMs), have attracted attention. However, they often require long input prompts to provide the LLM with sufficient API usage details to generate relevant code. To address this limitation, we propose AdaCoder, an adaptive prompt compression framework for VPMs. AdaCoder operates in two phases: a compression phase and an inference phase. In the compression phase, given a preprompt that describes all API definitions with example code snippets, a set of compressed preprompts is generated, each depending on a specific question type. In the inference phase, AdaCoder predicts the question type and chooses the appropriate corresponding compressed preprompt to generate code to answer the question. In experiments, we apply AdaCoder to ViperGPT and demonstrate that it reduces token length by 71.1%, while maintaining or even improving the performance of visual question answering. Mahiro Ukai, Shuhei Kurita, Atsushi Hashimoto 0001, Yoshitaka Ushiku, Nakamasa Inoue |
ACM Multimedia | 2 |
| 2023 | RefEgo: Referring Expression Comprehension Dataset from First-Person Perception of Ego4DabstractGrounding textual expressions on scene objects from first-person views is a truly demanding capability in developing agents that are aware of their surroundings and behave following intuitive text instructions. Such capability is of necessity for glass-devices or autonomous robots to localize referred objects in the real-world. In the conventional referring expression comprehension tasks of images, however, datasets are mostly constructed based on the web-crawled data and don’t reflect diverse real-world structures on the task of grounding textual expressions in diverse objects in the real world. Recently, a massive-scale egocentric video dataset of Ego4D was proposed. Ego4D covers around the world diverse real-world scenes including numerous indoor and outdoor situations such as shopping, cooking, walking, talking, manufacturing, etc. Based on egocentric videos of Ego4D, we constructed a broad coverage of the video-based referring expression comprehension dataset: RefEgo. Our dataset includes more than 12k video clips and 41 hours for video-based referring expression comprehension annotation. In experiments, we combine the state-of-the-art 2D referring expression comprehension models with the object tracking algorithm, achieving the video-wise referred object tracking even in difficult conditions: the referred object becomes out-of-frame in the middle of the video or multiple similar objects are presented in the video. Shuhei Kurita, Naoki Katsura, Eri Onami |
ICCV | 1 |
| 2023 | CityRefer: Geography-aware 3D Visual Grounding Dataset on City-scale Point Cloud DataabstractCity-scale 3D point cloud is a promising way to express detailed and complicated outdoor structures. It encompasses both the appearance and geometry features of segmented city components, including cars, streets, and buildings that can be utilized for attractive applications such as user-interactive navigation of autonomous vehicles and drones. However, compared to the extensive text annotations available for images and indoor scenes, the scarcity of text annotations for outdoor scenes poses a significant challenge for achieving these applications. To tackle this problem, we introduce the CityRefer dataset for city-level visual grounding. The dataset consists of 35k natural language descriptions of 3D objects appearing in SensatUrban city scenes and 5k landmarks labels synchronizing with OpenStreetMap. To ensure the quality and accuracy of the dataset, all descriptions and labels in the CityRefer dataset are manually verified. We also have developed a baseline system that can learn encoded language descriptions, 3D object instances, and geographical information about the city's landmarks to perform visual grounding on the CityRefer dataset. To the best of our knowledge, the CityRefer dataset is the largest city-level visual grounding dataset for localizing specific 3D objects. Taiki Miyanishi, Fumiya Kitamori, Shuhei Kurita, Jungdae Lee, Motoaki Kawanabe, Nakamasa Inoue |
NeurIPS | 3 |
| 2022 | Iterative Span Selection: Self-Emergence of Resolving Orders in Semantic Role LabelingabstractSemantic Role Labeling (SRL) is the task of labeling semantic arguments for marked semantic predicates. Semantic arguments and their predicates are related in various distinct manners, of which certain semantic arguments are a necessity while others serve as an auxiliary to their predicates. To consider such roles and relations of the arguments in the labeling order, we introduce iterative argument identification (IAI), which combines global decoding and iterative identification for the semantic arguments. In experiments, we first realize that the model with random argument labeling orders outperforms other heuristic orders such as the conventional left-to-right labeling order. Combined with simple reinforcement learning, the proposed model spontaneously learns the optimized labeling orders that are different from existing heuristic orders. The proposed model with the IAI algorithm achieves competitive or outperforming results from the existing models in the standard benchmark datasets of span-based SRL: CoNLL-2005 and CoNLL-2012. Shuhei Kurita, Hiroki Ouchi, Kentaro Inui, Satoshi Sekine |
COLING | 1 |
| 2022 | Visual Recipe Flow: A Dataset for Learning Visual State Changes of Objects with Recipe FlowsabstractWe present a new multimodal dataset called Visual Recipe Flow, which enables us to learn a cooking action result for each object in a recipe text. The dataset consists of object state changes and the workflow of the recipe text. The state change is represented as an image pair, while the workflow is represented as a recipe flow graph. We developed a web interface to reduce human annotation costs. The dataset allows us to try various applications, including multimodal information retrieval. Keisuke Shirai, Atsushi Hashimoto 0001, Taichi Nishimura, Hirotaka Kameko, Shuhei Kurita, Yoshitaka Ushiku, Shinsuke Mori |
COLING | 5 |
| 2022 | ScanQA: 3D Question Answering for Spatial Scene UnderstandingabstractWe propose a new 3D spatial understanding task for 3D question answering (3D-QA). In the 3D-QA task, models receive visual information from the entire 3D scene of a rich RGB-D indoor scan and answer given textual questions about the 3D scene. Unlike the 2D-question answering of visual question answering, the conventional 2D-QA models suffer from problems with spatial understanding of object alignment and directions and fail in object localization from the textual questions in 3D-QA. We propose a baseline model for 3D-QA, called the ScanQA11https://github.com/ATR-DBI/ScanQA, which learns a fused descriptor from 3D object proposals and encoded sentence embeddings. This learned descriptor correlates language expressions with the underlying geometric features of the 3D scan and facilitates the regression of 3D bounding boxes to determine the described objects in textual questions. We collected human-edited question-answer pairs with free-form answers grounded in 3D objects in each 3D scene. Our new ScanQA dataset contains over 41k question-answer pairs from 800 indoor scenes obtained from the ScanNet dataset. To the best of our knowledge, ScanQA is the first large-scale effort to perform object-grounded question answering in 3D environments. Daichi Azuma, Taiki Miyanishi, Shuhei Kurita, Motoaki Kawanabe |
CVPR | 3 |
| 2021 | Generative Language-Grounded Policy in Vision-and-Language Navigation with Bayes' Rule
Shuhei Kurita, Kyunghyun Cho |
ICLR | 1 |
| 2019 | Multi-Task Semantic Dependency Parsing with Policy Gradient for Learning Easy-First StrategiesabstractIn Semantic Dependency Parsing (SDP), semantic relations form directed acyclic graphs, rather than trees.We propose a new iterative predicate selection (IPS) algorithm for SDP.Our IPS algorithm combines the graph-based and transition-based parsing approaches in order to handle multiple semantic head words.We train the IPS model using a combination of multi-task learning and task-specific policy gradient training.Trained this way, IPS achieves a new state of the art on the SemEval 2015 Task 18 datasets.Furthermore, we observe that policy gradient training learns an easy-first strategy. Shuhei Kurita, Anders Søgaard |
ACL (1) | 1 |
| 2018 | Neural Adversarial Training for Semi-supervised Japanese Predicate-argument Structure AnalysisabstractJapanese predicate-argument structure (PAS) analysis involves zero anaphora resolution, which is notoriously difficult.To improve the performance of Japanese PAS analysis, it is straightforward to increase the size of corpora annotated with PAS.However, since it is prohibitively expensive, it is promising to take advantage of a large amount of raw corpora.In this paper, we propose a novel Japanese PAS analysis model based on semi-supervised adversarial training with a raw corpus.In our experiments, our model outperforms existing state-of-the-art models for Japanese PAS analysis. Shuhei Kurita, Daisuke Kawahara, Sadao Kurohashi |
ACL (1) | 1 |
| 2017 | Neural Joint Model for Transition-based Chinese Syntactic AnalysisabstractWe present neural network-based joint models for Chinese word segmentation, POS tagging and dependency parsing.Our models are the first neural approaches for fully joint Chinese analysis that is known to prevent the error propagation problem of pipeline models.Although word embeddings play a key role in dependency parsing, they cannot be applied directly to the joint task in the previous work.To address this problem, we propose embeddings of character strings, in addition to words.Experiments show that our models outperform existing systems in Chinese word segmentation and POS tagging, and perform preferable accuracies in dependency parsing.We also explore bi-LSTM models with fewer features. Shuhei Kurita, Daisuke Kawahara, Sadao Kurohashi |
ACL (1) | 1 |