Demo Data from VLDB 2026 / reviewers in the wild / expert
Naijun Liu
dblp:204/0193
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2025
0009-0007-6623-0799ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Motion planning and robot control · 39% Legged, aerial and field robots · 30% Reinforcement learning · 20% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control › robot control › gait control
gait optimization |
0.9 | 1 | 2025 | Learn to Swim: Data-Driven LSTM Hydrodynamic Model for Quadruped Robot Gait Optimization · ICRA 2025 |
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion |
0.9 | 1 | 2025 | Learn to Swim: Data-Driven LSTM Hydrodynamic Model for Quadruped Robot Gait Optimization · ICRA 2025 |
Robotics › Motion planning and robot control › robot learning
manipulation skill learning |
0.6 | 1 | 2022 | Manipulation skill learning on multi-step complex task based on explicit and implicit curriculum learning · Sci. China Inf. Sci. 2022 |
Robotics › Legged, aerial and field robots
hydrodynamic modeling |
0.3 | 1 | 2025 | Learn to Swim: Data-Driven LSTM Hydrodynamic Model for Quadruped Robot Gait Optimization · ICRA 2025 |
Machine learning › Efficient and distributed learning › model compression
knowledge distillation |
0.2 | 1 | 2024 | Skill enhancement learning with knowledge distillation · Sci. China Inf. Sci. 2024 |
Machine learning › Learning paradigms
curriculum learning |
0.2 | 1 | 2022 | Manipulation skill learning on multi-step complex task based on explicit and implicit curriculum learning · Sci. China Inf. Sci. 2022 |
Methods — techniques the papers use, named apart from their topics
NSGA-II · 0.9LSTM · 0.9knowledge distillation · 0.8implicit curriculum learning · 0.6explicit curriculum learning · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learn to Swim: Data-Driven LSTM Hydrodynamic Model for Quadruped Robot Gait OptimizationabstractThis paper presents a Long Short-Term Memory network-based Fluid Experiment Data-Driven model (FEDLSTM) for predicting unsteady, nonlinear hydrodynamic forces on the underwater quadruped robot we constructed. Trained on experimental data from leg force and body drag tests conducted in both a recirculating water tank and a towing tank, FED-LSTM outperforms traditional Empirical Formulas (EF) commonly used for flow prediction over flat surfaces. The model demonstrates superior accuracy and adaptability in capturing complex fluid dynamics, particularly in straightline and turning-gait optimizations via the NSGA-II algorithm. FED-LSTM reduces deflection errors during straight-line swimming and improves turn times without increasing the turning radius. Hardware experiments further validate the model's precision and stability over EF. This approach provides a robust framework for enhancing the swimming performance of legged robots, laying the groundwork for future advances in underwater robotic locomotion. Pengming Guo, Weikun Li, Jingbo Ren, Naijun Liu, Ning Yang 0005, Dixia Fan |
ICRA | 6 |
| 2025 | ViTac-Gripper: A Vision-Based Tactile Gripper With Enhanced Multi-Physical Field Perception for Underwater RobotsabstractTactile sensing is indispensable for underwater operations, as it provides critical feedback on contact information and environmental interactions. Although existing sensors, such as optical, piezoelectric devices, have been employed for underwater tactile perception, they exhibit some limitations in multi-physical field contact perception. To address these challenges, this study introduces the ViTac-Gripper, a vision-based tactile sensing underwater gripper designed to enhance underwater perception and grasping capabilities. The Finite Element Method (FEM) is utilized to simulate the deformation and force distribution on the tactile surface, providing a high-fidelity model for contact behavior analysis. A domain-aligned multi-physical information perception network framework is proposed, which effectively bridges the simulation-to-reality gap and enables robust extraction of tactile information, including normal/shear force, contact position, 3D Reconstruction and dense force distribution. Experimental results demonstrate the system’s ability to accurately reconstruct multi-physical contact information, while the adaptive grasping strategy ensures stable and reliable object manipulation. The ViTac-Gripper represents a significant advancement in underwater robotics, offering a cost-effective and versatile solution for underwater manipulation tasks. Hongfei Chu, Xuejian Bai, Naijun Liu, Fei Suo, Shuo Wang 0001, Min Tan 0001, Yu Wang 0062 |
IEEE Trans Autom. Sci. Eng. | 4 |
| 2025 | Semi-Supervised Detection Model Based on Adaptive Ensemble Learning for Medical ImagesabstractIntroducing deep learning technologies into the medical image processing field requires accuracy guarantee, especially for high-resolution images relayed through endoscopes. Moreover, works relying on supervised learning are powerless in the case of inadequate labeled samples. Therefore, for end-to-end medical image detection with overcritical efficiency and accuracy in endoscope detection, an ensemble-learning-based model with a semi-supervised mechanism is developed in this work. To gain a more accurate result through multiple detection models, we propose a new ensemble mechanism, termed alternative adaptive boosting method (Al-Adaboost), combining the decision-making of two hierarchical models. Specifically, the proposal consists of two modules. One is a local region proposal model with attentive temporal-spatial pathways for bounding box regression and classification, and the other one is a recurrent attention model (RAM) to provide more precise inferences for further classification according to the regression result. The proposal Al-Adaboost will adjust the weights of labeled samples and the two classifiers adaptively, and the nonlabel samples are assigned pseudolabels by our model. We investigate the performance of Al-Adaboost on both the colonoscopy and laryngoscopy data coming from CVC-ClinicDB and the affiliated hospital of Kaohsiung Medical University. The experimental results prove the feasibility and superiority of our model. Jingchen Li 0003, Haobin Shi, Naijun Liu, Kao-Shing Hwang |
IEEE Trans. Neural Networks Learn. Syst. | 4 |
| 2024 | Skill enhancement learning with knowledge distillation
Naijun Liu, Fuchun Sun 0001, Bin Fang 0003, Huaping Liu 0001 |
Sci. China Inf. Sci. | 1 |
| 2024 | Digital-Twin-Assisted Skill Learning for 3C Assembly TasksabstractThe utilization of robots in computer, communication, and consumer electronics (3C) assembly has the potential to significantly reduce labor costs and enhance assembly efficiency. However, many typical scenarios in 3C assembly, such as the assembly of flexible printed circuits (FPCs), involve complex manipulations with long-horizon steps and high-precision requirements that cannot be effectively accomplished through manual programming or conventional skill-learning methods. To address this challenge, this article proposes a learning-based framework for the acquisition of complex 3C assembly skills assisted by a multimodal digital-twin environment. First, we construct a fully equivalent digital-twin environment based on the real-world counterpart, equipped with visual, tactile force, and proprioception information, and then collect multimodal demonstration data using virtual reality (VR) devices. Next, we construct a skill knowledge base through multimodal skill parsing of demonstration data, resulting in primitive policy sequences for achieving 3C assembly tasks. Finally, we train primitive policies via a combination of curriculum learning, residual reinforcement learning, and domain randomization methods and transfer the learned skill from the digital-twin environment to the real-world environment. The experiments are conducted to verify the effectiveness of our proposed method. Fuchun Sun 0001, Naijun Liu, Ruize Sun, Shengyi Miao, Zengxin Kang, Bin Fang 0003, Huaping Liu 0001, Yongjia Zhao, Haiming Huang |
IEEE Trans. Cybern. | 2 |
| 2022 | Manipulation skill learning on multi-step complex task based on explicit and implicit curriculum learning
Naijun Liu, Tao Lu 0006, Yinghao Cai, Rui Wang 0031, Shuo Wang 0001 |
Sci. China Inf. Sci. | 1 |