VLDB 2026 Research / reviewers in the wild / expert
Kazutoshi Shinoda
dblp:204/2922
· DBLP profile ↗
9ranked-venue papers
5as first author
8since 2021 · last 2026
0000-0003-1941-6172ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author · 7 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Debiasing Reward Models via Causally Motivated Inference-Time InterventionabstractReward models (RMs) play a central role in aligning large language models (LLMs) with human preferences.However, RMs are often sensitive to spurious features such as response length.Existing inference-time approaches to mitigating these biases typically focus exclusively on response length, resulting in performance trade-offs.In this paper, we propose causally motivated intervention for mitigating multiple types of biases in RMs at inference time.Our method first identifies neurons whose activations are strongly correlated with predefined bias attributes, and applies neuron-level intervention that suppresses these signals.We evaluate our method on RM benchmarks and observe reductions in sensitivity to spurious features across diverse bias types, without inducing performance trade-offs.Moreover, when used for preference annotation, small RMs (2B and 7B) with our method, which edits less than 2% of all the neurons in RMs, enable LLMs to improve alignment, achieving performance comparable to that of a state-of-the-art 70B RM on AlpacaEval and MT-Bench.Further analysis reveals that bias signals are primarily encoded by neurons in early layers, shedding light on the internal mechanisms of bias exploitation in RMs. Kazutoshi Shinoda, Kosuke Nishida, Kyosuke Nishida |
ACL (1) | 1 |
| 2025 | ToMATO: Verbalizing the Mental States of Role-Playing LLMs for Benchmarking Theory of MindabstractExisting Theory of Mind (ToM) benchmarks diverge from real-world scenarios in three aspects: 1) they assess a limited range of mental states such as beliefs, 2) false beliefs are not comprehensively explored, and 3) the diverse personality traits of characters are overlooked. To address these challenges, we introduce ToMATO, a new ToM benchmark formulated as multiple-choice QA over conversations. ToMATO is generated via LLM-LLM conversations featuring information asymmetry. By employing a prompting method that requires role-playing LLMs to verbalize their thoughts before each utterance, we capture both first- and second-order mental states across five categories: belief, intention, desire, emotion, and knowledge. These verbalized thoughts serve as answers to questions designed to assess the mental states of characters within conversations. Furthermore, the information asymmetry introduced by hiding thoughts from others induces the generation of false beliefs about various mental states. Assigning distinct personality traits to LLMs further diversifies both utterances and thoughts. ToMATO consists of 5.4k questions, 753 conversations, and 15 personality trait patterns. Our analysis shows that this dataset construction approach frequently generates false beliefs due to the information asymmetry between role-playing LLMs, and effectively reflects diverse personalities. We evaluate nine LLMs on ToMATO and find that even GPT-4o mini lags behind human performance, especially in understanding false beliefs, and lacks robustness to various personality traits. Kazutoshi Shinoda, Nobukatsu Hojo, Kyosuke Nishida, Saki Mizuno, Keita Suzuki, Ryo Masumura, Hiroaki Sugiyama, Kuniko Saito |
AAAI | 1 |
| 2024 | Talking Face Generation for Impression Conversion Considering Speech SemanticsabstractThis study investigates the talking face generation method to convert a speaker’s video to give a target impression, such as “favorable” or “considerate”. Such an impression conversion method needs to consider the input speech semantics because they affect the impression of a speaker’s video along with the facial expression. Conventional emotional talking face generation methods utilize speech information to synchronize the lip and speech of the output video. However, they cannot consider speech semantics because the speech representations contain only phonetic information. To solve this problem, we propose a facial expression conversion model that uses a semantic vector obtained from BERT embeddings of speech recognition results of input speech. We first constructed an audio-visual dataset with impression labels assigned to each utterance. The evaluation results based on the dataset showed that the proposed method could improve the estimation accuracy of the facial expressions of the target video. Saki Mizuno, Nobukatsu Hojo, Kazutoshi Shinoda, Keita Suzuki, Mana Ihori, Tomohiro Tanaka, Naotaka Kawata, Satoshi Kobashikawa, Ryo Masumura |
ICASSP | 3 |
| 2024 | Unified Multi-Talker ASR with and without Target-speaker Enrollment
Ryo Masumura, Naoki Makishima, Tomohiro Tanaka, Mana Ihori, Naotaka Kawata, Shota Orihashi, Kazutoshi Shinoda, Taiga Yamane, Saki Mizuno, Keita Suzuki, Nobukatsu Hojo, Takafumi Moriya, Atsushi Ando |
INTERSPEECH | 7 |
| 2024 | Learning from Multiple Annotator Biased Labels in Multimodal Conversation
Kazutoshi Shinoda, Nobukatsu Hojo, Saki Mizuno, Keita Suzuki, Satoshi Kobashikawa, Ryo Masumura |
INTERSPEECH | 1 |
| 2024 | Participant-Pair-Wise Bottleneck Transformer for Engagement Estimation from Video Conversation
Keita Suzuki, Nobukatsu Hojo, Kazutoshi Shinoda, Saki Mizuno, Ryo Masumura |
INTERSPEECH | 3 |
| 2023 | Which Shortcut Solution Do Question Answering Models Prefer to Learn?abstractQuestion answering (QA) models for reading comprehension tend to exploit spurious correlations in training sets and thus learn shortcut solutions rather than the solutions intended by QA datasets. QA models that have learned shortcut solutions can achieve human-level performance in shortcut examples where shortcuts are valid, but these same behaviors degrade generalization potential on anti-shortcut examples where shortcuts are invalid. Various methods have been proposed to mitigate this problem, but they do not fully take the characteristics of shortcuts themselves into account. We assume that the learnability of shortcuts, i.e., how easy it is to learn a shortcut, is useful to mitigate the problem. Thus, we first examine the learnability of the representative shortcuts on extractive and multiple-choice QA datasets. Behavioral tests using biased training sets reveal that shortcuts that exploit answer positions and word-label correlations are preferentially learned for extractive and multiple-choice QA, respectively. We find that the more learnable a shortcut is, the flatter and deeper the loss landscape is around the shortcut solution in the parameter space. We also find that the availability of the preferred shortcuts tends to make the task easier to perform from an information-theoretic viewpoint. Lastly, we experimentally show that the learnability of shortcuts can be utilized to construct an effective QA training set; the more learnable a shortcut is, the smaller the proportion of anti-shortcut examples required to achieve comparable performance on shortcut and anti-shortcut examples. We claim that the learnability of shortcuts should be considered when designing mitigation methods. Kazutoshi Shinoda, Saku Sugawara, Akiko Aizawa |
AAAI | 1 |
| 2023 | Improving the Robustness to Variations of Objects and Instructions with a Neuro-Symbolic Approach for Interactive Instruction Following
Kazutoshi Shinoda, Yuki Takezawa, Masahiro Suzuki 0001, Yusuke Iwasawa, Yutaka Matsuo |
MMM (2) | 1 |
| 2019 | Multi-style Generative Reading ComprehensionabstractKyosuke Nishida, Itsumi Saito, Kosuke Nishida, Kazutoshi Shinoda, Atsushi Otsuka, Hisako Asano, Junji Tomita. Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics. 2019. Kyosuke Nishida, Itsumi Saito, Kosuke Nishida, Kazutoshi Shinoda, Atsushi Otsuka, Hisako Asano, Junji Tomita |
ACL (1) | 4 |