VLDB 2026 Research / reviewers in the wild / expert
Jakub Sliwinski
dblp:204/2948 · also Jakub T. Sliwinski
· DBLP profile ↗
10ranked-venue papers
6as first author
6since 2021 · last 2025
0000-0003-3534-5941ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorSecurity and privacy · 3 · 3 first-author · 3 since 2021Software engineering, systems software and programming languages · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Kudzu: Fast and Simple High-Throughput BFTabstractWe present Kudzu, a high-throughput atomic broadcast protocol with an integrated fast path. Our contribution is based on the combination of two lines of work. Firstly, our protocol achieves finality in just two rounds of communication if all but p out of n = 3f + 2p + 1 participating replicas behave correctly, where f is the number of Byzantine faults that are tolerated. Due to the seamless integration of the fast path, even in the presence of more than p faults, our protocol maintains state-of-the-art characteristics. Secondly, our protocol utilizes the bandwidth of participating replicas in a balanced way, alleviating the bottleneck at the leader, and thus enabling high throughput. This is achieved by disseminating blocks using erasure codes. Despite combining a novel set of advantages, Kudzu is remarkably simple: intricacies such as "progress certificates", complex view changes, and speculative execution are avoided. Victor Shoup, Jakub Sliwinski, Yann Vonlanthen |
DISC | 2 |
| 2024 | Banyan: Fast Rotating Leader BFTabstractThis paper presents Banyan, the first rotating leader state machine replication (SMR) protocol that allows transactions to be confirmed in just a single round-trip time in the Byzantine fault tolerance (BFT) setting. Based on minimal alterations to the Internet Computer Consensus (ICC) protocol and with negligible communication overhead, we introduce a novel dual mode mechanism that enables optimal block finalization latency in the fast path. Crucially, the modes of operation are integrated, such that even if the fast path is not effective, no penalties are incurred. Moreover, our algorithm maintains the core attributes of the ICC protocol it is based on, including optimistic responsiveness and rotating leaders without the necessity for a view-change protocol. Yann Vonlanthen, Jakub Sliwinski, Massimo Albarello, Roger Wattenhofer |
Middleware | 2 |
| 2024 | Brief Announcement: Unifying Partial Synchrony
Andrei Constantinescu 0001, Diana Ghinea, Jakub Sliwinski, Roger Wattenhofer |
DISC | 3 |
| 2022 | Consensus on Demand
Jakub Sliwinski, Yann Vonlanthen, Roger Wattenhofer |
SSS | 1 |
| 2022 | Better Incentives for Proof-of-Work
Jakub Sliwinski, Roger Wattenhofer |
SSS | 1 |
| 2021 | Asynchronous Proof-of-Stake
Jakub Sliwinski, Roger Wattenhofer |
SSS | 1 |
| 2019 | Forming Probably Stable Communities with Limited InteractionsabstractA community needs to be partitioned into disjoint groups; each community member has an underlying preference over the groups that they would want to be a member of. We are interested in finding a stable community structure: one where no subset of members S wants to deviate from the current structure. We model this setting as a hedonic game, where players are connected by an underlying interaction network, and can only consider joining groups that are connected subgraphs of the underlying graph. We analyze the relation between network structure, and one’s capability to infer statistically stable (also known as PAC stable) player partitions from data. We show that when the interaction network is a forest, one can efficiently infer PAC stable coalition structures. Furthermore, when the underlying interaction graph is not a forest, efficient PAC stabilizability is no longer achievable. Thus, our results completely characterize when one can leverage the underlying graph structure in order to compute PAC stable outcomes for hedonic games. Finally, given an unknown underlying interaction network, we show that it is NP-hard to decide whether there exists a forest consistent with data samples from the network. Ayumi Igarashi 0001, Jakub Sliwinski, Yair Zick |
AAAI | 2 |
| 2019 | Axiomatic Characterization of Data-Driven Influence Measures for ClassificationabstractWe study the following problem: given a labeled dataset and a specific datapoint ∼x, how did the i-th feature influence the classification for ∼x? We identify a family of numerical influence measures — functions that, given a datapoint ∼x, assign a numeric value φi(∼x) to every feature i, corresponding to how altering i’s value would influence the outcome for ∼x. This family, which we term monotone influence measures (MIM), is uniquely derived from a set of desirable properties, or axioms. The MIM family constitutes a provably sound methodology for measuring feature influence in classification domains; the values generated by MIM are based on the dataset alone, and do not make any queries to the classifier. While this requirement naturally limits the scope of our framework, we demonstrate its effectiveness on data. Jakub Sliwinski, Martin Strobel 0001, Yair Zick |
AAAI | 1 |
| 2019 | Preferences Single-Peaked on a Tree: Sampling and Tree RecognitionabstractIn voting theory, impossibility results and computational hardness results are often circumvented by recognising that voters' preferences are not arbitrary, but lie within a restricted domain. Uncovering the structure of the underlying domain often provides useful insights about the nature of the alternative space, and may be helpful in identifying a collective choice. Preferences single-peaked on a tree are an example of a relatively broad domain that nonetheless exhibits several desirable properties. We consider the setting where voters' preferences are independently sampled from rankings that are single-peaked on a given tree, and study the problem of reliably identifying the tree that generated the observed votes. We test our algorithm empirically; to this end, we develop an algorithm to uniformly sample preferences that are single-peaked on a given tree. Jakub Sliwinski, Edith Elkind |
IJCAI | 1 |
| 2017 | Learning Hedonic GamesabstractCoalitional stability in hedonic games has usually been considered in the setting where agent preferences are fully known. We consider the setting where agent preferences are unknown; we lay the theoretical foundations for studying the interplay between coalitional stability and (PAC) learning in hedonic games. We introduce the notion of PAC stability - the equivalent of core stability under uncertainty - and examine the PAC stabilizability and learnability of several popular classes of hedonic games. Jakub Sliwinski, Yair Zick |
IJCAI | 1 |