VLDB 2026 Research / reviewers in the wild / expert
Abeer Dyoub
dblp:205/0103
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0003-0329-2419ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 2 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Extension of constraint-procedural logic-generated environments for deep Q-learning agent training and benchmarkingabstractAbstract Autonomous robots can be employed in exploring unknown environments and performing many tasks, such as, e.g. detecting areas of interest, collecting target objects, etc. Deep reinforcement learning (RL) is often used to train this kind of robot. However, concerning the artificial environments aimed at testing the robot, there is a lack of available data sets and a long time is needed to create them from scratch. A good data set is in fact usually produced with high effort in terms of cost and human work to satisfy the constraints imposed by the expected results. In the first part of this paper, we focus on the specification of the properties of the solutions needed to build a data set, making the case of environment exploration. In the proposed approach, rather than using imperative programming, we explore the possibility of generating data sets using constraint programming in Prolog. In this phase, geometric predicates describe a virtual environment according to inter-space requirements. The second part of the paper is focused on testing the generated data set in an AI gym via space search techniques. We developed a Neuro-Symbolic agent built from the following: (i) A deep Q-learning component implemented in Python, able to address via RL a search problem in the virtual space; the agent has the goal to explore a generated virtual environment to seek for a target, improving its performance through a RL process. (ii) A symbolic component able to re-address the search when the Q-learning component gets stuck in a part of the virtual environment; these components stimulate the agent to move to and explore other parts of the environment. Wide experimentation has been performed, with promising results, and is reported, to demonstrate the effectiveness of the approach. Giovanni De Gasperis, Stefania Costantini, Andrea Rafanelli, Patrizio Migliarini, Ivan Letteri, Abeer Dyoub |
J. Log. Comput. | 6 |
| 2019 | Towards an ILP Application in Machine Ethics
Abeer Dyoub, Stefania Costantini, Francesca A. Lisi |
ILP | 1 |