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Boyi Jiang

dblp:205/2614 · DBLP profile ↗
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7ranked-venue papers
3as first author
4since 2021 · last 2023
0000-0003-4335-897XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 95% Representation and self-supervised learning · 2% Generative modeling · 2%

Topics — the 9 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d human reconstruction
clothed human reconstruction
1.122022
SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video · CVPR 2022
StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision · CVPR 2021
Computer vision › 3D vision
3d human reconstruction
1.022022
SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video · CVPR 2022
BCNet: Learning Body and Cloth Shape from a Single Image · ECCV (20) 2020
Computer vision › 3D vision
3d scene understanding
0.612022
SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video · CVPR 2022
Computer vision › 3D vision
implicit neural representation
0.612022
SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video · CVPR 2022
Computer vision › 3D vision › 3d human reconstruction › human avatar reconstruction
monocular human avatar
0.612022
SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video · CVPR 2022
Computer vision › 3D vision › 3d shape representation
implicit function
0.512021
StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision · CVPR 2021
Computer vision › 3D vision
human body modeling
0.412020
Disentangled Human Body Embedding Based on Deep Hierarchical Neural Network · IEEE Trans. Vis. Comput. Graph. 2020
Computer vision › 3D vision
3d face reconstruction
0.412019
CNN-Based Real-Time Dense Face Reconstruction with Inverse-Rendered Photo-Realistic Face Images · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Machine learning › Representation and self-supervised learning › representation learning
latent representation learning
0.112020
Disentangled Human Body Embedding Based on Deep Hierarchical Neural Network · IEEE Trans. Vis. Comput. Graph. 2020

Methods — techniques the papers use, named apart from their topics

self-supervised optimization · 0.6differentiable neural rendering · 0.6voxel-aligned features · 0.5stereo vision · 0.5relative z-offset · 0.5hierarchical reconstruction · 0.4deep neural network · 0.4deep learning · 0.4autoencoder · 0.4coarse-to-fine learning · 0.4
YearPublicationVenuePosition
2023 Facial optical flow estimation via neural non-rigid registration
abstract
Optical flow estimation in human facial video, which provides 2D correspondences between adjacent frames, is a fundamental pre-processing step for many applications, like facial expression capture and recognition. However, it is quite challenging as human facial images contain large areas of similar textures, rich expressions, and large rotations. These characteristics also result in the scarcity of large, annotated real-world datasets. We propose a robust and accurate method to learn facial optical flow in a self-supervised manner. Specifically, we utilize various shape priors, including face depth, landmarks, and parsing, to guide the self-supervised learning task via a differentiable nonrigid registration framework. Extensive experiments demonstrate that our method achieves remarkable improvements for facial optical flow estimation in the presence of significant expressions and large rotations.
Zhuang Peng, Boyi Jiang, Haofei Xu, Wanquan Feng, Juyong Zhang
Comput. Vis. Media2
2022 SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video
abstract
We propose SelfRecon, a clothed human body reconstruction method that combines implicit and explicit repre-sentations to recover space-time coherent geometries from a monocular self-rotating human video. Explicit methods require a predefined template mesh for a given sequence, while the template is hard to acquire for a specific subject. Meanwhile, the fixed topology limits the reconstruction accuracy and clothing types. Implicit representation supports arbitrary topology and can represent high-fidelity geometry shapes due to its continuous nature. However, it is difficult to integrate multi-frame information to produce a consistent registration sequence for downstream applications. We propose to combine the advantages of both representations. We utilize differential mask loss of the explicit mesh to obtain the coherent overall shape, while the details on the implicit surface are refined with the differentiable neural rendering. Meanwhile, the explicit mesh is updated periodically to adjust its topology changes, and a consistency loss is designed to match both representations. Compared with existing methods, SelfRecon can produce high-fidelity surfaces for arbitrary clothed humans with self-supervised optimization. Extensive experimental results demonstrate its effectiveness on real captured monocular videos. The source code is available at https://github.com/jby1993/SelfReconCode.
Boyi Jiang, Yang Hong 0003, Hujun Bao, Juyong Zhang
CVPR1
2021 StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision
abstract
In this paper, we propose StereoPIFu, which integrates the geometric constraints of stereo vision with implicit function representation of PIFu, to recover the 3D shape of the clothed human from a pair of low-cost rectified images. First, we introduce the effective voxel-aligned features from a stereo vision-based network to enable depth-aware reconstruction. Moreover, the novel relative z-offset is employed to associate predicted high-fidelity human depth and occupancy inference, which helps restore fine-level surface de-tails. Second, a network structure that fully utilizes the geometry information from the stereo images is designed to improve the human body reconstruction quality. Consequently, our StereoPIFu can naturally infer the human body’s spatial location in camera space and maintain the correct relative position of different parts of the human body, which enables our method to capture human performance. Compared with previous works, our StereoPIFu significantly improves the robustness, completeness, and accuracy of the clothed human reconstruction, which is demonstrated by extensive experimental results.
Yang Hong 0003, Juyong Zhang, Boyi Jiang, Ligang Liu 0001, Hujun Bao
CVPR3
2021 Deformation representation based convolutional mesh autoencoder for 3D hand generation
Xinqian Zheng, Boyi Jiang, Juyong Zhang
Neurocomputing2
2020 BCNet: Learning Body and Cloth Shape from a Single Image
Boyi Jiang, Juyong Zhang, Yang Hong 0003, Jinhao Luo, Ligang Liu 0001, Hujun Bao
ECCV (20)1
2020 Disentangled Human Body Embedding Based on Deep Hierarchical Neural Network
abstract
Human bodies exhibit various shapes for different identities or poses, but the body shape has certain similarities in structure and thus can be embedded in a low-dimensional space. This article presents an autoencoder-like network architecture to learn disentangled shape and pose embedding specifically for the 3D human body. This is inspired by recent progress of deformation-based latent representation learning. To improve the reconstruction accuracy, we propose a hierarchical reconstruction pipeline for the disentangling process and construct a large dataset of human body models with consistent connectivity for the learning of the neural network. Our learned embedding can not only achieve superior reconstruction accuracy but also provide great flexibility in 3D human body generation via interpolation, bilinear interpolation, and latent space sampling. The results from extensive experiments demonstrate the powerfulness of our learned 3D human body embedding in various applications.
Boyi Jiang, Juyong Zhang, Jianfei Cai 0001, Jianmin Zheng
IEEE Trans. Vis. Comput. Graph.1
2019 CNN-Based Real-Time Dense Face Reconstruction with Inverse-Rendered Photo-Realistic Face Images
abstract
With the powerfulness of convolution neural networks (CNN), CNN based face reconstruction has recently shown promising performance in reconstructing detailed face shape from 2D face images. The success of CNN-based methods relies on a large number of labeled data. The state-of-the-art synthesizes such data using a coarse morphable face model, which however has difficulty to generate detailed photo-realistic images of faces (with wrinkles). This paper presents a novel face data generation method. Specifically, we render a large number of photo-realistic face images with different attributes based on inverse rendering. Furthermore, we construct a fine-detailed face image dataset by transferring different scales of details from one image to another. We also construct a large number of video-type adjacent frame pairs by simulating the distribution of real video data.11.All these coarse-scale and fine-scale photo-realistic face image datasets can be downloaded from https://github.com/Juyong/3DFace. With these nicely constructed datasets, we propose a coarse-to-fine learning framework consisting of three convolutional networks. The networks are trained for real-time detailed 3D face reconstruction from monocular video as well as from a single image. Extensive experimental results demonstrate that our framework can produce high-quality reconstruction but with much less computation time compared to the state-of-the-art. Moreover, our method is robust to pose, expression and lighting due to the diversity of data.
Juyong Zhang, Jianfei Cai 0001, Boyi Jiang, Jianmin Zheng
IEEE Trans. Pattern Anal. Mach. Intell.4