Demo Data from VLDB 2026 / reviewers in the wild / expert
Zefan Li
dblp:205/2618
· DBLP profile ↗
10ranked-venue papers
3as first author
3since 2021 · last 2025
0000-0003-0404-8856ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 9 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Efficient and distributed learning · 55% Video understanding and tracking · 17% Representation and self-supervised learning · 13% | |
| Computer graphics and multimedia
2 papers |
Multimedia analysis and retrieval · 100% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Efficient and distributed learning
model compression |
0.9 | 2 | 2023 | Residual Quantization for Low Bit-Width Neural Networks · IEEE Trans. Multim. 2023 Performance Guaranteed Network Acceleration via High-Order Residual Quantization · ICCV 2017 |
Machine learning › Efficient and distributed learning › model compression › quantization
quantized neural network |
0.9 | 2 | 2023 | Residual Quantization for Low Bit-Width Neural Networks · IEEE Trans. Multim. 2023 Performance Guaranteed Network Acceleration via High-Order Residual Quantization · ICCV 2017 |
Multimedia analysis and retrieval › image retrieval
hashing-based image retrieval |
0.8 | 2 | 2020 | Loopy Residual Hashing: Filling the Quantization Gap for Image Retrieval · IEEE Trans. Multim. 2020 Deep Progressive Hashing for Image Retrieval · IEEE Trans. Multim. 2019 |
Multimedia analysis and retrieval
image retrieval |
0.8 | 2 | 2020 | Loopy Residual Hashing: Filling the Quantization Gap for Image Retrieval · IEEE Trans. Multim. 2020 Deep Progressive Hashing for Image Retrieval · IEEE Trans. Multim. 2019 |
Machine learning › Representation and self-supervised learning › representation learning
unsupervised representation learning |
0.5 | 1 | 2021 | Progressive Stage-Wise Learning for Unsupervised Feature Representation Enhancement · CVPR 2021 |
Multimedia analysis and retrieval › image retrieval
approximate nearest neighbor search |
0.4 | 1 | 2020 | Loopy Residual Hashing: Filling the Quantization Gap for Image Retrieval · IEEE Trans. Multim. 2020 |
Multimedia analysis and retrieval › image retrieval › hashing-based image retrieval
deep hashing |
0.4 | 1 | 2019 | Deep Progressive Hashing for Image Retrieval · IEEE Trans. Multim. 2019 |
Computer vision › Video understanding and tracking › action anticipation
egocentric activity anticipation |
0.3 | 1 | 2018 | Egocentric Activity Prediction via Event Modulated Attention · ECCV (2) 2018 |
Machine learning › Generative modeling
video generation |
0.3 | 1 | 2018 | Structure Preserving Video Prediction · CVPR 2018 |
Computer vision › Video understanding and tracking
video prediction |
0.3 | 1 | 2018 | Structure Preserving Video Prediction · CVPR 2018 |
Machine learning › Efficient and distributed learning › model compression › quantization › low-precision computation
low-precision neural network |
0.2 | 1 | 2023 | Residual Quantization for Low Bit-Width Neural Networks · IEEE Trans. Multim. 2023 |
Computer vision › Segmentation and scene understanding
saliency detection |
0.1 | 1 | 2019 | Deep Progressive Hashing for Image Retrieval · IEEE Trans. Multim. 2019 |
Computer vision › Image recognition and object detection
image classification |
0.1 | 1 | 2017 | Performance Guaranteed Network Acceleration via High-Order Residual Quantization · ICCV 2017 |
Methods — techniques the papers use, named apart from their topics
residual quantization · 0.9triplet ranking loss · 0.8progressive hashing · 0.8graph-based recurrent network · 0.8expectation-maximization · 0.7progressive stage-wise learning · 0.5multi-level tasks · 0.5residual hashing · 0.4loopy recurrent neural network · 0.4iterative thresholding · 0.4temporal-adaptive convolution · 0.3recurrent neural network · 0.3adversarial training · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Mesh2Animation: Unsupervised Animating for Quadruped 3D ObjectsabstractAnimating quadruped 3D objects, such as chairs and tables, typically involves three steps in the traditional computer graphics pipeline: Rigging, Skinning, and Retargeting. Commonly, prevailing methods for each specific step are conceived in isolation. For rigging and skinning steps, optimization-based methods are typically used, but these approaches tend to be slow and susceptible to variations in 3D mesh surfaces. For the retargeting step, the obtained results often fall short of expectations, especially when dealing with dissimilar source and target skeletons, leading to issues like joint twisting. The devised procedure is also time-intensive, resulting in a complex final pipeline. To this end, we present a unified framework, termed Mesh2Animation, providing an end-to-end solution to these challenges. In Mesh2Animation, a learning-based method is proposed for quadruped 3D skeleton estimation. We introduce both skeleton-level and mesh-level loss, allowing the rigging, skinning, and retargeting steps to be optimized simultaneously. Specifically, a general predicted estimation from the rigging step initializes the skeleton, making the skinning step faster and more accurate, which in turn leads to better results in the retargeting step. Finally, the rigging, skinning and retargeting processes are optimized simultaneously under static and temporal constraints. Additionally, we can construct a novel animating dataset termed ShapeNet2Animation (SN2Animation) based on the proposed method, which shows potential application for pose transfer. Qualitative and quantitative results on SN2Animation, ShapeNet, Object3D and ModelNet10 datasets for animation demonstrate that our method achieves competitive performance and shows promising generalization ability on quadruped 3D objects. Our project is available athttps://sites.google.com/view/mesh2animation. Zhenbo Yu, Jinxian Liu, Zefan Li, Bingbing Ni, Wenjun Zhang 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 6 |
| 2023 | Residual Quantization for Low Bit-Width Neural NetworksabstractNeural network quantization has shown to be an effective way for network compression and acceleration. However, existing binary or ternary quantization methods suffer from two major issues. First, low bit-width input/activation quantization easily results in severe prediction accuracy degradation. Second, network training and quantization are always treated as two non-related tasks, leading to accumulated parameter training error and quantization error. In this work, we introduce a novel scheme, namedResidual Quantization, to train a neural network with both weights and inputs constrained to low bit-width, e.g., binary or ternary values. On one hand, by recursively performing residual quantization, the resulting binary/ternary network is guaranteed to approximate the full-precision network with much smaller errors. On the other hand, we mathematically re-formulate the network training scheme in anEM-likemanner, which iteratively performs network quantization and parameter optimization. Duringexpectation, the low bit-width network is encouraged to approximate the full-precision network. Duringmaximization, the low bit-width network is further tuned to gain better representation capability. Extensive experiments well demonstrate that the proposed quantization scheme outperforms previous low bit-width methods and achieves much closer performance to the full-precision counterpart. Zefan Li, Bingbing Ni, Xiaokang Yang 0001, Wenjun Zhang 0001, Wen Gao 0001 |
IEEE Trans. Multim. | 1 |
| 2021 | Progressive Stage-Wise Learning for Unsupervised Feature Representation EnhancementabstractUnsupervised learning methods have recently shown their competitiveness against supervised training. Typically, these methods use a single objective to train the en-tire network. But one distinct advantage of unsupervised over supervised learning is that the former possesses more variety and freedom in designing the objective. In this work, we explore new dimensions of unsupervised learning by proposing the Progressive Stage-wise Learning (PSL) framework. For a given unsupervised task, we design multi-level tasks and define different learning stages for the deep network. Early learning stages are forced to focus on low-level tasks while late stages are guided to extract deeper information through harder tasks. We discover that by progressive stage-wise learning, unsupervised feature representation can be effectively enhanced. Our extensive experiments show that PSL consistently improves results for the leading unsupervised learning methods. Zefan Li, Chenxi Liu 0001, Alan L. Yuille, Bingbing Ni, Wenjun Zhang 0001, Wen Gao 0001 |
CVPR | 1 |
| 2020 | MUGGLE: MUlti-Stream Group Gaze Learning and EstimationabstractBeing able to accurately predict the common gaze point of a group of persons is of particular interest to precise marketing and automatic group attention assessment. Group gaze estimation faces challenges including small face/head size and outlier observers. To address these challenges, we proposed a novel framework called Multi-stream Group Gaze Learning and Estimation (MUGGLE). The MUGGLE infrastructure includes two inference streams: 1) a holistic stream which utilizes fused attention map as input to a global deep convolutional structure to explore the global geometric configurations and contexts of interesting persons in the scene; and 2) an aggregative stream which robustly aggregates individual gazes via a recurrent structure (e.g., LSTM) to obtain outlier-tolerant estimation. Both streams are seamlessly integrated via a fusion network. Extensive experiments are performed on a fully annotated group gaze image dataset with 8,000+ images and 100,000+ faces (which is publicly releasable). The results demonstrate the effectiveness of the proposed MUGGLE framework in group gaze estimation. Ning Zhuang, Bingbing Ni, Yi Xu 0001, Xiaokang Yang 0001, Wenjun Zhang 0001, Zefan Li, Wen Gao 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 6 |
| 2020 | Loopy Residual Hashing: Filling the Quantization Gap for Image RetrievalabstractHashing has been widely used in large-scale image retrieval based on approximate nearest neighbor search. Most learning-to-hashing methods adopt a two-stage algorithm to generate binary codes. First, original images are mapped into continuous visual features. Then, binary codes are generated by quantization step or separate projection. Nevertheless, these methods are sensitive to quantization operation, i.e., thresholding. To explicitly address this issue, this study proposes a novel feature quantization scheme with a loopy recurrent neural network, called loopy residual hashing, for the purpose of high accuracy in image retrieval. Instead of one-off thresholding-based feature binarization, the proposed approach performs an iterative threshold-then-approximate operation, which calculates the quantization residual after each thresholding step and then imitates another round of binarization to further approximate the coding residual. The resulting sequences of binary codes possess higher representation accuracy and extensive experiments on image retrieval demonstrate its superior discriminative capability over the prior art. In the meantime, theoretical approximation error analysis is given. Jiale Bai, Zefan Li, Bingbing Ni, Minsi Wang, Xiaokang Yang 0001, Chuanping Hu, Wen Gao 0001 |
IEEE Trans. Multim. | 2 |
| 2019 | Long term activity prediction in first person viewpoint
Ning Zhuang, Zefan Li, Bingbing Ni, Wenjun Zhang 0001 |
Pattern Recognit. Lett. | 4 |
| 2019 | Deep Progressive Hashing for Image RetrievalabstractHashing is a widely adopted method based on an approximate nearest neighbor search and is used in large-scale image retrieval tasks. Conventional learning-based hashing algorithms employ end-to-end representation learning, which is a one-off technique. Because of the tradeoff between efficiency and performance, conventional learning-based hashing methods must sacrifice code length to improve performance, which increases their computational complexity. To improve the efficiency of binary codes, motivated by the “nonsalient-to-salient” attention scheme of humans, we propose a recursive hashing mechanism that maps progressively expanded salient regions to a series of binary codes. These salient regions are generated by a conventional saliency model based on bottom-up saliency-driven attention and a semantic-guided saliency model based on top-down task-driven attention. After obtaining a series of salient regions, we perform long-range temporal modeling of salient regions using a graph-based recurrent deep network to obtain more refined representative features. The later output nodes inherit aggregated information from all previous nodes and extract discriminative features from more salient regions. Therefore, this network possesses more significant information and satisfactory scalability. The proposed recursive hashing neural network, optimized by a triplet ranking loss, is end-to-end trainable. Extensive experimental results from several image retrieval benchmarks show the scalability of our method and demonstrate its strong performance compared with state-of-the-art methods. Jiale Bai, Bingbing Ni, Minsi Wang, Zefan Li, Xiaokang Yang 0001, Chuanping Hu, Wen Gao 0001 |
IEEE Trans. Multim. | 4 |
| 2018 | Structure Preserving Video PredictionabstractDespite recent emergence of adversarial based methods for video prediction, existing algorithms often produce unsatisfied results in image regions with rich structural information (i.e., object boundary) and detailed motion (i.e., articulated body movement). To this end, we present a structure preserving video prediction framework to explicitly address above issues and enhance video prediction quality. On one hand, our framework contains a two-stream generation architecture which deals with high frequency video content (i.e., detailed object or articulated motion structure) and low frequency video content (i.e., location or moving directions) in two separate streams. On the other hand, we propose a RNN structure for video prediction, which employs temporal-adaptive convolutional kernels to capture time-varying motion patterns as well as tiny objects within a scene. Extensive experiments on diverse scenes, ranging from human motion to semantic layout prediction, demonstrate the effectiveness of the proposed video prediction approach. Jingwei Xu 0005, Bingbing Ni, Zefan Li, Xiaokang Yang 0001 |
CVPR | 3 |
| 2018 | Egocentric Activity Prediction via Event Modulated Attention
Bingbing Ni, Zefan Li, Ning Zhuang |
ECCV (2) | 3 |
| 2017 | Performance Guaranteed Network Acceleration via High-Order Residual QuantizationabstractInput binarization has shown to be an effective way for network acceleration. However, previous binarization scheme could be regarded as simple pixel-wise thresholding operations (i.e., order-one approximation) and suffers a big accuracy loss. In this paper, we propose a high-order binarization scheme, which achieves more accurate approximation while still possesses the advantage of binary operation. In particular, the proposed scheme recursively performs residual quantization and yields a series of binary input images with decreasing magnitude scales. Accordingly, we propose high-order binary filtering and gradient propagation operations for both forward and backward computations. Theoretical analysis shows approximation error guarantee property of proposed method. Extensive experimental results demonstrate that the proposed scheme yields great recognition accuracy while being accelerated. Zefan Li, Bingbing Ni, Wenjun Zhang 0001, Xiaokang Yang 0001, Wen Gao 0001 |
ICCV | 1 |