VLDB 2026 Research / reviewers in the wild / expert
Vincent Casser
dblp:205/2647
· DBLP profile ↗
11ranked-venue papers
1as first author
7since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 1 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 1 first-author · 5 since 2021Systems, architecture and hardware · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SceneCrafter: Controllable Multi-View Driving Scene EditingabstractSimulation is crucial for developing and evaluating autonomous vehicle (AV) systems. Recent literature builds on a new generation of generative models to synthesize highly realistic images for full-stack simulation. However, purely synthetically generated scenes are not grounded in reality and have difficulty in inspiring confidence in the relevance of its outcomes. Editing models, on the other hand, leverage source scenes from real driving logs, and enable the simulation of different traffic layouts, behaviors, and operating conditions such as weather and time of day. While image editing is an established topic in computer vision, it presents fresh sets of challenges in driving simulation: (1) the need for cross-camera 3D consistency, (2) learning “empty street” priors from driving data with foreground occlusions, and (3) obtaining paired image tuples of varied editing conditions while preserving consistent layout and geometry. To address these challenges, we propose SceneCrafter, a versatile editor for realistic 3D-consistent manipulation of driving scenes captured from multiple cameras. We build on recent advancements in multi-view diffusion models, using a fully controllable framework that scales seamlessly to multi-modality conditions like weather, time of day, agent boxes and high-definition maps. To generate paired data for supervising the editing model, we propose a novel framework on top of Prompt-to-Prompt [15] to generate geometrically consistent synthetic paired data with global edits. We also introduce an alpha-blending framework to synthesize data with local edits, leveraging a model trained on empty street priors through novel masked training and multi-view repaint paradigm. SceneCrafter demonstrates powerful editing capabilities and achieves state-of-the-art realism, controllability, 3D consistency, and scene editing quality compared to existing baselines. Zehao Zhu, Yuliang Zou, Chiyu Max Jiang, Vincent Casser, Xiukun Huang, Zhenpei Yang, Ruiqi Gao, Leonidas J. Guibas, Mingxing Tan, Dragomir Anguelov |
CVPR | 5 |
| 2025 | Orchid: Image Latent Diffusion for Joint Appearance and Geometry GenerationabstractWe introduce Orchid, a unified latent diffusion model that learns a joint appearance-geometry prior to generate color, depth, and surface normal images in a single diffusion process. This unified approach is more efficient and coherent than current pipelines that use separate models for appearance and geometry. Orchid is versatile - it directly generates color, depth, and normal images from text, supports joint monocular depth and normal estimation with color-conditioned finetuning, and seamlessly inpaints large 3D regions by sampling from the joint distribution. It leverages a novel Variational Autoencoder (VAE) that jointly encodes RGB, relative depth, and surface normals into a shared latent space, combined with a latent diffusion model that denoises these latents. Our extensive experiments demonstrate that Orchid delivers competitive performance against SOTA task-specific methods for geometry prediction, even surpassing them in normal-prediction accuracy and depth-normal consistency. It also inpaints color-depth-normal images jointly, with more qualitative realism than existing multi-step methods. Akshay Krishnan, Xinchen Yan, Vincent Casser, Abhijit Kundu |
ICCV | 3 |
| 2024 | LET-3D-AP: Longitudinal Error Tolerant 3D Average Precision for Camera-Only 3D DetectionabstractThe 3D Average Precision (3DAP) relies on the intersection over union between predictions and ground truth objects. However, camera-only detectors have limited depth accuracy, which may cause otherwise reasonable predictions that suffer from such longitudinal localization errors to be treated as false positives. We therefore propose variants of the 3DAP metric to be more permissive with respect to depth estimation errors. Specifically, our novel longitudinal error tolerant metrics, LET-3D-AP and LET-3D-APL, allow longitudinal localization errors of the prediction boxes up to a given tolerance. To evaluate the proposed metrics, we also construct a new test set for the Waymo Open Dataset, tailored to camera-only 3D detection methods. Surprisingly, we find that state-of-the-art camera-based detectors can outperform popular LiDAR-based detectors with our new metrics past at 10% depth error tolerance, suggesting that existing camera-based detectors already have the potential to surpass LiDAR-based detectors in downstream applications. We believe the proposed metrics and the new benchmark dataset will facilitate advances in the field of camera-only 3D detection by providing more informative signals that can better indicate the system-level performance. Wei-Chih Hung, Vincent Casser, Henrik Kretzschmar, Jyh-Jing Hwang, Dragomir Anguelov |
ICRA | 2 |
| 2022 | Block-NeRF: Scalable Large Scene Neural View SynthesisabstractWe present Block-NeRF, a variant of Neural Radiance Fields that can represent large-scale environments. Specifically, we demonstrate that when scaling NeRF to render city-scale scenes spanning multiple blocks, it is vital to de-compose the scene into individually trained NeRFs. This decomposition decouples rendering time from scene size, enables rendering to scale to arbitrarily large environments, and allows per-block updates of the environment. We adopt several architectural changes to make NeRF robust to data captured over months under different environmental conditions. We add appearance embeddings, learned pose refinement, and controllable exposure to each individual NeRF, and introduce a procedure for aligning appearance between adjacent NeRFs so that they can be seamlessly combined. We build a grid of Block-NeRFs from 2.8 million images to create the largest neural scene representation to date, capable of rendering an entire neighborhood of San Francisco. Matthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan, Ben Mildenhall, Pratul P. Srinivasan, Jonathan T. Barron, Henrik Kretzschmar |
CVPR | 2 |
| 2022 | Instance Segmentation with Cross-Modal ConsistencyabstractSegmenting object instances is a key task in machine perception, with safety-critical applications in robotics and autonomous driving. We introduce a novel approach to instance segmentation that jointly leverages measurements from multiple sensor modalities, such as cameras and LiDAR. Our method learns to predict embeddings for each pixel or point that give rise to a dense segmentation of the scene. Specifically, our technique applies contrastive learning to points in the scene both across sensor modalities and the temporal domain. We demonstrate that this formulation encourages the models to learn embeddings that are invariant to viewpoint variations and consistent across sensor modalities. We further demonstrate that the embeddings are stable over time as objects move around the scene. This not only provides stable instance masks, but can also provide valuable signals to downstream tasks, such as object tracking. We evaluate our method on the Cityscapes and KITTI-360 datasets. We further conduct a number of ablation studies, demonstrating benefits when applying additional inputs for the contrastive loss. Alex Zihao Zhu, Vincent Casser, Reza Mahjourian, Henrik Kretzschmar, Sören Pirk |
IROS | 2 |
| 2021 | Taskology: Utilizing Task Relations at ScaleabstractMany computer vision tasks address the problem of scene understanding and are naturally interrelated e.g. object classification, detection, scene segmentation, depth estimation, etc. We show that we can leverage the inherent relationships among collections of tasks, as they are trained jointly, supervising each other through their known relationships via consistency losses. Furthermore, explicitly utilizing the relationships between tasks allows improving their performance while dramatically reducing the need for labeled data, and allows training with additional unsupervised or simulated data. We demonstrate a distributed joint training algorithm with task-level parallelism, which affords a high degree of asynchronicity and robustness. This allows learning across multiple tasks, or with large amounts of input data, at scale. We demonstrate our framework on subsets of the following collection of tasks: depth and normal prediction, semantic segmentation, 3D motion and egomotion estimation, and object tracking and 3D detection in point clouds. We observe improved performance across these tasks, especially in the low-label regime. Yao Lu 0006, Sören Pirk, Jan Dlabal, Anthony Brohan, Ankita Pasad, Vincent Casser, Anelia Angelova, Ariel Gordon |
CVPR | 7 |
| 2021 | 4D-Net for Learned Multi-Modal AlignmentabstractWe present 4D-Net, a 3D object detection approach, which utilizes 3D Point Cloud and RGB sensing information, both in time. We are able to incorporate the 4D information by performing a novel dynamic connection learning across various feature representations and levels of abstraction, as well as by observing geometric constraints. Our approach outperforms the state-of-the-art and strong base-lines on the Waymo Open Dataset. 4D-Net is better able to use motion cues and dense image information to detect distant objects more successfully. We will open source the code. A. J. Piergiovanni, Vincent Casser, Michael S. Ryoo, Anelia Angelova |
ICCV | 2 |
| 2020 | Multimodal Memorability: Modeling Effects of Semantics and Decay on Video Memorability
Anelise Newman, Camilo Fosco, Vincent Casser, Allen Lee, Barry A. McNamara, Aude Oliva |
ECCV (16) | 3 |
| 2020 | Predicting Visual Importance Across Graphic Design TypesabstractThis paper introduces a Unified Model of Saliency and Importance (UMSI), which learns to predict visual importance in input graphic designs, and saliency in natural images, along with a new dataset and applications. Previous methods for predicting saliency or visual importance are trained individually on specialized datasets, making them limited in application and leading to poor generalization on novel image classes, while requiring a user to know which model to apply to which input. UMSI is a deep learning-based model simultaneously trained on images from different design classes, including posters, infographics, mobile UIs, as well as natural images, and includes an automatic classification module to classify the input. This allows the model to work more effectively without requiring a user to label the input. We also introduce Imp1k, a new dataset of designs annotated with importance information. We demonstrate two new design interfaces that use importance prediction, including a tool for adjusting the relative importance of design elements, and a tool for reflowing designs to new aspect ratios while preserving visual importance. Camilo Fosco, Vincent Casser, Amish Kumar Bedi, Peter O'Donovan, Aaron Hertzmann, Zoya Bylinskii |
UIST | 2 |
| 2019 | Depth Prediction without the Sensors: Leveraging Structure for Unsupervised Learning from Monocular VideosabstractLearning to predict scene depth from RGB inputs is a challenging task both for indoor and outdoor robot navigation. In this work we address unsupervised learning of scene depth and robot ego-motion where supervision is provided by monocular videos, as cameras are the cheapest, least restrictive and most ubiquitous sensor for robotics. Previous work in unsupervised image-to-depth learning has established strong baselines in the domain. We propose a novel approach which produces higher quality results, is able to model moving objects and is shown to transfer across data domains, e.g. from outdoors to indoor scenes. The main idea is to introduce geometric structure in the learning process, by modeling the scene and the individual objects; camera ego-motion and object motions are learned from monocular videos as input. Furthermore an online refinement method is introduced to adapt learning on the fly to unknown domains. The proposed approach outperforms all state-of-the-art approaches, including those that handle motion e.g. through learned flow. Our results are comparable in quality to the ones which used stereo as supervision and significantly improve depth prediction on scenes and datasets which contain a lot of object motion. The approach is of practical relevance, as it allows transfer across environments, by transferring models trained on data collected for robot navigation in urban scenes to indoor navigation settings. The code associated with this paper can be found at https://sites.google.com/view/struct2depth. Vincent Casser, Sören Pirk, Reza Mahjourian, Anelia Angelova |
AAAI | 1 |
| 2018 | Sim4CV: A Photo-Realistic Simulator for Computer Vision Applications
Matthias Müller 0011, Vincent Casser, Jean Lahoud, Neil Smith, Bernard Ghanem |
Int. J. Comput. Vis. | 2 |