VLDB 2026 Research / reviewers in the wild / expert
Hong-Xing Yu
dblp:205/2676
· DBLP profile ↗
38ranked-venue papers
10as first author
29since 2021 · last 2026
0000-0003-3093-5467ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 35 · 10 first-author · 26 since 2021Graphics, computer vision, multimedia, augmented reality and games · 28 · 7 first-author · 20 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video GenerationabstractHuman-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen environments such as in-the-wild scenes or reconstructed scenes, as they rely on paired 3D scenes and captured human motion data for training, which are unavailable for unseen environments. We present ZeroHSI, a novel approach that enables zero-shot 4D human-scene interaction synthesis, eliminating the need for training on any MoCap data. Our key insight is to distill human-scene interactions from state-of-the-art video generation models, which have been trained on vast amounts of natural human movements and interactions,and use differentiable rendering to reconstruct human-scene interactions. ZeroHSI can synthesize realistic human motions in both static scenes and environments with dynamic objects, without requiring any ground-truth motion data. We evaluate ZeroHSI on a curated dataset of different types of various indoor and outdoor scenes with different interaction prompts, demonstrating its ability to generate diverse and contextually appropriate human-scene interactions. Project page: https://awfuact.github.io/zerohsi. Hong-Xing Yu, Jiaman Li, Jiajun Wu 0001 |
3DV | 2 |
| 2026 | Discovering Hybrid World Representations with Co-Evolving Foundation ModelsabstractThis perspective article discusses an emerging research direction: to what extent can foundation models yield usable structure for modeling the physical world? We offer a Markovian formulation of structured world models and outline the notion of multi-level hybrid world representations that support compositional structure. We then review and suggest possible discovery paradigms, spanning distillation, interaction-driven continual learning, and ensemble learning. Jiajun Wu 0001, Hong-Xing Yu, Joy Hsu, Jiayuan Mao |
AAAI | 3 |
| 2025 | Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin DatasetabstractWe introduce Digital Twin Catalog (DTC), a new large-scale photorealistic 3D object digital twin dataset. A digital twin of a 3D object is a highly detailed, virtually indistinguishable representation of a physical object, accurately capturing its shape, appearance, physical properties, and other attributes. Recent advances in neural-based 3D reconstruction and inverse rendering have significantly improved the quality of 3D object reconstruction. Despite these advancements, there remains a lack of a large-scale, digital twin quality real-world dataset and benchmark that can quantitatively assess and compare the performance of different reconstruction methods, as well as improve reconstruction quality through training or fine-tuning. Moreover, to democratize 3D digital twin creation, it is essential to integrate creation techniques with next-generation egocentric computing platforms, such as AR glasses. Currently, there is no dataset available to evaluate 3D object reconstruction using egocentric captured images. To address these gaps, the DTC dataset features 2,000 scanned digital twin-quality 3D objects, along with image sequences captured under different lighting conditions using DSLR cameras and egocentric AR glasses. This dataset establishes the first comprehensive real-world evaluation benchmark for 3D digital twin creation tasks, offering a robust foundation for comparing and improving existing reconstruction methods. The DTC dataset is already released at https://www.projectaria.com/datasets/dtc/ and we will also make the baseline evaluations open-source. Zhao Dong 0001, Ka Chen, Zhaoyang Lv, Hong-Xing Yu, Yufeng Zhu, Stephen Tian, Zhengqin Li, Geordie Moffatt, Sean Christofferson, James Fort, Xiaqing Pan, Mingfei Yan, Jiajun Wu 0001, Carl Yuheng Ren, Richard A. Newcombe |
CVPR | 4 |
| 2025 | FluidNexus: 3D Fluid Reconstruction and Prediction from a Single VideoabstractWe study reconstructing and predicting 3D fluid appearance and velocity from a single video. Current methods require multi-view videos for fluid reconstruction. We present FluidNexus, a novel framework that bridges video generation and physics simulation to tackle this task. Our key insight is to synthesize multiple novel-view videos as references for reconstruction. FluidNexus consists of two key components: (1) a novel-view video synthesizer that combines frame-wise view synthesis with video diffusion refinement for generating realistic videos, and (2) a physics-integrated particle representation coupling differentiable simulation and rendering to simultaneously facilitate 3D fluid reconstruction and prediction. To evaluate our approach, we collect two new real-world fluid datasets featuring textured backgrounds and object interactions. Our method enables dynamic novel view synthesis, future prediction, and interaction simulation from a single fluid video. Project website: https://yuegao.me/FluidNexus. Hong-Xing Yu, Bo Zhu 0002, Jiajun Wu 0001 |
CVPR | 2 |
| 2025 | WonderWorld: Interactive 3D Scene Generation from a Single ImageabstractWe present WonderWorld, a novel framework for interactive 3D scene generation that enables users to interactively specify scene contents and layout and see the created scenes in low latency. The major challenge lies in achieving fast generation of 3D scenes. Existing scene generation approaches fall short of speed as they often require (1) progressively generating many views and depth maps, and (2) time-consuming optimization of the scene geometry representations. Our approach does not need to generate multiple views, and it leverages a geometry-based initialization that significantly reduces optimization time. Another challenge is generating coherent geometry that allows all scenes to be connected. We introduce the guided depth diffusion that allows partial conditioning of depth estimation. WonderWorld creates connected and diverse 3D scenes, each generated in less than 10 seconds on a single A6000 GPU, enabling real-time user interaction and exploration. We release full code, software, and interactive demos in https://kovenyu.com/WonderWorld/. Hong-Xing Yu, Haoyi Duan, Charles Herrmann, William T. Freeman, Jiajun Wu 0001 |
CVPR | 1 |
| 2025 | WorldScore: A Unified Evaluation Benchmark for World GenerationabstractWe introduce the WorldScore benchmark, the first unified benchmark for world generation. We decompose world generation into a sequence of next-scene generation tasks with explicit camera trajectory-based layout specifications, enabling unified evaluation of diverse approaches from 3D and 4D scene generation to video generation models. The WorldScore benchmark encompasses a curated dataset of 3,000 test examples that span diverse worlds: static and dynamic, indoor and outdoor, photorealistic and stylized. The WorldScore metrics evaluate generated worlds through three key aspects: controllability, quality, and dynamics. Through extensive evaluation of 19 representative models, including both open-source and closed-source ones, we reveal key insights and challenges for each category of models. Our dataset, evaluation code, and leaderboard can be found at https://haoyi-duan.github.io/WorldScore/ Haoyi Duan, Hong-Xing Yu, Li Fei-Fei 0001, Jiajun Wu 0001 |
ICCV | 2 |
| 2025 | Wonderplay: Dynamic 3D Scene Generation From a Single Image and Actions
Zizhang Li, Hong-Xing Yu, Yin Yang 0002, Charles Herrmann, Gordon Wetzstein, Jiajun Wu 0001 |
ICCV | 2 |
| 2025 | Seeing the Wind from a Falling LeafabstractA longstanding goal in computer vision is to model motions from videos, while the representations behind motions, i.e. the invisible physical interactions that cause objects to deform and move, remain largely unexplored. In this paper, we study how to recover the invisible forces from visual observations, e.g., estimating the wind field by observing a leaf falling to the ground. Our key innovation is an end-to-end differentiable inverse graphics framework, which jointly models object geometry, physical properties, and interactions directly from videos. Through backpropagation, our approach enables the recovery of force representations from object motions. We validate our method on both synthetic and real-world scenarios, and the results demonstrate its ability to infer plausible force fields from videos. Furthermore, we show the potential applications of our approach, including physics-based video generation and editing. We hope our approach sheds light on understanding and modeling the physical process behind pixels, bridging the gap between vision and physics. Please check more video results in our project page https://chaoren2357.github.io/seeingthewind/ . Jiageng Mao, Hong-Xing Yu, Haozhe Lou, Emily Yue-Ting Jia, Jernej Barbic |
NeurIPS | 3 |
| 2024 | BEHAVIOR Vision Suite: Customizable Dataset Generation via SimulationabstractThe systematic evaluation and understanding of computer vision models under varying conditions require large amounts of data with comprehensive and customized labels, which real-world vision datasets rarely satisfy. While current synthetic data generators offer a promising alternative, particularly for embodied AI tasks, they often fall short for computer vision tasks due to low asset and rendering quality, limited diversity, and unrealistic physical properties. We introduce the BEHAVIOR Vision Suite (BVS), a set of tools and assets to generate fully customized synthetic data for systematic evaluation of computer vision models, based on the newly developed embodied AI benchmark, BEHAVIOR-1 K. BVS supports a large number of adjustable parameters at the scene level (e.g., lighting, object placement), the object level (e.g., joint configuration, attributes such as “filled” and “folded”), and the camera level (e.g., field of view, focal length). Researchers can arbitrarily vary these parameters during data generation to perform controlled experiments. We showcase three example application scenarios: systematically evaluating the robustness of models across different continuous axes of domain shift, evaluating scene understanding models on the same set of images, and training and evaluating simulation-to-real transfer for a novel vision task: unary and binary state prediction. Project website: https://behavior-vision-suite.github.io/ Yunhao Ge, Yihe Tang, Cem Gökmen, Chengshu Li 0001, Wensi Ai, Benjamin Jose Martinez, Arman Aydin, Mona Anvari, Ayush K. Chakravarthy, Hong-Xing Yu, Josiah Wong, Sanjana Srivastava, Sharon Lee, Shengxin Zha, Laurent Itti, Yunzhu Li, Roberto Martin Martin, Miao Liu 0007, Pengchuan Zhang, Li Fei-Fei 0001, Jiajun Wu 0001 |
CVPR | 11 |
| 2024 | ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single ImageabstractWe introduce a 3D-aware diffusion model, ZeroNVS, for single-image novel view synthesis for in-the-wild scenes. While existing methods are designed for single objects with masked backgrounds, we propose new techniques to address challenges introduced by in-the-wild multi-object scenes with complex backgrounds. Specifically, we train a generative prior on a mixture of data sources that capture object-centric, indoor, and outdoor scenes. To address issues from data mixture such as depth-scale ambiguity, we propose a novel camera conditioning parameterization and normalization scheme. Further, we observe that Score Distillation Sampling (SDS) tends to truncate the distribution of complex backgrounds during distillation of 360-degree scenes, and propose “SDS anchoring” to improve the diversity of synthesized novel views. Our model sets a new state-of-the-art result in LPIPS on the DTU dataset in the zero-shot setting, even outperforming methods specifically trained on DTU. We further adapt the challenging Mip-NeRF 360 dataset as a new benchmark for single-image novel view synthesis, and demonstrate strong performance in this setting. Code and models are available at this url. Kyle Sargent, Zizhang Li, Tanmay Shah, Charles Herrmann, Hong-Xing Yu, Eric R. Chan, Dmitry Lagun, Li Fei-Fei 0001, Deqing Sun, Jiajun Wu 0001 |
CVPR | 5 |
| 2024 | WonderJourney: Going from Anywhere to EverywhereabstractWe introduce WonderJourney, a modular framework for perpetual 3D scene generation. Unlike prior work on view generation that focuses on a single type of scenes, we start at any user-provided location (by a text description or an image), and generate a journey through a long sequence of diverse yet coherently connected 3D scenes. We leverage an LLM to generate textual descriptions of the scenes in this journey, a text-driven point cloud generation pipeline to make a compelling and coherent sequence of 3D scenes, and a large VLM to verify the generated scenes. We show compelling, diverse visual results across various scene types and styles, forming imaginary “wonder journeys ”. Project website: https://kovenyu.com/WonderJourney/. “No, no! The adventures first, explanations take such a dreadful time.“ - Alice's Adventures in Wonderland Hong-Xing Yu, Haoyi Duan, Junhwa Hur, Kyle Sargent, Michael Rubinstein, William T. Freeman, Forrester Cole, Deqing Sun, Noah Snavely, Jiajun Wu 0001, Charles Herrmann |
CVPR | 1 |
| 2024 | PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation
Hong-Xing Yu, Rundi Wu, Brandon Yushan Feng, Changxi Zheng, Noah Snavely, Jiajun Wu 0001, William T. Freeman |
ECCV (2) | 2 |
| 2024 | Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians
Licheng Zhong, Hong-Xing Yu, Jiajun Wu 0001, Yunzhu Li |
ECCV (2) | 2 |
| 2024 | Neural Polynomial Gabor Fields for Macro Motion AnalysisabstractWe study macro motion analysis, where macro motion refers to the collection of all visually observable motions in a dynamic scene. Traditional filtering-based methods on motion analysis typically focus only on local and tiny motions, yet fail to represent large motions or 3D scenes. Recent dynamic neural representations can faithfully represent motions using correspondences, but they cannot be directly used for motion analysis. In this work, we propose Phase-based neural polynomial Gabor fields (Phase-PGF), which learns to represent scene dynamics with low-dimensional time-varying phases. We theoretically show that Phase-PGF has several properties suitable for macro motion analysis. In our experiments, we collect diverse 2D and 3D dynamic scenes and show that Phase-PGF enables dynamic scene analysis and editing tasks including motion loop detection, motion factorization, motion smoothing, and motion magnification. Project page: https://chen-geng.com/phasepgf Chen Geng 0001, Hong-Xing Yu, Sida Peng, Xiaowei Zhou 0001, Jiajun Wu 0001 |
ICLR | 2 |
| 2024 | An Eulerian Vortex Method on Flow MapsabstractWe present an Eulerian vortex method based on the theory of flow maps to simulate the complex vortical motions of incompressible fluids. Central to our method is the novel incorporation of the flow-map transport equations for line elements , which, in combination with a bi-directional marching scheme for flow maps, enables the high-fidelity Eulerian advection of vorticity variables. The fundamental motivation is that, compared to impulse m , which has been recently bridged with flow maps to encouraging results, vorticity ω promises to be preferable for its numerical stability and physical interpretability. To realize the full potential of this novel formulation, we develop a new Poisson solving scheme for vorticity-to-velocity reconstruction that is both efficient and able to accurately handle the coupling near solid boundaries. We demonstrate the efficacy of our approach with a range of vortex simulation examples, including leapfrog vortices, vortex collisions, cavity flow, and the formation of complex vortical structures due to solid-fluid interactions. Yitong Deng, Molin Deng, Hong-Xing Yu, Junwei Zhou 0001, Duowen Chen 0003, Taku Komura, Jiajun Wu 0001, Bo Zhu 0002 |
ACM Trans. Graph. | 4 |
| 2023 | Multi-Object Manipulation via Object-Centric Neural Scattering FunctionsabstractLearned visual dynamics models have proven effective for robotic manipulation tasks. Yet, it remains unclear how best to represent scenes involving multi-object interactions. Current methods decompose a scene into discrete objects, but they struggle with precise modeling and manipulation amid challenging lighting conditions as they only encode appearance tied with specific illuminations. In this work, we propose using object-centric neural scattering functions (OSFs) as object representations in a model-predictive control framework. OSFs model per-object light transport, enabling compositional scene re-rendering under object rearrangement and varying lighting conditions. By combining this approach with inverse parameter estimation and graph-based neural dynamics models, we demonstrate improved model-predictive control performance and generalization in compositional multi-object environments, even in previously unseen scenarios and harsh lighting conditions. Stephen Tian, Yancheng Cai, Hong-Xing Yu, Sergey Zakharov, Katherine Liu, Adrien Gaidon, Yunzhu Li, Jiajun Wu 0001 |
CVPR | 3 |
| 2023 | Accidental Light ProbesabstractRecovering lighting in a scene from a single image is a fundamental problem in computer vision. While a mirror ball light probe can capture omnidirectional lighting, light probes are generally unavailable in everyday images. In this work, we study recovering lighting from accidental light probes (ALPs)-common, shiny objects like Coke cans, which often accidentally appear in daily scenes. We propose a physically-based approach to model ALPs and estimate lighting from their appearances in single images. The main idea is to model the appearance of ALPs by photogram-metrically principled shading and to invert this process via differentiable rendering to recover incidental illumination. We demonstrate that we can put an ALP into a scene to allow high-fidelity lighting estimation. Our model can also recover lighting for existing images that happen to contain an ALP**Project website: https://kovenyu.com/ALP. I'd rather be Shiny. - Tamatoa from Moana, 2016 Hong-Xing Yu, Samir Agarwala, Charles Herrmann, Richard Szeliski, Noah Snavely, Jiajun Wu 0001, Deqing Sun |
CVPR | 1 |
| 2023 | Tree-Structured Shading DecompositionabstractWe study inferring a tree-structured representation from a single image for object shading. Prior work typically uses the parametric or measured representation to model shading, which is neither interpretable nor easily editable. We propose using the shade tree representation, which combines basic shading nodes and compositing methods to factorize object surface shading. The shade tree representation enables novice users who are unfamiliar with the physical shading process to edit object shading in an efficient and intuitive manner. A main challenge in inferring the shade tree is that the inference problem involves both the discrete tree structure and the continuous parameters of the tree nodes. We propose a hybrid approach to address this issue. We introduce an auto-regressive inference model to generate a rough estimation of the tree structure and node parameters, and then we fine-tune the inferred shade tree through an optimization algorithm. We show experiments on synthetic images, captured reflectance, real images, and non-realistic vector drawings, allowing downstream applications such as material editing, vectorized shading, and relighting. Project website: https://chen-geng.com/inv-shade-trees. Chen Geng 0001, Hong-Xing Yu, Sharon Zhang, Maneesh Agrawala, Jiajun Wu 0001 |
ICCV | 2 |
| 2023 | Learning Vortex Dynamics for Fluid Inference and Prediction
Yitong Deng, Hong-Xing Yu, Jiajun Wu 0001, Bo Zhu 0002 |
ICLR | 2 |
| 2023 | 3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D DetectionabstractA major challenge in monocular 3D object detection is the limited diversity and quantity of objects in real datasets. While augmenting real scenes with virtual objects holds promise to improve both the diversity and quantity of the objects, it remains elusive due to the lack of an effective 3D object insertion method in complex real captured scenes. In this work, we study augmenting complex real indoor scenes with virtual objects for monocular 3D object detection. The main challenge is to automatically identify plausible physical properties for virtual assets (e.g., locations, appearances, sizes, etc.) in cluttered real scenes. To address this challenge, we propose a physically plausible indoor 3D object insertion approach to automatically copy virtual objects and paste them into real scenes. The resulting objects in scenes have 3D bounding boxes with plausible physical locations and appearances. In particular, our method first identifies physically feasible locations and poses for the inserted objects to prevent collisions with the existing room layout. Subsequently, it estimates spatially-varying illumination for the insertion location, enabling the immersive blending of the virtual objects into the original scene with plausible appearances and cast shadows. We show that our augmentation method significantly improves existing monocular 3D object models and achieves state-of-the-art performance. For the first time, we demonstrate that a physically plausible 3D object insertion, serving as a generative data augmentation technique, can lead to significant improvements for discriminative downstream tasks such as monocular 3D object detection. Project website: https://gyhandy.github.io/3D-Copy-Paste/. Yunhao Ge, Hong-Xing Yu, Cheng Zhao 0002, Yuliang Guo, Xinyu Huang 0001, Liu Ren 0001, Laurent Itti, Jiajun Wu 0001 |
NeurIPS | 2 |
| 2023 | Are These the Same Apple? Comparing Images Based on Object IntrinsicsabstractThe human visual system can effortlessly recognize an object under different extrinsic factors such as lighting, object poses, and background, yet current computer vision systems often struggle with these variations. An important step to understanding and improving artificial vision systems is to measure image similarity purely based on intrinsic object properties that define object identity. This problem has been studied in the computer vision literature as re-identification, though mostly restricted to specific object categories such as people and cars. We propose to extend it to general object categories, exploring an image similarity metric based on object intrinsics. To benchmark such measurements, we collect the Common paired objects Under differenT Extrinsics (CUTE) dataset of 18, 000 images of 180 objects under different extrinsic factors such as lighting, poses, and imaging conditions. While existing methods such as LPIPS and CLIP scores do not measure object intrinsics well, we find that combining deep features learned from contrastive self-supervised learning with foreground filtering is a simple yet effective approach to approximating the similarity. We conduct an extensive survey of pre-trained features and foreground extraction methods to arrive at a strong baseline that best measures intrinsic object-centric image similarity among current methods. Finally, we demonstrate that our approach can aid in downstream applications such as acting as an analog for human subjects and improving generalizable re-identification. Please see our project website at https://s-tian.github.io/projects/cute/ for visualizations of the data and demos of our metric. Klemen Kotar, Stephen Tian, Hong-Xing Yu, Dan Yamins, Jiajun Wu 0001 |
NeurIPS | 3 |
| 2023 | Stanford-ORB: A Real-World 3D Object Inverse Rendering BenchmarkabstractWe introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and commercial use cases to consumer devices. While the results continue to improve, there is no real-world benchmark that can quantitatively assess and compare the performance of various inverse rendering methods. Existing real-world datasets typically only consist of the shape and multi-view images of objects, which are not sufficient for evaluating the quality of material recovery and object relighting. Methods capable of recovering material and lighting often resort to synthetic data for quantitative evaluation, which on the other hand does not guarantee generalization to complex real-world environments. We introduce a new dataset of real-world objects captured under a variety of natural scenes with ground-truth 3D scans, multi-view images, and environment lighting. Using this dataset, we establish the first comprehensive real-world evaluation benchmark for object inverse rendering tasks from in-the-wild scenes, and compare the performance of various existing methods. All data, code, and models can be accessed at https://stanfordorb.github.io/ Zhengfei Kuang, Hong-Xing Yu, Samir Agarwala, Shangzhe Wu, Jiajun Wu 0001 |
NeurIPS | 3 |
| 2023 | Inferring Hybrid Neural Fluid Fields from VideosabstractWe study recovering fluid density and velocity from sparse multiview videos. Existing neural dynamic reconstruction methods predominantly rely on optical flows; therefore, they cannot accurately estimate the density and uncover the underlying velocity due to the inherent visual ambiguities of fluid velocity, as fluids are often shapeless and lack stable visual features. The challenge is further pronounced by the turbulent nature of fluid flows, which calls for properly designed fluid velocity representations. To address these challenges, we propose hybrid neural fluid fields (HyFluid), a neural approach to jointly infer fluid density and velocity fields. Specifically, to deal with visual ambiguities of fluid velocity, we introduce a set of physics-based losses that enforce inferring a physically plausible velocity field, which is divergence-free and drives the transport of density. To deal with the turbulent nature of fluid velocity, we design a hybrid neural velocity representation that includes a base neural velocity field that captures most irrotational energy and a vortex particle-based velocity that models residual turbulent velocity. We show that our method enables recovering vortical flow details. Our approach opens up possibilities for various learning and reconstruction applications centered around 3D incompressible flow, including fluid re-simulation and editing, future prediction, and neural dynamic scene composition. Project website: https://kovenyu.com/HyFluid/ Hong-Xing Yu, Yitong Deng, Bo Zhu 0002, Jiajun Wu 0001 |
NeurIPS | 1 |
| 2023 | Fluid Simulation on Neural Flow MapsabstractWe introduce Neural Flow Maps, a novel simulation method bridging the emerging paradigm of implicit neural representations with fluid simulation based on the theory of flow maps, to achieve state-of-the-art simulation of in-viscid fluid phenomena. We devise a novel hybrid neural field representation, Spatially Sparse Neural Fields (SSNF), which fuses small neural networks with a pyramid of overlapping, multi-resolution, and spatially sparse grids, to compactly represent long-term spatiotemporal velocity fields at high accuracy. With this neural velocity buffer in hand, we compute long-term, bidirectional flow maps and their Jacobians in a mechanistically symmetric manner, to facilitate drastic accuracy improvement over existing solutions. These long-range, bidirectional flow maps enable high advection accuracy with low dissipation, which in turn facilitates high-fidelity incompressible flow simulations that manifest intricate vortical structures. We demonstrate the efficacy of our neural fluid simulation in a variety of challenging simulation scenarios, including leapfrogging vortices, colliding vortices, vortex reconnections, as well as vortex generation from moving obstacles and density differences. Our examples show increased performance over existing methods in terms of energy conservation, visual complexity, adherence to experimental observations, and preservation of detailed vortical structures. Yitong Deng, Hong-Xing Yu, Diyang Zhang, Jiajun Wu 0001, Bo Zhu 0002 |
ACM Trans. Graph. | 2 |
| 2022 | Rotationally Equivariant 3D Object DetectionabstractRotation equivariance has recently become a strongly desired property in the 3D deep learning community. Yet most existing methods focus on equivariance regarding a global input rotation while ignoring the fact that rotation symmetry has its own spatial support. Specifically, we consider the object detection problem in 3D scenes, where an object bounding box should be equivariant regarding the object pose, independent of the scene motion. This suggests a new desired property we call object-level rotation equivariance. To incorporate object-level rotation equivariance into 3D object detectors, we need a mechanism to extract equivariant features with local object-level spatial support while being able to model cross-object context information. To this end, we propose Equivariant Object detection Network (EON) with a rotation equivariance suspension design to achieve object-level equivariance. EON can be applied to modern point cloud object detectors, such as VoteNet and PointR-CNN, enabling them to exploit object rotation symmetry in scene-scale inputs. Our experiments on both indoor scene and autonomous driving datasets show that significant improvements are obtained by plugging our EON design into existing state-of-the-art 3D object detectors. Project website: https://kovenyu.com/EON/ Hong-Xing Yu, Jiajun Wu 0001, Li Yi 0001 |
CVPR | 1 |
| 2022 | Unsupervised Discovery of Object Radiance Fields
Hong-Xing Yu, Leonidas J. Guibas, Jiajun Wu 0001 |
ICLR | 1 |
| 2021 | OpenRooms: An Open Framework for Photorealistic Indoor Scene DatasetsabstractWe propose a novel framework for creating large-scale photorealistic datasets of indoor scenes, with ground truth geometry, material, lighting and semantics. Our goal is to make the dataset creation process widely accessible, transforming scans into photorealistic datasets with high-quality ground truth for appearance, layout, semantic labels, high quality spatially-varying BRDF and complex lighting, including direct, indirect and visibility components. This enables important applications in inverse rendering, scene understanding and robotics. We show that deep networks trained on the proposed dataset achieve competitive performance for shape, material and lighting estimation on real images, enabling photorealistic augmented reality applications, such as object insertion and material editing. We also show our semantic labels may be used for segmentation and multi-task learning. Finally, we demonstrate that our framework may also be integrated with physics engines, to create virtual robotics environments with unique ground truth such as friction coefficients and correspondence to real scenes. The dataset and all the tools to create such datasets will be made publicly available.1 Zhengqin Li, Ting-Wei Yu, Shen Sang, Sarah Wang, Yu-Ying Yeh, Rui Zhu 0026, Nitesh B. Gundavarapu, Sai Bi, Hong-Xing Yu, Zexiang Xu, Kalyan Sunkavalli, Milos Hasan, Ravi Ramamoorthi, Manmohan Krishna Chandraker |
CVPR | 12 |
| 2021 | Neural Radiance Flow for 4D View Synthesis and Video ProcessingabstractWe present a method, Neural Radiance Flow (NeRFlow), to learn a 4D spatial-temporal representation of a dynamic scene from a set of RGB images. Key to our approach is the use of a neural implicit representation that learns to capture the 3D occupancy, radiance, and dynamics of the scene. By enforcing consistency across different modalities, our representation enables multi-view rendering in diverse dynamic scenes, including water pouring, robotic interaction, and real images, outperforming state-of-the-art methods for spatial-temporal view synthesis. Our approach works even when being provided only a single monocular real video. We further demonstrate that the learned representation can serve as an implicit scene prior, enabling video processing tasks such as image super-resolution and de-noising without any additional supervision. Yilun Du, Hong-Xing Yu, Josh Tenenbaum, Jiajun Wu 0001 |
ICCV | 3 |
| 2021 | Letter-Level Online Writer Identification
Zelin Chen, Hong-Xing Yu, Ancong Wu, Wei-Shi Zheng 0001 |
Int. J. Comput. Vis. | 2 |
| 2020 | Weakly Supervised Discriminative Feature Learning With State Information for Person IdentificationabstractUnsupervised learning of identity-discriminative visual feature is appealing in real-world tasks where manual labelling is costly. However, the images of an identity can be visually discrepant when images are taken under different states, e.g. different camera views and poses. This visual discrepancy leads to great difficulty in unsupervised discriminative learning. Fortunately, in real-world tasks we could often know the states without human annotation, e.g. we can easily have the camera view labels in person re-identification and facial pose labels in face recognition. In this work we propose utilizing the state information as weak supervision to address the visual discrepancy caused by different states. We formulate a simple pseudo label model and utilize the state information in an attempt to refine the assigned pseudo labels by the weakly supervised decision boundary rectification and weakly supervised feature drift regularization. We evaluate our model on unsupervised person re-identification and pose-invariant face recognition. Despite the simplicity of our method, it could outperform the state-of-the-art results on Duke-reID, MultiPIE and CFP datasets with a standard ResNet-50 backbone. We also find our model could perform comparably with the standard supervised fine-tuning results on the three datasets. Code is available at https://github.com/KovenYu/state-information}. Hong-Xing Yu, Wei-Shi Zheng 0001 |
CVPR | 1 |
| 2020 | Unsupervised Person Re-Identification by Deep Asymmetric Metric EmbeddingabstractPerson re-identification (Re-ID) aims to match identities across non-overlapping camera views. Researchers have proposed many supervised Re-ID models which require quantities of cross-view pairwise labelled data. This limits their scalabilities to many applications where a large amount of data from multiple disjoint camera views is available but unlabelled. Although some unsupervised Re-ID models have been proposed to address the scalability problem, they often suffer from the view-specific bias problem which is caused by dramatic variances across different camera views, e.g., different illumination, viewpoints and occlusion. The dramatic variances induce specific feature distortions in different camera views, which can be very disturbing in finding cross-view discriminative information for Re-ID in the unsupervised scenarios, since no label information is available to help alleviate the bias. We propose to explicitly address this problem by learning an unsupervised asymmetric distance metric based on cross-view clustering. The asymmetric distance metric allows specific feature transformations for each camera view to tackle the specific feature distortions. We then design a novel unsupervised loss function to embed the asymmetric metric into a deep neural network, and therefore develop a novel unsupervised deep framework named the DEep Clustering-based Asymmetric MEtric Learning (DECAMEL). In such a way, DECAMEL jointly learns the feature representation and the unsupervised asymmetric metric. DECAMEL learns a compact cross-view cluster structure of Re-ID data, and thus help alleviate the view-specific bias and facilitate mining the potential cross-view discriminative information for unsupervised Re-ID. Extensive experiments on seven benchmark datasets whose sizes span several orders show the effectiveness of our framework. Hong-Xing Yu, Ancong Wu, Wei-Shi Zheng 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2019 | Patch-Based Discriminative Feature Learning for Unsupervised Person Re-IdentificationabstractWhile discriminative local features have been shown effective in solving the person re-identification problem, they are limited to be trained on fully pairwise labelled data which is expensive to obtain. In this work, we overcome this problem by proposing a patch-based unsupervised learning framework in order to learn discriminative feature from patches instead of the whole images. The patch-based learning leverages similarity between patches to learn a discriminative model. Specifically, we develop a PatchNet to select patches from the feature map and learn discriminative features for these patches. To provide effective guidance for the PatchNet to learn discriminative patch feature on unlabeled datasets, we propose an unsupervised patch-based discriminative feature learning loss. In addition, we design an image-level feature learning loss to leverage all the patch features of the same image to serve as an image-level guidance for the PatchNet. Extensive experiments validate the superiority of our method for unsupervised person re-id. Our code is available at https://github.com/QizeYang/PAUL. Qize Yang, Hong-Xing Yu, Ancong Wu, Wei-Shi Zheng 0001 |
CVPR | 2 |
| 2019 | Unsupervised Person Re-Identification by Soft Multilabel LearningabstractAlthough unsupervised person re-identification (RE-ID) has drawn increasing research attentions due to its potential to address the scalability problem of supervised RE-ID models, it is very challenging to learn discriminative information in the absence of pairwise labels across disjoint camera views. To overcome this problem, we propose a deep model for the soft multilabel learning for unsupervised RE-ID. The idea is to learn a soft multilabel (real-valued label likelihood vector) for each unlabeled person by comparing the unlabeled person with a set of known reference persons from an auxiliary domain. We propose the soft multilabel-guided hard negative mining to learn a discriminative embedding for the unlabeled target domain by exploring the similarity consistency of the visual features and the soft multilabels of unlabeled target pairs. Since most target pairs are cross-view pairs, we develop the cross-view consistent soft multilabel learning to achieve the learning goal that the soft multilabels are consistently good across different camera views. To enable effecient soft multilabel learning, we introduce the reference agent learning to represent each reference person by a reference agent in a joint embedding. We evaluate our unified deep model on Market-1501 and DukeMTMC-reID. Our model outperforms the state-of-the-art unsupervised RE-ID methods by clear margins. Code is available at https://github.com/KovenYu/MAR. Hong-Xing Yu, Wei-Shi Zheng 0001, Ancong Wu, Shaogang Gong, Jian-Huang Lai |
CVPR | 1 |
| 2018 | Letter-Level Writer IdentificationabstractWriter Identification aims to identify a certain writer from a given group of candidates by their handwriting. Although it is very significant in security systems like bank account verification systems, existing works focus on document-level or text-level writer identification. This limits their scalabilities and flexibilities in realistic scenarios as they require complete document or text. To facilitate the realistic applications of writer identification, we propose a novel technology, letter-level writer identification, which requires only a few letters as the identification cue. It is challenging due to large intra-class discrepancy and implicit identifiable writing cues. Considering these challenges, we propose a novel deep model called Multi-Branch Encoding net (Mul-BEnc). To evaluate our model and provide a benchmark for this problem, we have collected a large Letter-stroke sequence Writer identification DataBase (LetWriterDB). The experimental results validate the effectiveness of our model. Zelin Chen, Hong-Xing Yu, Ancong Wu, Wei-Shi Zheng 0001 |
FG | 2 |
| 2018 | MIXGAN: Learning Concepts from Different Domains for Mixture GenerationabstractIn this work, we present an interesting attempt on mixture generation: absorbing different image concepts (e.g., content and style) from different domains and thus generating a new domain with learned concepts. In particular, we propose a mixture generative adversarial network (MIXGAN). MIXGAN learns concepts of content and style from two domains respectively, and thus can join them for mixture generation in a new domain, i.e., generating images with content from one domain and style from another. MIXGAN overcomes the limitation of current GAN-based models which either generate new images in the same domain as they observed in training stage, or require off-the-shelf content templates for transferring or translation. Extensive experimental results demonstrate the effectiveness of MIXGAN as compared to related state-of-the-art GAN-based models. Guang-Yuan Hao, Hong-Xing Yu, Wei-Shi Zheng 0001 |
IJCAI | 2 |
| 2018 | Adversarial Attribute-Image Person Re-identificationabstractWhile attributes have been widely used for person re-identification (Re-ID) which aims at matching the same person images across disjoint camera views, they are used either as extra features or for performing multi-task learning to assist the image-image matching task. However, how to find a set of person images according to a given attribute description, which is very practical in many surveillance applications, remains a rarely investigated cross-modality matching problem in person Re-ID. In this work, we present this challenge and leverage adversarial learning to formulate the attribute-image cross-modality person Re-ID model. By imposing a semantic consistency constraint across modalities as a regularization, the adversarial learning enables to generate image-analogous concepts of query attributes for matching the corresponding images at both global level and semantic ID level. We conducted extensive experiments on three attribute datasets and demonstrated that the regularized adversarial modelling is so far the most effective method for the attribute-image cross-modality person Re-ID problem. Zhou Yin, Wei-Shi Zheng 0001, Ancong Wu, Hong-Xing Yu, Hai Wan, Feiyue Huang, Jian-Huang Lai |
IJCAI | 4 |
| 2017 | RGB-Infrared Cross-Modality Person Re-identificationabstractPerson re-identification (Re-ID) is an important problem in video surveillance, aiming to match pedestrian images across camera views. Currently, most works focus on RGB-based Re-ID. However, in some applications, RGB images are not suitable, e.g. in a dark environment or at night. Infrared (IR) imaging becomes necessary in many visual systems. To that end, matching RGB images with infrared images is required, which are heterogeneous with very different visual characteristics. For person Re-ID, this is a very challenging cross-modality problem that has not been studied so far. In this work, we address the RGB-IR cross-modality Re-ID problem and contribute a new multiple modality Re-ID dataset named SYSU-MM01, including RGB and IR images of 491 identities from 6 cameras, giving in total 287,628 RGB images and 15,792 IR images. To explore the RGB-IR Re-ID problem, we evaluate existing popular cross-domain models, including three commonly used neural network structures (one-stream, two-stream and asymmetric FC layer) and analyse the relation between them. We further propose deep zero-padding for training one-stream network towards automatically evolving domain-specific nodes in the network for cross-modality matching. Our experiments show that RGB-IR cross-modality matching is very challenging but still feasible using the proposed model with deep zero-padding, giving the best performance. Our dataset is available at http:// isee.sysu.edu.cn/project/RGBIRReID.htm. Ancong Wu, Wei-Shi Zheng 0001, Hong-Xing Yu, Shaogang Gong, Jian-Huang Lai |
ICCV | 3 |
| 2017 | Cross-View Asymmetric Metric Learning for Unsupervised Person Re-IdentificationabstractWhile metric learning is important for Person reidentification (RE-ID), a significant problem in visual surveillance for cross-view pedestrian matching, existing metric models for RE-ID are mostly based on supervised learning that requires quantities of labeled samples in all pairs of camera views for training. However, this limits their scalabilities to realistic applications, in which a large amount of data over multiple disjoint camera views is available but not labelled. To overcome the problem, we propose unsupervised asymmetric metric learning for unsupervised RE-ID. Our model aims to learn an asymmetric metric, i.e., specific projection for each view, based on asymmetric clustering on cross-view person images. Our model finds a shared space where view-specific bias is alleviated and thus better matching performance can be achieved. Extensive experiments have been conducted on a baseline and five large-scale RE-ID datasets to demonstrate the effectiveness of the proposed model. Through the comparison, we show that our model works much more suitable for unsupervised RE-ID compared to classical unsupervised metric learning models. We also compare with existing unsupervised REID methods, and our model outperforms them with notable margins. Specifically, we report the results on large-scale unlabelled RE-ID dataset, which is important but unfortunately less concerned in literatures. Hong-Xing Yu, Ancong Wu, Wei-Shi Zheng 0001 |
ICCV | 1 |