VLDB 2026 Research / reviewers in the wild / expert
Oindrila Saha
dblp:205/3941
· DBLP profile ↗
8ranked-venue papers
6as first author
6since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 6 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 5 first-author · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | You May Speak Freely: Improving the Fine-Grained Visual Recognition Capabilities of Multimodal Large Language Models with Answer ExtractionabstractDespite the renewed interest in zero-shot visual classification due to the rise of Multimodal Large Language Models (MLLMs), the problem of evaluating free-form responses of auto-regressive models remains a persistent challenge. Most existing works focus on language-only tasks or don’t consider Multiple Choice Questions (MCQs) beyond 5-way options, both of which are critical capabilities to solve tasks in Fine-Grained Visual Classification (FGVC) where choice counts are in the hundreds to thousands and the choices are highly related. Furthermore, in this highly multi-way MCQ setting it is not clear how to extend LLM choice extraction to retrieval-based problems, where computing probabilities over the choice set is computationally costly. In this work we investigate nlg2choice, a simple two-stage method which first asks the MLLM an open-ended question for the task with minimal constraints, then uses text-only constrained decoding to predict the most likely choice. In retrieval settings, we compute the probability of the constrained response taking that choice with an early stopping method to significantly improve throughput. Our results show improvement over a suite of seven fine-grained visual datasets when evaluating in terms of classification and retrieval, and show that this performance holds over the various ways that users of LLMs can implement tasks in natural language. Logan Lawrence, Oindrila Saha, Megan Wei, Chen Sun 0002, Subhransu Maji, Grant Van Horn |
WACV | 2 |
| 2025 | Generate, Transduct, Adapt: Iterative Transduction with VLMsabstractTransductive zero-shot learning with vision-language models leverages image-image similarities within the dataset to achieve better classification accuracy compared to the inductive setting. However, there is little work that explores the structure of the language space in this context. We propose GTA-CLIP, a novel technique that incorporates supervision from language models for joint transduction in language and vision spaces. Our approach is iterative and consists of three steps: (i) incrementally exploring the attribute space by querying language models, (ii) an attribute-augmented transductive inference procedure, and (iii) fine-tuning the language and vision encoders based on inferred labels within the dataset. Through experiments with CLIP encoders, we demonstrate that GTA-CLIP, yields an average performance improvement of 8.6% and 3.7% across 12 datasets and 3 encoders, over CLIP and transductive CLIP respectively in the zero-shot setting. We also observe similar improvements in a few-shot setting. We present ablation studies that demonstrate the value of each step and visualize how the vision and language spaces evolve over iterations driven by the transductive learning. Code is released at https://github.com/cvl-umass/GTA-CLIP Oindrila Saha, Logan Lawrence, Grant Van Horn, Subhransu Maji |
ICCV | 1 |
| 2024 | Improved Zero-Shot Classification by Adapting VLMs with Text DescriptionsabstractThe zero-shot performance of existing vision-language models (VLMs) such as CLIP [29] is limited by the availability of large-scale, aligned image and text datasets in specific domains. In this work, we leverage two complementary sources of information-descriptions of categories generated by large language models (LLMs) and abundant, fine-grained image classification datasets-to improve the zero-shot classification performance of VLMs across fine-grained domains. On the technical side, we develop methods to train VLMs with this “bag-level” image-text super-vision. We find that simply using these attributes at test-time does not improve performance, but our training strategy, for example, on the iNaturalist [41] dataset, leads to an average improvement of 4-5% in zero-shot classification accuracy for novel categories of birds [42] and flow-ers [23]. Similar improvements are observed in domains where a subset of the categories was used to fine-tune the model. By prompting LLMs in various ways, we generate descriptions that capture visual appearance, habitat, and geographic regions and pair them with existing attributes such as the taxonomic structure of the categories. We systematically evaluate their ability to improve zero-shot categorization in natural domains. Our findings suggest that geographic priors can be just as effective and are complementary to visual appearance. Our method also outperforms prior work on prompt-based tuning of VLMs. We release the benchmark, consisting of 14 datasets at https://github.com/cvl-umass/AdaptCLIPZS, which will contribute to future research in zero-shot recognition. Oindrila Saha, Grant Van Horn, Subhransu Maji |
CVPR | 1 |
| 2024 | YouDream: Generating Anatomically Controllable Consistent Text-to-3D Animalsabstract3D generation guided by text-to-image diffusion models enables the creation of visually compelling assets. However previous methods explore generation based on image or text. The boundaries of creativity are limited by what can be expressed through words or the images that can be sourced. We present YouDream, a method to generate high-quality anatomically controllable animals. YouDream is guided using a text-to-image diffusion model controlled by 2D views of a 3D pose prior. Our method is capable of generating novel imaginary animals that previous text-to-3D generative methods are unable to create. Additionally, our method can preserve anatomic consistency in the generated animals, an area where prior approaches often struggle. Moreover, we design a fully automated pipeline for generating commonly observed animals. To circumvent the need for human intervention to create a 3D pose, we propose a multi-agent LLM that adapts poses from a limited library of animal 3D poses to represent the desired animal. A user study conducted on the outcomes of YouDream demonstrates the preference of the animal models generated by our method over others. Visualizations and code are available at https://youdream3d.github.io/. Sandeep Mishra, Oindrila Saha, Alan C. Bovik |
NeurIPS | 2 |
| 2022 | GANORCON: Are Generative Models Useful for Few-shot Segmentation?abstractAdvances in generative modeling based on GANs has motivated the community to find their use beyond image generation and editing tasks. In particular, several re-cent works have shown that GAN representations can be re-purposed for discriminative tasks such as part segmen-tation, especially when training data is limited. But how do these improvements stack-up against recent advances in self-supervised learning? Motivated by this we present an alternative approach based on contrastive learning and compare their performance on standard few-shot part seg-mentation benchmarks. Our experiments reveal that not only do the GAN-based approach offer no significant per-formance advantage, their multi-step training is complex, nearly an order-of-magnitude slower, and can introduce ad-ditional bias. These experiments suggest that the inductive biases of generative models, such as their ability to dis-entangle shape and texture, are well captured by standard feed-forward networks trained using contrastive learning. Oindrila Saha, Zezhou Cheng, Subhransu Maji |
CVPR | 1 |
| 2022 | Improving Few-Shot Part Segmentation Using Coarse Supervision
Oindrila Saha, Zezhou Cheng, Subhransu Maji |
ECCV (30) | 1 |
| 2020 | RecSal : Deep Recursive Supervision for Visual Saliency Prediction
Oindrila Saha, Sandeep Mishra |
BMVC | 1 |
| 2020 | RNNPool: Efficient Non-linear Pooling for RAM Constrained InferenceabstractStandard Convolutional Neural Networks (CNNs) designed for computer vision tasks tend to have large intermediate activation maps. These require large working memory and are thus unsuitable for deployment on resource-constrained devices typically used for inference on the edge. Aggressively downsampling the images via pooling or strided convolutions can address the problem but leads to a significant decrease in accuracy due to gross aggregation of the feature map by standard pooling operators. In this paper, we introduce RNNPool, a novel pooling operator based on Recurrent Neural Networks (RNNs), that efficiently aggregates features over large patches of an image and rapidly downsamples activation maps. Empirical evaluation indicates that an RNNPool layer can effectively replace multiple blocks in a variety of architectures such as MobileNets, DenseNet when applied to standard vision tasks like image classification and face detection. That is, RNNPool can significantly decrease computational complexity and peak memory usage for inference while retaining comparable accuracy. We use RNNPool with the standard S3FD architecture to construct a face detection method that achieves state-of-the-art MAP for tiny ARM Cortex-M4 class microcontrollers with under 256 KB of RAM. Code is released at https://github.com/Microsoft/EdgeML. Oindrila Saha, Aditya Kusupati, Harsha Vardhan Simhadri, Manik Varma, Prateek Jain 0002 |
NeurIPS | 1 |