Demo Data from VLDB 2026 / reviewers in the wild / expert
Deok-Kyeong Jang
dblp:205/5768
· DBLP profile ↗
6ranked-venue papers
6as first author
4since 2021 · last 2024
0000-0002-7567-4339ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion transfer
motion style transfer |
1.2 | 2 | 2023 | MOCHA: Real-Time Motion Characterization via Context Matching · SIGGRAPH Asia 2023 Motion Puzzle: Arbitrary Motion Style Transfer by Body Part · ACM Trans. Graph. 2022 |
Computer animation and physical simulation
motion capture |
0.8 | 1 | 2024 | ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling · ACM Trans. Graph. 2024 |
Computer animation and physical simulation
character animation |
0.7 | 1 | 2023 | MOCHA: Real-Time Motion Characterization via Context Matching · SIGGRAPH Asia 2023 |
Computer animation and physical simulation
motion synthesis |
0.6 | 1 | 2022 | Motion Puzzle: Arbitrary Motion Style Transfer by Body Part · ACM Trans. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
adaptive instance normalization · 1.2data augmentation · 0.8autoregressive transformer · 0.8LiDAR simulator · 0.8transformer · 0.7autoregressive model · 0.7attention module · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | ELMO: Enhanced Real-time LiDAR Motion Capture through UpsamplingabstractThis paper introduces ELMO, a real-time upsampling motion capture framework designed for a single LiDAR sensor. Modeled as a conditional autoregressive transformer-based upsampling motion generator, ELMO achieves 60 fps motion capture from a 20 fps LiDAR point cloud sequence. The key feature of ELMO is the coupling of the self-attention mechanism with thoughtfully designed embedding modules for motion and point clouds, significantly elevating the motion quality. To facilitate accurate motion capture, we develop a one-time skeleton calibration model capable of predicting user skeleton off-sets from a single-frame point cloud. Additionally, we introduce a novel data augmentation technique utilizing a LiDAR simulator, which enhances global root tracking to improve environmental understanding. To demonstrate the effectiveness of our method, we compare ELMO with state-of-the-art methods in both image-based and point cloud-based motion capture. We further conduct an ablation study to validate our design principles. ELMO's fast inference time makes it well-suited for real-time applications, exemplified in our demo video featuring live streaming and interactive gaming scenarios. Furthermore, we contribute a high-quality LiDAR-mocap synchronized dataset comprising 20 different subjects performing a range of motions, which can serve as a valuable resource for future research. The dataset and evaluation code are available at https://movin3d.github.io/ELMO_SIGASIA2024/ Deok-Kyeong Jang, Dongseok Yang, Deok-Yun Jang, Byeoli Choi, Sung-Hee Lee |
ACM Trans. Graph. | 1 |
| 2023 | MOCHA: Real-Time Motion Characterization via Context MatchingabstractTransforming neutral, characterless input motions to embody the distinct style of a notable character in real time is highly compelling for character animation. This paper introduces MOCHA, a novel online motion characterization framework that transfers both motion styles and body proportions from a target character to an input source motion. MOCHA begins by encoding the input motion into a motion feature that structures the body part topology and captures motion dependencies for effective characterization. Central to our framework is the Neural Context Matcher, which generates a motion feature for the target character with the most similar context to the input motion feature. The conditioned autoregressive model of the Neural Context Matcher can produce temporally coherent character features in each time frame. To generate the final characterized pose, our Characterizer network incorporates the characteristic aspects of the target motion feature into the input motion feature while preserving its context. This is achieved through a transformer model that introduces the adaptive instance normalization and context mapping-based cross-attention, effectively injecting the character feature into the source feature. We validate the performance of our framework through comparisons with prior work and an ablation study. Our framework can easily accommodate various applications, including characterization with only sparse input and real-time characterization. Additionally, we contribute a high-quality motion dataset comprising six different characters performing a range of motions, which can serve as a valuable resource for future research. Deok-Kyeong Jang, Yuting Ye, Jungdam Won, Sung-Hee Lee |
SIGGRAPH Asia | 1 |
| 2023 | MOVIN: Real-time Motion Capture using a Single LiDARabstractAbstract Recent advancements in technology have brought forth new forms of interactive applications, such as the social metaverse, where end users interact with each other through their virtual avatars. In such applications, precise full‐body tracking is essential for an immersive experience and a sense of embodiment with the virtual avatar. However, current motion capture systems are not easily accessible to end users due to their high cost, the requirement for special skills to operate them, or the discomfort associated with wearable devices. In this paper, we present MOVIN, the data‐driven generative method for real‐time motion capture with global tracking, using a single LiDAR sensor. Our autoregressive conditional variational autoencoder (CVAE) model learns the distribution of pose variations conditioned on the given 3D point cloud from LiDAR. As a central factor for high‐accuracy motion capture, we propose a novel feature encoder to learn the correlation between the historical 3D point cloud data and global, local pose features, resulting in effective learning of the pose prior. Global pose features include root translation, rotation, and foot contacts, while local features comprise joint positions and rotations. Subsequently, a pose generator takes into account the sampled latent variable along with the features from the previous frame to generate a plausible current pose. Our framework accurately predicts the performer's 3D global information and local joint details while effectively considering temporally coherent movements across frames. We demonstrate the effectiveness of our architecture through quantitative and qualitative evaluations, comparing it against state‐of‐the‐art methods. Additionally, we implement a real‐time application to showcase our method in real‐world scenarios. MOVIN dataset is available at https://movin3d.github.io/movin_pg2023/https://movin3d.github.io/movin_pg2023/">https://movin3d.github.io/movin_pg2023/ . Deok-Kyeong Jang, Dongseok Yang, Deok-Yun Jang, Byeoli Choi, Taeil Jin, Sung-Hee Lee |
Comput. Graph. Forum | 1 |
| 2022 | Motion Puzzle: Arbitrary Motion Style Transfer by Body PartabstractThis article presents Motion Puzzle, a novel motion style transfer network that advances the state-of-the-art in several important respects. The Motion Puzzle is the first that can control the motion style of individual body parts, allowing for local style editing and significantly increasing the range of stylized motions. Designed to keep the human’s kinematic structure, our framework extracts style features from multiple style motions for different body parts and transfers them locally to the target body parts. Another major advantage is that it can transfer both global and local traits of motion style by integrating the adaptive instance normalization and attention modules while keeping the skeleton topology. Thus, it can capture styles exhibited by dynamic movements, such as flapping and staggering, significantly better than previous work. In addition, our framework allows for arbitrary motion style transfer without datasets with style labeling or motion pairing, making many publicly available motion datasets available for training. Our framework can be easily integrated with motion generation frameworks to create many applications, such as real-time motion transfer. We demonstrate the advantages of our framework with a number of examples and comparisons with previous work. Deok-Kyeong Jang, Soomin Park, Sung-Hee Lee |
ACM Trans. Graph. | 1 |
| 2020 | Constructing Human Motion Manifold With Sequential NetworksabstractAbstract This paper presents a novel recurrent neural network‐based method to construct a latent motion manifold that can represent a wide range of human motions in a long sequence. We introduce several new components to increase the spatial and temporal coverage in motion space while retaining the details of motion capture data. These include new regularization terms for the motion manifold, combination of two complementary decoders for predicting joint rotations and joint velocities and the addition of the forward kinematics layer to consider both joint rotation and position errors. In addition, we propose a set of loss terms that improve the overall quality of the motion manifold from various aspects, such as the capability of reconstructing not only the motion but also the latent manifold vector, and the naturalness of the motion through adversarial loss. These components contribute to creating compact and versatile motion manifold that allows for creating new motions by performing random sampling and algebraic operations, such as interpolation and analogy, in the latent motion manifold. Deok-Kyeong Jang, Sung-Hee Lee |
Comput. Graph. Forum | 1 |
| 2017 | Regression-Based Landmark Detection on Dynamic Human ModelsabstractAbstract Detecting anatomical landmarks on various human models with dynamic poses remains an important and challenging problem in computer graphics research. We present a novel framework that consists of two‐level regressors for finding correlations between human shapes and landmark positions in both body part and holistic scales. To this end, we first develop pose invariant coordinates of landmarks that represent both local and global shape features by using the pose invariant local shape descriptors and their spatial relationships. Our body part‐level regression deals with the shape features from only those body parts that correspond to a certain landmark. In order to do this, we develop a method that identifies such body parts per landmark, by using geometric shape dictionary obtained through the bag of features method. Our method is nearly automatic, as it requires human assistance only once to differentiate the left and right sides. The method also shows the prediction accuracy comparable to or better than those of existing methods, with a test data set containing a large variation of human shapes and poses. Deok-Kyeong Jang, Sung-Hee Lee |
Comput. Graph. Forum | 1 |