VLDB 2026 Research / reviewers in the wild / expert
Dylan Cashman
dblp:206/0045
· DBLP profile ↗
10ranked-venue papers
4as first author
7since 2021 · last 2026
0000-0003-4853-5701ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 4 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | "They Aren't Built for Me": An Exploratory Study of Strategies for Measurement of Graphical Primitives in Tactile GraphicsabstractAdvancements in accessibility technologies such as low-cost swell form printers or refreshable tactile displays promise to allow blind or low-vision (BLV) people to analyze data by transforming visual representations directly to tactile representations. However, it is possible that design guidelines derived from experiments on the visual perception system may not be suited for the tactile perception system. We investigate the potential mismatch between familiar visual encodings and tactile perception in an exploratory study into the strategies employed by BLV people to measure common graphical primitives converted to tactile representations. First, we replicate the Cleveland and McGill study on graphical perception using swell form printing with eleven BLV subjects. Then, we present results from a group interview in which we describe the strategies used by our subjects to read four common chart types. While our results suggest that familiar encodings based on visual perception studies can be useful in tactile graphics, our subjects also expressed a desire to use encodings designed explicitly for BLV people. Based on this study, we identify gaps between the perceptual expectations of common charts and the perceptual tools available in tactile perception. Then, we present a set of guidelines for the design of tactile graphics that accounts for these gaps. Supplemental material is available at https://osf.io/3nsfp/?view_only=7b7b8dcbae1d4c9a8bb4325053d13d9f. Areen Khalaila, Lane Harrison, Dylan Cashman |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2025 | Speculating a Tactile Grammar: Toward Task-Aligned Chart Design for Non-Visual PerceptionabstractTactile graphics are often adapted from visual chart designs, yet many of these encodings do not translate effectively to non-visual exploration.Blind and low-vision (BLV) people employ a variety of physical strategies such as measuring lengths with fingers or scanning for texture differences to interpret tactile charts.These observations suggest an opportunity to move beyond direct visual translation and toward a tactile-first design approach.We outline a speculative tactile design framework that explores how data analysis tasks may align with tactile strategies and encoding choices.While this framework is not yet validated, it offers a lens for generating tactile-first chart designs and sets the stage for future empirical exploration.We present speculative mockups to illustrate how the Tactile Perceptual Grammar might guide the design of an accessible COVID-19 dashboard.This scenario illustrates how the grammar can guide encoding choices that better support comparison, trend detection, and proportion estimation in tactile formats.We conclude with design implications and a discussion of future validation through co-design and task-based evaluation. Areen Khalaila, Dylan Cashman |
ASSETS | 2 |
| 2025 | A Critical Analysis of the Usage of Dimensionality Reduction in Four DomainsabstractDimensionality reduction is used as an important tool for unraveling the complexities of high-dimensional datasets in many fields of science, such as cell biology, chemical informatics, and physics. Visualizations of the dimensionally-reduced data enable scientists to delve into the intrinsic structures of their datasets and align them with established hypotheses. Visualization researchers have thus proposed many dimensionality reduction methods and interactive systems designed to uncover latent structures. At the same time, different scientific domains have formulated guidelines or common workflows for using dimensionality reduction techniques and visualizations for their respective fields. In this work, we present a critical analysis of the usage of dimensionality reduction in scientific domains outside of computer science. First, we conduct a bibliometric analysis of 21,249 academic publications that use dimensionality reduction to observe differences in the frequency of techniques across fields. Next, we conduct a survey of a 71-paper sample from four fields: biology, chemistry, physics, and business. Through this survey, we uncover common workflows, processes, and usage patterns, including the mixed use of confirmatory data analysis to validate a dataset and projection method and exploratory data analysis to then generate more hypotheses. We also find that misinterpretations and inappropriate usage is common, particularly in the visual interpretation of the resulting dimensionally reduced view. Lastly, we compare our observations with recent works in the visualization community in order to match work within our community to potential areas of impact outside our community. By comparing the usage found within scientific fields to the recent research output of the visualization community, we offer both validation of the progress of visualization research into dimensionality reduction and a call for action to produce techniques that meet the needs of scientific users. Dylan Cashman, Mark S. Keller, Hyeon Jeon, Bum Chul Kwon, Qianwen Wang 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2024 | Are Metrics Enough? Guidelines for Communicating and Visualizing Predictive Models to Subject Matter ExpertsabstractPresenting a predictive model's performance is a communication bottleneck that threatens collaborations between data scientists and subject matter experts. Accuracy and error metrics alone fail to tell the whole story of a model - its risks, strengths, and limitations - making it difficult for subject matter experts to feel confident in their decision to use a model. As a result, models may fail in unexpected ways or go entirely unused, as subject matter experts disregard poorly presented models in favor of familiar, yet arguably substandard methods. In this paper, we describe an iterative study conducted with both subject matter experts and data scientists to understand the gaps in communication between these two groups. We find that, while the two groups share common goals of understanding the data and predictions of the model, friction can stem from unfamiliar terms, metrics, and visualizations - limiting the transfer of knowledge to SMEs and discouraging clarifying questions being asked during presentations. Based on our findings, we derive a set of communication guidelines that use visualization as a common medium for communicating the strengths and weaknesses of a model. We provide a demonstration of our guidelines in a regression modeling scenario and elicit feedback on their use from subject matter experts. From our demonstration, subject matter experts were more comfortable discussing a model's performance, more aware of the trade-offs for the presented model, and better equipped to assess the model's risks - ultimately informing and contextualizing the model's use beyond text and numbers. Ashley Suh 0001, Gabriel Appleby, Erik W. Anderson, Luca A. Finelli, Remco Chang, Dylan Cashman |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2023 | UnProjection: Leveraging Inverse-Projections for Visual Analytics of High-Dimensional DataabstractProjection techniques are often used to visualize high-dimensional data, allowing users to better understand the overall structure of multi-dimensional spaces on a 2D screen. Although many such methods exist, comparably little work has been done on generalizable methods of inverse-projection - the process of mapping the projected points, or more generally, the projection space back to the original high-dimensional space. In this article we present NNInv, a deep learning technique with the ability to approximate the inverse of any projection or mapping. NNInv learns to reconstruct high-dimensional data from any arbitrary point on a 2D projection space, giving users the ability to interact with the learned high-dimensional representation in a visual analytics system. We provide an analysis of the parameter space of NNInv, and offer guidance in selecting these parameters. We extend validation of the effectiveness of NNInv through a series of quantitative and qualitative analyses. We then demonstrate the method's utility by applying it to three visualization tasks: interactive instance interpolation, classifier agreement, and gradient visualization. Mateus Espadoto, Gabriel Appleby, Ashley Suh 0001, Dylan Cashman, Carlos Scheidegger, Erik W. Anderson, Remco Chang, Alexandru C. Telea |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2021 | NeuralCubes: Deep Representations for Visual Data ExplorationabstractVisual exploration of large multi-dimensional datasets has seen tremendous progress in recent years, allowing users to express rich data queries that produce informative visual summaries, all in real time. Techniques based on data cubes are some of the most promising approaches. However, these techniques usually require a large memory footprint for large datasets. To tackle this problem, we present NeuralCubes: neural networks that predict results for aggregate queries, similar to data cubes. NeuralCubes learns a function that takes as input a given query, for instance, a geographic region and temporal interval, and outputs the result of the query. The learned function serves as a real-time, low-memory approximator for aggregation queries. Our models are small enough to be sent to the client side (e.g. the web browser for a web-based application) for evaluation, enabling data exploration of large datasets without database/network connection. We demonstrate the effectiveness of NeuralCubes through extensive experiments on a variety of datasets and discuss how NeuralCubes opens up opportunities for new types of visualization and interaction. Zhe Wang 0071, Dylan Cashman, Jixian Li, Matthew Berger, Joshua A. Levine, Remco Chang, Carlos Scheidegger |
IEEE BigData | 2 |
| 2021 | CAVA: A Visual Analytics System for Exploratory Columnar Data Augmentation Using Knowledge GraphsabstractMost visual analytics systems assume that all foraging for data happens before the analytics process; once analysis begins, the set of data attributes considered is fixed. Such separation of data construction from analysis precludes iteration that can enable foraging informed by the needs that arise in-situ during the analysis. The separation of the foraging loop from the data analysis tasks can limit the pace and scope of analysis. In this paper, we present CAVA, a system that integrates data curation and data augmentation with the traditional data exploration and analysis tasks, enabling information foraging in-situ during analysis. Identifying attributes to add to the dataset is difficult because it requires human knowledge to determine which available attributes will be helpful for the ensuing analytical tasks. CAVA crawls knowledge graphs to provide users with a a broad set of attributes drawn from external data to choose from. Users can then specify complex operations on knowledge graphs to construct additional attributes. CAVA shows how visual analytics can help users forage for attributes by letting users visually explore the set of available data, and by serving as an interface for query construction. It also provides visualizations of the knowledge graph itself to help users understand complex joins such as multi-hop aggregations. We assess the ability of our system to enable users to perform complex data combinations without programming in a user study over two datasets. We then demonstrate the generalizability of CAVA through two additional usage scenarios. The results of the evaluation confirm that CAVA is effective in helping the user perform data foraging that leads to improved analysis outcomes, and offer evidence in support of integrating data augmentation as a part of the visual analytics pipeline. Dylan Cashman, Shenyu Xu, Subhajit Das 0002, Florian Heimerl, Shah Rukh Humayoun, Michael Gleicher, Alex Endert, Remco Chang |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2020 | Gaggle: Visual Analytics for Model Space NavigationabstractRecent visual analytics systems make use of multiple machine learning models to better fit the data as opposed to traditional single, pre-defined model systems. However, while multi-model visual analytic systems can be effective, their added complexity adds usability concerns, as users are required to interact with the parameters of multiple models. Further, the advent of various model algorithms and associated hyperparameters creates an exhaustive model space to sample models from. This poses complexity to navigate this model space to find the right model for the data and the task. In this paper, we present Gaggle, a multi-model visual analytic system that enables users to interactively navigate the model space. Further translating user interactions into inferences, Gaggle simplifies working with multiple models by automatically finding the best model from the high-dimensional model space to support various user tasks. Through a qualitative user study, we show how our approach helps users to find a best model for a classification and ranking task. The study results confirm that Gaggle is intuitive and easy to use, supporting interactive model space navigation and automated model selection without requiring any technical expertise from users. Subhajit Das 0002, Dylan Cashman, Remco Chang, Alex Endert |
Graphics Interface | 2 |
| 2020 | Ablate, Variate, and Contemplate: Visual Analytics for Discovering Neural ArchitecturesabstractThe performance of deep learning models is dependent on the precise configuration of many layers and parameters. However, there are currently few systematic guidelines for how to configure a successful model. This means model builders often have to experiment with different configurations by manually programming different architectures (which is tedious and time consuming) or rely on purely automated approaches to generate and train the architectures (which is expensive). In this paper, we present Rapid Exploration of Model Architectures and Parameters, or REMAP, a visual analytics tool that allows a model builder to discover a deep learning model quickly via exploration and rapid experimentation of neural network architectures. In REMAP, the user explores the large and complex parameter space for neural network architectures using a combination of global inspection and local experimentation. Through a visual overview of a set of models, the user identifies interesting clusters of architectures. Based on their findings, the user can run ablation and variation experiments to identify the effects of adding, removing, or replacing layers in a given architecture and generate new models accordingly. They can also handcraft new models using a simple graphical interface. As a result, a model builder can build deep learning models quickly, efficiently, and without manual programming. We inform the design of REMAP through a design study with four deep learning model builders. Through a use case, we demonstrate that REMAP allows users to discover performant neural network architectures efficiently using visual exploration and user-defined semi-automated searches through the model space. Dylan Cashman, Adam Perer, Remco Chang, Hendrik Strobelt |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2019 | A User-based Visual Analytics Workflow for Exploratory Model AnalysisabstractAbstract Many visual analytics systems allow users to interact with machine learning models towards the goals of data exploration and insight generation on a given dataset. However, in some situations, insights may be less important than the production of an accurate predictive model for future use. In that case, users are more interested in generating of diverse and robust predictive models, verifying their performance on holdout data, and selecting the most suitable model for their usage scenario. In this paper, we consider the concept of Exploratory Model Analysis (EMA), which is defined as the process of discovering and selecting relevant models that can be used to make predictions on a data source. We delineate the differences between EMA and the well‐known term exploratory data analysis in terms of the desired outcome of the analytic process: insights into the data or a set of deployable models. The contributions of this work are a visual analytics system workflow for EMA, a user study, and two use cases validating the effectiveness of the workflow. We found that our system workflow enabled users to generate complex models, to assess them for various qualities, and to select the most relevant model for their task. Dylan Cashman, Shah Rukh Humayoun, Florian Heimerl, Kendall Park, Subhajit Das 0002, John Thompson 0002, Bahador Saket, Ab Mosca, John T. Stasko, Alex Endert, Michael Gleicher, Remco Chang |
Comput. Graph. Forum | 1 |