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Raymond Zhang

dblp:206/0369 · DBLP profile ↗
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6ranked-venue papers
5as first author
6since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 68% Mathematical optimization · 32%
Artificial intelligence
1 paper
Reinforcement learning · 67% Learning theory · 33%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › multi-armed bandit
combinatorial semi-bandits
1.322024
Thompson Sampling For Combinatorial Bandits: Polynomial Regret and Mismatched Sampling Paradox · NeurIPS 2024
On the Suboptimality of Thompson Sampling in High Dimensions · NeurIPS 2021
Algorithmic game theory and mechanism design
multi-armed bandit
1.322024
Thompson Sampling For Combinatorial Bandits: Polynomial Regret and Mismatched Sampling Paradox · NeurIPS 2024
On the Suboptimality of Thompson Sampling in High Dimensions · NeurIPS 2021
Mathematical optimization › online optimization
regret bounds
1.322024
Thompson Sampling For Combinatorial Bandits: Polynomial Regret and Mismatched Sampling Paradox · NeurIPS 2024
On the Suboptimality of Thompson Sampling in High Dimensions · NeurIPS 2021
Algorithmic game theory and mechanism design › multi-armed bandit
thompson sampling
1.322024
Thompson Sampling For Combinatorial Bandits: Polynomial Regret and Mismatched Sampling Paradox · NeurIPS 2024
On the Suboptimality of Thompson Sampling in High Dimensions · NeurIPS 2021
Machine learning › Reinforcement learning
bandit
0.912025
Linear Bandits on Ellipsoids: Minimax Optimal Algorithms · COLT 2025
Machine learning › Reinforcement learning › bandit
linear bandits
0.912025
Linear Bandits on Ellipsoids: Minimax Optimal Algorithms · COLT 2025
Machine learning › Learning theory › online learning › regret bounds
regret lower bounds
0.912025
Linear Bandits on Ellipsoids: Minimax Optimal Algorithms · COLT 2025
Mathematical optimization › online optimization
minimax regret
0.512021
On the Suboptimality of Thompson Sampling in High Dimensions · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

regret analysis · 1.3sequential estimation · 0.9explore-and-commit · 0.9posterior sampling · 0.8numerical simulation · 0.5
YearPublicationVenuePosition
2026 An Efficient Synchronization Scheme for Distributed Bandits
abstract
International audience
Raymond Zhang, Henrique K. Miyamoto, Richard Combes, Sheng Yang 0001
ISIT1
2025 Linear Bandits on Ellipsoids: Minimax Optimal Algorithms
abstract
We consider linear stochastic bandits where the set of actions is an ellipsoid. We provide the first known minimax optimal algorithm for this problem. We first derive a novel information-theoretic lower bound on the regret of any algorithm, which must be at least $\Omega(\min(d \sigma \sqrt{T} + d \|\theta\|_{A}, \|\theta\|_{A} T))$ where $d$ is the dimension, $T$ the time horizon, $\sigma^2$ the noise variance, $A$ a matrix defining the set of actions and $\theta$ the vector of unknown parameters. We then provide an algorithm whose regret matches this bound to a multiplicative universal constant. The algorithm is non-classical in the sense that it is not optimistic, and it is not a sampling algorithm. The main idea is to combine a novel sequential procedure to estimate $\|\theta\|$, followed by an explore-and-commit strategy informed by this estimate. The algorithm is highly computationally efficient, and a run requires only time $O(dT + d^2 \log(T/d) + d^3)$ and memory $O(d^2)$, in contrast with known optimistic algorithms, which are not implementable in polynomial time. We go beyond minimax optimality and show that our algorithm is locally asymptotically minimax optimal, a much stronger notion of optimality. We further provide numerical experiments to illustrate our theoretical findings. The code to reproduce the experiments is available at \url{https://github.com/RaymZhang/LinearBanditsEllipsoidsMinimaxCOLT}.
Raymond Zhang, Hédi Hadiji, Richard Combes
COLT1
2025 The Bandit Channel
abstract
Motivated by distributed multi-armed bandit, we introduce the two-player L-armed "bandit channel" with independent Bernoulli rewards, where users choose actions (input) and observe rewards (output). We derive a bound on the error exponent as a minimum of two types of errors that we then analyze separately. We further study the mutual information and show that the support of the optimal input distribution is a subset of the three best arms. We also compute the Shannon upper bound of the capacity as a special case of a two-way channel. In the case of identically distributed arms, the upper and lower bounds are very close.
Raymond Zhang, Richard Combes, Sheng Yang 0001
ITW1
2024 Work-in-Progress:ACPO: An AI-Enabled Compiler Framework
abstract
This paper presents ACPO: An AI-Enabled Compiler Framework; a novel framework that provides LLVM with simple and comprehensive tools to enable employing ML models for different optimization passes. We showcase a couple of use cases of ACPO by ML-enabling the Loop Unroll (LU) and Function Inlining (FI) passes and experimental results reveal that by including both models, ACPO can provide a combined speedup of 2.4% on Cbench when compared with LLVM’s O3.
Amir H. Ashouri, Muhammad Asif Manzoor, Raymond Zhang, Angel Zhang, Tomasz S. Czajkowski, Yaoqing Gao
CASES4
2024 Thompson Sampling For Combinatorial Bandits: Polynomial Regret and Mismatched Sampling Paradox
abstract
We consider Thompson Sampling (TS) for linear combinatorial semi-bandits and subgaussian rewards. We propose the first known TS whose finite-time regret does not scale exponentially with the dimension of the problem. We further show the mismatched sampling paradox: A learner who knows the rewards distributions and samples from the correct posterior distribution can perform exponentially worse than a learner who does not know the rewards and simply samples from a well-chosen Gaussian posterior. The code used to generate the experiments is available at https://github.com/RaymZhang/CTS-Mismatched-Paradox
Raymond Zhang, Richard Combes
NeurIPS1
2021 On the Suboptimality of Thompson Sampling in High Dimensions
abstract
In this paper we consider Thompson Sampling for combinatorial semi-bandits. We demonstrate that, perhaps surprisingly, Thompson Sampling is sub-optimal for this problem in the sense that its regret scales exponentially in the ambient dimension, and its minimax regret scales almost linearly. This phenomenon occurs under a wide variety of assumptions including both non-linear and linear reward functions in the Bernoulli distribution setting. We also show that including a fixed amount of forced exploration to Thompson Sampling does not alleviate the problem. We complement our theoretical results with numerical results and show that in practice Thompson Sampling indeed can perform very poorly in some high dimension situations.
Raymond Zhang, Richard Combes
NeurIPS1