Demo Data from VLDB 2026 / reviewers in the wild / expert
Xiaoan Zhang
dblp:206/0818
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0002-0659-851XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 36% Autonomous driving · 28% Efficient and distributed learning · 22% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Autonomous driving
end-to-end driving |
1.0 | 1 | 2026 | FastDriveVLA: Efficient End-to-End Driving via Plug-and-Play Reconstruction-based Token Pruning · AAAI 2026 |
Robotics › Autonomous driving
perception |
1.0 | 1 | 2026 | FastDriveVLA: Efficient End-to-End Driving via Plug-and-Play Reconstruction-based Token Pruning · AAAI 2026 |
Robotics › Robot manipulation › embodied foundation models
vision-language-action model |
1.0 | 1 | 2026 | FastDriveVLA: Efficient End-to-End Driving via Plug-and-Play Reconstruction-based Token Pruning · AAAI 2026 |
Machine learning › Efficient and distributed learning › model compression › token pruning
visual token pruning |
1.0 | 1 | 2026 | FastDriveVLA: Efficient End-to-End Driving via Plug-and-Play Reconstruction-based Token Pruning · AAAI 2026 |
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | EmbodiedOcc++: Boosting Embodied 3D Occupancy Prediction with Plane Regularization and Uncertainty Sampler · ACM Multimedia 2025 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | EmbodiedOcc++: Boosting Embodied 3D Occupancy Prediction with Plane Regularization and Uncertainty Sampler · ACM Multimedia 2025 |
Computer vision › 3D vision › 3d scene understanding
semantic scene completion |
0.9 | 1 | 2025 | EmbodiedOcc++: Boosting Embodied 3D Occupancy Prediction with Plane Regularization and Uncertainty Sampler · ACM Multimedia 2025 |
Machine learning › Efficient and distributed learning
model compression |
0.3 | 1 | 2026 | FastDriveVLA: Efficient End-to-End Driving via Plug-and-Play Reconstruction-based Token Pruning · AAAI 2026 |
Machine learning › Efficient and distributed learning › model compression
token pruning |
0.3 | 1 | 2026 | FastDriveVLA: Efficient End-to-End Driving via Plug-and-Play Reconstruction-based Token Pruning · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
masked autoencoder reconstruction · 1.0adversarial foreground-background reconstruction · 1.0uncertainty sampling · 0.9plane regularization · 0.9geometry-guided refinement · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | FastDriveVLA: Efficient End-to-End Driving via Plug-and-Play Reconstruction-based Token PruningabstractVision-Language-Action (VLA) models have demonstrated significant potential in complex scene understanding and action reasoning, leading to their increasing adoption in end-to-end autonomous driving systems. However, the long visual tokens of VLA models greatly increase computational costs. Current visual token pruning methods in Vision-Language Models (VLM) rely on either visual token similarity or visual-text attention, but both have shown poor performance in autonomous driving scenarios. Given that human drivers concentrate on relevant foreground areas while driving, we assert that retaining visual tokens containing this foreground information is essential for effective decision-making. Inspired by this, we propose FastDriveVLA, a novel reconstruction-based vision token pruning framework designed specifically for autonomous driving. FastDriveVLA includes a plug-and-play visual token pruner called ReconPruner, which prioritizes foreground information through MAE-style pixel reconstruction. A novel adversarial foreground-background reconstruction strategy is designed to train ReconPruner for the visual encoder of VLA models. Once trained, ReconPruner can be seamlessly applied to different VLA models with the same visual encoder without retraining. To train ReconPruner, we also introduce a large-scale dataset called nuScenes-FG, consisting of 241K image-mask pairs with annotated foreground regions. Our approach achieves state-of-the-art results on the nuScenes open-loop planning benchmark across different pruning ratios. Jiajun Cao, Qizhe Zhang, Peidong Jia, Xiaoan Zhang, Lizhuo, Xiaobao Wei, Sixiang Chen, Liyun Li, Ming Lu 0002, Shanghang Zhang |
AAAI | 6 |
| 2025 | EmbodiedOcc++: Boosting Embodied 3D Occupancy Prediction with Plane Regularization and Uncertainty SamplerabstractOnline 3D occupancy prediction provides a comprehensive spatial understanding of embodied environments. While the innovative EmbodiedOcc framework utilizes 3D semantic Gaussians for progressive indoor occupancy prediction, it overlooks the geometric characteristics of indoor environments, which are primarily characterized by planar structures. This paper introduces EmbodiedOcc++, enhancing the original framework with two key innovations: a Geometry-guided Refinement Module (GRM) that constrains Gaussian updates through plane regularization, along with a Semantic-aware Uncertainty Sampler (SUS) that enables more effective updates in overlapping regions between consecutive frames. GRM regularizes the position update to align with surface normals. It determines the adaptive regularization weight using curvature-based and depth-based constraints, allowing semantic Gaussians to align accurately with planar surfaces while adapting in complex regions. To effectively improve geometric consistency from different views, SUS adaptively selects proper Gaussians to update. Comprehensive experiments on the EmbodiedOcc-ScanNet benchmark demonstrate that EmbodiedOcc++ achieves state-of-the-art performance across different settings. Our method demonstrates improved edge accuracy and retains more geometric details while ensuring computational efficiency, which is essential for online embodied perception. The code will be released at: https://github.com/PKUHaoWang/EmbodiedOcc2. Hao Wang 0073, Xiaobao Wei, Xiaoan Zhang, Jianing Li 0001, Chengyu Bai, Ying Li 0128, Ming Lu 0002, Wenzhao Zheng, Shanghang Zhang |
ACM Multimedia | 3 |