Demo Data from VLDB 2026 / reviewers in the wild / expert
Runyu Zhang 0001
dblp:206/2669-1 · also Runyu Cathy Zhang 0001
· DBLP profile ↗
5ranked-venue papers
4as first author
5since 2021 · last 2025
0000-0002-9333-3554ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-author · 5 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Reinforcement learning · 100% | |
| Theoretical computer science
4 papers |
Mathematical optimization · 52% Algorithmic game theory and mechanism design · 48% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.1 | 2 | 2022 | On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games · NeurIPS 2022 Policy Optimization for Markov Games: Unified Framework and Faster Convergence · NeurIPS 2022 |
Algorithmic game theory and mechanism design
equilibrium computation |
1.1 | 2 | 2022 | On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games · NeurIPS 2022 Policy Optimization for Markov Games: Unified Framework and Faster Convergence · NeurIPS 2022 |
Mathematical optimization
constrained optimization |
0.9 | 1 | 2025 | Constrained Optimization From a Control Perspective via Feedback Linearization · NeurIPS 2025 |
Mathematical optimization › continuous optimization › nonlinear optimization
sequential quadratic programming |
0.9 | 1 | 2025 | Constrained Optimization From a Control Perspective via Feedback Linearization · NeurIPS 2025 |
Machine learning › Reinforcement learning › markov decision process
risk-averse markov decision process |
0.8 | 1 | 2024 | Soft Robust MDPs and Risk-Sensitive MDPs: Equivalence, Policy Gradient, and Sample Complexity · ICLR 2024 |
Machine learning › Reinforcement learning › robust reinforcement learning
robust markov decision process |
0.8 | 1 | 2024 | Soft Robust MDPs and Risk-Sensitive MDPs: Equivalence, Policy Gradient, and Sample Complexity · ICLR 2024 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games |
0.6 | 1 | 2022 | Policy Optimization for Markov Games: Unified Framework and Faster Convergence · NeurIPS 2022 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › markov games
markov potential games |
0.6 | 1 | 2022 | On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games · NeurIPS 2022 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › equilibrium learning
nash equilibrium convergence |
0.6 | 1 | 2022 | Policy Optimization for Markov Games: Unified Framework and Faster Convergence · NeurIPS 2022 |
Machine learning › Reinforcement learning › policy optimization
policy gradient |
0.6 | 1 | 2022 | On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games · NeurIPS 2022 |
Machine learning › Reinforcement learning
policy optimization |
0.6 | 1 | 2022 | Policy Optimization for Markov Games: Unified Framework and Faster Convergence · NeurIPS 2022 |
Algorithmic game theory and mechanism design › equilibrium computation
coarse correlated equilibrium |
0.6 | 1 | 2022 | Policy Optimization for Markov Games: Unified Framework and Faster Convergence · NeurIPS 2022 |
Algorithmic game theory and mechanism design › game dynamics › equilibrium convergence
nash equilibrium convergence |
0.6 | 1 | 2022 | On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential Games · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
policy gradient · 1.5fitted-z iteration · 1.5regret minimization · 1.1optimistic follow-the-regularized-leader · 1.1natural gradient · 1.1log-barrier regularization · 1.1momentum acceleration · 0.9feedback linearization · 0.9KL-divergence regularization · 0.8KL divergence regularization · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Scalable spectral representations for multiagent reinforcement learning in network MDPsabstractNetwork Markov Decision Processes (MDPs), which are the de-facto model for multi-agent control, pose a significant challenge to efficient learning caused by the exponential growth of the global state-action space with the number of agents. In this work, utilizing the exponential decay property of network dynamics, we first derive scalable spectral local representations for multiagent reinforcement learning in network MDPs, which induces a network linear subspace for the local $Q$-function of each agent. Building on these local spectral representations, we design a scalable algorithmic framework for multiagent reinforcement learning in continuous state-action network MDPs, and provide end-to-end guarantees for the convergence of our algorithm. Empirically, we validate the effectiveness of our scalable representation-based approach on two benchmark problems, and demonstrate the advantages of our approach over generic function approximation approaches to representing the local $Q$-functions. Zhaolin Ren, Runyu Zhang 0001, Bo Dai 0001, Na Li 0002 |
AISTATS | 2 |
| 2025 | Constrained Optimization From a Control Perspective via Feedback LinearizationabstractTools from control and dynamical systems have proven valuable for analyzing and developing optimization methods. In this paper, we establish rigorous theoretical foundations for using feedback linearization—a well-established nonlinear control technique—to solve constrained optimization problems. For equality-constrained optimization, we establish global convergence rates to first-order Karush-Kuhn-Tucker (KKT) points and uncover the close connection between the FL method and the Sequential Quadratic Programming (SQP) algorithm. Building on this relationship, we extend the FL approach to handle inequality-constrained problems. Furthermore, we introduce a momentum-accelerated feedback linearization algorithm and provide a rigorous convergence guarantee. Runyu Zhang 0001, Arvind Raghunathan, Jeff S. Shamma, Na Li 0002 |
NeurIPS | 1 |
| 2024 | Soft Robust MDPs and Risk-Sensitive MDPs: Equivalence, Policy Gradient, and Sample ComplexityabstractRobust Markov Decision Processes (MDPs) and risk-sensitive MDPs are both powerful tools for making decisions in the presence of uncertainties. Previous efforts have aimed to establish their connections, revealing equivalences in specific formulations. This paper introduces a new formulation for risk-sensitive MDPs, which assesses risk in a slightly different manner compared to the classical Markov risk measure [Ruszczy ́nski 2010], and establishes its equivalence with a class of soft robust MDP (RMDP) problems, including the standard RMDP as a special case. Leveraging this equivalence, we further derive the policy gradient theorem for both problems, proving gradient domination and global convergence of the exact policy gradient method under the tabular setting with direct parameterization. This forms a sharp contrast to the Markov risk measure, known to be potentially non-gradient-dominant [Huang et al. 2021]. We also propose a sample-based offline learning algorithm, namely the robust fitted-Z iteration (RFZI), for a specific soft RMDP problem with a KL-divergence regularization term (or equivalently the risk-sensitive MDP with an entropy risk measure). We showcase its streamlined
design and less stringent assumptions due to the equivalence and analyze its sample complexity. Runyu Zhang 0001, Na Li 0002 |
ICLR | 1 |
| 2022 | Policy Optimization for Markov Games: Unified Framework and Faster ConvergenceabstractThis paper studies policy optimization algorithms for multi-agent reinforcement learning. We begin by proposing an algorithm framework for two-player zero-sum Markov Games in the full-information setting, where each iteration consists of a policy update step at each state using a certain matrix game algorithm, and a value update step with a certain learning rate. This framework unifies many existing and new policy optimization algorithms. We show that the \emph{state-wise average policy} of this algorithm converges to an approximate Nash equilibrium (NE) of the game, as long as the matrix game algorithms achieve low weighted regret at each state, with respect to weights determined by the speed of the value updates. Next, we show that this framework instantiated with the Optimistic Follow-The-Regularized-Leader (OFTRL) algorithm at each state (and smooth value updates) can find an $\mathcal{\widetilde{O}}(T^{-5/6})$ approximate NE in $T$ iterations, and a similar algorithm with slightly modified value update rule achieves a faster $\mathcal{\widetilde{O}}(T^{-1})$ convergence rate. These improve over the current best $\mathcal{\widetilde{O}}(T^{-1/2})$ rate of symmetric policy optimization type algorithms. We also extend this algorithm to multi-player general-sum Markov Games and show an $\mathcal{\widetilde{O}}(T^{-3/4})$ convergence rate to Coarse Correlated Equilibria (CCE). Finally, we provide a numerical example to verify our theory and investigate the importance of smooth value updates, and find that using ''eager'' value updates instead (equivalent to the independent natural policy gradient algorithm) may significantly slow down the convergence, even on a simple game with $H=2$ layers. Runyu Zhang 0001, Huan Wang 0016, Caiming Xiong, Na Li 0002, Yu Bai 0017 |
NeurIPS | 1 |
| 2022 | On the Global Convergence Rates of Decentralized Softmax Gradient Play in Markov Potential GamesabstractSoftmax policy gradient is a popular algorithm for policy optimization in single-agent reinforcement learning, particularly since projection is not needed for each gradient update. However, in multi-agent systems, the lack of central coordination introduces significant additional difficulties in the convergence analysis. Even for a stochastic game with identical interest, there can be multiple Nash Equilibria (NEs), which disables proof techniques that rely on the existence of a unique global optimum. Moreover, the softmax parameterization introduces non-NE policies with zero gradient, making it difficult for gradient-based algorithms in seeking NEs. In this paper, we study the finite time convergence of decentralized softmax gradient play in a special form of game, Markov Potential Games (MPGs), which includes the identical interest game as a special case. We investigate both gradient play and natural gradient play, with and without $\log$-barrier regularization. The established convergence rates for the unregularized cases contain a trajectory dependent constant that can be \emph{arbitrarily large}, whereas the $\log$-barrier regularization overcomes this drawback, with the cost of slightly worse dependence on other factors such as the action set size. An empirical study on an identical interest matrix game confirms the theoretical findings. Runyu Zhang 0001, Jincheng Mei, Bo Dai 0001, Dale Schuurmans, Na Li 0002 |
NeurIPS | 1 |