VLDB 2026 Research / reviewers in the wild / expert
Ryan Carey
dblp:206/6605
· DBLP profile ↗
12ranked-venue papers
3as first author
11since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 3 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 since 2021Systems, architecture and hardware · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Trustworthy machine learning · 27% Knowledge representation and reasoning · 22% Multi-agent systems · 16% | |
| Computer architecture, parallel and distributed computing, and storage systems
2 papers |
Electronic design automation · 100% | |
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 100% |
Topics — the 15 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Knowledge representation and reasoning
causal reasoning |
1.4 | 2 | 2024 | Reasoning about Causality in Games (Abstract Reprint) · AAAI 2024 Reasoning about causality in games · Artif. Intell. 2023 |
Machine learning › Trustworthy machine learning
fairness |
1.1 | 2 | 2022 | Why Fair Labels Can Yield Unfair Predictions: Graphical Conditions for Introduced Unfairness · AAAI 2022 Agent Incentives: A Causal Perspective · AAAI 2021 |
Electronic design automation
logic synthesis |
0.9 | 2 | 2024 | Bulls-Eye: Active Few-Shot Learning Guided Logic Synthesis · IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. 2023 Less is More: Hop-Wise Graph Attention for Scalable and Generalizable Learning on Circuits · DAC 2024 |
Electronic design automation › machine learning for EDA
circuit representation learning |
0.8 | 1 | 2024 | Less is More: Hop-Wise Graph Attention for Scalable and Generalizable Learning on Circuits · DAC 2024 |
Electronic design automation
hardware verification and test |
0.8 | 1 | 2024 | Less is More: Hop-Wise Graph Attention for Scalable and Generalizable Learning on Circuits · DAC 2024 |
Electronic design automation
machine learning for EDA |
0.8 | 1 | 2024 | Less is More: Hop-Wise Graph Attention for Scalable and Generalizable Learning on Circuits · DAC 2024 |
Knowledge, reasoning and agents › Multi-agent systems › game theory
game-theoretic reasoning |
0.7 | 1 | 2023 | Reasoning about causality in games · Artif. Intell. 2023 |
Machine learning › Trustworthy machine learning › fairness
causal fairness |
0.6 | 1 | 2022 | Why Fair Labels Can Yield Unfair Predictions: Graphical Conditions for Introduced Unfairness · AAAI 2022 |
Machine learning › Probabilistic and Bayesian machine learning › structured models
graphical models |
0.6 | 1 | 2022 | A Complete Criterion for Value of Information in Soluble Influence Diagrams · AAAI 2022 |
Machine learning › Efficient and distributed learning › federated learning
incentive mechanism |
0.6 | 1 | 2022 | Path-Specific Objectives for Safer Agent Incentives · AAAI 2022 |
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models › directed graphical model
influence diagrams |
0.6 | 1 | 2022 | A Complete Criterion for Value of Information in Soluble Influence Diagrams · AAAI 2022 |
Machine learning › Reinforcement learning
safe reinforcement learning |
0.6 | 1 | 2022 | Path-Specific Objectives for Safer Agent Incentives · AAAI 2022 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › decision making under uncertainty
value of information |
0.6 | 1 | 2022 | A Complete Criterion for Value of Information in Soluble Influence Diagrams · AAAI 2022 |
Algorithmic game theory and mechanism design › bounded rationality › behavioral game theory › strategic reasoning
game-theoretic reasoning |
0.2 | 1 | 2024 | Reasoning about Causality in Games (Abstract Reprint) · AAAI 2024 |
Machine learning › Probabilistic and Bayesian machine learning
causal inference |
0.1 | 1 | 2021 | Agent Incentives: A Causal Perspective · AAAI 2021 |
Methods — techniques the papers use, named apart from their topics
graphical criteria · 1.1causal influence diagrams · 1.1hop-wise attention · 0.8graph neural network · 0.8gated self-attention · 0.8transfer learning · 0.7pretrained model fine-tuning · 0.7few-shot learning · 0.7total variation · 0.6graphical conditions · 0.6causal path-specific effects · 0.6causal effect estimation · 0.6ID homomorphism · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Incentives for responsiveness, instrumental control and impact
Ryan Carey, Eric D. Langlois 0002, Chris van Merwijk, Shane Legg, Tom Everitt |
Artif. Intell. | 1 |
| 2024 | Reasoning about Causality in Games (Abstract Reprint)abstractCausal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider three key questions: i) How can the (causal) dependencies in games – either between variables, or between strategies – be modelled in a uniform, principled manner? ii) How may causal queries be computed in causal games, and what assumptions does this require? iii) How do causal games compare to existing formalisms? To address question i), we introduce mechanised games, which encode dependencies between agents' decision rules and the distributions governing the game. In response to question ii), we present definitions of predictions, interventions, and counterfactuals, and discuss the assumptions required for each. Regarding question iii), we describe correspondences between causal games and other formalisms, and explain how causal games can be used to answer queries that other causal or game-theoretic models do not support. Finally, we highlight possible applications of causal games, aided by an extensive open-source Python library. Lewis Hammond, James Fox, Tom Everitt, Ryan Carey, Alessandro Abate, Michael J. Wooldridge |
AAAI | 4 |
| 2024 | DE-HNN: An effective neural model for Circuit Netlist representationabstractThe run-time for optimization tools used in chip design has grown with the complexity of designs to the point where it can take several days to go through one design cycle which has become a bottleneck. Designers want fast tools that can quickly give feedback on a design. Using the input and output data of the tools from past designs, one can attempt to build a machine learning model that predicts the outcome of a design in significantly shorter time than running the tool. The accuracy of such models is affected by the representation of the design data, which is usually a netlist that describes the elements of the digital circuit and how they are connected. Graph representations for the netlist together with graph neural networks have been investigated for such models. However, the characteristics of netlists pose several challenges for existing graph learning frameworks, due to the large number of nodes and the importance of long-range interactions between nodes. To address these challenges, we represent the netlist as a directed hypergraph and propose a Directional Equivariant Hypergraph Neural Network (DE-HNN) for the effective learning of (directed) hypergraphs. Theoretically, we show that our DE-HNN can universally approximate any node or hyperedge based function that satisfies certain permutation equivariant and invariant properties natural for directed hypergraphs. We compare the proposed DE-HNN with several State-of-the-art (SOTA) machine learning models for (hyper)graphs and netlists, and show that the DE-HNN significantly outperforms them in predicting the outcome of optimized place-and-route tools directly from the input netlists. Zhishang Luo, Truong Son Hy, Puoya Tabaghi, Michaël Defferrard, Elahe Rezaei, Ryan Carey, William Rhett Davis, Rajeev Jain, Yusu Wang 0001 |
AISTATS | 6 |
| 2024 | Less is More: Hop-Wise Graph Attention for Scalable and Generalizable Learning on CircuitsabstractWhile graph neural networks (GNNs) have gained popularity for learning circuit representations in various electronic design automation (EDA) tasks, they face challenges in scalability when applied to large graphs and exhibit limited generalizability to new designs. These limitations make them less practical for addressing large-scale, complex circuit problems. In this work we propose HOGA, a novel attention-based model for learning circuit representations in a scalable and generalizable manner. HOGA first computes hop-wise features per node prior to model training. Subsequently, the hop-wise features are solely used to produce node representations through a gated self-attention module, which adaptively learns important features among different hops without involving the graph topology. As a result, HOGA is adaptive to various structures across different circuits and can be efficiently trained in a distributed manner. To demonstrate the efficacy of HOGA, we consider two representative EDA tasks: quality of results (QoR) prediction and functional reasoning. Our experimental results indicate that (1) HOGA reduces estimation error over conventional GNNs by 46.76% for predicting QoR after logic synthesis; (2) HOGA improves 10.0% reasoning accuracy over GNNs for identifying functional blocks on unseen gate-level netlists after complex technology mapping; (3) The training time for HOGA almost linearly decreases with an increase in computing resources. Source code of HOGA is freely available at: github.com/cornell-zhang/HOGA. Chenhui Deng, Zichao Yue, Cunxi Yu, Gokce Sarar, Ryan Carey, Rajeev Jain, Zhiru Zhang |
DAC | 5 |
| 2023 | Human Control: Definitions and AlgorithmsabstractHow can humans stay in control of advanced artificial intelligence systems? One proposal is corrigibility, which requires the agent to follow the instructions of a human overseer, without inappropriately influencing them. In this paper, we formally define a variant of corrigibility called shutdown instructability, and show that it implies appropriate shutdown behavior, retention of human autonomy, and avoidance of user harm. We also analyse the related concepts of non-obstruction and shutdown alignment, three previously proposed algorithms for human control, and one new algorithm. Ryan Carey, Tom Everitt |
UAI | 1 |
| 2023 | Reasoning about causality in gamesabstractCausal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider three key questions: How can the (causal) dependencies in games – either between variables, or between strategies – be modelled in a uniform, principled manner? How may causal queries be computed in causal games, and what assumptions does this require? How do causal games compare to existing formalisms? Lewis Hammond, James Fox, Tom Everitt, Ryan Carey, Alessandro Abate, Michael J. Wooldridge |
Artif. Intell. | 4 |
| 2023 | Bulls-Eye: Active Few-Shot Learning Guided Logic SynthesisabstractGenerating suboptimal synthesis transformation sequences (“synthesis recipe”) is an important problem in logic synthesis. Manually crafted synthesis recipes have poor quality. State-of-the art machine learning (ML) works to generate synthesis recipes do not scale to large netlists as the models need to be trained from scratch, for which training data is collected using time-consuming synthesis runs. We propose a new approach, Bulls-Eye, that fine-tunes a pretrained model on past synthesis data to accurately predict the quality of a synthesis recipe for an unseen netlist. Our approach achieves$2\times $–$30\times $runtime improvement and generates synthesis recipes achieving close to 95% quality-of-result (QoR) compared to conventional techniques using actual synthesis runs. We show our QoR beat state-of-the-art approaches on various benchmarks. Animesh Basak Chowdhury, Benjamin Tan 0001, Ryan Carey, Tushit Jain, Ramesh Karri, Siddharth Garg |
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst. | 3 |
| 2022 | Why Fair Labels Can Yield Unfair Predictions: Graphical Conditions for Introduced UnfairnessabstractIn addition to reproducing discriminatory relationships in the training data, machine learning (ML) systems can also introduce or amplify discriminatory effects. We refer to this as introduced unfairness, and investigate the conditions under which it may arise. To this end, we propose introduced total variation as a measure of introduced unfairness, and establish graphical conditions under which it may be incentivised to occur. These criteria imply that adding the sensitive attribute as a feature removes the incentive for introduced variation under well-behaved loss functions. Additionally, taking a causal perspective, introduced path-specific effects shed light on the issue of when specific paths should be considered fair. Carolyn Ashurst, Ryan Carey, Silvia Chiappa, Tom Everitt |
AAAI | 2 |
| 2022 | Path-Specific Objectives for Safer Agent IncentivesabstractWe present a general framework for training safe agents whose naive incentives are unsafe. As an example, manipulative or deceptive behaviour can improve rewards but should be avoided. Most approaches fail here: agents maximize expected return by any means necessary. We formally describe settings with `delicate' parts of the state which should not be used as a means to an end. We then train agents to maximize the causal effect of actions on the expected return which is not mediated by the delicate parts of state, using Causal Influence Diagram analysis. The resulting agents have no incentive to control the delicate state. We further show how our framework unifies and generalizes existing proposals. Sebastian Farquhar, Ryan Carey, Tom Everitt |
AAAI | 2 |
| 2022 | A Complete Criterion for Value of Information in Soluble Influence DiagramsabstractInfluence diagrams have recently been used to analyse the safety and fairness properties of AI systems. A key building block for this analysis is a graphical criterion for value of information (VoI). This paper establishes the first complete graphical criterion for VoI in influence diagrams with multiple decisions. Along the way, we establish two techniques for proving properties of multi-decision influence diagrams: ID homomorphisms are structure-preserving transformations of influence diagrams, while a Tree of Systems is a collection of paths that captures how information and control can flow in an influence diagram. Chris van Merwijk, Ryan Carey, Tom Everitt |
AAAI | 2 |
| 2021 | Agent Incentives: A Causal PerspectiveabstractWe present a framework for analysing agent incentives using causal influence diagrams. We establish that a well-known criterion for value of information is complete. We propose a new graphical criterion for value of control, establishing its soundness and completeness. We also introduce two new concepts for incentive analysis: response incentives indicate which changes in the environment affect an optimal decision, while instrumental control incentives establish whether an agent can influence its utility via a variable X. For both new concepts, we provide sound and complete graphical criteria. We show by example how these results can help with evaluating the safety and fairness of an AI system Tom Everitt, Ryan Carey, Eric D. Langlois 0002, Pedro A. Ortega, Shane Legg |
AAAI | 2 |
| 2018 | Incorrigibility in the CIRL FrameworkabstractA value learning system has incentives to follow shutdown instructions, assuming the shutdown instruction provides information (in the technical sense) about which actions lead to valuable outcomes. However, this assumption is not robust to model mis-specification (e.g., in the case of programmer errors). We demonstrate this by presenting some Supervised POMDP scenarios in which errors in the parameterized reward function remove the incentive to follow shutdown commands. These difficulties parallel those discussed by Soares et al. 2015 in their paper on corrigibility. We argue that it is important to consider systems that follow shutdown commands under some weaker set of assumptions (e.g., that one small verified module is correctly implemented; as opposed to an entire prior probability distribution and/or parameterized reward function). We discuss some difficulties with simple ways to attempt to attain these sorts of guarantees in a value learning framework. Ryan Carey |
AIES | 1 |