VLDB 2026 Research / reviewers in the wild / expert
Qingyang Tan
dblp:206/7243
· DBLP profile ↗
9ranked-venue papers
7as first author
6since 2021 · last 2025
0000-0002-9269-5289ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 7 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
8 papers |
Geometric modeling and processing · 59% Computer animation and physical simulation · 23% Visual content generation and editing · 9% | |
| Artificial intelligence
5 papers |
3D vision · 51% Generative modeling · 20% Deep learning architectures and training · 19% |
Topics — the 18 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape deformation
deformation component analysis |
1.6 | 3 | 2023 | Multiscale Mesh Deformation Component Analysis With Attention-Based Autoencoders · IEEE Trans. Vis. Comput. Graph. 2023 Variational Autoencoders for Localized Mesh Deformation Component Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2022 Mesh-Based Autoencoders for Localized Deformation Component Analysis · AAAI 2018 |
Geometric modeling and processing › shape modeling
shape editing |
1.2 | 2 | 2023 | Multiscale Mesh Deformation Component Analysis With Attention-Based Autoencoders · IEEE Trans. Vis. Comput. Graph. 2023 Variational Autoencoders for Localized Mesh Deformation Component Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Geometric modeling and processing
shape analysis |
1.0 | 2 | 2023 | Multiscale Mesh Deformation Component Analysis With Attention-Based Autoencoders · IEEE Trans. Vis. Comput. Graph. 2023 Variational Autoencoders for Deforming 3D Mesh Models · CVPR 2018 |
Visual content generation and editing
3d content generation |
0.9 | 1 | 2025 | 3DGH: 3D Head Generation with Composable Hair and Face · ACM Trans. Graph. 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | 3DGH: 3D Head Generation with Composable Hair and Face · ACM Trans. Graph. 2025 |
Computer vision › 3D vision
implicit neural representation |
0.6 | 1 | 2022 | A Repulsive Force Unit for Garment Collision Handling in Neural Networks · ECCV (3) 2022 |
Computer animation and physical simulation
cloth simulation |
0.6 | 1 | 2022 | A Repulsive Force Unit for Garment Collision Handling in Neural Networks · ECCV (3) 2022 |
Computer animation and physical simulation
collision handling |
0.6 | 1 | 2022 | A Repulsive Force Unit for Garment Collision Handling in Neural Networks · ECCV (3) 2022 |
Geometric modeling and processing
mesh deformation |
0.6 | 1 | 2022 | Variational Autoencoders for Localized Mesh Deformation Component Analysis · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Geometric modeling and processing
collision detection |
0.5 | 1 | 2021 | LCollision: Fast Generation of Collision-Free Human Poses using Learned Non-Penetration Constraints · AAAI 2021 |
Machine learning › Deep learning architectures and training
autoencoder |
0.3 | 1 | 2018 | Mesh-Based Autoencoders for Localized Deformation Component Analysis · AAAI 2018 |
Computer vision › 3D vision › geometric deep learning
mesh autoencoder |
0.3 | 1 | 2018 | Mesh-Based Autoencoders for Localized Deformation Component Analysis · AAAI 2018 |
Geometric modeling and processing › deformable models
deformable object modeling |
0.3 | 1 | 2018 | Variational Autoencoders for Deforming 3D Mesh Models · CVPR 2018 |
Geometric modeling and processing
mesh processing |
0.3 | 1 | 2018 | Mesh-Based Autoencoders for Localized Deformation Component Analysis · AAAI 2018 |
Geometric modeling and processing
shape deformation |
0.3 | 2 | 2022 | N-Penetrate: Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations · ICML 2022 Mesh-Based Autoencoders for Localized Deformation Component Analysis · AAAI 2018 |
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis |
0.3 | 1 | 2025 | 3DGH: 3D Head Generation with Composable Hair and Face · ACM Trans. Graph. 2025 |
Machine learning › Efficient and distributed learning
active learning |
0.2 | 1 | 2022 | N-Penetrate: Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations · ICML 2022 |
Machine learning › Generative modeling
variational autoencoder |
0.1 | 1 | 2018 | Variational Autoencoders for Deforming 3D Mesh Models · CVPR 2018 |
Methods — techniques the papers use, named apart from their topics
template-based gaussian splatting · 1.7dual generators · 1.7cross-attention · 1.7sparse regularization · 1.2neural network collision detection · 1.1neural network · 1.1active learning · 1.1variational autoencoder · 0.9stacked autoencoder · 0.7attention-based autoencoder · 0.7numerical optimization · 0.6convolutional operations · 0.3autoencoder · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 3DGH: 3D Head Generation with Composable Hair and FaceabstractWe present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, we propose to separate them using a novel data representation with template-based 3D Gaussian Splatting, in which deformable hair geometry is introduced to capture the geometric variations across different hairstyles. Based on this data representation, we design a 3D GAN-based architecture with dual generators and employ a cross-attention mechanism to model the inherent correlation between hair and face. The model is trained on synthetic renderings using carefully designed objectives to stabilize training and facilitate hair-face separation. We conduct extensive experiments to validate the design choice of 3DGH, and evaluate it both qualitatively and quantitatively by comparing with several state-of-the-art 3D GAN methods, demonstrating its effectiveness in unconditional full-head image synthesis and composable 3D hairstyle editing. More details will be available on our project page: https://c-he.github.io/projects/3dgh/. Chengan He, Tobias Kirschstein, Artem Sevastopolsky, Shunsuke Saito, Qingyang Tan, Javier Romero 0002, Chen Cao 0001, Holly E. Rushmeier, Giljoo Nam |
ACM Trans. Graph. | 6 |
| 2023 | Multiscale Mesh Deformation Component Analysis With Attention-Based AutoencodersabstractDeformation component analysis is a fundamental problem in geometry processing and shape understanding. Existing approaches mainly extract deformation components in local regions at a similar scale while deformations of real-world objects are usually distributed in a multi-scale manner. In this article, we propose a novel method to exact multiscale deformation components automatically with a stacked attention-based autoencoder. The attention mechanism is designed to learn to softly weight multi-scale deformation components in active deformation regions, and the stacked attention-based autoencoder is learned to represent the deformation components at different scales. Quantitative and qualitative evaluations show that our method outperforms state-of-the-art methods. Furthermore, with the multiscale deformation components extracted by our method, the user can edit shapes in a coarse-to-fine fashion which facilitates effective modeling of new shapes. Jie Yang 0038, Lin Gao 0004, Qingyang Tan, Yihua Huang 0002, Shihong Xia, Yukun Lai |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2022 | A Repulsive Force Unit for Garment Collision Handling in Neural Networks
Qingyang Tan, Yi Zhou 0023, Tuanfeng Y. Wang, Duygu Ceylan, Xin Sun 0014, Dinesh Manocha |
ECCV (3) | 1 |
| 2022 | N-Penetrate: Active Learning of Neural Collision Handler for Complex 3D Mesh DeformationsabstractWe present a robust learning algorithm to detect and handle collisions in 3D deforming meshes. We first train a neural network to detect collisions and then use a numerical optimization algorithm to resolve penetrations guided by the network. Our learned collision handler can resolve collisions for unseen, high-dimensional meshes with thousands of vertices. To obtain stable network performance in such large and unseen spaces, we apply active learning by progressively inserting new collision data based on the network inferences. We automatically label these new data using an analytical collision detector and progressively fine-tune our detection networks. We evaluate our method for collision handling of complex, 3D meshes coming from several datasets with different shapes and topologies, including datasets corresponding to dressed and undressed human poses, cloth simulations, and human hand poses acquired using multi-view capture systems. Qingyang Tan, Zherong Pan, Breannan Smith, Takaaki Shiratori, Dinesh Manocha |
ICML | 1 |
| 2022 | Variational Autoencoders for Localized Mesh Deformation Component AnalysisabstractSpatially localized deformation components are very useful for shape analysis and synthesis in 3D geometry processing. Several methods have recently been developed, with an aim to extract intuitive and interpretable deformation components. However, these techniques suffer from fundamental limitations especially for meshes with noise or large-scale nonlinear deformations, and may not always be able to identify important deformation components. In this paper we propose a mesh-based variational autoencoder architecture that is able to cope with meshes with irregular connectivity and nonlinear deformations, assuming that the analyzed dataset contains meshes with the same vertex connectivity, which is common for deformation analysis. To help localize deformations, we introduce sparse regularization in this framework, along with spectral graph convolutional operations. Through modifying the regularization formulation and allowing dynamic change of sparsity ranges, we improve the visual quality and reconstruction ability of the extracted deformation components. Our system also provides a nonlinear approach to reconstruction of meshes using the extracted basis, which is more effective than the current linear combination approach. As an important application of localized deformation components and a novel approach on its own, we further develop a neural shape editing method, achieving shape editing and deformation component extraction in a unified framework, and ensuring plausibility of the edited shapes. Extensive experiments show that our method outperforms state-of-the-art methods in both qualitative and quantitative evaluations. We also demonstrate the effectiveness of our method for neural shape editing. Qingyang Tan, Ling-Xiao Zhang, Jie Yang 0038, Yukun Lai, Lin Gao 0004 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2021 | LCollision: Fast Generation of Collision-Free Human Poses using Learned Non-Penetration ConstraintsabstractWe present LCollision, a learning-based method that synthesizes collision-free 3D human poses. At the crux of our approach is a novel deep architecture that simultaneously decodes new human poses from the latent space and predicts colliding body parts. These two components of our architecture are used as the objective function and surrogate hard constraints in a constrained optimization for collision-free human pose generation. A novel aspect of our approach is the use of a bilevel autoencoder that decomposes whole-body collisions into groups of collisions between localized body parts. By solving the constrained optimizations, we show that a significant amount of collision artifacts can be resolved. Furthermore, in a large test set of 2.5 × 10 6 randomized poses from SCAPE, our architecture achieves a collision-prediction accuracy of 94.1% with 80× speedup over exact collision detection algorithms. To the best of our knowledge, LCollision is the first approach that accelerates collision detection and resolves penetrations using a neural network. Qingyang Tan, Zherong Pan, Dinesh Manocha |
AAAI | 1 |
| 2020 | DeepMNavigate: Deep Reinforced Multi-Robot Navigation Unifying Local & Global Collision AvoidanceabstractWe present a novel algorithm (DeepMNavigate) for global multi-agent navigation in dense scenarios using deep reinforcement learning (DRL). Our approach uses local and global information for each robot from motion information maps. We use a three-layer CNN that takes these maps as input to generate a suitable action to drive each robot to its goal position. Our approach is general, learns an optimal policy using a multi-scenario, multi-state training algorithm, and can directly handle raw sensor measurements for local observations. We demonstrate the performance on dense, complex benchmarks with narrow passages and environments with tens of agents. We highlight the algorithm’s benefits over prior learning methods and geometric decentralized algorithms in complex scenarios. Qingyang Tan, Tingxiang Fan, Jia Pan 0001, Dinesh Manocha |
IROS | 1 |
| 2018 | Mesh-Based Autoencoders for Localized Deformation Component AnalysisabstractSpatially localized deformation components are very useful for shape analysis and synthesis in 3D geometry processing. Several methods have recently been developed, with an aim to extract intuitive and interpretable deformation components. However, these techniques suffer from fundamental limitations especially for meshes with noise or large-scale deformations, and may not always be able to identify important deformation components.In this paper we propose a novel mesh-based autoencoder architecture that is able to cope with meshes with irregular topology. We introduce sparse regularization in this framework, which along with convolutional operations, helps localize deformations.Our framework is capable of extracting localized deformation components from mesh data sets with large-scale deformations and is robust to noise. It also provides a nonlinear approach to reconstruction of meshes using the extracted basis, which is more effective than the current linear combination approach. Extensive experiments show that our method outperforms state-of-the-art methods in both qualitative and quantitative evaluations. Qingyang Tan, Lin Gao 0004, Yukun Lai, Jie Yang 0038, Shihong Xia |
AAAI | 1 |
| 2018 | Variational Autoencoders for Deforming 3D Mesh Modelsabstract3D geometric contents are becoming increasingly popular. In this paper, we study the problem of analyzing deforming 3D meshes using deep neural networks. Deforming 3D meshes are flexible to represent 3D animation sequences as well as collections of objects of the same category, allowing diverse shapes with large-scale non-linear deformations. We propose a novel framework which we call mesh variational autoencoders (mesh VAE), to explore the probabilistic latent space of 3D surfaces. The framework is easy to train, and requires very few training examples. We also propose an extended model which allows flexibly adjusting the significance of different latent variables by altering the prior distribution. Extensive experiments demonstrate that our general framework is able to learn a reasonable representation for a collection of deformable shapes, and produce competitive results for a variety of applications, including shape generation, shape interpolation, shape space embedding and shape exploration, outperforming state-of-the-art methods. Qingyang Tan, Lin Gao 0004, Yukun Lai, Shihong Xia |
CVPR | 1 |