VLDB 2026 Research / reviewers in the wild / expert
Abhijat Biswas
dblp:206/7251
· DBLP profile ↗
8ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0003-4329-9738ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Principles and Guidelines for Evaluating Social Robot Navigation AlgorithmsabstractA major challenge to deploying robots widely is navigation in human-populated environments, commonly referred to as social robot navigation . While the field of social navigation has advanced tremendously in recent years, the fair evaluation of algorithms that tackle social navigation remains hard because it involves not just robotic agents moving in static environments but also dynamic human agents and their perceptions of the appropriateness of robot behavior. In contrast, clear, repeatable, and accessible benchmarks have accelerated progress in fields like computer vision, natural language processing and traditional robot navigation by enabling researchers to fairly compare algorithms, revealing limitations of existing solutions and illuminating promising new directions. We believe the same approach can benefit social navigation. In this article, we pave the road toward common, widely accessible, and repeatable benchmarking criteria to evaluate social robot navigation. Our contributions include (a) a definition of a socially navigating robot as one that respects the principles of safety, comfort, legibility, politeness, social competency, agent understanding, proactivity, and responsiveness to context, (b) guidelines for the use of metrics, development of scenarios, benchmarks, datasets, and simulators to evaluate social navigation, and (c) a design of a social navigation metrics framework to make it easier to compare results from different simulators, robots, and datasets. Anthony G. Francis, Claudia Pérez-D'Arpino, Chengshu Li 0002, Fei Xia 0002, Alexandre Alahi, Rachid Alami 0001, Aniket Bera, Abhijat Biswas, Joydeep Biswas, Rohan Chandra, Hao-Tien Chiang, Michael Everett, Sehoon Ha, Justin W. Hart, Jonathan P. How, Haresh Karnan, Tsang-Wei Edward Lee, Luis Manso, Reuth Mirsky, Sören Pirk, Phani-Teja Singamaneni, Peter Stone 0001, Ada V. Taylor, Pete Trautman, Nathan Tsoi, Marynel Vázquez, Xuesu Xiao, Peng Xu 0010, Naoki Yokoyama, Alexander Toshev, Roberto Martin Martin |
ACM Trans. Hum. Robot Interact. | 8 |
| 2024 | TBD Pedestrian Data Collection: Towards Rich, Portable, and Large-Scale Natural Pedestrian DataabstractSocial navigation and pedestrian behavior research has shifted towards machine learning-based methods and converged on the topic of modeling inter-pedestrian interactions and pedestrian-robot interactions. For this, large-scale datasets that contain rich information are needed. We describe a portable data collection system, coupled with a semi-autonomous labeling pipeline. As part of the pipeline, we designed a label correction web application that facilitates human verification of automated pedestrian tracking outcomes. Our system enables large-scale data collection in diverse environments and fast trajectory label production. Compared with existing pedestrian data collection methods, our system contains three components: a combination of top-down and ego-centric views, natural human behavior in the presence of a socially appropriate "robot", and human-verified labels grounded in the metric space. To the best of our knowledge, no prior data collection system has a combination of all three components. We further introduce our ever-expanding dataset from the ongoing data collection effort – the TBD Pedestrian Dataset and show that our collected data is larger in scale, contains richer information when compared to prior datasets with human-verified labels, and supports new research opportunities. Allan Wang, Daisuke Sato 0001, Yasser Corzo, Sonya Simkin, Abhijat Biswas, Aaron Steinfeld |
ICRA | 5 |
| 2024 | Gaze Supervision for Mitigating Causal Confusion in Driving AgentsabstractImitation Learning (IL) algorithms such as behavior cloning are a promising direction for learning human-level driving behavior. However, these approaches do not explicitly infer the underlying causal structure of the learned task. This often leads to misattribution about the relative importance of scene elements towards the occurrence of a corresponding action, a phenomenon termed causal confusion or causal misattribution. Causal confusion is made worse in highly complex scenarios such as urban driving, where the agent has access to a large amount of information per time step (visual data, sensor data, odometry, etc.). Our key idea is that while driving, human drivers naturally exhibit an easily obtained, continuous signal that is highly correlated with causal elements of the state space: eye gaze. We collect human driver demonstrations in a CARLA-based VR driving simulator, DReyeVR, allowing us to capture eye gaze in the same simulation environment commonly used in prior work. Further, we propose a contrastive learning method to use gaze-based supervision to mitigate causal confusion in driving IL agents — exploiting the relative importance of gazed-at and not-gazed-at scene elements for driving decision-making. We present quantitative results demonstrating the promise of gaze-based supervision improving the driving performance of IL agents. Abhijat Biswas, Badal Arun Pardhi, Caleb Chuck, Jarrett Holtz, Scott Niekum, Henny Admoni, Alessandro Allievi |
IV | 1 |
| 2023 | Characterizing Drivers' Peripheral Vision via the Functional Field of View for Intelligent Driving Assistance
Abhijat Biswas, Henny Admoni |
CogSci | 1 |
| 2023 | Characterizing Drivers' Peripheral Vision via the Functional Field of View for Intelligent Driving AssistanceabstractMany intelligent driver assistance algorithms try to improve on-road safety by using driver eye gaze, commonly using foveal gaze as an estimate of human attention. While human visual acuity is highest in the foveal field of view, drivers often use their peripheral vision to process scene elements. Previous work in psychology has modeled this combination of foveal and peripheral gaze as a construct known as Functional Field of View (FFoV). In this work, we study the shape and dynamics of the FFoV during active driving. We use a peripheral detection task in a virtual reality (VR) driving simulator with licensed drivers in urban driving settings. We find evidence that supports a vertically asymmetric (upward-inhibited) shape of the FFoV in our active driving task, similar to previous work in non-driving settings. Additionally, we show that this asymmetry disappears when the same peripheral detection task is conducted in a non-driving setting. Finally, we also examine the dynamic nature of the FFoV. Our data indicates that drivers’ peripheral target detection ability is inhibited right after saccades but recovers once drivers fixate for some time. The findings of the FFoV’s task-dependent nature as well as systematic asymmetries and inhibitions have implications for gaze-based intelligent driving assistance systems. Abhijat Biswas, Henny Admoni |
IV | 1 |
| 2022 | DReyeVR: Democratizing Virtual Reality Driving Simulation for Behavioural & Interaction ResearchabstractSimulators are an essential tool for behavioural and interaction research on driving, due to the safety, cost, and experimental control issues of on-road driving experiments. The most advanced simulators use expensive 360 degree projections systems to ensure visual fidelity, full field of view, and immersion. However, similar visual fidelity can be achieved affordably using a virtual reality (VR) based visual interface. We present DReye VR, an open-source VR based driving simulator platform designed with behavioural and interaction research priorities in mind. DReyeVR (read “driver”) is based on Unreal Engine and the CARLA autonomous vehicle simulator and has features such as eye tracking, a functional driving heads-up display (HUD) and vehicle audio, custom definable routes and traffic scenarios, experimental logging, replay capabilities, and compatibility with ROS. We describe the hardware required to deploy this simulator for under 5000 USD, much cheaper than commercially available simulators. Finally, we describe how DReyeVR may be leveraged to answer an interaction research question in an example scenario. DReyeVR is open-source at this url.11This work was funded in part by the National Science Foundation (IIS-1900821). Gustavo Silvera, Abhijat Biswas, Henny Admoni |
HRI | 2 |
| 2022 | SocNavBench: A Grounded Simulation Testing Framework for Evaluating Social NavigationabstractThe human-robot interaction community has developed many methods for robots to navigate safely and socially alongside humans. However, experimental procedures to evaluate these works are usually constructed on a per-method basis. Such disparate evaluations make it difficult to compare the performance of such methods across the literature. To bridge this gap, we introduce SocNavBench , a simulation framework for evaluating social navigation algorithms. SocNavBench comprises a simulator with photo-realistic capabilities and curated social navigation scenarios grounded in real-world pedestrian data. We also provide an implementation of a suite of metrics to quantify the performance of navigation algorithms on these scenarios. Altogether, SocNavBench provides a test framework for evaluating disparate social navigation methods in a consistent and interpretable manner. To illustrate its use, we demonstrate testing three existing social navigation methods and a baseline method on SocNavBench , showing how the suite of metrics helps infer their performance trade-offs. Our code is open-source, allowing the addition of new scenarios and metrics by the community to help evolve SocNavBench to reflect advancements in our understanding of social navigation. Abhijat Biswas, Allan Wang, Gustavo Silvera, Aaron Steinfeld, Henny Admoni |
ACM Trans. Hum. Robot Interact. | 1 |
| 2017 | SketchParse: Towards Rich Descriptions for Poorly Drawn Sketches using Multi-Task Hierarchical Deep NetworksabstractThe ability to semantically interpret hand-drawn line sketches, although very challenging, can pave way for novel applications in multimedia. We propose SKETCHPARSE, the first deep-network architecture for fully automatic parsing of freehand object sketches. SKETCHPARSE is configured as a two-level fully convolutional network. The first level contains shared layers common to all object categories. The second level contains a number of expert sub-networks. Each expert specializes in parsing sketches from object categories which contain structurally similar parts. Effectively, the two-level configuration enables our architecture to scale up efficiently as additional categories are added. We introduce a router layer which (i) relays sketch features from shared layers to the correct expert (ii) eliminates the need to manually specify object category during inference. To bypass laborious part-level annotation, we sketchify photos from semantic object-part image datasets and use them for training. Our architecture also incorporates object pose prediction as a novel auxiliary task which boosts overall performance while providing supplementary information regarding the sketch. We demonstrate SKETCHPARSE's abilities (i) on two challenging large-scale sketch datasets (ii) in parsing unseen, semantically related object categories (iii) in improving fine-grained sketch-based image retrieval. As a novel application, we also outline how SKETCHPARSE's output can be used to generate caption-style descriptions for hand-drawn sketches. Ravi Kiran Sarvadevabhatla, Isht Dwivedi, Abhijat Biswas, Sahil Manocha, Venkatesh Babu Radhakrishnan |
ACM Multimedia | 3 |