VLDB 2026 Research / reviewers in the wild / expert
Gereon Fox
dblp:206/8408
· DBLP profile ↗
10ranked-venue papers
4as first author
7since 2021 · last 2025
0009-0002-3471-7715ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 6 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Software engineering, systems software and programming languages · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | 3DPR: Single Image 3D Portrait Relighting with Generative PriorsabstractRendering novel, relit views of a human head, given a monocular portrait image as input, is an inherently underconstrained problem. The traditional graphics solution is to explicitly decompose the input image into geometry, material and lighting via differentiable rendering; but this is constrained by the multiple assumptions and approximations of the underlying models and parameterizations of these scene components. We propose 3DPR, an image-based relighting model that leverages generative priors learnt from multi-view One-Light-at-A-Time (OLAT) images captured in a light stage. We introduce a new diverse and large-scale multi-view 4K OLAT dataset of 139 subjects to learn a high-quality prior over the distribution of high-frequency face reflectance. We leverage the latent space of a pre-trained generative head model that provides a rich prior over face geometry learnt from in-the-wild image datasets. The input portrait is first embedded in the latent manifold of such a model through an encoder-based inversion process. Then a novel triplane-based reflectance network trained on our lightstage data is used to synthesize high-fidelity OLAT images to enable image-based relighting. Our reflectance network operates in the latent space of the generative head model, crucially enabling a relatively small number of lightstage images to train the reflectance model. Combining the generated OLATs according to a given HDRI environment maps yields physically accurate environmental relighting results. Through quantitative and qualitative evaluations, we demonstrate that 3DPR outperforms previous methods, particularly in preserving identity and in capturing lighting effects such as specularities, self-shadows, and subsurface scattering. Pramod Rao, Abhimitra Meka, Xilong Zhou 0001, Gereon Fox, Mallikarjun B. R. 0001, Fangneng Zhan, Tim Weyrich, Bernd Bickel, Hanspeter Pfister, Wojciech Matusik, Thabo Beeler, Mohamed A. Elgharib, Marc Habermann, Christian Theobalt |
SIGGRAPH Asia | 4 |
| 2024 | Unsupervised Event-Based Video ReconstructionabstractEvent cameras report events whenever an individual pixel changes brightness. The discrete and asynchronous nature of events makes recovering pixel brightness signals a challenging task, even if conventional brightness frames are recorded along with events. Recent works have addressed this task with neural networks, which tend to be biased towards their training distribution. All methods need to deal with noise in the events to produce very high output framerates. We introduce a new approach to event-based reconstruction, not learning-based: Our model assigns each event an explicit confidence weight to account for the uncertainty arising from noise. We also introduce a novel loss term to balance confidences against each other and show that interpolation of brightness signals between events can benefit from Bézier curves. We demonstrate that allowing brightness changes between exposures can improve reconstruction quality. Our evaluation shows that our method improves the state of the art in the tasks of event-based de-blurring and event-based frame interpolation. Gereon Fox, Xingang Pan, Ayush Tewari, Mohamed A. Elgharib, Christian Theobalt |
WACV | 1 |
| 2024 | A Deeper Analysis of Volumetric Relightable FacesabstractAbstract Portrait viewpoint and illumination editing is an important problem with several applications in VR/AR, movies, and photography. Comprehensive knowledge of geometry and illumination is critical for obtaining photorealistic results. Current methods are unable to explicitly model in 3D while handling both viewpoint and illumination editing from a single image. In this paper, we propose VoRF, a novel approach that can take even a single portrait image as input and relight human heads under novel illuminations that can be viewed from arbitrary viewpoints. VoRF represents a human head as a continuous volumetric field and learns a prior model of human heads using a coordinate-based MLP with individual latent spaces for identity and illumination. The prior model is learned in an auto-decoder manner over a diverse class of head shapes and appearances, allowing VoRF to generalize to novel test identities from a single input image. Additionally, VoRF has a reflectance MLP that uses the intermediate features of the prior model for rendering One-Light-at-A-Time (OLAT) images under novel views. We synthesize novel illuminations by combining these OLAT images with target environment maps. Qualitative and quantitative evaluations demonstrate the effectiveness of VoRF for relighting and novel view synthesis, even when applied to unseen subjects under uncontrolled illumination. This work is an extension of Rao et al. (VoRF: Volumetric Relightable Faces 2022). We provide extensive evaluation and ablative studies of our model and also provide an application, where any face can be relighted using textual input. Pramod Rao, Mallikarjun B. R. 0001, Gereon Fox, Tim Weyrich, Bernd Bickel, Hanspeter Pfister, Wojciech Matusik, Fangneng Zhan, Ayush Tewari, Christian Theobalt, Mohamed A. Elgharib |
Int. J. Comput. Vis. | 3 |
| 2022 | VoRF: Volumetric Relightable Faces
Pramod Rao, Mallikarjun B. R. 0001, Gereon Fox, Tim Weyrich, Bernd Bickel, Hanspeter Pfister, Wojciech Matusik, Ayush Tewari, Christian Theobalt, Mohamed A. Elgharib |
BMVC | 3 |
| 2022 | An Implicit Parametric Morphable Dental Modelabstract3D Morphable models of the human body capture variations among subjects and are useful in reconstruction and editing applications. Current dental models use an explicit mesh scene representation and model only the teeth, ignoring the gum. In this work, we present the first parametric 3D morphable dental model for both teeth and gum. Our model uses an implicit scene representation and is learned from rigidly aligned scans. It is based on a component-wise representation for each tooth and the gum, together with a learnable latent code for each of such components. It also learns a template shape thus enabling several applications such as segmentation, interpolation and tooth replacement. Our reconstruction quality is on par with the most advanced global implicit representations while enabling novel applications. The code will be available at https://github.com/cong-yi/DMM Congyi Zhang 0001, Mohamed A. Elgharib, Gereon Fox, Min Gu 0003, Christian Theobalt, Wenping Wang 0001 |
ACM Trans. Graph. | 3 |
| 2021 | StyleVideoGAN: A Temporal Generative Model using a Pretrained StyleGAN
Gereon Fox, Ayush Tewari, Mohamed A. Elgharib, Christian Theobalt |
BMVC | 1 |
| 2021 | Videoforensicshq: Detecting High-Quality Manipulated Face VideosabstractThere are concerns that new approaches to the synthesis of high quality face videos may be misused to manipulate videos with malicious intent. The research community therefore developed methods for the detection of modified footage and assembled benchmark datasets for this task. In this paper, we examine how the performance of forgery detectors depends on the presence of artefacts that the human eye can see. We introduce a new benchmark dataset for face video forgery detection, of unprecedented quality. It allows us to demonstrate that existing detection techniques have difficulties detecting fakes that reliably fool the human eye. We thus introduce a new family of detectors that examine combinations of spatial and temporal features and outperform existing approaches both in terms of detection accuracy and generalization. Gereon Fox, Hyeongwoo Kim, Hans-Peter Seidel, Mohamed A. Elgharib, Christian Theobalt |
ICME | 1 |
| 2019 | Optimal Time-Bounded Reachability Analysis for Concurrent SystemsabstractEfficient optimal scheduling for concurrent systems on a finite horizon is a challenging task up to date: Not only does time have a continuous domain, but in addition there are exponentially many possible decisions to choose from at every time point. In this paper we present a solution to the problem of optimal time-bounded reachability for Markov automata, one of the most general formalisms for modelling concurrent systems. Our algorithm is based on the discretisation of the time horizon. In contrast to most existing algorithms for similar problems, the discretisation step is not fixed. We attempt to discretise only in those time points when the optimal scheduler in fact changes its decision. Our empirical evaluation demonstrates that the algorithm improves on existing solutions up to several orders of magnitude. Yuliya Butkova, Gereon Fox |
TACAS (2) | 2 |
| 2019 | Syntactic Partial Order Compression for Probabilistic Reachability
Gereon Fox, Daniel Stan, Holger Hermanns |
VMCAI | 1 |
| 2017 | Live User-Guided Intrinsic Video for Static ScenesabstractWe present a novel real-time approach for user-guided intrinsic decomposition of static scenes captured by an RGB-D sensor. In the first step, we acquire a three-dimensional representation of the scene using a dense volumetric reconstruction framework. The obtained reconstruction serves as a proxy to densely fuse reflectance estimates and to store user-provided constraints in three-dimensional space. User constraints, in the form of constant shading and reflectance strokes, can be placed directly on the real-world geometry using an intuitive touch-based interaction metaphor, or using interactive mouse strokes. Fusing the decomposition results and constraints in three-dimensional space allows for robust propagation of this information to novel views by re-projection. We leverage this information to improve on the decomposition quality of existing intrinsic video decomposition techniques by further constraining the ill-posed decomposition problem. In addition to improved decomposition quality, we show a variety of live augmented reality applications such as recoloring of objects, relighting of scenes and editing of material appearance. Abhimitra Meka, Gereon Fox, Michael Zollhöfer, Christian Richardt, Christian Theobalt |
IEEE Trans. Vis. Comput. Graph. | 2 |